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File 177543059031.png - (18.86KB , 1000x700 , heroicmagequest.png )
1124606 No. 1124606 ID: a6de65

It has been 25 years since the fall of the Kindgom of Magespring. The Hoard King has risen to power in the Vast Lands, where all valuable magical resources enter and do not escape. A Hero's Party has been created to defeat the Hoard King and restore magic to the world....

But that's none of your business. You're a fresh-faced green-eared adventurer trying to make a name for yourself.

Create Mage.

Pick a Species:
A) Neumono
B) Rabbitfolk
C) Tigerfolk
D) Kobold
E) Ramfolk
F) Vulpin

Pick an Uncommon Class:
A) Objectspeaker
B) Lightsmith
C) Mindsweeper
D) Ruleslawyer
E) Utilenchanter
F) Nullmage

What is Scarier?
A) Moldy Food
B) Spiders
C) Darkness
D) Unexpectedly Naked

Should this quest be 18+?
A) Yes
B) No

Regardless of lewd rating, there will be cartoon gore/body horror. As applicable to typical adventuring RPG games.
Expand all images
>>
No. 1124607 ID: 091137

Kobold! Aspire to be greater!
Uhh... Utilenchanter i suppose!
Spiders! Terrifying!
It doesnt HAVE to be 18+, but its bets to have the label incase.
>>
No. 1124608 ID: 1e2d9c

-Neumono
-Objectspeaker
-Spiders
-Yes
>>
No. 1124610 ID: ec9127

A) Neumono
A) Objectspeaker
C) Darkness
A)Yes

You are a rogue neumono who decided to make a new hive with the junk lying about their apartment
>>
No. 1124612 ID: 0c2899

Kobold
Objectspeaker
None of those things would be scary to a kobold but I guess spiders.
Yes to 18+
>>
No. 1124613 ID: 89e385

FEDA

Fomx good! Clothing enchanter of course.

Suddenly being naked is very scary especially for adventurers, gear is very important.
>>
No. 1124614 ID: 9fe8e1

Species: C (Tigerfolk)
Uncommon Class: A (Objectspeaker)
Scarier: D (Unexpectedly Naked)
18+: A (Yes)
>>
No. 1124615 ID: c61880

>>1124606
the day calls for
B-Bnnuy, and
C- Mindsweeper sounds rad
B- Spiders are spooky
(ambivalent towards lewd)
>>
No. 1124616 ID: e0da0f

Tigerfolk
Nullmage
Moldy Food
Either! :)

Ruleslawyer gave me a chuckle.
>>
No. 1124617 ID: b4c241

>>1124606
>Pick a Species:
B) Rabbitfolk! Rabbits are fluffy and fun, and they know how to handle danger in dark spaces.

>Pick an Uncommon Class:
A) Objectspeaker! Things are people too. We'll be friends with all the treasures!

>What is Scarier?
B) Spiders! They can catch you in their webs, and their legs get all over you, and their eyes... it's enough to put any bunny on edge!

>Should this quest be 18+?
A) Yes!
>>
No. 1124618 ID: 4254a2

FADA
>>
No. 1124619 ID: a11c04

A. Neumono
F. Nullmage
A. Moldy food
B. No
>>
No. 1124625 ID: d30887

A) Neumono
C) Mindsweeper
D) Unexpectedly Naked
A) Yes

Rogue this lite!
>>
No. 1124640 ID: f6991a

D) Kobold
C) Mindsweeper
D) Unexpectedly Naked
A) Yes
>>
No. 1124644 ID: fd169b

Ramfolk
Mindsweeper
sudden nudity
yes
>>
No. 1124647 ID: f10ef5

D) Kobold
F) Nullmage
C) Darkness
A) Yes
>>
No. 1124648 ID: 53f758

I’ll shoot my shot with Ramfolk. Cute sheep could be fun~
Lightsmith sounds cool!
I think Suddenly Naked should be the SECONDMOST scary thing. Darkness is worse anyways. If Suddenly Naked is TOO scary, we, as a mage, will have wards against it which is NO GOOD! ENI please! (Embarrassed Naked Individual)
Also, in case my previous remark didn’t make it clear, yes pleae 18+
>>
No. 1124649 ID: 90684d

F) Vulpin
D) Ruleslawyer
D) Unexpectedly Naked
B) No
>>
No. 1124650 ID: 0404f2

D) Kobold
B) Lightsmith
C) Darkness
C) Maybe

the idea of a kobold that is afraid of the dark amuses me.
>>
No. 1124666 ID: df9d99

Kobold
Mindsweeper
Spiders
Yes
>>
No. 1124670 ID: 1ce955

Neumono
Nullmage
Naked
N- yes!
>>
No. 1124677 ID: a6de65
File 177551085570.png - (37.75KB , 1000x700 , hmq1.png )
1124677

Do not despair. All "unused" votes have been noted for other characters.

This quest will be 18+. Scenarios with NSFW solutions may be presented.

You are Kobold. A mage of the Objectspeaker class. You know the Animus language.

It is not that objects all inherently have life, it is that objects become animated at your word.

