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Singing Mountain
5f5c2b
Round 1
>>1120087
Natalina intercepts Last Call at the entrance to the docking tube, 150 meters from the ship.
>rolled 1, 12
>intrusion rejected, reroll
No time to build an adequate shield! Gotta work with what's already here. Nat lifts the (likely contaminated) tofu-snack box out of Cricket Moon's arms with her off hand, lobs it overhand, aiming to jam the augmech's forward sensor array in the manner of a slapstick pie while sliding between its legs, then grab the lid which broke off from Reiko's paint-mixer as it shook itself apart. Sturdy, buckler-sized, handle in about the right place, known with certainty to be indigestible to mimics.
This works out almost, but not quite, exactly according to plan. Rather than being directly blinded, Last Call slightly lifts the crate of wine bottles to parry. Tofu telefrag sends fermented fruit juice spiced with shards of wood and glass spraying everywhere except directly behind it, where Nat is.
>>1120286
>kingfisher shroud
>rising riptide
>rolled 11
In the moment of the explosion, something suddenly becomes clear that's been itching at the back of Cricket's mind since they dropped out of the elevator: it's far too quiet up here, and too dry. Fragments tear her exposed skin, dark vinegar soaks her clothing and hair, but rather than pain or disorientation it feels like coming home. Projectile from Last Call's shoulder-cannon clips her collarbone - the exact spot corresponding to that mounting point, as if acknowledging a peer. (Eight damage, reduced to six by armor. A 12 would have been enough to dodge.) With an act of will she picks up most of the spilled liquid that she's not already wearing, lifting it through the floor grating as if running the burst backward, gathers it into a ball to engulf and hinder Last Call's head and limbs.
Rounds 2 and 3
>>1120087
>Will also attempt to catch it with Scratch Existence as she passes. Unfortunately, that's Might-based so Speed Effort can't help there. The light-weapon attack-easing from her ancestral rapier might, if it's the scratching-implement of choice?
>rolled 2, 4, 2, 3
Oldest book in the family library, memory-crystal transcript of an incomprehensibly ancient original:
>The primary thing when you take a sword in your hands is your intention to cut the enemy, whatever the means. Whenever you must parry, hit, spring, strike or touch the enemy’s cutting sword, you must cut the enemy in the same movement. Is it essential to attain this. If you think only of hitting, springing, striking or touching the enemy, you will not be able to actually cut him. More than anything, you must be thinking of carrying your movement through to cutting him. You must thoroughly research this.
> —Miyamoto Musashi, The Book of Five Rings, The Water Book
Certainly thought she'd thoroughly researched that. Turns out if you think only of tragically spilled ancient vintages, and second-guessing every step you take to avoid stumbling through soft windows into hard vacuum, that ALSO means you will not be able to actually cut him.
Good news is, Nat did manage to draw Last Call's attention - even while Cricket's having a full-blown floating-amid-swirling-sparkles magical-girl transformation sequence (over there at the '120 meters from the ship' mark) - and that paint-mixer lid works great as a shield. A slug that otherwise would have hit bounced right off, and it's light enough to maneuver easily, yet hefty enough deflect what would have been a bone-jarring (or -shattering) kick after she returns to melee range.
>Trying to see what the range on the slug thrower is
It didn't try to shoot Cricket until closing to within about 30 meters, even though it had a clear line of fire, and started pivoting at the waist to engage Nat right about the same moment she got that close from behind (after equipping the shield). Low-velocity projectiles might need a relatively high arc that would've intersected the ceiling? Or it might have trouble tracking fast-moving folks further away than that.
>>1120286
>debilitating poison
>dart thrower
>rolled 20
Crushing it with hydrostatic pressure isn't working. No head-holes to drown or force-feed. A pair of mimetic horrors are trying to bloom from the wound on Cricket's shoulder - she absently crushes and twists them into a cloak of snow-white feathers, then stanches the bleeding. Aha, of course! If the armor's too solid, what you need is a drill. Shards of glass and frozen flash-distilled alcohol form up in a spiral around the humble dart launcher, the churning wine-dark sea around Last Call's upper body opens a narrow channel, liquid tendrils briefly link up as a hundred foot long single-use linear accelerator, ramming the dart through a weak spot on the pseudo-augmech's hip joint, then flooding the breach with nerve-disrupting chemistry.
The most potent poisons Cricket can formulate on the fly are only level 5, while Last Call is level 6. Imitation barbot remains sober.
As for physical injury... base 2 for a light weapon, +4 for major effect from the natural 20, +9 for maximum Effort on a single-target attack (which is free, also thanks to the 20) adds up to 15 damage, reduced to 11 by armor. Last Call stumbles, falls to one knee, grasping at the gaping hole where part of its pelvis used to be. One more hit like that, it'll be down for sure!
On its own turn that same round, Last Call lobs a slug at Natalina, which she parries (partly thanks to hindrance from Rising Riptide), and mimetic gel - along with some pink glassy stuff, halfway between cotton candy and fungal mycelia - pushes back into the wound, beginning to close it up, healing 2 damage.
Maybe... two more hits like that?
>rolled 11
Cricket's next dart plinks off of Last Call's armor ineffectively. It swings a leg out to kick at Nat while regaining its footing, and healing another 2 damage.
Looks like in round 4, it's going to spend its action tearing free of the Rising Riptide, then resume advancing toward the ship.
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