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“We could come up with an idea later if you like, it sounds fun. But speaking of jacuzzis, let’s take a swim and finish out the last few decisions we have left for Tanna.”
“I’m sure you all wanna get back to her as soon as possible, I do too! Luckily, we’re almost finished.”
“Part of reaching level 2 means that Tanna gets some other minor improvements, as well as some new spells!”
“For the minor improvement, we need to increase one of her defense saves as noted by this feature:”
>Save Improvement I [Level 2] - Choose an ability category. Whenever a spell effect or ability attempts to affect you, you receive a +1 to the number the offender must beat. This does not apply to skills.
“I know it’s a boring one, I won’t hold an extended vote on this like I did with the class. Simply pick from Physicality, Dexterity, Mentality, or Moxie. Whenever Tanna is affected by something that requires a save in that category, she’ll receive a +1 to her defensive DC against it.”
“And if you need some examples, Physicality is often used to resist poison and physical ailments, Dexterity against explosions and traps…”
“And a little more ambiguously, Mentality is effective against things that attempt to exercise some measure of control over the mind, while Moxie is more about maintaining your personality against those kinds of effects.”
“But way more interesting, the other thing we need to decide for Tanna as well are her new spells!”
“As part of being a Shadow Minstrel, she’ll automatically gain the cantrip Phantom Noise. No decisions need to be made there.”
“But, advancing to level 2 as she is, Tanna will learn two other spells that she’ll add to her repertoire. She does NOT automatically learn Umbral Step however. It is an option for her to pick up, whether now or for the future.”
“Though I imagine with a spell like that, you’ll be choosing it up here. You can find a list of other learnable spells (that I’m still working on, but should serve for now!) within the reference guide here: https://tinyurl.com/ytw6ex8f ”
“We’ll provide a list of recommended spells for you to pick from below, but I recommend taking a quick look within the document. You might find something in there that fits better than what I’m listing below. Or funnier. There’s definitely some funny ones.”
“Remember, Tanna only has access to Tier 1 spells at the moment and can only cast Bardic spells, so keep that in mind when you make your selections.”
“Feel free to vote for as many spells as you’d like as well! The two with the most will be chosen, with tiebreakers being random selection.”
>Choose a defensive save to increase.
1. Physicality
2. Dexterity
3. Mentality
4. Moxie
>Choose 2 spells to add to Tanna’s spell list.
Umbral Step
Components: Verbal, Somatic
Range: Close
Duration: Instantaneos
Tags: Illusion, Shadow
Meld into shadow and re-appear from another creature’s shadow within range. Creatures that are smaller than small sized are not valid targets for this spell. The caster may attempt a free stealth check after appearing out of the creature’s shadow, though if in battle, this stealth check is only valid against the targeted creature and creatures that cannot see the caster (be that due to physical obstructions, a target that is a size larger than you can count for this purpose).
Cure Light Wounds
Components: Verbal, Somatic
Defender Save: Physicality
Range: Touch
Duration: Instantaneous
Tags: Conjuration, Positive
Imbue a touched creature with positive energy equal to 1 + 1 point (maximum +4) per level. Positive energy typically removes pain from living creatures. If a creature is instead negatively aligned, deal 1 + 1 point per level (maximum +4) points of pain to the creature instead.
Ear-Piercing Scream
Components: Verbal, Somatic
Defender Save: Physicality
Range: Close
Duration: Instantaneous
Tags: Evocation, Sonic
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d3 points of sonic pain per two levels (maximum 3d3). A successful save negates the daze effect and halves the damage.
Haze of Dreams
Components: Verbal, Somatic
Defender Save: Mentality
Range: Close
Duration: 1 Round per Level*
Tags: Enchantment, Charm, Emotion, Mind-Affecting
You fill an enemy’s head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in this strange dream state, the target moves at half its normal speed (round down to the next 5-foot increment). This spell lasts for a number of rounds equal to the caster’s spell-casting category or their level, whichever is greater.
Suggestion
Components: Verbal, Somatic
Defender Save: Mentality
Range: Close
Duration: 1 Hour~*
Tags: Enchantment, Compulsion, Language Dependent, Mind-affecting
Enchant a creature to do something the user suggests. The creature will spend up to one hour attempting to do this action. The suggestion must be worded in such a manner as to make the activity sound reasonable. If the creature completes the action, the spell ends. Actions that have hazardous or otherwise have self-harming implications increase the target’s save by 2.
Twisted Future
Components: Verbal, Somatic
Defender Save: Moxie
Range: Close
Duration: 1 Round per Level*
Tags: Divination, Curse
Twist a creature’s fate, forcing them to roll twice and take the worst result on all rolls for the duration of the spell. This spell lasts for a number of rounds equal to the caster's spellcasting category or their level, whichever is higher.
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