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Prince Dream Rose
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I spend the time on first watch scanning for wildlife and creatures at the edge of the forest. I climb to the top of the closest trees- my new mutagen helps me balance perfectly, even on the branches. It’s quite useful.
After an hour of watching, I know I’m not alone. I can barely make it out, it’s so difficult to see- my Seersight is straining to pick it out from such a distance. But I can discern it, just barely.
A large corvidae with silver-tipped feathers perched on a tree miles away stares back. Contemplating. Knowing.
Then it’s gone.
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Serah’s Bombs
1x Glue
1x “Sticky” Earth Shrapnel bomb that sticks to target
1x Solvent
1x Fire
1x Flashbang
1x Smoke
Serah’s Potions
3x Healing
2x Mage Armor
2x Strength
1x Invisibility (Failed)
Serah’s Elixirs
2x Healing
2x Mage Armor
2x Strength
Oils
1x Coating of Flame
Distillation
2x Magic Missile
Landi’s Spell List
- Inventory: Can hold up to 87 lb./ 39.4 kg.
- Calamitous Cacophony: A blinding display of glowyness. Can also deafen for extra dust cost.
- Portal: Tunnel through space-time to a location within 50 feet. Visibility or reasonable assumption of distance required; accuracy reduced if not able to see target. Currently limited to nonmagical, inanimate objects. Alchemical products are considered nonmagical. Portal entrances and exits cannot terminate within objects or creatures, but can open and close in midair.
- Godmother’s Blessing: Increases defense of armor based on amount of dust used.
- Godmother’s Makeover: Transforms outfit of one willing target into something more stylish. Duration depends on dust used.
Landi’s Bombs
1x “Sticky” Earth Shrapnel
1x Glue
1x Smoke
Landi’s Potions
2x Healing
Landi’s Elixirs
1x Healing
Raelynn
- Elven Shortbow, nonmagical
- Camouflage Spell
- Elven Rope, magical
- Quick-Draw Quiver, nonmagical
- Samhain (heirloom; magical; long dagger; half of paired set)
- Antidote and First Aid Kit (Stabilization only; works at 0 HP)
- Flint
- Provisions and Water Cleansing Pellets
- Animal Treats (Wrapped in scent-proof liner)
- Uncanny ability to mimic animal noises
- Feline’s Grace Mutagen: Perfect Balance, ½ damage from AoE, and deals increased melee damage
- Seersight Lv.1: identifies weak points, allowing extra damage to armored targets and instant kill chances on unarmored targets.
Dotti
- Fire Magic: Large Aoe with moderate damage, or single-target for high damage
- Mind Magic: Charm on eye contact, stun on break.
- Illusion Magic: Odds of seeing through illusions increase as target gets closer.
- Novice pickpocket (only works on the overly trusting; bonus to stealing jerky treats)
- Can throw bombs with no chance of dropping them at her feet
Jek
-Healing Spells: restore 2 HP per cast on others; 3 HP on self
- Can pray for divine intervention in times of need. Effects increase with target’s and caster’s faith. Effects can range from increasing stats, to granting armor, to stabilization at brink of death, and healing diseases or neutralizing potions.
- Can throw enchanted spear at distant targets and call spear back, dragging them to him if hit successfully.
- Shield can blind attackers with reflected light.
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We break camp and prepare to pass through the forest up to the mountains. We’ve decided to take the route climbable by foot, with no sheer cliffsides. It’s safer in the sense that we won’t have to risk climbing, but riskier because it’s well-traveled by the local beasts and magical creatures in the area. I wonder if Mai Terrorscale came here because of that, or if it’s Mai herself who draws the creatures here.
I scout ahead and quickly find our first dilemma. In order to ascend the mountain, we’ll need to cross a river. There are only two crossings within a day’s travel from where we are. One, a giant fallen tree, has a nest of owlbears nearby, and it’s mating season- they are extremely territorial, and we may even be near a nest. The fighting will be very difficult if they get on top of us.
The other bridge is a collection of giant rocks, where the water rushes below. It’s exposed to the air with no tree cover, and my instincts tell me it’s easy hunting grounds for aerial predators. Some areas are slippery, which is a hazard for those without superior balance or experience crossing the rocks.
I advise Serah to drink up her first of the two Elixirs of Mage Armor she has. We’ll be fighting soon.
Which crossing do we take? Should we hand off potions or bombs?
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