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File 171393897216.png - (208.16KB , 329x327 , hundredkingdomsthousandmiles.png )
1089578 No. 1089578 ID: 521475

Despite some of you being complete strangers, you've all been seated together at a restaurant in Nexus, due to the law against dining alone after sundown. Some guy tried to sell you a memory crystal containing a treasure map.
A pretty lady at another table (who turned out to be dragon-blooded) bought him a drink (which turned out to contain yozi venom) and then, while he was dying, grabbed the crystal and ran off. Might want to be out of town before her employer realizes that one of you actually managed to boot it up first, and got a pretty good look at the map.
Site's over a thousand miles away, but most of that would be river travel, and there's an underground manse, so it should be easy enough to zero in on with geomantic surveying tools even if the map, or your memory or navigational skills, end up a few miles off-target.
If somebody's willing to pay for yozi venom (which is not cheap!) to cover it up, gotta be something seriously valuable out there.

Destination is ~800 mi southeast of Nexus as the crow flies, and half that far north-northeast of the ruins of Denandsor, right in the middle of rocky uplands between the headwaters of the Rolling River and a minor tributary of the Grey River.
So, you could take a more direct route up the Grey, but then face a longer trek overland,
or start by going up the Yellow past Great Forks and then turn south along the Rolling.
Or try something more complicated, to take advantage of esoteric travel options and/or throw off potential pursuit.

Houserule hub: https://docs.google.com/document/d/10VAUEYEqWYWcQ9gz4bk9uok8OkAIYl1cy50KEw2y75o
Expand all images
>>
No. 1089595 ID: 4f80d6
File 171396799013.jpg - (55.83KB , 664x1540 , Cold.jpg )
1089595

The young man who has spent the early evening putting on the airs of a Prince of the Earth leans back in his chair that creaks under his shifting weight. His granite eyes flick to cooling corpse & the others at his table, his hand is never far from the hilt of the oversized sword in a battered, brass tipped, leather scabbard.

"Anyone else get a good look at that map?"

While his words are clearly spoken in Riverspeak, the heavy accent of High Realm is unmistakable. He raises an eyebrow as he sips his still steaming cup of tea.

"I will surely need assistance if I am to beat... whoever it was that funded that lady's services, to the prize."
>>
No. 1089598 ID: 4f80d6

https://docs.google.com/spreadsheets/d/13gCKEahqD1jyuYB1lSl2j5ee9x8PXe7nxteywO3T-ME/edit?usp=sharing
>>
No. 1089599 ID: ee10ae
File 171396993283.jpg - (2.26MB , 1500x2200 , __fu_hua_and_fu_hua_honkai_and_1_more_drawn_by_zha.jpg )
1089599

https://docs.google.com/spreadsheets/d/1uXJ1kCuP6YQuroVbU-oz5O8WbQM51hFHVOHK1pSLKfs/edit#gid=0

Ten Thousand Maws was once an aspiring martial artist - a pupil of the Golden Janissary style, not so much for any real desire to become a hero who fights the creatures of darkness; but to hold in the veneer of one to grant herself undeserved authority among other mortals, a cheap way to importance among her peers that did not require to be born in a privileged position. For years, she abused her position as a protector of the people, but when she finally had to confront a demon, despite it being within her power... she fled. She told valiant stories about how she had been the only one to walk away from the fight to drive the demon away, and none remained to contradict her - until the demon returned. Instead of the end she expected to meet, she was given the power she'd always desired. Without having to work for it - power. Without having to be born into it - status. Without having to earn it - wealth. She is not a fighter, and certainly never will be, coward as she is. Maws was wisely chosen as something that suits her more; the voice of subversion, a Fiend.

Her mind reshaped by exaltation, in the years since, she has lived with a new sense of purpose. Indulgent, but now driven, she has magnified her riches working in and around Nexus, gathered followers, and applied herself to tasks in ways she never had before. Truly, knowing one's place in life changes you. Her superiority - her inferiority - her knowledge of who she is and what she was, with no questions, lead her not to waste her time dreaming of more, but also to take pleasure in what she has. Though she has undoubtedly become a 'better' person by her exaltation, that far from makes her a 'good' person - quite the opposite, for as an Infernal, she is a Villain, and she revels in that fact.





"Oh, quite the good look indeed." The woman known as Thousand Maws gives a razor-toothed grin as she approaches. "With such an expense taken to defend their ill-gotten gains, this absolutely reeks of profit." Her cold red eyes scan the others around them. "Anyone else think they have what it takes to oppose that Prince of the Earth and claim the riches that await?" She offers, seeing if anyone moves to accept.
>>
No. 1089605 ID: 43fe43

rolled 5, 4, 1, 1, 4, 5, 6, 5, 9, 3, 6, 4, 8, 8, 10, 4, 3, 5, 10, 10, 8, 4, 5, 4, 1, 10, 10, 7, 1, 2, 9, 9, 8, 10, 3, 6, 5, 1, 6, 6, 10, 3, 3, 4, 8, 2, 4, 4, 4, 7 = 275

>>1089578
The burning Champion is a young enough woman wearing extravagant red clothing and a temper short enough to match her height. The oldest daughter of a Naval officer in Wavecrest who stole a ship to run off to the opposite side of the world to pursue her own fortune as far away from any accusations of Nepotism as she possibly can.

https://docs.google.com/spreadsheets/d/1wzvYRjlyoMU1_qK8W-FpOGW54-WHpZV5V2xPmBhPq6Q/edit?usp=sharing

The Champ would take one look at the situation that befell the man, poisoned as he was after she was trying loudly (and in vain) to haggle the treasure map down from the price he was charging to something much more reasonable to a down on her luck would be bandit.

"Sure, I got about as good a look at the map as you probably can get, but I'm going to get that map back regardless. Finder's Keepers, and we had our eyes on it first."

With that, she would break off in hot pursuit of the fleeing Exalt, not willing to so easily let this lead go.
>>
No. 1089610 ID: 094811
File 171399559447.jpg - (126.66KB , 600x847 , E83C01C2-3222-47D7-8077-EDEA6A33A55D.jpg )
1089610

*The woman laid back in her chair was…well rather beautiful, to say the least. Her long blonde hair was tied back in a ponytail, and her cyan eyes glistened in the light. Her clothes were a kimono of sorts, but she wore it differently. The sleeves were currently hanging behind her, and the skirt was shorter than others, only hanging to about her knees. She was just laid back in her chair, smiling at the sight of the exalt running away.*

“Well then, seems we’ve all taken a look. And we all want the prize. But well…I want the map. Can’t exactly let someone else have all the chase.”

And with that, the woman got out of her chair, joining the champ in pursuit.
>>
No. 1089611 ID: 094811

dice50d10
>>
No. 1089612 ID: 094811

dice 50d10
>>
No. 1089613 ID: 094811

rolled 7, 9, 2, 1, 4, 5, 7, 1, 2, 9, 3, 2, 8, 2, 10, 1, 2, 7, 7, 4, 6, 10, 1, 1, 6, 5, 1, 6, 6, 7, 8, 3, 1, 2, 9, 5, 2, 3, 10, 2, 10, 5, 9, 3, 5, 4, 1, 6, 7, 8 = 245

>>
No. 1089617 ID: 37a599
File 171400002203.png - (1.79MB , 1024x1024 , Seeker of Wind and Woe.png )
1089617

Yet another woman is also at the table, half-sitting, half-squatting the wrong way on a chair: a Westerner with dark skin and hair, and a long green cloak that matches her eyes. Like Kisasa, she's very beautiful, but in a rougher, more unrefined manner. Humming, her eyes start shining, and her lips curl around her teeth into a crooked smile. Her eyes flash between the two members of the table giving chase, the newly-dead body, and the others remaining behind.

"A-ha-ha-ha."

She leans over the table lazily, propping her chin up with her palms and elbows, and addresses the ones who remain in a too-high, uncouth tone of voice: "Do you think those two jokers will actually catch that woman? Never mind - I didn't memorize the map, so I guess I'm with you now, Serious Mr. Dynast and Greedy Ms. Greed."

She cocks her head, and her eyes grow thinner as her smile grows wider.

"Name's Woe."

https://docs.google.com/spreadsheets/d/1Bd1l3T8n_D03sTOVZZlUBGtphpA5k9DFQcAl4FUIuRs/edit?usp=sharing
>>
No. 1089640 ID: 5cdee5

The stone prince places his tea upon the table, returning his hand to inside his pocket.

"Greetings to you, Woe. I am travelling under the moniker of Cold Blooded, it tends to keep others from bothering me for trivialities."

《Activating Flawless Pickpocketing Technique to go through the pockets of the poisoned man, cost: 3m personal》
>>
No. 1089649 ID: 37a599

As Cold Blooded goes for the corpse, Woe dextrously twists in her chair, spinning it away from the corpse, and activating Sacred Kamilla's Inhalation (dissolves a corpse into the wind as you move away from it, leaving all of its possessions behind) and drawing its breath into her body. Then she taps her temple a few times, nodding at her new companion.

"Think, Cold Blooded, think. That guy obviously got his map from somewhere... And if it's worth killing HIM for, then it's worth killing US for. Better that no trace of him exist at all, except what's useful for us."

She motions toward the items the body would have left behind.

