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File 176401550144.png - (116.97KB , 800x600 , ttqtitle.png )
1117558 No. 1117558 ID: ec9127

A spontaneous quest about making some spontaneous quests
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No. 1117559 ID: ec9127
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1117559

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No. 1117560 ID: ec9127
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1117560

That’s it!
No more putting it off!
No more excuses!
You’re doing this right now!

You’re finally going to start that tabletop campaign that you’ve always been wanting to do but never did because of brain worms.
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No. 1117561 ID: ec9127
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1117561

Coming up with a new campaign though... Now you’re not starting completely from scratch. You’ve got folders of NPCs, custom monsters, and even towns you’ve scribbled down over the years. Still, you kind of want to start fresh with something. Something new and shiny to match the energy you’re feeling right now. So let’s think......

First, we’ll need a Setting: Just the broad strokes for now. Even just a genre suggestion will do.
Then, an Antagonistic Force: Is a dark lord invading? Zombies? Maybe supernatural robber barons? Anything that’ll make the players go “we want to fight that.”
Finally, a Gimmick: Just something to make this campaign stand out from all the others. Can range from everyone starting as level 0 peasants to even just using a niche game system.
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No. 1117563 ID: f1e560

Setting: Magical Dieselpunk
Antagonist: Atlantis returning from below the sea
Gimmick: Only Psionic classes allowed.
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No. 1117573 ID: 56db77

>>1117561
Setting: Fantasy Post-apocalypse, the magical nukes flew and the tainted world remains.

Antagonistic Force(s): Multiple factions trying to claim dominance over what resources and people remain.

Gimmick: The PCs get to choose which faction they support at the start of the campaign.
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No. 1117575 ID: f9c4b2

setting: the ruins of an apartment building
antagonist: what lurks beyond the abjuration wards. or perhaps what is trying to keep you inside.
gimmick: everyone has amnesia. skills and abilities are remembered at random. or whenever is narratively interesting.
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No. 1117587 ID: 70f58a

Setting: VR MMO.
Antagonist: invaders from an alternate metaphysical realm trying to use the MMO to gain entrance to the real world (wait, is that just digimon?)
Gimmick: Two character sheets! One is for the player, the other the character. The player's sheet keeps track of their skills relating to playing the game, the character's contains RPG stats.
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No. 1117589 ID: d30887

* Setting: Realm of Dreams
* Antagonists: Randomly dreamed up wacky heroes
* Gimmick: You start out as lv. 20 evil overlords who (A)level down as they gain xp, and (B) transfer that xp to their children. Goal is to teach the next generation how to be overlords.
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No. 1117590 ID: 091137

Setting: Magical Fantasy
Antagonistic Force: THE EMPIRE
Gimmick: You have a steam-shovel.
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No. 1117606 ID: fd169b

Setting: Endless mansion
Antagonist: ghosts
Gimmick: Every time a door is opened it leads to a random room. Shut the door and open it again; new room. Thus the players create the map and can try for a different room to make it more advantageous, at the risk of getting a worse room
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No. 1117609 ID: c7f19f

Setting: space opera but with magitek

Antagonistic force: Eldritch abominations

Gimmick: PCs are overpowered elites faced up against an outside context problem that doesn't play by the same rules -- literally.
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No. 1117744 ID: ec9127
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1117744

>>1117563
>>1117573
Hmm, yeah, there’s some ideas. A normal, modern world just like ours when suddenly... Atlantis attacks! The ancient city launches out hundreds of arcane nukes before anyone realises what’s going on. Skip forward a bit, and now the world is a magical wasteland, with arcane radiation zones, wandering atlantean marauders, and the few remain survivors fighting each other over dwindling resources. Yeah yeah! This’ll be a unique enough of a setting that’ll still be easy to just slot a group of adventurers into. Does need a something a little bit more...

>>1117590
A... Steam-shovel? You mean like one of those old-timey pieces of construction equipment you’d sometimes see in those old black-and-white cartoons?

...

Oh! Yeah, like a wasteland vehicle! Definitely not the adventure party’s first choice, but it’s their main means moving across the wastes. Through out the campaign they’ll have to repair and upgrade it. Maybe even trade it in at say... level 3? Will also need to change the time of the apocalypse to the 1930’s-ish. You’ll have to feel things out once things are going, but for now you’ve got something to start with.
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No. 1117745 ID: ec9127
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1117745

Alright now that you have an elevator pitch, time to find some players. You take out your phone and scroll through your messy ‘contacts’ list. There’s............ some choices in there. Who do you reach out to?