While communing with an object, you may learn its PROPERTIES or issue COMMANDS. An object will not automatically obey COMMANDS. As a Speaker, you must convince objects to work with you. Objects that recognize you as their Speaker can be used and communed with at will. When commanding objects, you can use their ABILITIES or ask them to take reasonable ACTIONS.

As you progress, you may advance into a Technopath.

Current limitations unknown.
>>
No. 1124678 ID: a6de65
File 177551093412.png - (55.41KB , 1000x700 , hmq2.png )
1124678

Additional Options.

Pick a Skill:
A) Sharpshooter
B) Tough
C) Escapist
D) Quick Learner

What do people notice about you first?
A) Eyes
B) Scale Pattern
C) Horns
D) Mouth
E) Aura

Decide a Gender:
_____
>>
No. 1124679 ID: 94d85e

-Quick learner
-Scale pattern
-F
>>
No. 1124680 ID: ec9127

A) Sharpshooter - you always know when to shoot your shot
B) Scale Pattern - it kinda looks like a dirty word

Gender: None - You're not a nullmage but a mage who is null
>>
No. 1124681 ID: 09d008

quick learner, being able to learn about an object quickly will pair nicely with the objectspeaker ability.

Scale Pattern, could make for an interesting combo with fear of Unexpectedly Naked and more of your scales are revealed.

gender: F
>>
No. 1124684 ID: d105c1

>>1124678
A) Sharpshooter
B) Scale Pattern - Your lower mouth-snout region is covered by them, making it kind of look like stubble.

Gended: Male

MEET THE KOBOLDPER
>>
No. 1124685 ID: f6991a

D)
E)
Male, lustful kobold >:D
>>
No. 1124687 ID: 006464

D
A, your eyes are a rich, royal sapphire blue. Easy to get lost in.
Girl kobold please!!!
>>
No. 1124688 ID: 0404f2

C) Escapist
A) Eyes
F
>>
No. 1124709 ID: ca56f7

[for those curious about the other classes (that don't use discord), tidbits have been posted here in my dis thread https://questden.org/kusaba/questdis/res/143851.html#145184]
>>
No. 1124714 ID: 454cb6

Quick Learner
Aura
Male
>>
No. 1124717 ID: d30887

D) You learn words fast. Important, because some objects have been inherently imbued with different languages for some reason.
C) Your horns are antler-shaped, for some reason.
Intersex
>>
No. 1124725 ID: 13b6dd

A) Sharpshooter
B) Scale Pattern
Male Kobold
>>
No. 1124757 ID: 4ee17d

A, A

Female
>>
No. 1124761 ID: df9d99

Tough
Aura (you’re a natural aura farmer)
Boy
>>
No. 1124762 ID: 35d66b

C–Escapist
C–Horns
Gender– Gender? I hardly even know'er!
(That is a vote for avoiding and constantly deflecting the question, if that wasn't clear)
>>
No. 1124763 ID: b4c241

>>1124678
D) Quick Learner. We love getting to know our new friends.

D) Mouth. We've got a long forked tongue that other folks are really interested in for some reason.

Male.
>>
No. 1124764 ID: fd169b

escapist
big eyes

gender ambiguous
>>
No. 1124778 ID: a6de65
File 177559938377.png - (44.47KB , 1000x700 , hmq3.png )
1124778

You are a Quick Learner. From your scrappy nature, you have honed an advantage when picking up skills, spells, and languages.

Practice makes perfect.

Due to magical hijinks as a youth involving a bull and a bottle of rum, you can go between the "male" and "female" form.... Which aren't that different from each other. Outwardly, you could be described as a beautiful kobold or a handsome kobold.

You have developed a generally indifferent bi-gender nature, but you tend to lean male.

Your form is determined by your mood really.
>>
No. 1124780 ID: a6de65
File 177559946028.png - (32.23KB , 1000x700 , hmq4.png )
1124780

Before we finally begin....

What is your ideal companion?
A) The Snare
B) The Hand
C) The Toy
D) The Knot
E) The Blanket
F) The Knife

Why do you wake up?
A) To experience life...
B) To fulfill a promise...
C) I have to...
D) To prove them wrong...
E) Eh, why not?
>>
No. 1124781 ID: ec9127

C) The Toy - We speak to it and it speaks back

C) I have to... - we're the only employee who doesn't call in sick and our bosses take advantage of that
>>
No. 1124782 ID: 1de1ba

>>1124780
D) The Knot

D) To prove them wrong - you are a creature fueled by spite.
>>
No. 1124783 ID: d68781

E) The Blanket

C) I have to...
>>
No. 1124784 ID: 9bbb0e

A) The Snare - what is a kobold without their traps? All the better when you can coordinate with them.

C) I have to...
>>
No. 1124795 ID: d30887

A) The Snare. Everyone thinks their bases are covered - right until the moment you reveal the bat in their hands is an enemy...