[Spent 1m on Sacred Kamilla's Inhalation]
>>
No. 1089651 ID: ee10ae

"Woe. Please, call me Thousand Maws. I am a merchant, not 'Greedy Ms. Greed." The woman corrects her, gently, the first time. And only the first time.

Her eyes had followed the beautiful woman who had run off, but once she was gone her attention turned back to Woe's serious lack of respect.
>>
No. 1089657 ID: 521475

rolled 7, 7, 9, 1, 3, 2, 7, 3, 2, 8, 3, 10, 3, 7, 8, 4, 6, 4, 4, 1, 1, 9, 5, 2, 1, 4, 10, 9 = 140

>>1089605
>>1089610
Rolling for the dragon-blood's getaway - hopping across oily flotsam in a canal, which her blazing footprints ignite, then up a wall and along the pulley-car line like a tightrope.
>>
No. 1089658 ID: 521475

rolled 5, 1, 4, 10, 5, 10, 2, 2, 1, 10, 5, 4, 8, 7 = 74

rolling for her stealth on turn two of the chase, with four bonus successes from Dragon Shroud Technique, and two more specifically against the champ thanks to Distracting Breeze Meditation, while the champ is at -8 dice to notice due to distance
>>
No. 1089659 ID: fbc9ce

Woe's eyes slide back to Thousand Maws, and she smiles, revealing a set of perfectly white teeth.

"Alright, Thousand Maws," she says, nodding. "I didn't mean it disrespectfully... Well, maybe a little. But I apologize. I shouldn't have assumed."

She offers a hand to shake.

"Let's start over. In fact, let's be best friends."
>>
No. 1089661 ID: ee10ae

She returns the gesture - a nice, firm handshake. "To a prosperous partnership." Thousand Maws grins, the razor-like teeth clearly noticeable at this distance. "Can I leave it to you to let me know if they recover the map? I have some... people to gather, for such an expedition."

With that, she leaves the address of her workplace behind for Woe, and moves to start gathering up her entourage from across the city.
>>
No. 1089667 ID: 094811

*And trudging back to the table, looking annoyed, was Kisara, her silver tail drooped as if in sadness.*

“They got away…..well, at least we saw the map. Dunno where the champ is, I lost her in the chase.”

*She sat back down, putting her hands behind her head.*
>>
No. 1089669 ID: 43fe43

rolled 5, 9, 4, 3, 6, 10, 5, 9, 1, 5, 3, 4, 8, 3, 7, 8, 5, 8, 8, 9, 2, 7, 6, 3, 2, 4, 6, 5, 1, 1, 6, 9, 6, 7, 1, 4, 1, 8, 7, 5, 1, 2, 8, 9, 7, 6, 8, 4, 6, 9 = 271

It is after no small amount of time of searching for her, following that artful escape, that the Champ would come back to the bar, still glowing with a dangerous green anima bright enough to cast the whole room into the light of Hell, caste mark glowing brightly and with thick scales and wings to pick up where she left off, the seat audibly straining as she sat back down.

"Turns out, she was really stealthy, which is frustrating. Also she set a river on fire, so it was a good thing I flew instead. Gonna steal her boots if we find her again, they seemed pretty cool."

She was about as nonchalant with that proclamation as she could be, visible frustration and impossible confidence on her face.

"Anyway, I'm going to head out to the treasure when I'm done eating. Anyone interested, or are you going to get left in the dust?"
>>
No. 1089670 ID: 4f80d6

Cold Blooded in the Blaze of the Sun looks to the returning lady in the kimono.

"Well, Thousand Maws has left to gather some people for the expedition. I take it you would like to hunt for the prize as well?"

He offers a chair at the table for her.

"I am Cold Blooded in the Blaze of the Sun," He motions to the lady from the far east. "and this is Woe. If we are to quest together, we should greet each other properly, if not formally get to know one anothers skill set."

He sits back in his chair, having collected his tea cup once more.

"For example, I am a trader in curios & a seeker of things lost & forgotten."

He smiles broadly, awaiting a reply from the others.
>>
No. 1089677 ID: fbc9ce

"Sure, sure," Woe says, as Thousand Maws makes her exit.

--------

(When the others return)

"Heheh... Champion of Being Seen, maybe." Woe clicks her tongue. "Well, our friend and her buddies'll know about you at least for sure, now. Better hope they don't know how to prepare for Malfeas."

(When Cold Blooded does the introductions)

"I'm a treasure hunter and a freedom fighter--sorry, those are the same things." Woe smiles toothily. "Nothing makes me prouder than freeing innocent people of the chains that bind them unjustly. I'm an expert in every field that's ever existed, and unbearably beautiful, to boot."

Woe brushes a few fingers through her hair, and snickers.

"Next!"
>>
No. 1089679 ID: 094811

“I’m interested in the prize as well, as I’ve stated already. Kisara Moonfire. Princess, badass, friend. Unless you’re trying to kill me…please don’t try and kill me.”

She chuckles to herself a bit, her ears perking up as she does, before holding out her hands to Cold Blooded and Woe.
>>
No. 1089681 ID: 3afa72

rolled 2, 2, 9, 4, 8, 5, 4, 10, 4, 9, 1, 1, 8, 9, 8, 8, 6, 7, 2, 1, 3, 7, 8, 1, 2, 4, 3, 1, 2, 3, 3, 4, 9, 1, 9, 6, 4, 4, 5, 4, 5, 6, 7, 1, 8, 6, 1, 4, 9, 5 = 243

> Some guy tried to sell you a memory crystal containing a treasure map.
> A pretty lady at another table (who turned out to be dragon-blooded) bought him a drink (which turned out to contain yozi venom) and then, while he was dying, grabbed the crystal and ran off.
As the would-be salesman collapses, a southern woman in robes who had previously been listening politely, shoots up abruptly, shoving past the opportune vultures crowding her patient, and pulling out her medical kit.

"Let me through, I'm a healer! Hands to yourself, he's not dead yet, and you can't check vitals in his pockets."

Rolling to attempt emergency intervention! (Perception 4 + Medicine 5) and Flawless Diagnosis Technique for diagnosis (unless we already know it's Yozi venom from the prompt). (Intelligence 5 + Medicine 5) for the treatment, bolstered with Instant Treatment Methodology to make intervention possible before the poison runs its course, Body-Purifying Admonitions to make the attempt supernatural (if this works like tracking, I assume non-supernatural healing would fail regardless in the face of a supernatural poison?) and Contagion-Curing Touch (she's still applying her normal paraphernalia and tools, despite not actually having Yozi antivemon on hand). Surprisingly, some current of air(?) Essence seems to be active in his body, which facilitates the dissolution and seamless extraction of damaged tissues. Willing to burn motes on a full Excellency activation, if needed.

https://docs.google.com/document/d/1X86xIU2sbWt0SQAzaZe0hEDQdnb9m5X4WAD4q32Uqa8/edit?usp=drivesdk
>>
No. 1089682 ID: 521475

>>1089681
>(Perception 4 + Medicine 5) and Flawless Diagnosis Technique
>rolled 2, 2, 9, 4, 8, 5, 4, 10, 4,
Four successes is enough to ID the poison...
>(Intelligence 5 + Medicine 5)
>full Excellency activation
>Instant Treatment Methodology
>Body-Purifying Admonitions
>and Contagion-Curing Touch
>rolled 9, 1, 1, 8, 9, 8, 8, 6, 7, 2, 1, 3,
...and then eleven successes is more than enough to extract the poison, saving the map-seller's life (for now), though he's still down by two aggravated health levels.
Also, you spent 25 motes in the process. How much of that was peripheral?
>>
No. 1089683 ID: 43fe43

rolled 5, 7, 8, 3, 6, 5, 10, 8, 4, 3, 4, 1, 2, 9, 6, 1, 6, 10, 8, 6, 7, 8, 5, 10, 5, 3, 1, 9, 2, 3, 9, 7, 8, 2, 5, 10, 7, 10, 8, 4, 1, 5, 9, 5, 10, 7, 3, 2, 8, 4 = 289

>>1089677
"Yeah, of course I'm the best at being seen. What's the point in having power if nobody knows you have it?" She shrugs her shoulders as if that was an obvious thing. "Anyway, I'm the champion. A weird eye came up, offered a way off my island if I become a bandit lord, I figure that's basically like a land pirate, and now I'm here.

"Treasure's basically on a parallel line to a river bend, so the faster we get on a boat the better. I kind of doubt that she can keep up that pace for the whole trip, and I just happen to know how to take a boat most of the way there."

She would quickly scarf down the entirety of her remaining food and down a bottle of wine, swirling it to chug faster than if it was a straight pour.

"And now I'm good to go ahead and head off. I'll go size up a boat real quick, how many people are joining up?"
>>
No. 1089684 ID: 094811

“If you’re talking about just us, no idea if anyone else is joining us apart from us, so prep for more, I’d say. And if we’re including entourages….Hundred at least, depending on how many troops I can round up. But at most a hundred. They’re eager, I can promise that.”
>>
No. 1089688 ID: ee10ae

Thousand Maws arrives back onto the scene with her trademark sharp grin, eyes scanning the assembled group, and Kisara especially.

