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Floating Sea
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We should try to not have this fight if we can avoid it. The fight is still totally going to happen, almost certainly, but we gotta at least give it the old college try at least. If nothing else, it may make her less aggressive in the fight at least.
Since this is about honor, and not letting a crime against the Terrorscale family to go unpunished, let's try to convince Tanwen that Dotti has done all she can to receive penance for her acts. The immediate consequence she had to face was the loss of her magic, which has only returned to her after working to right the wrongs she committed. Dotti did everything she could to help Jek recover, including escorting him back to his familiar home, and she succeeded at bringing back most of his memories. This is the most important point to push: Dotti wronged Jek, and has tried to make up for it by helping Jek. As a final point to mention however, you can bring up Dotti's growth of character and the improvement she's demonstrated since that terrible mistake, and citing that she would never have done this as she is now.
So when that inevitably fails, it's time to make a more pressing point: Dotti isn't really a fighter. Her magic may be strong, but she's never really had to fight head-on-head with someone, and once she's out of mana she has no weapon experience to rely on. You would have to give her a lot to make it anywhere near a fair fight, and if Tanwen really wants to fight Serah's charge, then she'd better be willing to make those concessions.
First off: No weapons, and pick an arena to small for Tanwen to transform. They will not fight to the death, if Tanwen kills Dotti then she will break the oath she'll make before combat not to do so and bring tremendous shame to her entire family. The fight ends when one of them can no longer fight back, or if Serah steps in to protect Dotti (Landi should stay perched on Serah's shoulders in case she needs to step in, prepared to cast Calamitous Cacophony as a distraction to ensure Tanwen can't get in a final slice at anyone).
Finally, Dotti gets to bring in 3 potions, and 3 bombs. She can drink as many potions as she wants beforehand, but you don't have too many buffs she can load up on in advance. It may seem a little unfair that Dotti gets to bring in equipment when Tanwen doesn't, but remind her that Dotti's combat experience mostly involves panicking, hiding, and throwing bombs to make people go away. You're making it at least somewhat fair by telling Tanwen in advance how much equipment Dotti has, so that she knows vaguely how much her opponent can do. If Tanwen doesn't find this fair, talk her down to either two bombs, only health and mana potions, or Tanwen getting to know exactly what equipment Dotti comes in with.
The potions Dotti should take are one Health Potion, one Mana Potion, and one additional Mage Armor Potions (to supplement the one she'll take before combat begins).
The bombs Dotti should take are one Solvent Bomb, one Flashbang, and one Smoke Bomb
Before the fight begins, have Dotti take a Mage Armor Potion (and maybe a Strength Elixir if she can't hold all this junk otherwise). You could also get Landi to cast Godmother's Blessing on her dress. As a final favor, Dotti could ask Landi to cast it on her bow as well, since she'd obviously be too sad to continue fighting if something happened to it.
With all that set up, it's time for strategy. Don't open with the Solvent Bomb, the Glue Bomb may make her wary of it, but try to use it early when an opportunity presents itself (hopefully you'll get Lucky and such a point will appear). The Smoke Bomb will be especially good for creating an attack opportunity, so be sure you have a good attack ready to go when you use it, and the Flashbang's blinding power would be best used to make her lose sight of you at a critical time. You could do it when she's charging a breath attack, or possibly set yourself up so that the moment she gets her vision back the first thing she sees are your eyes, as you hit her with some strong Mind Magic to hinder her.
The Health Potion is obvious, same with Mana, and be sure to chug that Mage Armor as soon as your first instance runs out.
Your main weapon in this fight will be your Fire Magic, so fingers crossed that dragon heritage doesn't grant a natural immunity to fire. If it does, the tip of her tail is a weak spot you should aim for, as well as sending fire down her mouth to mix with her own flames and give her some heartburn. Obviously single target high damage is what you want, but if she's too good at dodging you may have to rely on some AOE just to get any damage in. Hopefully the exhaustion dulls her Dexterity a tad.
If you run out of mana and mana potions, you're probably screwed. Give Serah some indication that you have nothing left to throw at her and are probably about to get your ass kicked, so that she steps in earlier than she otherwise might. Your main weapons at that point will be biting and scratching, so just remember this important rule: Aim for the sensitive tail. If you can hurt her by biting her elsewhere though, go for it.
Even with all of this, I don't know if Dotti will win. It's probably going to come down to a few things, like how tired Tanwen is after her fight with Rae, how effective Dotti's magic is against her, and how lucky those panties are. What's most important isn't winning, but giving your all. No matter what happens, win or lose, Tanwen won't have a right to hold a grudge after this. And with that, all of the Terrorscales will be on your side for tomorrow.
Except Cadmus, but logic will come around to him, you're sure of it.
...And Kayk, but Jek will convince her, you're sure of it.
......And frankly Mama Terrorscale could just eat you anyways- Hey y'know what, why don't we focus on the angry scalie we're dealing with now instead of the ones waiting in the future, m'kay?
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