C) You promised a someone important, on their deathbed no less, that you'd give them the vengeance they craved. Finish the job.
>>
No. 1124805 ID: 35d66b

E- A good blanket is a good cape.
E- Eh, Why not? Who'd want to sleep all day? You'd get a migraine!
>>
No. 1124808 ID: b4c241

>>1124780
>What is your ideal companion?
C) The Toy! It's our oldest, closest, and softest friend, the first object we ever spoke with. Talking our way out of traps is fun, but we'll always have a special place in our heart for our favorite toy.

>Why do you wake up?
C) I have to... There are monsters that need catching and treasures that need looting. In this world of magic, it would be a dishonor to let any artifact lay forgotten in a hoard, with no one to enjoy its majesty.
>>
No. 1124809 ID: 06a3f3

>fresh-faced green-eared

Literally, I presume.

Best companion:
Um...the Blanket.

Why wake up:
You were told to grow up, so you will. You will grow very big. The biggest. Then YOU will be everyone's Blanket.
>>
No. 1124811 ID: fd169b

The Snare, so often overlooked

to experience life
>>
No. 1124817 ID: 006464

C) The Toy
A) Experiencing life is a joy! Have some whimsy, you guys!
>>
No. 1124818 ID: 94d85e

The Toy
You have to.
>>
No. 1124832 ID: 5e517f

The Snare - some things you gotta snatch and never let go!

And because you have to. Who else will?
>>
No. 1124850 ID: 0c2899

The blanket

To fulfill a promise
>>
No. 1124871 ID: fe0bf7

Toy
Experience life
>>
No. 1124874 ID: b4c241

>>1124808
Changing my second vote to A) To experience life... because that seems a lot more fun.
>>
No. 1124877 ID: be77cc

B - because imagine throwing a hand in someone's face, even literally.

A - because fuck it, the world can be cool and yours to explore.
>>
No. 1124895 ID: a6de65
File 177569774826.png - (86.54KB , 1000x700 , hmq5.png )
1124895

You wake...

Your head is groggy. A pressure weighs down from the back of your skull to your eyes. Despite the heaviness in your arms, the rest of your body feels light.

Too much to drink last night?

It it cold. But nice.

Huh. You're surrounded by water.
>>
No. 1124897 ID: a6de65
File 177569807196.png - (126.00KB , 1000x700 , hmq6.png )
1124897

You turn your head to face the source of the bright water. A stream pours in from a hole around the rocks. You're in a cavern of sorts. Small crystaline fixtures grow on the rocks.

A magispring? Never seen one in person before. They're usually heavily guarded state secrets.

Hm....

You don't remeber how you got here. Or where this is.

But you do remember your name...

>____
>>
No. 1124898 ID: 0404f2

Red

you have no idea why, as you're scales are white.
>>
No. 1124900 ID: 35d66b

Kensington. Horace Kensington.
>>
No. 1124901 ID: 403468

Janna.

Nah I'm just kidding. You look like a Lyn.
>>
No. 1124902 ID: 94d85e

AAAAAAAAARGH.
>>
No. 1124903 ID: 0c2899

Red
>>
No. 1124904 ID: d30887

>>1124900
YES

Adopted Heirs - the hallmark of Aristocratic Liberalism
>>
No. 1124907 ID: fd169b

Graggle
>>
No. 1124909 ID: b4c241

>>1124897
I'm gonna go with Lyn.
>>
No. 1124914 ID: 5e517f

Boldy McBoldyface

Velevyn!
>>
No. 1124916 ID: 89e385

>>1124907
Oh yes
>>
No. 1124926 ID: 2ee438

Graggle
>>
No. 1124929 ID: 004009

Breadbasket
>>
No. 1124931 ID: 9bbb0e

>Graggle: Get Crystal
Does objectspeaking work on something like a crystal embedded in a wall? Could he convince it to wiggle its way out?
>>
No. 1124957 ID: a6de65
File 177578687128.png - (97.45KB , 1000x700 , hmq7.png )
1124957

Your name is GRAGGLE. You think. You don't remember if you had a last name. Which is troubling.

When you try to recall more of your past, the visuals feel faded. Or simply blank. Just as waterlogged as you are in this magispring. Though your general knowledge seems to be intact.

That's... Kind of terrifying!

You know you're an adventurer at least. Straight out of mage college.

You haul yourself out of the soothing water as you ponder your present situation. A blanket water envelops you in a comforting embrace.

Besides your head, your body feels great. Energized even.
>>
No. 1124958 ID: a6de65
File 177578694133.png - (97.90KB , 1000x700 , hmq8.png )
1124958

>Get Crystal

Right! Everything here looks like they did in the textscrolls. There's a faint glow emitting from the rocks, the water, the flora, etc.

Magisprings are the richest sources of magi after all. Everything here should be packed with ultra-deluxe-magi-nutrients. The water itself would be the most valuable to collect, since magi can be carried in its most potent concentration in water, but the crystals would be easier to haul.

You could make a fortune off of one crystal alone!