"Any luck recovering the map? I have someone on gathering a small entourage of people for me, now." She closes the distance with the Lunar, one hand twitching slightly. "I don't believe we've yet been introduced. Thousand Maws, at your service. If there's anything you need for this... mission, I'm sure I can supply it."
>>
No. 1089689 ID: 094811

“Kisara. Nice to meet you!”

She smiled, ears perking up again as she shook Thousand Maws’s hand.

“That might be useful, but I think I can scrounge some supplies for us as well when I grab up the troops. It won’t take long travelling east to gather them. My tribe, I mean. There’ll be people who’ll want in on this, and the more the merrier, right?”
>>
No. 1089692 ID: ee10ae

Thousand Maws tries her best to not slip into her signature look of superiority when she mentions a *tribe*. Didn't give the look of one from such a group of barbarians, but all kinds are in Nexus, it seems. Still, she'd rather be on the good side of a beautiful woman (for now), barbarian or no.

"Ah, yes. It's always good to have more." More cannon fodder, that is.
>>
No. 1089693 ID: 43fe43

rolled 2, 4, 7, 2, 1, 4, 8, 7, 8, 7, 8, 3, 2, 4, 2, 9, 2, 8, 4, 1, 2, 5, 4, 7, 6, 5, 8, 10, 7, 7, 6, 6, 1, 1, 3, 1, 3, 8, 8, 9, 8, 2, 10, 8, 5, 7, 6, 7, 2, 8 = 263

"Alright, so a ship that can house... Say 120 people? That sound about right for retinue stuff? Alright, I will go look for a ship, and everyone should be prepared to row because I am sure that Port Authority will be in hot pursuit if we steal a ship that big."

And as she said that she was counting something on her fingers as she started making for the doorx clearly in no less of a rush than she ever had been, but not fast enough to deny people a chance to interject before breaking into a dead sprint outside to go to the port and look for a ship
>>
No. 1089696 ID: ee10ae

Maws moves to hold her up. "Wait, I'll be taking about two dozen of my own retinue as well."
>>
No. 1089697 ID: fbc9ce

rolled 7, 2, 5, 7, 5, 8, 5, 6, 7, 10, 2, 7, 5, 5, 9, 9 = 99

Woe watches the healer do her work, vaguely interested in what's happening. When the man starts breathing again, Woe jumps over to him, impressed that the doctor actually pulled it off.

"Not bad, lady! You actually saved someone from demon poison."

Woe will activate Tragic Love Amusement on this map salesman guy, giving herself an intimacy of "sincere love" toward him. Eyes large and watering, she raises her hands underneath her chin.

"It's so lucky you survived, Guy! If you hadn't, I don't know what I would've done!" She passes her arm over her forehead, almost fainting. "Imagine what horrors await you if the would-be killer's friends learn you survived..." Woe pauses. "So, tell us where you got that map, and who else knows about it. And then maybe thank what's-her-name for saving you."

[Rolling a persuasion check to make him spill anything he knows, supplemented by 6 dice from First Adorjan Excellency (Woe threatens him with the *catastrophes* that *inevitably* await if he doesn't tell them, her appearance over him was *sudden*, and her instant and inexplicable love for him is somewhat *whimsical*)]
>>
No. 1089698 ID: a9be28

Yet another woman joins them. Unbeknownst to all but Kisara, it is Brilliant Garnet, the most beautiful, talented, and charming thief in all of Nexus.
"Kisara," she says, strolling up to the table. "How's the drink in this-" she pauses. "Venus weeps, you made a lot of friends. Anyone I otta care about? "
>>
No. 1089699 ID: 094811

“Garnet!”

Her ears perking up yet again, she gets up, hugging Garnet.

“Eh, a couple. Some sap got poisoned, tried to sell us a map. We all looked at it though, so we’re going on a treasure hunt. I’m going to send a message to my tribe, get some troops.”
>>
No. 1089700 ID: a9be28

She returns the hug. Kisara dwarfs her wiry form; her kimono a strange contrast to Garnet's raggedy red dress.

"Sounds fun, what'r we getting?"
She leans closer to Kisara to covertly whisper in her ear: "An' anything we can take off of them?"
>>
No. 1089701 ID: 094811

And Kisara giggles, whispering back to Garnet.

“Probably, but eyes on the prize at the end of it all, Garnet. Wouldn’t do to annoy the people who are actually getting us there.”

And she dropped her whisper now.

“Don’t know what we’re getting, all I know is if it’s something to poison someone over, it’s probably intriguing.”
>>
No. 1089703 ID: d02655

"That is an impressive display of healing prowess, but perhaps we should move somewhere less frought with Anathema? Some might begin to think we are somehow involved in this excitement"

He looks over at the glowing members, noting the green light emanating from Burning Champion.

"Soon, speed will be of utmost priority, not just to reach the prize first, but to keep ahead of Immaculate fanatics too."
>>
No. 1089706 ID: 85c2a3
File 171409065708.jpg - (87.08KB , 1080x1528 , 7d7dd3f2c23c37f43938d37f3ae2646c.jpg )
1089706

https://docs.google.com/document/d/1g-YmaDRTzvgAIhWgmmEu11IxIVlbWkAUyyUnU78KiMg/edit?usp=sharing

Ash used Loom-snarling Deception to appear as an old Thaumaturge for the purpose of interacting with people in Nexus.

Surprisingly, the old man did not seem particularly perturbed by the sudden death, noting the poisoning with almost idle interest before taking another sip from his cup of tea.

"Oh dear, it seems we are not the only ones interested in the map."

Looking to cold blooded the infernal in the disguise of an old man offered a polite smile before talking to him in notably accentless Riverspeak.

"Seeing as you are planning to pursue this map I would offer my assistance, I am sure you could use a man of my skillset on this journey."
>>
No. 1089707 ID: d02655

Cold moves in his seat to view the elder.

"Well, a lot depends on what your skill set is. This may well be quite the dangerous venture. But I have no issue with another joining us. Please note, I suspect there will not be enough to sufficiently reward all who journey with us."
>>
No. 1089711 ID: 85c2a3

The man stroked his beard and chuckled.

"If I only wished to be wealthy I could ply my trade to the rich and be set for life, I am rather more interested in esoteric knowledge and arts which is incidentally where my skills lie."

After giving the other individuals around the table a somewhat dubious look he continued.

"I rather doubt that any of these fellows know too much about dealing with spirits, elementals and the like. But if you're concerned about us, don't worry, me and my manservant can handle ourselves quite well in the wilds."

He pointed towards an improbably broad man sitting at the next table who looked like he could carry the weight of an ox and seemed to peak up at the infernals mention.
>>
No. 1089718 ID: 521475

>>1089697
Mr. Fleegman is immensely grateful for the rescue, and starts spilling everything he knows that's even remotely relevant. Unfortunately, he's still a bit loopy from the aftereffects of the poison, and even if he were having a good day, there seems to be an unfavorable ratio of paranoiac ranting to useful intel. Assuming you keep him alive, and keep listening, for at least the next few hours...

-Four main factions active around the site, two human and two beastfolk.
-One of the human factions, the "forest witches," has bound demons to prevent other outside groups from getting involved. Five so far:
a tomescu,
a spider with hallucinogenic venom,
something small (but only physically!), hides in people, trusted to wield a powerful artifact with limited charges for emergencies,
and two others whose types he doesn't know, beyond one being more active and the other dull, but were considered obvious given the nature of the task
-The forest witches build nothing, sustained as they are by the garden of flesh.
-One of the beastfolk factions have their own garden, lesser but more secure.
-The caverns are no more than two levels deep.
-Other human faction lacks capability of binding demons. Instead they do "something cool" to their armor.
-They're capable of banishing and/or slaying demons, though, which is why the bound guards will start ignoring anyone who gets close enough.
-Lookshy could easily crush all of them put together, and might feel obligated to if they knew what was up, but is choosing to remain ignorant.

Keep in mind he may be wrong about some of this.
>>
No. 1089721 ID: ee10ae

"Ah, an enlightened elder." Thousand Maws grins her grin. "More for me, then. Welcome to my little group here."
>>
No. 1089725 ID: fbc9ce

>>1089718
"Hm, hm, thanks, thanks. Some of that might be useful... but who knows."

Woe turns around, activating Freedom Lets Go, and terminating her momentarily-sincere love for the man. Then, she sits down to wait for the others to scrounge up a ship.
>>
No. 1089726 ID: 094811

“New person? Name’s Kisara.”

She smiled, holding her hand out to the man.
>>
No. 1089735 ID: d02655

The young Dynast apparent raises an eyebrow at Thousand Maws comments regarding ownership or leadership over the group, but smiles & looks away, keeping an eye on the door. He remembers his uncles saying, 'only a fool says the quiet part outloud'
>>
No. 1089737 ID: ee10ae

Thousand Maws claps her hands together to get people's attention.

"Well! It seems we won't have much time since the Prince of the Earth was in such a hurry, so let's make sure to get any arrangements needed in place as fast as we can. Does anyone need any help with supplies for travel?"
>>
No. 1089746 ID: fbc9ce

>>1089737
"Just some food'll be enough," Woe responds absently, flipping a piece of silverware through her fingers. "I'm fine, besides that."
>>
No. 1089748 ID: 094811

“Eh, all I need to do is go send a messenger, tell my people to gather their stuff.”