Suggest some players;
Name:
Gender:
Relation to you:

*Note, you are only suggesting a player and not their character. They’ll decided what they’re playing on their own.
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No. 1117748 ID: 94d85e

Name: Nick "Niko" Belli
Gender: Male
Relation to you: Forever DM
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No. 1117753 ID: 56db77

>>1117745
Name: Jade Michalia
Gender: Female
Relation: Friendly barista who overheard you talking to some friends about games and made you promise to invite her to your next game.
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No. 1117759 ID: 3d1d9e

Name: Gerald Breckenridge
Gender: male
Relation: Old man you met at the hobby shop. Has the best old man stories, even if you're sure he's making most of them up.
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No. 1117760 ID: 091137

Name: Melancholy
Gender: female
Relation: Works as the cashier at the convenience store you use. you're friends, but shes somehwat relcusive but a nerd.
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No. 1117762 ID: d30887

Name: Dr. Amelia Wineheart
Gender: Female
Relation to you: The crazy homeless 'unicorn huntress' who roped you on a 'quest' one day. She used to be rich, but the expenses and lawsuits from 'kidnapping orphans and leaving piles of money in their place' bled her dry.
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No. 1117800 ID: fd169b

Gerald
Male
That guy who's always selling totally legit trading card packs from under the bridge in the park.
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No. 1117879 ID: 56db77

>>1117745
Name: Carl Piwowarczyk
Gender: Nonbinary
Relation: Nerdy friend you've known since highschool
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No. 1117990 ID: ec9127
File 176436857227.png - (251.40KB , 800x600 , ttq06.png )
1117990

After a quick browse, you reach out to some folks

>>1117748
First you text Niko, the forever DM. Dude is so thirsty for games that you might not even need to pitch it too him for him to accept.

>Hey, man, you interested in some ttrpg?
<Is the sky blue? What module you thinking?
>I’m currently brewing up my own campaign, believe it or not
<Oh shit rlly? Fuck yeah I’m definitely in!
<I’ll keep the character bio under a page lololol

Easy catch. Next on the list...

>>1117759
Gerald would be an interesting addition. He can get rules mixed up from earlier editions of the game, but he’s a solid player regardless of the game.

BRRNG BRRNG
“Hello, Breckenridge speaking.”
“Hey Gerry, how’s hobbies?”
“Oh they’re going good. The battlesword group is having drama again so my stonehosts are just collecting dust.”
“Ah, shame, though would mean you have time to join my new ttrpg game.”
“Sounds like a hoot as long as I’m able to bring my knitting.”
“Of course, whatever makes you comfy, buddy.”

You wonder if he’s going to knit you a toque again...

>>1117760
Melancholy might be down to play. She’s never really shown interest but that goes for pretty much everything in life.

>Hey Mistress of Shadows, would you be down for playing a ttrpg game?
<Sure
>Need me to go over any rules or anything like that?
<Nah

Well, that’s that, you guess...

>>1117745
And finally there’s Carl. Your surefire pick in any situation.

>Hey dude-gal. You left your phone here so I sold it for an icecream cone
<Damn what flavour?
>Bubblegum
<Bitch couldn’t even get anything good
<Whatsup?
>Finally doing that game I keep threatening. You in?
<Hell yea sign me up
>Sweeeet
>Shame about your phone tho
<Shame indeed

Four people should be more than enough. Now then, what to-
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No. 1117991 ID: ec9127
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1117991

PING
Niko:<Should be done this chara by 6. See ya then
PING
Gerald:<Tonight, right? I’ve let the neighbor know I’ll be gone
PING
Melancholy:<Got a ride set up for tonight. Don’t need a pick up
PING
Carl:<So see you in what? 5 hours?


T-tonight!?!?!?!
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No. 1117992 ID: ec9127
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1117992

Oh shit oh fuck

PANIC CLEANING GOOO!!!!!!

Ya gotta sweep ya gotta dust you gotta set up the table!

Time for some multitasking. You’re brain can do work while your body does other work. Now brainstorm while you clean. [b]How should the adventure start?[/] The classic meet-up in a tavern, maybe some fancy in medias res, or something else?
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No. 1117993 ID: 56db77

>>1117992
I've always been a fan of the GM sets a scene and then has the players explain how their character would have ended up there.
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No. 1117994 ID: 091137

>>1117992
the group is in a caravan crossing the wastes when the ground gives way. everyone but them dies, and all the stuff is scrapped. fortunately, they find an intact steamshovel, get it working, an attached a mostly-intact wagon to it.
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No. 1117995 ID: 94d85e

Start them in the junkyard where they find and fix up the steam shovel. They've got a map to a far off treasure to find.
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No. 1118009 ID: 63709c

The party is in with the mob, working off their various debts. They get sent around to bust up rival operations. Tonight they have to take out a fortified speakeasy, and the boss got them a new toy for the job, an armored steam shovel.

We start with the party planning, not just this job, but how they are gonna get away from the mob entirely
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No. 1118237 ID: 06a3f3

Ooh, I've got it.

They are all captured victims to be killed for sport by the competitors of a vile ultra-violent rally.

Multiple cars and boogies trying to run them over to score points while shooting at each other.
They must work together to steal a car and win the rally and escape.
The boss of the session is the big monster truck champion!


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