Now to just.. try to convince one to wiggle out?
>>
No. 1124959 ID: a6de65
File 177578697396.png - (98.19KB , 1000x700 , hmq9.png )
1124959

Oh. Looks like the water evaporated. Another effect?
>>
No. 1124960 ID: a6de65
File 177578699491.png - (75.05KB , 1000x700 , hmq10.png )
1124960

GRAGGLE: AAAIIIEEEEEE!! NOOOOOOOOOOO!!! AHHHH! AHH!
>>
No. 1124961 ID: a6de65
File 177578703231.png - (99.49KB , 1000x700 , hmq11.png )
1124961

YOU CANNOT GO ON LIKE THIS! WHERE ARE YOUR CLOTHES?! YOUR OBJECTS?!

YOUR DIGNITY?!?!!!

.... You are naked, afraid, and hopefully alone.
>>
No. 1124962 ID: 94d85e

Search the pool for objects.
>>
No. 1124965 ID: 0c2899

Ask the rocks if they've seen your clothes.
>>
No. 1124966 ID: 56d563

If I had to guess, you probably fell from that waterfall if you woke up down here. Your clothing might be up there. Might wanna start climbing
>>
No. 1124967 ID: 9bbb0e

>>1124961
Fashion a loincloth out of these magigrasses.
>>
No. 1124980 ID: b4c241

>>1124961
We're lucky there's no one to see our shame, but an Objectspeaker is never alone! Let's have a chat with the local plants, invite them to weave themselves into a loincloth to keep our private parts private. And maybe some wrist and ankle bands to help us climb that cliff with their root-laying talents. They've spent their whole lives in this cave, I bet they'd love to see the world with us!

Wait, does that mean there's always someone around to see us naked? No, no, don't think about that, instead think about that conspicuous dirt mound next to us. What's up with that? It's probably got something interesting buried in it!
>>
No. 1124984 ID: 35abe7

Well look around, do you see anywhere your gear could be… or even just an exit since you’ll need to leave eventually.
>>
No. 1124986 ID: fd169b

>>1124962
hey yeah, if you had anything with you it's probably in there
>>
No. 1124990 ID: 89e385

This is the WORST POSSIBLE THING

Yip yap yip yap yip yap
>>
No. 1125000 ID: 9bbb0e

>>1124962
Oh, and remember to check your 'secret' pocket. If you were smart before whatever drugged state led you to wander out here naked, maybe you stored something in there.
>>
No. 1125003 ID: d30887

Switch genders and stuff the goods in your snatch.

"So that's why they call it..."
>>
No. 1125238 ID: e3ea86
File 177605099977.png - (22.47KB , 1000x700 , hmq12.png )
1125238

>Wait, does that mean there's always someone around to see us naked? No, no, don't think about that...
>This is the WORST POSSIBLE THING

YIPYAPYIPYAPYIPYAPYIPYAPYIPYAPYIPYAPYIPYAPYIPYAP
>>
No. 1125239 ID: e3ea86
File 177605113356.png - (95.85KB , 1000x700 , hmq13.png )
1125239

Okay! Now that you got that out of your system, you can focus on the task at hand.

>Let's have a chat with the local plants

Sadly not. Plants don't consider themselves objects, so you can't talk to them. You'd need plantspeak or a druid on-hand. It's a weird technicality.

>Fashion a loincloth out of these magigrasses.

You pluck all the magigrasses in the area to fashion a rudimentary loincloth.

It kind of does the job.

(Now you're self conscious about your body).

>Check 'secret' pocket

It's not an area you would like to stash things in. Or the other place. But having something is better than nothing. You take a deep breath before bending forward to check.

Your flexible spine lets you get all the visuals you need...

You find nothing.

Not sure if you should feel relieved or not.
>>
No. 1125240 ID: e3ea86
File 177605119645.png - (110.31KB , 1000x700 , hmq14.png )
1125240

>Search the pool for objects.

You dunk your head into the pool to search for your stray objects. Even with your superior kobold vision, you do not spy anything familiar. A tinge of sadness grows in your chest.

However! You spot what seems to be a hole among the rocks. A possible exit?

>... you probably fell from that waterfall if you woke up down here. Your clothing might be up there.

You look back up towards the source of the stream. Falling from there would make the most sense. But why? Did you slip while on a quest? Why wouldn't your party rescue you?

Either way, the rocks look slick and too dangerous to climb. You might break your neck if you fall again.
>>
No. 1125241 ID: e3ea86
File 177605128918.png - (91.00KB , 1000x700 , hmq15.png )
1125241

>Look around

You wander around the cavern, lost, turning rocks here and there. Nothing calls out to you.

You're starting to get anxious again.

>Ask the rocks if they've seen your clothes.

You crouch down to talk to the rocks in Animus.

GRAGGLE: *Hi there! Have you seen my clothes?*
STRAY ROCK: ~&. W&~ !=( Y~U ?

Oh no... You realize you do not speak the NATURAL RESOURCE dialect.

You turn your attention to one of the crystals above to test if you can understand it.

GRAGGLE: *Hi! How are you?*
MEAN CRYSTAL: &U& ? N~*_Y )*Z!=@... )(!-( +( $(.

Jeez. You can't understand what it's saying, but it has a mean tone to it. You shake your head to show you do not agree with its rudeness.