And with that, she bounded off, to see one of the people she has in the city.
>>
No. 1089829 ID: a9be28

"You heard of the Forest Witches?"
Brilliant Garnet grins at the group.

"I have. They're wicked sorcerors who rip out people's hearts. An' eat them. Or feed'em to demons, but all sorcerers do that."
>>
No. 1089862 ID: 521475

What mundane equipment are you bringing for the expedition? Food and tools and so on.
>>
No. 1089865 ID: 094811

Survival stuff. Food and water for a couple days, unless anyone thinks I should bring more.
>>
No. 1089868 ID: 521475

>>1089865
A bit more specific detail than that, please. Encumbrance rules are here: https://docs.google.com/document/d/10VAUEYEqWYWcQ9gz4bk9uok8OkAIYl1cy50KEw2y75o/edit#heading=h.q8d6c4rxemay Expedition into unfriendly territory means if there's something you forgot to bring, might not be able to go back for it.
>>
No. 1089869 ID: 094811

Can’t access it.
>>
No. 1089870 ID: 094811

Now I can.
>>
No. 1089871 ID: fbc9ce

>>1089862
Woe will bring two weeks' worth of food and water, some climbing equipment, a lantern, and a sleeping bag. Who needs more than that?
>>
No. 1089872 ID: 094811

How much can we bring? We’re using stormwind rider, right?
>>
No. 1089874 ID: 094811

rolled 4, 6, 7, 8, 8, 8, 6, 4, 9, 3, 1, 1, 7, 2, 10, 5, 8, 6, 4, 10, 10, 7, 3, 8, 8, 4, 4, 4, 3, 6, 4, 7, 9, 6, 2, 8, 2, 4, 5, 5, 2, 9, 10, 3, 9, 9, 4, 4, 4, 8 = 288

>>
No. 1089876 ID: 8db15b

Rolling to see if I know anything about the area on the map, geological details, animals, hazards, etcetera. And using intelligence and Survival, I guess? If that’s what’s meant by relevant traits.
>>
No. 1089877 ID: 8db15b

Forgot to put my username in, sorry.
>>
No. 1089881 ID: bdc80a

As Kisara goes over the map to plot the route, Woe will lean over her shoulder to look over her work.

“Don’t know much about navigation,” she’ll admit. “But I do know a little bit about the local legends and stories about the dangers outside of the city. Mortals love talking about that kinda stuff.”

Woe will then relate any lore she’s heard about this subject, some of which I imagine might relate to dangerous hazards or animals or spirits.
>>
No. 1089882 ID: 094811

https://docs.google.com/spreadsheets/d/1V50r0DNNHoNOzyLVfRhXuOMyy3PpF_WcjZihwqYRjQw/edit
Intelligence 3, and Survival 3.
>>
No. 1089883 ID: bdc80a

>>1089881
Woe’s dice pool is 3 (Int 2 + Lore 1). No other relevant traits.
>>
No. 1089886 ID: 521475

>>1089874
Four successes. Immediate area of interest is a jungle - warm and wet, far more so than the surrounding lowlands, even though you'd normally expect higher altitudes to be cooler and drier. Long suspected to be partly due to a dragon line coming from deep underground, but the associated volcanic vent or hot spring was never definitively located. Maybe you'll be the first outsiders to see it in hundreds of years.
"Other human faction" would presumably be the People of the Bronze-Veiled Skull, necrolatrist tribal culture notable for heavily armored warrior-aristocrats, believed to be descended from Shogunate-era Thracians.
In terms of dangerous wildlife, it's too humid for bears or burrow loks, and too far south for giant bats. Regular-size bats mostly just eat tiny flying insects or fruit, but could spread disease, or cause trouble in panicked self-defense if you bring sudden bright lights into caves where they're sleeping. Blade vines may be a concern, or leech hounds in standing water.
Unconfirmed rumors of some exceptionally stealthy predatory lizard the size of a large man or small horse. Maybe ought to avoid killing if such a thing is encountered, just in case it's sacred to Arilak the Unseen.
>>
No. 1089894 ID: 4f80d6

dice 4d10
Int+Lore check to discern Cold's knowledge of the area

Cold Blooded in the Blaze of the Sun finishes his tea as he watches the others discuss logistical issues. He thinks back to what he has heard of that area, enjoying his moment out of the limelight.
>>
No. 1089895 ID: 4f80d6

Dice 4d10
>>
No. 1089898 ID: 4f80d6

Int+Lore check to discern Cold's knowledge of the area
>>
No. 1089899 ID: 4f80d6

rolled 2, 3, 10, 2 = 17

Int+Lore check to discern Cold's knowledge of the area
>>
No. 1089916 ID: 094811

From that knowledge, still bringing food and water for a few days, maybe a couple lanterns or torches to burn away the vines and scare the insects away. And I’ll also bring some stuff to help with the diseases. Antitoxins and such, so our medic has some extra supplies.
>>
No. 1089965 ID: 2175dd

Cold clears his throat to advise he is ready to speak

"So, as time moves inexorably forwards, are we decided on how we are to continue? I see that we will be bringing a somewhat considerable amount of associates, so are we to obtain a small fleet of 3 or so rivercraft? I am able to carry a core group as an advance patrol, so the boats can catch up later, giving us a chance to scout put the path ahead a few days or even weeks in advance."
>>
No. 1089972 ID: 5b58e7

Kisara returned quite quickly, sitting back down in her chair again.
“Message is sent. And I would agree. We scout ahead, the troops catch up on boats.”
>>
No. 1090014 ID: 0b12aa

>>1089965
Woe waves her hand, absently.

"Leave the nobodies to catch up on their own. The actually useful people run ahead and get everything ready."
>>
No. 1090032 ID: 7ce054
File 171445067822.png - (1.91MB , 816x1456 , a4bef83dcabfc0561265bf36190ba96d.png )
1090032

A blonde woman draped in a heavy cloak steps away from an adjacent table and approaches the small group where the man had been poisoned. "Please excuse me. I have been listening from nearby. If you would have one more, I would like to be there when this thief makes her move again."
>>
No. 1090033 ID: 4f80d6

The young exalt turns to see the armoured blonde offer her support[i/]

"The more the merrier. I am called Cold Blooded in the Blaze of the Sun, I would best describe myself in interpretative dance, but in linguistically stated terms, my skill set is as a dabbler of things of an esoteric nature & procurer of lost things. How would you best describe your best interests?"

[i]Whilst speaking in Riverspeak, the tongue of this region of the Eastern Scavenger lands, his speech is heavily accented with High Realm intonations.

>>
No. 1090038 ID: 521475

>>1089898
Teamwork bonus adds an extra die to the primary actor.
>>1089874
>rolled [...] 9
In addition to confirming some of what the others recalled, stony young man has heard there was a ruin of the prehuman Dragon Kings in that area. Supposedly already cleared out and repurposed during the Shogunate, but it is said they have long memories. Might be one of the "beastfolk" factions.
>>
No. 1090040 ID: 7ce054

"It is a pleasure to meet you. My name is Caitlyn, and I aspire to be advocate of peace. Well, I should get to gathering what supplies that I can. I have donated all of my money to charity since arriving in Nexus" She said a bit sheepishly. For someone who claimed to committed to peace, Caitlyn was heavily armed and prepared for war.
>>
No. 1090045 ID: fbc9ce

>>1090040
"'Aspire to be an advocate for peace,'" Woe chuckles, listening in. "So in other words, you wanna be peaceful one day, but not anytime soon, eh?"
>>
No. 1090061 ID: fbc9ce

Woe will brush off her clothes, and walk out of the restaurant.

"I'll be back later," she says, vaguely bored, and waves a hand without looking back. "I got somewhere to be before we go."

I'm going to call upon my Spies background in Nexus. My patron Yozi, Adorjan, should have a "spy network" active in this area, and I'd like to ask them if they know anything about the DB woman who ran off, about the map, anything the would-be seller told us, or where the DB might have gotten that poison from.
>>
No. 1090063 ID: fbc9ce

rolled 6, 2, 8, 10, 1, 7, 4, 9, 2 = 49

>>1090061
Here's a roll to see the quality of spy or luck with spies I have in utilizing my contact. Assuming this is Perception + Socialize, but I can reroll if either is deemed inappropriate. I will apply 3m of Adorjan Excellency to my contacting the spy network by keeping in mind that, to Woe, the purpose of this expedition will involve *scouring* the area of the treasure others seek, and to *lay low the proud* Dragon-bloods who control the world.
>>
No. 1090065 ID: 521475

>>1090063
Local spy-network contacts say subtle alchemical taggants in the yozi venom residue on Mr. Fleegman's cup indicate that it was purchased through the Cult of the Syrinx Prophet Executioner, an Adorjani Reclamation front organization operating in the Northeast, up near Bloody River or Ardeleth. They've got their own plans in progress for dealing with the main force of the Forest Witches, and would prefer that you not interfere at this time. Any operation south of the Yellow River should be fine, though.
Based on your description, the actual assassin was Sesus Rafara. Seems to be in the area on some other business, working with the Forest Witches on a short-term mercenary basis in exchange for other clandestine considerations to the benefit of the Vermillion Legion.
>>
No. 1090068 ID: 7ce054

>>1090045
"In a way. I am simply willing to fight so that others might know the peace that was stolen from me. This world only understands force, so that is the language I will chastise it with."
>>
No. 1090069 ID: 7ce054

character sheet
https://docs.google.com/document/d/1gb1xbvfOuhLI5KRpeQ3QT2ELrIRDH-1kNhyvINiKPkA/edit#heading=h.utfog8jf29hv
>>
No. 1090074 ID: ee10ae

"I'll use some of my ships to bring anyone who wants to come." Thousand Maws generously offers - she is framing herself as the patron of this little expedition; she was the first one to step up to the plate, to organize an attempt to start finding it first. Such a position requires providing aid, after all.

