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File 177318323659.jpg - (234.54KB , 1754x1240 , establishing shot.jpg )
1123270 No. 1123270 ID: 35d66b

Rays are splattered against the backdrop of the setting sky. The horizon is superseded by the risen facades of the black city. A solitary ship sails to touch infinity.

The figures upon its deck know that they are never to return to their residences, that their lives shall end in the approaching border. At one point, they had a choice: whether to meet a swift end, or a prolonged one. These are the guilty and punished.

Squeezed into a dark corner, an individual of interest is curled into the fetal position. That individual is you. As the finality of the situation descends upon you, thoughts coalesce.

Who are you?
(A) I am a product of my upbringing, I learned what my parents taught.
(B) I was manufactured, and my warranty is not yet void.
(C) What people saw, I became. The mirror is haunted by a stranger.
(D) Pick me apart, and you’ll find everyone I’ve ever known.

What justification do you give?
(1) I colored outside the lines. It’s a forgivable mistake, but no one forgives repeat offenders.
(2) Misfortune often forces people to confront what they had always believed.
(3) It’s a mistake, I don’t belong here!
(4) Everyone has a side they’d like to forget. I wish I could leave it here.

Perhaps it was your convictions which brought you here.
(E) When blame is to be assigned, there justice is to be doled.
(F) Either speak truth to power, or shut up.
(G) There’s wrong and there’s right. If you don’t think so, you’re not on the right side.
(H) Death is a mercy for some. It is right to be merciful.

Perhaps it was your flaws.
(5) Money is the token of power. All is justified in the pursuit of power.
(6) Fear is a powerful motivator. Death induces powerful fear.
(7) All is fair in love and war.
(8) Anger is the language of action.
Expand all images
>>
No. 1123273 ID: 091137

C
2
G
7
>>
No. 1123294 ID: d30887

(A) You were brought up with love, but saw the ignorance in your family's eyes. The way they sincerely taught you valued principles - and how they could not understand that their 'betters' never followed any principles.
(2) You had a wonderful little nightmare one day. Of a murderer who fought to save those whose crimes were 'helping the demons' and 'loving freely'.
(F) You thought you could replicate the protagonist of that nightmare.
(8) You couldn't. It's a difficult act.
>>
No. 1123295 ID: fd169b

B
2
F
8
>>
No. 1123298 ID: a52558

Imagining a bit of a firebrand:

B
3
F
8
>>
No. 1123333 ID: 94d85e

B
1
G
7
>>
No. 1123388 ID: 35d66b
File 177337210454.jpg - (138.90KB , 1754x1240 , underdeck.jpg )
1123388

Your mind flickers in recognition.

Yes... you remember who you are.
You are clay. Red and white.
Designed and manufactured.
The world had once been simple, your direction set.
At one point, you were redefined,
made anew without the supervision of your creators.
And you were punished for the new world you saw.
Your mind turned to anger.
Your hands turned to action.
Red and white. Red and white.
>>
No. 1123389 ID: 35d66b
File 177337214253.jpg - (149.17KB , 1754x1240 , underdeck2.jpg )
1123389

The vessel wobbles along the disinterested waves, sails flitting in the uneven winds. you sit in darkness, barely lit by the single lamp afforded by the voyage. Murmurs surrond you.

"It isn't clear to me how the situation changes once we strike land."

This ship wasn't built for privacy.

"Well, at the very least we may find tables."

Nor was it constructed for comfort.

"You're being deliberately obtuse."

For all this time stuck together, little more than plesantries have been shared.

"Well, I can hardly tell the future, can I?"

Anything more has been met with hostility.

"Well, you certainly look like the type."

All are excluded in their own way.

"You fit well in your place, Roderick."

A quine passes by, a rythm of indignation played by feet on wood.


You have kept to yourself so far, but interactions will become inevitable in the coming days. So the question turns from an 'if' to a 'how.' How shall you proceed?
>>
No. 1123402 ID: fd169b

Now is the time to make alliances. When you arrive things could go badly quick. Find those most compatible with you to work together.
>>
No. 1123404 ID: 06a3f3

Inquire others about the black city and its surroundings.

Maybe you can come up with a plan on how to deal with your predicament that way.
>>
No. 1123411 ID: 70f58a

Well, talk to the least hostile person you've spoken to previously. Get to know them a bit better, see if they're at all amenable to teaming up.


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