Both objects revert back to normal once you stop addressing them.
>>
No. 1125242 ID: e3ea86
File 177605134874.png - (23.02KB , 1000x700 , hmq16.png )
1125242

>Check conspicuous dirt mound

You do eye the dirt curiously. Digging in the dirt with your bare claws pleases you.

You uncover.. a brick! Your tail wags in excitement.

GRAGGLE: *Hi! Hello.*
LONE BRICK: Hiiiii. Nice to meet ya.

YESSSS!!!

You remember now. Your Animus dialect is ARTIFICIAL.
>>
No. 1125243 ID: ac6db5

A brick? you must be inside a well. Ask the brick if its from a well
>>
No. 1125244 ID: ec9127

Hold it up to your ear to call for rescue.

Actually, instead ask it why someone would bury it
>>
No. 1125246 ID: 9bbb0e

Underground swimming can be dangerous, but the other option of climbing is also dangerous. How long can you hold hour breath, and how well do you see in the dark?

As a mage, do you have any basic utility cantrips like Light?
>>
No. 1125247 ID: fd169b

Might as well ask how they got here. Too bad they wouldn't have seen how you did, being buried and all.
>>
No. 1125248 ID: 94d85e

Can objects talk to you when they're underwater? Can you talk to them?
>>
No. 1125249 ID: 70f58a

>>1125242
Ask if it's seen any other Artificial objects around.
>>
No. 1125252 ID: 35abe7

Ask how long they’ve been here.
>>
No. 1125256 ID: 0c2899

Befriend the brick and get as much intel as possible about where you are. Also it probably didn't see your clothes on account of getting buried but it might have heard something.

Also start learning to speak Natural Resource because it seems like it would be super useful all the time.
>>
No. 1125314 ID: b4c241

>>1125242
Ah, we can talk to artificial objects. Does that include the loincloth we just made? Let's ask it to cling tightly to our body. We don't want to lose it like we lost our other clothes!

Hello, brick! How did it get buried like that? Is there anything else in the pile with it? Did it hear anything interesting while it was down there?
>>
No. 1125329 ID: 89e385

>>1125248
Good question, let's find out.
>>
No. 1125399 ID: 9e25d1
File 177621680786.png - (59.68KB , 1000x700 , hmq17.png )
1125399

>How long can you hold your breath?

You can hold your breath for half an hour. Which can be improved. It's a good trick to have for certain activities.

>how well do you see in the dark?

You can see silhouettes and other closer details. It's harder looking at things at a the distance and colors tend to be more muted.

>As a mage, do you have any basic utility cantrips like Light?

When you think about it hard enough, the knowledge comes to the front of your mind.

You know Light and Mending.

>Can objects talk to you when they're underwater? Can you talk to them?

Sadly, no. You have to be able to hear each other for your magic to work. Somatic activation and all that.

>start learning to speak Natural Resource

You can recognize the sounds that are also spoken by Artificial objects, so it's all about picking up the pattern and verbage. With the help of Quick Learner, if you talk to enough Natural Resource objects, you'll slowly decode the language.

[2/4 Unique Natural Resources Spoken To]
[Two Letters will be Unlocked once 4/4 is Reached]
[Current Known Letters: G, J, K, N, Q, U, W, Y, Z]
>>
No. 1125400 ID: 9e25d1
File 177621685874.png - (18.10KB , 1000x700 , hmq18.png )
1125400

>Talk to loincloth

Not a bad idea.

GRAGGLE: *Hi there.*
MAGI LOINCLOTH: Hey.
GRAGGLE: *Could you please hold on tight?*
GRAGGLE: *Don't want to lose you.*
MAGI LOINCLOTH: Heheh.
MAGI LOINCLOTH: Whatever you want Big Bol'.

Your Magigrass Loincloth recognizes you as its Speaker. It follows the COMMAND and immediately tightens around you.

You feel... very secure. Heat rushes into your head as the Lone Brick stares at you with a knowing eye.

Also, you inherently glean a sense of the Loincloth's ABILITIES.

You may ask it to cast Thorn Whip.
>>
No. 1125401 ID: 9e25d1
File 177621691089.png - (58.36KB , 1000x700 , hmq19.png )
1125401

>get as much intel as possible

GRAGGLE: *Nice meeting you too. I'm Graggle.*
LONE BRICK: Fun name.
LONE BRICK: I'm Brick.
LONE BRICK: But my buddies call me Brick.
GRAGGLE: *Brick. Buddy. Mind if I ask how you got here? Are you from a well?*
LONE BRICK: Hah? Oh, nothing like that.
LONE BRICK: I was carried and buried here by some kind of furry little guy!
LONE BRICK: Six legs. Mean bite. Carried me in its maw through some tunnels after I dropped from my owner's pack.
GRAGGLE: *Tunnels? Where?*
LONE BRICK: Over there.

Brick wiggles in your grasp and you let go. They hop down to make their way to one of the larger rocks. You realize that the rock can be pushed aside.

A cramped tunnel comes into view. It's dark, but you can see that there's another opening at the far end.

Tunnel exit found!