But most importantly, she *wants* it. She doesn't know what it is, but since somebody else wants it, *she wants it too*. It's an *impulse*, an *instinct*, a *hunger*. Spending some of her considerable resources to grease the wheels of this meal is hardly a problem to her.

Maws herself is already gathering a group of about twenty, a mix of her personal slaves and those who work under her who she thinks might be useful here, whether to carry things or because of a general familiarity with the area. Those attendants are, via her instructions she'd left earlier, to be divided in half as 'beasts of burden', across ten servants she has four high-quality sets of mountaineering gear so that her group can go in two pairs of two if climbing in the craggy highlands is needed, two slots of rations per porter, including more expensive meals that can be eaten on the go for herself, tents, changes of clothes sleeping bags for each member of the group, lanterns, a way to light them without resorting to magic, axes for firewood, some knives and cooking utensils like pans, and shovels. With them, there will be enough larger tents for them to sleep comfortably, including Maws' personal tent, and then a further, larger tent for meetings and collapsible furniture for that and her personal tent. They - and anyone else who wants to - will be transported downriver by one of Thousand Maws' personal ships that she uses for trade in the area.
>>
No. 1090075 ID: 7ce054

>>1090074
Caitlyn turns to the woman offering portage "That is very generous of you, and I am pleased to accept. It would be my pleasure to take some of the burden from your servants as I can stow a large load within my cloak - I even keep a small camp fire stored in it." Caitlyn stated with deranged honesty, unconcerned about how odd her words sounded.
>>
No. 1090076 ID: fbc9ce

>>1090065
I will ask the spies if they know Sesus Rafara's whereabouts, like what inn she might've been staying at, or anything about her in general.
>>
No. 1090082 ID: fbc9ce

rolled 3, 3, 2, 4, 5 = 17

Whether or not the spies know anything about her, I'll also go out into the town to gather information about whatever might be known about her, either publicly or as rumors, etc. Particularly looking for where she might've been staying.

[Appearance + Investigation]
>>
No. 1090108 ID: 965bce

rolled 5, 2, 5, 8, 10, 9, 2, 5, 5, 3, 6, 9, 4, 8, 10, 9, 2, 6, 8, 3 = 119

>>1089682
>Also, you spent 25 motes in the process. How much of that was peripheral?
16 personal, 9 peripheral, so anima banner is at the torch level of illumination.

>Introductions
Her patient stabilized, the woman once too-rushed to introduce herself finally turns her attention to the others around the crowded table. She bears no visible armaments nor wonders wrought of the magical materials, but the golden icon blazing on her brow, and the still-breathing victim of Yozi venom leave little doubt as to what she is.

"Spinel Caryatid, healer and Twilight Caste... as is regrettably obvious at this point." She spares an annoyed glance in the aptly-named Burning Champion's direction—how is it the aspiring bandit was shining brighter for having accomplished less? "I would be interested to see what wonders were worth attempted concealment by such an exorbitant poison, but I think we may need to relocate soon."

>>1089697
>"Not bad, lady! You actually saved someone from demon poison."
"It's what I do."

>>1089718
Spinel is going to encourage Mr. Fleegman to come with us: if someone was that determined to silence him, they're likely going to try again, no point leaving him behind to be robbed and murdered right after saving his life.
>>
No. 1090127 ID: d060ab

Cold Blooded nods appreciatively to Spinel and their healing prowess.

"Welcome, and thank you for the curing of this man."

He turns to the others gathered around

"I intend to leave at dawns first light tomorrow morning. If you are able to join me, gather your supplies & meet at the waterside pavilion on the outskirts of town. Please note that I will be taking neither hordes of minions nor caravans of supplies with me, so pack lightly & make other arrangements if more cargo is required."

He then waves one of the serving staff over & orders another pitcher of wine & a platter of dried fruits, paying with local coinage of silver to cover his days refreshments.
it is obvious he has no pmans to be leaving withon the next half hour or so
>>
No. 1090145 ID: fbc9ce

Assuming Woe's attempts at gathering more information fail, she'll return to the bar and kick in the door. Whomever is still there, she'll flex at and smile.

"Yo, losers and losettes! Using some of my amazing intelligence and daring-do, I was able to learn that the Deeb assassin lady who ran off was named Sesus Rafara, and she's been working with the Forest Witches. So, whoever knows about how to track people using their names or whatever, I leave that to you."

>>1090127
"Yeah, yeah, Fancypants, I'll be there. Though, you're gonna have competition for 'leader,' I'm afraid."

That said, she'll disappear for now, back into the city to prepare herself for the journey the next day.
>>
No. 1090169 ID: cfc7cc

>>1090127
Original waitress is cowering somewhere. Several other customers have fled, overturning at least one table in the process. Grizzled bartender approaches with the dried fruit in a to-go bag (and an axe slung on his back), politely but firmly asking you all to pay your tabs and get out. Nothing personal, see, it's just that some of this place's regulars are Dynasts or Lookshyans, and they tend to tip generously. Got a reputation to think of.
>>
No. 1090172 ID: 7ce054

>>1090145
"Sesus Rafara. Isnt that a realm name? Can we find out if this Sesus is working alone or under orders before we leave? I can go fetch some realm soldiers from their estates to question." Caitlyn offered in Riverspeak, completely serious in her intentions. "If we are going to do that then we better head out now - it could take a while to clean up."
>>
No. 1090175 ID: 638be3

rolled 3, 5, 1, 1 = 10

"Naturally my good Barkeep, completely understandable. I apologise for my..." Cold Blooded gestures with his hand towards those on his vicinity"associates indiscretion."

He graciously accepts the offered bottle & bundle of dried fruits, collects his things & heads towards the front door, pondering what the name Sesus is associated with.
(Rolling Lore + Int to see what Cold knows about the Dynast families relevant to this Sesus character)

moves towards the front door, pondering the origin of the name Sesus[
>>
No. 1090177 ID: cfc7cc

>>1090175
>rolled 3, 5, 1
You think House Sesus is primarily fire-aspected, and militarily weak, especially after their recent crushing defeat up north at the Battle of Futile Blood, but traditionally more than makes up for it with various forms of soft power. Their main allies within the Scarlet Dynasty are Tepet (Air-aspected, mostly a bunch of nerds but occasionally stack up enough esoteric tricks to produce a terrifying powerhouse like that Windtamer guy) and Nellens (Water-aspected, obnoxiously hardcore immaculate believers with a stranglehold on commercial sea traffic). Unless... maybe you've got those mixed up somehow?
>rolled 1
No, you're pretty sure that's right.
>>
No. 1090286 ID: 4f80d6

Cold looks to Caitlin with a shake of his head, speaking confidently

"Don't worry about House Sesus, they are militarily weak & beneath our concern, particularly after their display at the battle of Futile Blood. No, I am sure they will be preoccupied with keeping out of our way & beneath our notice."
>>
No. 1090293 ID: 7ce054
File 171484544873.png - (1.91MB , 816x1456 , a4bef83dcabfc0561265bf36190ba96d.png )
1090293

>>1090286
She laid her hand on the pommel of her sword for just a moment, contemplating his words. "Well it "It would be nice to learn of their intentions before leaving, but breaking the peace would be unfortunate." Caitlyn then relaxed to a neutral position "Lets go store up on hot fresh meals and cold drinks. They will be refreshing out in the field wherever we are going."
>>
No. 1090307 ID: 094811

“Agreed…let’s get out of here.”

Kisara got up, placed her money on the table in front of the bartender, and headed outside.
>>
No. 1090339 ID: 7ce054

>>1090307
"It may be difficult to find supplies in bulk at this hour, but we could buy lots of street food. Ramen, soups, pot stickers, pork buns. There are lots of great food that we can store and keep hot in elsewhere and this will let us get a variety of meals so we wont get bored. Naturally we will want some jugs of beer, sake, and clean water. I never did find one of the Everclean Necklaces, so I better buy some soap. Maybe some rope and tackle? Anything else?"
>>
No. 1090364 ID: 45d138

The old man gave cold blooded a nod before leaving the restaurant.

"We will meet when this group departs, for now I still have some business to attend to."

After leaving the infernal would send her henchman to acquire two weeks worth of food and supplies for the both of them and thaumaturgical supplies for her rituals.

The Infernal herself would retire to her own acommodations rented during her stay in Nexus to summon a demonic bodyguard in preparation for struggles to come.

