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Mint Wish
63a1ed
>>1050856
Okay, well we have a lot we can do right now so lets start with what others have suggested first, as I tend to agree. First and fore-most, we should look at using some runes to gussy up some of the key areas. We can add runes over time to other places, but to start, lets go with the main event show pieces.
First, we should add a fancy rune (or two) to Curi's throne room. We can then add things like pillars, banners, drapes and more to add some dynamic areas for players to fight around and give our queen the grace she deserves.
Second, we should spend a little money to upgrade the divide between the Citadel and the Hamlet to make a mini-boss room for Colt. He's available to be a potential boss that players can fight or pass depending on what they do(or skip) in the Hamlet. For speed-runners and those that just want to fight their way into the citadel, we can give him room to breathe. In addition, I would propose using a wood+wind rune setup. Wood for the drawbridge that people would fight on, and wind to add atmosphere and some environmental hazards.
Third, we should upgrade the ruins in the same way. Mini-Boss room for an eventual Cult leader boss. Gazer works for now as an underling, but I think a true cult witch will be better in the future (More on that later). Since Gazer functions as a boss of sorts for now, best to give them room to fly. I propose Holy and Chaos. Holy to represent the ruins as what they once were (which explains the murals) and Chaos to explain the creeping influence and corruption of the cult and to add a spooky atmosphere.
Finally, for rooms, I propose that we use the empty room now as a royal library that can be used to discover some lore both public and secret about Slimecrown, its denizens and the monster down below. Environmental storytelling has been a big plus for us, so a Library makes a bit of sense. For now, we could use gold to dress it up, but in the future, knowledge runes would suffice.
Now, I know you aren't as keen on adding too many monsters for now. Or at least until we have a few more runs to see what we have. But I think we could spend some runes to create monsters for future additions, dressing up the set, or using in raids for ourselves to gain gold and runes to help expand. With that in mind I propose the following monsters and the class that I would give them for now:
>Explorers, Future Colosseum Entrants, and Future Slimecrown Additions
>Water+Chaos+Chaos+Magic (Could swap an additional Chaos rune for Heresy or Dark): Ixyis High Priestess of That Which Eats. Leader of the "Ever Hungry". AKA, the leader of the cult that has taken root in the Hamlet and is causing chaos in the realm. In the future, they would be the boss who leads Gazer and any other cult minions we make. Maybe they were a courtier who found old records from when Curi and Oilivia fought Jeffrey back and were cast out for dabbling too deep. Maybe they were just a young slime scholar that was looking for power and found it at the cost of her sanity. Either way, they now lead the charge to bring back Jeffrey and let the world be embraced with their power. For now, we just keep hinting about her until we are ready to add her, and have her go out on adventuring parties to gain us runes and gold.
>Water+Holy+Heal: Relian The Priest of Slimecrown Hamlet. A simple healer and worshiper of the god of Slimecrown, he hopes to find out what is causing the chaos infections amongst his people. They're taking care of a chaos slime that unlike the others is seemingly less violent and more sick (our current chaos slime). They help to build up some more of the world with lore and environmental storytelling. They don't offer heals like Aspen, but maybe there is a reward in place.
>Petal+Magic+Wild: Primrose The Wild Wanderer. A weird being that seems to take hold in the woods of the world. A protector of animals and plants great and small, and a friend to many of the Alarunes that live around the world. Another character that we can send out on raids for now. A druid/fae entity.
>Water+Clown+Candy: Bubbles the Royal Jester. A fool and comedian who loves pranks and jokes at their and others expense. They rise the spirits of their allies and hinder, debuff and humiliate their enemies.
This is a roster we can look to build to enhance the dungeon over time, but can in the meantime, be used to explore other dungeons to help us get more money and runes to expand. Of this crew, Ixyis is really the only one that I feel confident would be a future fighter in the form of a lore boss, while the others could rotate in and out to explore other dungeons, be fighters in an eventual Colosseum or additional NPCs and quest givers in the future.
>Civilians and one rune NPCs to dress the Set
>Sturdy: Goblins
>Dragon: Kobolds
>Aero: Harpies
>Plant: Lesser Alarunes
This is more to make the citadel lived in, with them being NPCS in jails, churches, schools, etc.
>2 Rune Minions that can be used for fights
>Chaos+Wood: Corrupted Tree. A tree that has been influenced by the chaos in the forest. Grabs prey unaware with its roots and branches.
>Metal+Sword: Enchanted Armour. These walking suits of armour are usually stationary, but move to attack if disturbed or if some fool takes something from their room without asking. These can live in the newly built library as a triggered action when players either try to take things or learn a key secret about slimecrown.
>Chaos+Wild: Dire Wolf. Stronger than other chaos animals, it fights ruthlessly and endlessly, not for hunger. But for sport.
And these are just some small additions if needed for places like the woods, or the potential library.
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