GRAGGLE: *Huh.*
GRAGGLE: *Thanks.*
LONE BRICK: No problem, ya did save me.
>>
No. 1125402 ID: 9e25d1
File 177621701360.png - (54.64KB , 1000x700 , hmq20.png )
1125402

LONE BRICK: Ya'know, I used to be a campfire brick. Me and my buddies would keep the fire at bay while our owner cooked and kept warm.
LONE BRICK: Was real good at it too... I miss it. It's been cold in the dirt.

The brick starts to sniffle.

GRAGGLE: *I'm sorry to hear that. How long have you been here?*
LONE BRICK: Dunno. I'd estimate about... 15 fires?

That sounds like a few days?

GRAGGLE: *I know you were buried, but did you hear when I showed up?*
LONE BRICK: Uhhh kinda. I remember a big splash sound.
LONE BRICK: That was about... 3 fires ago.

You take a moment to digest this information. If it's a fire per meal per day... That's roughly a day ago?

Yiiiiiiiiiiiiipes.

LONE BRICK: Ya okay there?
GRAGGLE: *Yes! Yes... Maybe.*
LONE BRICK: Take ya time.
GRAGGLE: *Have you seen other artificial objects around? Maybe more of your buddies or some gear?*
LONE BRICK: Nah.
LONE BRICK: Too busy being buried.
LONE BRICK: But I think that little scavenger hid more of us around. Can't be the only one.

You note to look out for more mounds of dirt.

GRAGGLE: *... You said that you fell from your owner's pack.
GRAGGLE: What were they doing here?*
LONE BRICK: My owner's a dwarven 'venturer. A good one too. Ya heard of the Yooglers?
GRAGGLE: *No, sorry. I'm new.*
LONE BRICK: Oho, a newbie? That's fine, that's fine.
LONE BRICK: I didn't see much. From what I heard during mealtime, they were on a quest to find a magispring.
LONE BRICK: This magispring! Probably.
LONE BRICK: That's that bright water, right?
GRAGGLE: *Yes.*
LONE BRICK: Ah. Cruel irony that I found it first hahaha...
GRAGGLE: *What happened to them?*
>>
No. 1125403 ID: 9e25d1
File 177621706539.png - (57.13KB , 1000x700 , hmq21.png )
1125403

LONE BRICK: ......
LONE BRICK: There's some dangerous folk here, Graggle.
LONE BRICK: They want to keep this place hidden.

A shiver goes down your spine.

GRAGGLE: *What do they look like?*
LONE BRICK: Big. Geared. They know how to hide. And to talk.
LONE BRICK: My owner's party finished their mealtime fire and packed for another hike.
LONE BRICK: Then boom.
LONE BRICK: I fell too far to see it all... There were at least three of them.
GRAGGLE: *Do you know if they...?*
LONE BRICK: Died? Dunno.
LONE BRICK: I hope not...
LONE BRICK: I miss my owner.
GRAGGLE: *Aw...*

You solemnly gaze into each other.

LONE BRICK: Could ya help me find her again? I'd owe ya one, good buddy.
LONE BRICK: My owner too.
LONE BRICK: If not... Ya can bury me back in the dirt. I don't wanna weigh ya down.

Do you accept this Lone Brick's request?
>>
No. 1125405 ID: 94d85e

Nah. It's literally a brick.
Head through the tunnels. Maybe a six legged thing stole your gear.
>>
No. 1125407 ID: ec9127

Sure, let's get bricked up. Worst case scenario it's soemthing blunt to throw at these furry creatures.

Speaking of, time to skulk down these tunnels
>>
No. 1125411 ID: 14fe01

Yes to brick quest! The more object friends the merrier!
>>
No. 1125412 ID: 9bbb0e

>>1125399
>Learning language
If it helps...

>>1125241
>STRAY ROCK: ~&. W&~ !=( Y~U ?
This one was saying
NO. WHO ARE YOU?

I have no idea what the crystal said.

>>1125400
Thanks, sweet pea. You're a real one. Top percentage of modestly magical underwear.

>>1125403
This sounds like a QUEST. A proper heroic mage does QUESTS. It's the least we can do for helping us find an exit that's not underwater. Brick's owner is probably somewhere in these tunnels where we might run into her anyways, and a cooperative and dangerously weighted animated object will be useful if we get in a fight.
>>
No. 1125414 ID: fd169b

For the time being at least, although you may need to stash them to retrieve later if the going gets too tough.

Ask them if they would mind being used a blunt weapon or tool if the need arises.
>>
No. 1125417 ID: 35abe7

Take the quest
>>
No. 1125418 ID: 06a3f3

Cheeki bricky here is a good fellow, and it's not like we are doing much right. Let's go find these adventurers!


....also, why do wear a loincloth for, man? You are a reptile! Your body has in-built modesty.

Let's talk to the tunnel and ask what's in it.
>>
No. 1125421 ID: b4c241

>>1125403
Sure, we can help our little brick friend find the dwarf lady. It's no trouble at all. We just need to retrace its steps, and we'll be closer to both our goals. If we show her the magispring, she might even help us get our old gear!