(Going for summoning a Sesselja with knowledge of the victorious concession style as discussed previously - spending 20m, 10 base, 10 to lower it's resistance pool by two @strange.)
>>
No. 1090398 ID: 965bce

rolled 6, 10, 6, 9, 3, 5, 2, 10, 8, 9, 2, 10, 7, 1, 6, 6, 4, 9, 10, 6 = 129

>>1089862
At the meeting in the bar, Spinel is carrying her Physician’s Kit, a limited selection of tools, and writing supplies, all of which fits in a single pack. She's not currently carrying rations, because she wasn't planning on needing to leave Nexus in a hurry. Her current level of illumination seems like it would make shopping unwise, however. She's going to trust on other members of the expedition to see to provisioning, and focus instead on getting out-of-sight.

>politely but firmly asking you all to pay your tabs and get out.
The Twilight Caste does so, escorting her still somewhat loopy patient.

"Travel by sorcery and by ship were both mentioned. Are we headed for the docks, or to the nearest open place we can assemble? ...or someplace to lay low while those who can secure out exit?"
>>
No. 1090409 ID: fbc9ce

rolled 2, 10, 4, 4, 5, 2 = 27

Someone suggested this in the Discord, so I'll try it.

--------------

Woe, who has the power to not flare her anima banner thanks to her caste, will disappear into the shadows near the bar, and wait. She's going to follow the anima-flaring people at a distance, watching out for anyone ELSE who is following, both in terms of the people who might be associated with the assassin, and anyone else who might hate Anathema.

(Don't know if you'd want a Stealth or Awareness roll; I can only do one at a time, so here's a Perception + Awareness check. I can do an additional Stealth check if you'd like)
>>
No. 1090425 ID: cfc7cc

>>1090409
> I can only do one at a time
When there are multiple rolled actions you want to specify with a single post, just roll 50+ dice and I'll figure out which ones go to which dice pool. Erring on the side of too many dice also saves hassle if there are bonuses you overlooked, such as stunts, or the +1 circumstantial bonus die to Perception + Awareness for being fully focused on guard duty.
Figuring out exact dice pools before rolling is more important on discord, because the dice bot there sorts the results from lowest to highest rather than reporting them in the order they were rolled.
>>
No. 1090443 ID: 37a599

rolled 5, 9, 3, 7, 8, 10, 9, 10, 7, 6, 10, 6, 8, 3 = 101

Oh okay, here's an additional [Stealth + Manipulation] roll. I'll just throw 5 extra dice into it in case you decide something I don't expect, but I expect 9 dice here from the ability and attribute.
>>
No. 1090561 ID: 094811

“I may have a suggestion on where to meet. My people are stationed in barracks out on the edge of nexus. It would save moving a bunch of troops if we meet there, and it’ll be good in case we need any last minute prep. Any objections?”
>>
No. 1090565 ID: 4f80d6

"That sounds perfect, Kisara, I will collect my trunks and meet you there, after a bit of last minute supply gatgering, naturally."

He helps gather things, & looks to the glowing Twilight

"Wish to join me?"
>>
No. 1090567 ID: 5c2a32

“Well, meet you there, Cold! Everyone, meet me on the west edge of Nexus, where the city meets the plains. The barracks aren’t hard to find. Anyone who wants to head there right now, follow me!”

And thus, off skipped Kisara, her tail flowing behind her like a silver river.
>>
No. 1090569 ID: cfc7cc

>>1090443
Fleegman attempts to follow Woe, under the mistaken impression she still cares, then gets very confused when she seemingly vanishes behind a lamppost less than two yards away from him. He's hoping to pick up a few things from his apartment before leaving the city, but, given the recent assassination attempt, would prefer not to go anywhere without a supernaturally competent bodyguard.

Follow-up report from Seeker of Wind and Woe's spy network. About an hour after the excitement started, and twenty minutes after you got kicked out of the restaurant, Sesus Rafara contacted a Lookshyan dragonblood (who is widely known, in certain circles, to have chronic trouble with gambling debts) to send a message via Wind-Carried Words Technique. Recipient unconfirmed, but easy to guess. Message contents as follows:
"Mission success,"
then four nonsense words presumably from some prearranged codebook, and finally
"If he's not dead after drinking that, you aren't paying me enough to go back and find out why."
>>
No. 1090575 ID: 4f80d6

Seeing Fleegman's concerns, Cold approaches him

"Welcome Mister Fleegman, would you mind if I accompany you? I would find it bothe useful & enjoyable to travel Nexus with a local, but I would like to return to recover my items at some point in our wandering, before we all rendezvous with the others"
>>
No. 1090607 ID: 7ce054

>>1090567
"I think it would be best if I join you there, I dont think Nexus and I see eye to eye on everything and you know how my temper can run."
>>
No. 1090611 ID: 44407b

"You are always welcome! Let us enjoy what the day brings together, perhaps we may find a chilled wine we all agree upon?"
>>
No. 1090617 ID: 44407b

rolled 1, 1, 6, 6, 7, 3, 3 + 3 = 30

(Wits+Socialize+3dice for stunts to Navigate Nexus to escort Fleegman, complete basic resupply of stock & collect Cold' equipment)
>>
No. 1090632 ID: e5fb2d

rolled 9, 6, 5, 4, 1, 2, 2, 8, 9, 9, 3, 5, 1, 9, 5, 6, 10, 7, 4 = 105

And amid all this, Fate's strings tugged. One of the Earth's chosen lingered in earshot on a whim, lingered around one of his fellows, and heard Sesus Rafara's words to the man he was just speaking to. And perhaps Fate's strings tugged on him again when he took interest as well. He's the kind of man to investigate things of that nature, certainly, but he's also fickle. I, at least, would say that chance played a significant factor.

The man himself was one Cynis Taitapet. Menace of many a House Cynis gambling night, he's a profoundly average looking young man. A slight splash of neoteny shaken in, him looking a touch younger than the age most Exalts "lock in" at, his foot appearing to have not quite crossed over the line separating adolesence from what's beyond quite yet. In reality he's been a man for over 5 years now, but his minor baby face and slightly off proportions are as if he's frozen in time. Trapped in that specific moment...

Taitapet inquired around after his chance overhearing of Sesus Rafara's relay. About poison, about assassinations and, without any evidence for their involvement, about Anathema (his bias on the topic, you see). Ordinarily his skills would need to come to bear in this, and perhaps they still will, but...

An anathema and something possibly much worse screamed down the street today. A child could uncover that.

And so Taitapet soon finds himself at the barracks of the hundred-odd folk loyal to Kisara Moonfire. That's the anathema that had screamed down the street if you're keeping track. Coincidentally, he was in the exact place that the motley treasure hunting crew had agreed to meet. Fate's strings again?

Rolling an excessive quantity of dice to determine the efficacy of Taitapet's initial investigation, ST discretion for the Stunt and Destiny values. Due to the obviousness of the main piece of evidence I petition that he should get there even with 0 successes, but he might be under the impression the whole party are the assassins in such a scenario?

Base dicepool of Wits + Investigation + First Excel 4 (2m) = 11.
>>
No. 1090633 ID: e5fb2d

https://docs.google.com/spreadsheets/d/1a6LqgEb34zzROXGPvf0VI0Jz2vSWd2ZQGBH2sdFFEP0/edit?usp=sharing
>>
No. 1090654 ID: 7ce054

>>1090632
There are some with the philosophy that charity is the greatest display of power and wealth. The woman who approached him had a bearing of peaceful confidence which might reflect such an outlook. "Excuse me, I do not believe we have met before, is there something I can help you with?"
>>
No. 1090655 ID: fbc9ce

>>1090569
Woe will nod to and leave the informants without more than that. Beyond that, she's on the lookout for anyone following her new "friends."
>>
No. 1090656 ID: e5fb2d

>>1090654
Taitapet responds in perfectly passable Riverspeak, though with a noticeable high-class twang to the way he says some words. And the less said of his speaking style the better. "It would certainly be a turn if we had so no, I don't think I know you." Taitapet touches his chest with three fingers. "My name is Cynis Taitapet, though my family and I aren't on the best of speaking terms."

He seems like a pleasant enough soul, but his eyes have a certain character to them. It isn't immediately apparent what that is, but it complicates his otherwise personable image. "I was hoping to speak with the woman in charge of the forces here? I heard some very strange rumors..."
>>
No. 1090667 ID: 094811

And skipping nearby, came Kisara.
“Then meet her you shall. Kisara Moonfire. Nice to meet you.”
She held out her hand to Cynis, offering a handshake.
>>
No. 1090675 ID: e5fb2d

>>1090667
Taitapet takes her hand and shakes it, firmly but friendly. "I heard about you and... I assume that was some manner of ally, though maybe one of circumstance? You certainly did make a racket." He's referring to Kisara and the Champion chasing down the assassin it seems.

