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Untamed Silver Water
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>You will... DIE!
>How rude!
Well, we were pretty rude waving that light in their faces. Imagine if something stung your eyes real bad and someone else insisted on poking it in front of your face? They do seem to take offense easily enough, though. Might have some saved-up grievances from all the mining that's been done here. Or suffered previous rude encounters.
Ah well. Diplomacy later - it sort of sounds like the guards really do need saving. And... also other Horons? Maybe you can win some goodwill there if you can manage to free them as well.
>Mountain's defenders, sneaky and quiet, sticky and crawling
Hm... sounds like it could be some form of slime creature? They can cling to roofs - come from every angle, and certainly be able to, say, restrain and drag off some guards.
They might've been an ordinary common danger, but powered by one of the Runes of magic, they've become far more dangerous. Especially if, as the Horon suggested, magic feeds them. If one or more has grown to a size where it can extend tentacles and envelop people, it's going to be rather troublesome to deal with!
You will have to consider how to fight something like that without magic. Sure, you can cut it - but if it just reforms its slimey mass, that'll take ages, and be dangerous besides if it's big and flexible enough to take on a team of guards. You could smush it with rocks, but it might just be able to reform. If they have some sort of general weakness - like a core to destroy - the rockslide idea might have merit, though.
I don't think you should go off into the mine half-cocked. If only you could draw the things out into a killing ground you've got prepared! Then you could do all manner of manual solutions - dump oil on it and set it on fire, the rockslide idea, have Hegor chuck stuff at 'em. Maybe you could prepare that regardless, with aid from the village, and then wander into the mine. With any luck, you can simply run and draw the enemy out into the open for a confrontation.
Of course, the more time we take to prepare and plan the more time the guards are in the creatures' tendrils.
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