Things are looking up for Graggle. We've got a new loincloth to keep our special spots secure, a friendly brick to guide our way, and a warning about potential adversaries. A six-legged scavenger, and a group of three large and experienced enemy adventurers. We'll need to be wary of them.

What else can we talk to here? The magispring would remember us falling in, and the boulder might be able to tell us when it was last moved. The cave entrance must have been open when the brick was buried, and closed when we woke up; how did the boulder get there?
>>
No. 1125423 ID: ac6db5

for MAGI LOINCLOTH's sake, don't get an erection!!!!! unless its into that sort of thing.

yeah, we can help find her, but AFTER we find some better clothes

dont worry MAGI LOINCLOTH, we'll still wear you as undergarments. We won't throw you away.
>>
No. 1125437 ID: 9bbb0e

>>1125423
Objectspeakers must get really attached to their clothes. That must be why Graggle learned Mending to upkeep them.
>>
No. 1125610 ID: 9cd6c3
File 177656308295.png - (53.40KB , 1000x700 , hmq22.png )
1125610

>Accept Brick's Quest
>A proper heroic mage does QUESTS

GRAGGLE: *Yes, no problem. I'll help you out!*
GRAGGLE: *Hopefully, I find my clothes first.*
LONE BRICK: Really?
LONE BRICK: I mean, thank ya, good buddy!
LONE BRICK: Ya've really put my soul at ease.
GRAGGLE: *Eh, it's what heroic mages do.*
GRAGGLE: *Though would you mind helping me out too?*
GRAGGLE: *In case I need to hit something?*
LONE BRICK: Buddy, Graggle, I got ya.

Brick will follow your COMMANDS as best as they can. They can hop, jump, and hurl themself at targets when requested. Brick currently has no special ABILITIES.

You feel soothed by gaining another object friend.

>A six-legged scavenger, and a group of three large and experienced enemy adventurers. We'll need to be wary of them.
>Maybe a six legged thing stole your gear.

That would make sense. You'll have some strong words to say to the scavenger if it did run off with your precious objects! How sad, to think they're all buried in the dirt around here.

The enemy adventurers are a different story... You have little combat experience. Being fresh and all. Mages aren't meant to be fighting at the front!

>for MAGI LOINCLOTH's sake, don't get an erection!!!!! unless its into that sort of thing.
>....also, why do wear a loincloth for, man? You are a reptile! Your body has in-built modesty.

AHHHHH! Considering your situation, you can't find yourself in the mood to suddenly pop a boner. That would be embarrassing... Though it is not unheard of for Objectspeakers to have intimate relationships with their objects. You vaguely recall how other mages will derogatorily refer to Objectspeakers as a masturbatory class.

Also, while your modesty may be built in, you are sensitive to your nakedness! You're vulnerable! Objectless! It is an Objectspeaker's worst fear and the height of humiliation. If they were not taken from you, then that would mean they left you! A sad and miserable fate that shows how friendless and lonely you are....

Ehem.

GRAGGLE: *Thank you for your service, Loincloth. You're a real one.*
GRAGGLE: *And I won't throw you away.*
MAGI LOINCLOTH: Aww. You're buttering me up.
MAGI LOINCLOTH: Heheh.
MAGI LOINCLOTH: I can do a lot more than hold on.
GRAGGLE: *I'm sure.*

EHEM...
>>
No. 1125611 ID: 9cd6c3
File 177656316832.png - (100.17KB , 1000x700 , hmq23.png )
1125611

>Talk to the tunnel

Your mind has yet to comprehend how the tunnel could be an object, so when you attempt to speak to it, nothing happens. A shame.

>Talk to the magispring

The magispring is a similar result, you attempt to collect some of it to hold in your hand in an object-like fashion before greeting it. Nothing happens. You suppose liquids follow a different technicality.

>Talk to the boulder

GRAGGLE: Hello?
SMALL BOULDER: GR((/*NG_, _%(!K(R ~# ~$J(^/_.

Based on its tone, the boulder is very polite.

GRAGGLE: Sorry for bothering you.
SMALL BOULDER: * +(R()Y _)((%.

You nod politely back before it deanimates.

[3/4 Unique Natural Resources Spoken To]
>>
No. 1125612 ID: 9cd6c3
File 177656329872.png - (56.80KB , 1000x700 , hmq24.png )
1125612

>skulk down these tunnels

It's a tight fit, you have to crouch and crawl through the tunnel with Brick hopping after you. You feel drafts from other tunnels and skittering sounds that you do not wish to encounter.

When you make it to the other side, you find yourself at a split pathway.

Bright light comes from the entrance to the left, likely from more of the magispring water flowing through this cavernous place. Perhaps a proper stream?

To your right, the pathway is dark and seems to lead into a rocky turn, but you can hear a sprinkling sound from within. It reminds you of the college gardens being watered.

Where do you go?
>>
No. 1125613 ID: 9bbb0e

>>1125612
The brightly lit area feels more like somewhere adventurers would go to get water or set up camp. Let's see what's in the dark area, first. It could be the scavenger's den.
>>
No. 1125616 ID: b4c241

>>1125612
Our current priorities include avoiding dangerous adventurers, retrieving our clothes from this cave-dwelling thief, and staying out of sight until we're less exposed. All of those point us to the darker passage.