Will poke ST elsewhere to try to get a confirm on what Taitapet knows and doesn't know, as it'll be hard to say anything else as him without knowing if he knows about the map.
>>
No. 1090676 ID: cfc7cc

>>1090632
Fleegman initially assumes Cynis Taltapet is here to kill him, and blurts out enough in resultant panic that it's adequately clear what's happening, at least to such a master investigator.
>>
No. 1090677 ID: e5fb2d

>>1090676
Taitapet takes note of what Fleegman is saying and chooses his next words carefully. They're not directed toward Fleegman of course, but rather the others. "Would you mind if I joined in on your treasure hunt? A scion of the realm might be helpful if the journey leads us back to civilization at some stage, and I'm quite good with my hands." Iselsi Makö (or Cold Blooded as he is known to the group) isn't exactly identifiable on sight, so the Dragon-Blooded's argument is a touch flawed, they already have a scion of the Realm, but still mostly works. "There's little love between myself and the Dynasty, but I have yet to even approach being disowned, so I believe there are scenarios, admittedly unlikely ones granted, but scenarios where I could be an invaluable aid." The next natural question would be to ask what he hopes to gain, if he seeks a cut of the treasure or what have you, but that can be skipped past if that isn't too much of a concern.
>>
No. 1090678 ID: 7bff7f

“…..I wouldn’t mind it, myself. The more the merrier. But what do you get out of this, if you don’t mind me asking?”
She smiled slightly at Cynis, crossing her arms and staring him down inquisitively.
>>
No. 1090679 ID: cfc7cc

cold blooded in the blaze of the sun is carrying
-hundred pounds of mostly random trinkets and rocks, practical utility dubious
-[empty slot]
-[empty slot]

cargo (~600lb each):
10x foxmen tent w/ two sets of group basics - shelter and food-prep for 14 people each
1x adept-level geomantic survey kit + basic carpentry tools + 20lb reagents, glue, nails, etc + 20x shovels + 10x mattocks
1x barrel w/ 64 gallons of water

1x cold's pavilion tent w/ accessories including fifty yards of spare rope and a sledgehammer
1x cold's fine-quality field kitchen, plus food, water, and fuel for no more than a week
1x cold's wardrobe, office supplies, camp furniture including chairs, table, cot, and bathtub

kisara moonfire is carrying
- food for a week (two if eaten while in fox form)
- set of lenses

>strange7person — 04/28/2024 5:59 PM
>For the "spyglass or binoculars or something," how about saying you've got a padded case full of an assortment of lenses, worth resources 2 and qualifying as a suitable exotic ingredient for construction of a 1- or maybe 2-dot vision-related artifact? Can't alter the lenses themselves with your shapeshifting, beyond storing them Elsewhere when in forms which couldn't easily carry them (you're pretty sure they're made of something other than ordinary glass, though maybe not certain exactly what), but Changing Plumage Mastery can rearrange the carrying-case as if it were clothing, yielding monocle or eyeglasses frames, telescopes, microscopes, etc. with appropriate lenses neatly slotted in place, and the unused ones still tucked away safe.

100x foxmen wear chain hauberk, personally carry
- axe and bundle of javelins,
- a week's fermented pemmican (not safe for humans),
- and a wheelbarrow each
note that they run faster (wolf's pace), but have worse night vision (baseline human), than northern wolfmen
mobility penalty is -2 from armor, no extra from encumbrance

Ten Thousand Maws is carrying
- sleeping bag, concealing scroll case with important papers and a knife

10x porters (strength 3, stamina 4, athletics 4) are carrying
- food for a week (or three weeks for the scrawnier servants)
- another unit of food
- spare clothes (for self, plus part of Maws' wardrobe) and a sleeping bag
- five-gallon barrel rigged as a backpack plus hands-free siphon (takes up a second slot while more than 3/4 full)
- each carries a further 50lb bundle: [20 yds rope + 10x climbing gear], [10x swamp shoes], [25x lantern], [keg of oil], 2x [16x 6' pole], 4x [half a 20-man tent]
and suffer a -1 mobility penalty with full load of water, but that won't last long

4x servants (strength 2, stamina 2, athletics 1) are carrying
- spare clothes and a sleeping bag
- office supplies and initiate-level ward construction/maintenance kits

>>1089871
Seeker of Wind and Woe is carrying
- fine-quality mountaineering/burglary gear, helmet-mounted lantern, and bedroll
- food for a week
- food for another week
- five-gallon barrel rigged as a backpack, plus a one-gallon wineskin and hands-free siphon
- three gallons of water in the above - might last one person four days in a hot climate
- three more gallons of water
and, with only Athletics 4, suffering a -1 mobility penalty

Spinel Caryatid is carrying
- elaborate medkit, counts as exceptional for first aid, basic for surgery
- hyperion key, for ergonomic adjustments to discreet essence armor, in a padded case
- initiate-level portable alchemy kit
- copious quantity of alchemical reagents, disinfectants, supplies for lesser wards vs. insects
and with Athletics 0, suffering a -3 mobility penalty

the burning champion is carrying
???

Caitlyn is carrying nothing but her artifacts conventionally
in the Infinite Resplendence Amulet's starmetal Elsewhere pockets:
- 150 man-days of assorted highly perishable fresh food (raw fish, farm-fresh eggs, etc.) and pre-cooked snacks
- quarter-mile-long steel cable w/ cargo hook, pulleys, and mounting brackets rated for tens of tons
- 200 bottles of beer
- block of soap the size and shape of a blacksmith's anvil, which some third-rate sorcerer seemed eager to get rid of

ashen mercy is wearing an exceptional chain shirt and carrying
- 7x concealed knives

henchman kronk is wearing lamellar and carrying
- food for a week
- exceptional hammer w/ integral walkaway charm
- exceptional short spear
- true jade talent engraved with a summoning circle + 50lb bondage gear, counts as exceptional tools for calling up 1CDs
mobility penalty is -2 from armor, no extra from encumbrance
>>
No. 1090680 ID: e5fb2d

>>1090678
Taitapet answers quickly and curtly. "I wish to travel with Anathema. See what manner of people you are. I have personal circumstances (that I won't bore you with) that make the journey reward enough." He doesn't seem to be lying...
>>
No. 1090681 ID: 7ce054

>>1090680
"Do you believe that Anathema are indeed evil beings, and if so then why would we want to welcome an individual seeking such company?" Caitlyn asked as she stepped closer to comfort Fleegman and offer him a sense of safety "Need I remind you that it was a Dynast who poisoned this man, not Anathema?" The woman wasn't being aggressive towards Taitapet, but she was looking for something more substantial than a casual 'trust me'. "This man is the one who was harmed and has the most at risk, so if you can convince him of your good intentions then you have my approval as well."
>>
No. 1090682 ID: e5fb2d

>>1090681
Taitapet frowns for moment, contemplating what exactly the woman in armor half-accosting him wants him to say, and then speaks. "Someone very important to me appeared before me, now an Anathema, and told me... she said various things about the world, its history and the nature of Anathema before departing. I journey to learn of the veracity, one way or the other, of her words." He smiles. "So an alliance should be mutually beneficial I think."

Taitapet doesn't speak of his deeper feelings toward the Realm, his overall goals or even what kind of Exalt the woman he mentioned was. He spoke the minimum needed to answer Caitlyn and seem open about his past, cards still close to his chest. He maintained a smile and sincere eyes though, and wasn't even holding back too much so it's likely only a very astute listener would detect it but... it is detectable. Sincere, but not giving the full picture.
>>
No. 1090683 ID: 7ce054

>>1090682
"If you wish to observe the nature of Anathema then you are welcome to keep my company, though I would caution you to refrain from that general term and simply use the term of chosen. There are those in our number who take offense to the Anathema moniker and I cannot ensure your safety from the eldest of those who stride across Creation."
>>
No. 1090684 ID: e5fb2d

>>1090683
Taitapet bows a little at that, just showing respect. "Very well, I can go along with that."

"The advice is appreciated, Chosen..." He pauses. "Chosen certainly, but Chosen by anything specific?"
>>
No. 1090685 ID: 7ce054

>>1090684
Caitlyn spoke with deep conviction and pride, completely bereft of misdirection. By realm standards, she might come across as simplistic and unrefined, but her confidence was allowed to shine through. "I am a priestess of Venus and champion of her cause. It is my calling to deliver her message of peace and joy to those who only understand violence."
>>
No. 1090713 ID: 965bce

rolled 7, 8, 6, 10, 6, 4, 4, 10, 3, 3, 5, 8, 1, 7, 10, 9, 5, 2, 5, 7, 1, 6, 3, 6, 2, 1, 1, 2, 4, 9 = 155

For the moment, Spinel is hanging back with Kisara's followers, hood up to conceal her lack of bestial traits, and allowing the other Exalted to confront the newly arrived dynast—either. Her anima banner has finally receded to the point where blending into a crowed is possible, and as either a physician or ranged combatant, her place is not on the front lines. (Dexterity 5 + Stealth 1)

>He doesn't seem to be lying...
What does reading motivation have to say about that? (Perception 4 + Investigation 1). Perhaps Caitlyn's interrogation provides a cooperation bonus die?

While Spinel is not going to step forward to offer the suggestion yet, if they wishes to ensure the Dragon-Blood is not here to harm, spy on, or otherwise betray the group, an Eclipse oath would solve the problem. ...surely in such an overlarge circle, one of their number is an Eclipse?
>>
No. 1090720 ID: fbc9ce

>>1090679
That looks correct for me.
>>
No. 1090723 ID: e0c5dd

rolled 3, 7, 7, 1, 5, 10, 10, 4, 2, 6 = 55

Rolling for my followers to notice Spinel among them. Bit of a wasted exercise, but it’s just in case. Perception 3 and Awareness 3, plus 4 extra dice in case of any bonuses.
>>
No. 1090741 ID: 231662

Cold Blooded in the Blaze of the Sun arrives after completed his last minite browsing. He seems refreshed, even after having lugged 3 large crates across town. He quickly notices the presence of Taitapet among his companions.

