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Bright Sweety Breeze
127310
>Hmm, none of the bones on the floor look ministerial, right?
You’ve never seen the inside of a minister before. Your experiences tell you that some of these bones are human, or close to human, however.
The tie still looks mostly clean, which it wouldn’t be if it was handled by too many mole people. It must have been removed recently.
>Is there any way to track where that thing came from? I can only assume more twists and turns lie ahead, so the further we can get without guesswork, the better.
You burst boldly into the next room, since that’s obviously the most recent place the tie came from.
The most immediately noticeable features of this room are the mole people along the floor. Asleep, about as deeply as the fella you knocked out. There’s room enough to get to every exit without stepping on a potential hostile.
Speaking of exits, not counting the one you just emerged through, there are four in total.
The leftmost has sounds like you’ve never heard coming from it. There’s also a trail of detritus and lesser rot trailing from that one to the one you’re standing in.
The next is silent, but you can make out a peculiar and pungent smell coming from it.
The next is silent, and has no identifiable odour. It’s definitely darker in there than any of the other rooms, though.
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