Wait, there's something strange about the shadows. In the lower left corner of the entrance to the right, there's something in front of the cave border. Is it moving?
>>
No. 1125617 ID: 70f58a

>>1125612
Enter the darkness...
>>
No. 1125618 ID: fd169b

stay sneaky, dark path
>>
No. 1125620 ID: 126c9f

Dark path
>>
No. 1125633 ID: 553635

you're a kobold right, can you do something like sniff the ground to detect smells
>>
No. 1125714 ID: a6de65
File 177680536746.png - (73.68KB , 1000x700 , hmq25.png )
1125714

>The brightly lit area feels more like somewhere adventurers would go to get water or set up camp.

That sounds right! To your newbie adventuring sense that is. Best to stay sneaky for now and visit that area when you feel more prepared.

>sniff the ground to detect smells

You crouch down to sniff for possible passerby and realize that you're not very good at tracking! You do detect a fishy smell wafting from the bright area, then an earthy scent along the ground, and what must be damp foliage coming from the darker pathway. All intriguing in their own ways. You mumble to Brick your findings, since you have to have a continuous conversation with Brick to maintain their animation.
>>
No. 1125715 ID: a6de65
File 177680541098.png - (45.01KB , 1000x700 , hmq26.png )
1125715

>Wait, there's something strange about the shadows....

Oh, huh. Now that you're looking closely... There seems to be a slender shape that blends with the darkness. Is that fur? Multiple limbs?

LONE BRICK: THE SCAVENGER!!
>>
No. 1125716 ID: a6de65
File 177680544691.png - (64.37KB , 1000x700 , hmq27.png )
1125716

You scramble to your feet and sprint in the scavenger's direction as it scampers away.

GRAGGLE: Come back here! Thief!!
>>
No. 1125718 ID: a6de65
File 177680552590.png - (114.31KB , 1000x700 , hmq28.png )
1125718

You lose it in the darkness... But find yourself in a new chamber.

There's grasses under your feet and trees that rise high up into the swallowing darkness. A more jungle-like terrain compared to the other area. Two small magipools provide dim light within.

You make out other shapes within this dark chamber and..

Oh! Dungeon Custodians! Also known as slimes. How cute.
>>
No. 1125719 ID: a6de65
File 177680561725.png - (76.99KB , 1000x700 , hmq29.png )
1125719

You watch the source of the sprinkling sound, struck by momentary wonder, and identify a slime variant known as a Drain Slime. Despite its name, Drain Slimes only appear in dungeons with magisprings, where they take in the water and distribute it throughout the dungeon. Never seen one in person before. They're quite large!

There's also normal slimes around. The ones that clean up waste and digest them in their acidic bodies.

Hmmm.. That confirms you are inside a dungeon. But why? How?
>>
No. 1125720 ID: ec9127

Oi! That one has a waterskin in it! Time to see if you're sneaking enough to extract it without upsetting too many slimes
>>
No. 1125723 ID: 70f58a

>>1125719
>why? how?
Probably because you went in, in search of loot?
Acquire waterskin.

Try talking to the square rock there.
>>
No. 1125725 ID: 70f58a

Oooh try talking to a tree!
>>
No. 1125726 ID: dd5eb0

Make sure you talk to your loincloth also to keep it alive.

Get the waterskin. Can you call out to it and ask it to leap out of the slime?
>>
No. 1125730 ID: fd169b

you should hug a slime
>>
No. 1125735 ID: 9bbb0e

>>1125720
We don't need to stick our hand in acid. Just ask the waterskin to swim itself out.
>>
No. 1125737 ID: d91967

retrieve arms from slime

I mean

retrieve waterskin from slime
>>
No. 1125739 ID: b4c241

>>1125719
Dungeon slimes... were we going on a dungeon dive when we came here? Or were we kidnapped and brought here? Or did a dungeon somehow form around us while we were sleeping? What makes a place a dungeon?

Well, that can wait. Now we've got grass, trees, vines, and other new natural resources to talk to! After that run, let's lay down on the grass and ask it which way that furry thief went. We could even translate for our Magi Loincloth if they'd like to chat.

There's also another of those dirt piles. Can't forget that! And I see something at the far side of the room, just past the light patch.
>>
No. 1125772 ID: 9bbb0e

>>1125739
Remember, plantspeech is a Druid wheelhouse. Magiloincloth works because we fashioned something out of it first, thus making it an object.
>>
No. 1125783 ID: 553635

Wait if we turn a natural object into a “manmade” one, do they retain their memories of when they were natural, or do they lose it? Similarly, can artificial objects speak natural if they were only recently manmade?
>>
No. 1125784 ID: 9bbb0e

>>1125783
I think if they retained their 'memories', things made of organic materials would be a bit ticked off at being killed to be made into items and tools. It's more likely that they only begin accumulating psychic essence as 'objects' when they become such.


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