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Orange Glitter Tart
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It felt so real 'cause it was real. We best totally avoid the guards this time around. And especially do not attempt to assault one with a day-old wedge of cheese! (You idiot.)
Pocket the cheese and plate and get the Skeleton Key from under your pillow. Then pull the pillowcase off the pillow if it has one and pocket that; It can be used as a sack. Pocket the magic torch as well. A light source is always useful.
Now, the hall is a no-go, so I'm thinking we either go down, up, through the exterior wall or into an adjacent cell. Lykke, what do you know about what's above and below this level and what's on the other side of the exterior wall?
And from now on, when you draw a door, make it just wide enough for you to fit through and not the stout dwarves.
I've got an idea. Since the Skeleton Key can unlock anything it follows that it might be able to do the opposite and lock anything. That'd be useful for Lykke to lock doors behind himself while fleeing. It'd even work on ones without locks; He just has to draw a keyhole on it.
Test that right now by drawing a keyhole on the cell door, inserting the Key, and turning it in the opposite direction you'd use to unlock it. If it works then the door can only be unlocked by the Key, and the guards won't be able to get in here without busting it down.
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