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Dark Evening Glory
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>>1130093
Hehe that's the goal.
>Huh, seems we can't hear or understand Mapa
WEIRD. You can understand Mapa just fine. They've only been asking about your assignment, nothing too big just yet.
>1) Why are hauntings so important that they have supervisors and assignments?
Mapa said it's important for ghostly enrichment to have haunts. A bored ghost is a tragic ghost! Also something about birthing two eggs at once by keeping people safe. Something something.
>2) Do all ghosts manifest by default in the Egyptian Medjed shape (bell-shaped, sheet-covered entity with eyes and legs) like you do, or is that a matter of personal preference, experience or heirarchy?
Egyptian Medjed sounds awesome... Nah, this is your ghostly uniform of course. It's important to wear it to keep everyone on an equal playing field. Mapa didn't raise a cheater.
>3) Is ectoplasm a thing?
If you spit, cry, or get juiced you'll make ectoplasm!
>what happens if you do your job a little too well (death by fright or accident), is that a failed assignment or a success?
A failure!! No ones supposed to die! Like you said before, everyone tries to avoid those because then you get another suuuper angry ghost and that's when a fight can start. There's nothing more frightening than another ghost attacking you. Well, cats are number one actually.
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