"Ah, Kisara, is this one of our hirelings? A captain or other quality specialist i assume. Please advise of an appropriate time for introduction ls once we have all completed our respective duties."

He dusts his hands off & looks to see if there are any minions requiring either assistance or supervision, currently standing near the group, but with a look to about to step away at any moment
>>
No. 1090743 ID: e0c5dd

“Uh, no. This is someone who wants in on the hunt. They’re a dynast…but they’re not going to kill us. I think…”
She nervously looked towards Cold, glancing at Taitapet as well.
>>
No. 1090744 ID: 231662

He raises an eyebrow & speaks in a more elegant tongue than the colloquial RiverSpeak he has been addressing others in before
《High Realm》

"Oh, a Dynast, I knew it, I could just smell the quality. Where are you from? I understand most usually ask what house, but I find that your location of upbringing is far more revealing of ones character, wouldn't you agree?"
"I am known as Cold Blooded in the Blaze of the Sun, an affectation I use when dealing with those of the Threshold. Not that I look down upon them, you see, I too am a provincial, raised in Thorns before..."

His face darkens as he seems distracted by unsettling thoughts & memories, before making eye contact again with his stones, granite coloured eyes & mustering up an uneasy smile.

"Well, since then I am presenting with my Threshold moniker."
>>
No. 1090761 ID: 231662

#Inventory
hundred pounds of mostly random trinkets and rocks, practical utility dubious
- Big bag of dried foods (fruit, fish & goat jerky etc)
- Big waterskin of freshwater
>>
No. 1090768 ID: cfc7cc

>>1090761
Worth noting, if you're scaling the load to your strength and stamina with Unbreakable Bones of Stone active, but your metabolic needs are still based on natural ratings, that could be upwards of six weeks of food per slot.
Or maybe two of those five-gallon backpack-barrels of water, one slung on each shoulder, with a couple weeks of trail rations stacked on top of each?
>>
No. 1090771 ID: 231662

(The two barrels of water with food stacked on top sounds perfect. Cold will do that)
>>
No. 1090773 ID: e5fb2d

>>1090744
"I mostly grew up bouncing around The House of High Waves." He then stops for a moment, before adopting a very sheepish expression. "Not as an employee you understand..."

?

"I was sent to the Imperial City for schooling soon after, but that isn't really connected to your question now, is it? So I won't bore you with those details." Even though his eyes clearly want to! He isn't remotely trying to hide that!

They must be pleasant memories.
>>
No. 1090831 ID: 91d957

He swaps back into RiverSpeak as he gestures to the others

"Well, if thry have already welcomed you, I see no reason for me not to do the same. We discuss about your upbringing once we arrive & camp has been set up."
>>
No. 1090835 ID: cfc7cc

>>1090679
>The Burning Champion — 05/11/2024 6:17 PM
>As for what I am carrying, about as much food and water as I can carry, and a fancy compass with all 5 elemental poles marked on it that she stole off a ship on her journey eastward from the Ocean
>>
No. 1090878 ID: cfc7cc

rolled 6, 4, 6, 1, 10, 9, 1, 10, 10, 10, 4, 8, 6, 5, 10, 5, 8, 10, 1, 4, 8, 8, 8, 10, 10, 6, 7, 1, 4, 1, 3, 9, 6, 6, 5, 6, 1, 2, 3, 2, 9, 3, 6, 6, 7, 8, 6, 9, 2, 2 = 292

>>1090575
Three young men with buff jackets, tetsubos, and hostile intent are loitering in or near Fleegman's apartment. Roll for Stealth and Awareness to see who spots who first.
Short of flight, teleportation, or demolishing walls, there are two ways in or out of the apartment: the building's interior stairs and hallways, which are dark and cramped, involving a lot of locked doors and blind corners... or the rear fire escape, skeletal catwalks of iron-hard black resin resembling ladders or thornbushes more than stairs, dangling over an alley knee-deep with oily stagnant water, and leading to a window which definitely isn't meant to be opened from the outside, but at least there's moonlight. How are you approaching?
>>
No. 1090978 ID: 1bf782

rolled 4, 8, 2, 3, 5, 6 = 28

Perception + Awareness +3 dice for extras
>>
No. 1090979 ID: 1bf782

rolled 4, 8, 1, 9, 9, 7, 4 = 42

Dex + Stealth (-1 penalty) +3 for extras
>>
No. 1090980 ID: 1bf782

Cold looks around, noticing at the last moment the somewhat unexpected reception. He signals to the others to hang back a moment behind a stack of boxes nefore they are all seen.
>>
No. 1090988 ID: e5fb2d

The men chuckle to themselves at the sight of someone gazing in that sort of way at the place they're guarding. They both approach, one of them is posted inside precisely to give them this sort of flexibility.
>>
No. 1090990 ID: e5fb2d

>>1090988
(Join Debate)
>>
No. 1090992 ID: e5fb2d

rolled 7, 2, 8, 8, 9, 10, 1, 7, 1, 8, 9, 5, 6, 7, 9, 3, 8, 8, 2, 6 = 124

...
>>
No. 1090997 ID: 1bf782

Seeing the sentries approach, Cold resigns himself to having a discussion. He signals to his guide to wait behind him as he confidently strides towards them. Leaning on a wall with his flinty stare hinting at his displeasure of being delayed
>>
No. 1091001 ID: cfc7cc

After some initial attempts at diplomacy, one of the goons smashes a hole through the wall where Cold's head was a moment earlier. Cold then steals a knife off the man's belt and stabs him with it for four levels of lethal damage.

The other goon panics and flees, while a third (who was waiting inside) attempts to negotiate a surrender, in exchange for his friend getting urgently needed medical attention.
>>
No. 1091040 ID: cfc7cc

Wounded goon who organized the ambush at Fleegman's apartment is stabilized. Might eventually regain full use of his left arm, with luck or further treatment. Both of his buddies, plus the girlfriend of the one who ran off in a panic, have been disarmed and are surrounded by enough huge beastmen that they don't dare make trouble... at least for the moment. What will you do with them?

All the expedition crew and equipment - or at least everything you'll be able to find on such short notice, more than enough to fill a casting of Stormwind Rider to capacity - has been assembled and packed. Will you be setting out immediately via spell, before dawn?
Or loading it onto a ship first (to lay a false trail and/or bring reinforcements closer to the destination), then launching from the deck once you're outside the city?
There's enough moonlight that high-speed overland navigation is possible, but it won't be easy.
>>
No. 1091050 ID: 0b12aa

>>1091040
Woe would vote to leave as soon as possible, but I (the player) vote for the ship plan.
>>
No. 1091082 ID: 965bce

rolled 6, 1, 1, 10, 2, 9, 5, 9, 5, 4, 10, 8, 5, 5, 6, 9, 10, 7, 3, 3 = 118

>Wounded goon who organized the ambush at Fleegman's apartment is stabilized.
>Second medical emergency within two hours
"Is this going to be a pattern?"

>Wounded goon who organized the ambush at Fleegman's apartment is stabilized. Might eventually regain full use of his left arm, with luck or further treatment.
With bleeding staunched and immediate death off the table, let's see bad the rest of it is. (Perception 4 + Medicine 5), plus Flawless Diagnosis Technique. How bad is the crippling wound, how many health levels is he down?

>"What will you do with them?"
"To be clear, I did not keep him from Lethe just so someone could add further knives. I'm not in the business of facilitating torture."

> lay a false trail and/or bring reinforcements closer to the destination
"A feint might help in reducing the rate of medical interventions."
>>
No. 1091094 ID: cfc7cc

>>1091082
"No, my friend wasn't running away from a back-alley knife fight! He's no coward! And, um, also we aren't criminals and definitely would never be involved with such a thing. Some fey horseman came from the firewander district, lanced and trampled him."
"Well, that does sound fairly consistent with him having been struck first in the shoulder, with superhuman force focused on a sharp point, knocked down by the impact onto cobblestones, and then crushed by something weighing several hundred pounds moving at about 20mph, but...
>Flawless Diagnosis Technique
"...something's not quite right."
"What do you mean? There's even a clear hoofprint on his jacket right there."
"That definitely is an impression from a horseshoe, but it doesn't quite line up with the deepest bruising."

After some further alchemical tests...

"Aha! There's no traces of wyld taint in the wound. And who ever heard of a fae horse with iron shoes?"

Turns out that Cold had a horseshoe he was carrying around on a string, intending to eventually enchant it. Inflicted the puncture wound (and concomitant shattered scapula) with a knife, rather than a cavalry lance, and apparently managed to put a cavalry charge's worth of force behind it with a jump from a standing start. If not for a sturdy mammoth-hide jacket, might have torn open the brachial artery, killed that poor bastard on the spot.

In mechanical terms, the patient is down five lethal health levels - four from the initial strike, plus one from subsequent bleeding - and if that broken shoulderblade is allowed to heal wrong, he'll be at a persistent -2 wound penalty due to chronic pain and reduced range of motion in his left arm and back.
>>
No. 1091139 ID: 7ce054

"A fey noble rampaging around Nexus sounds like a real problem. Perhaps we should delay our departure long enough to take care of this threat? I would hate to bring further strife to this city, such as it is, but this may be the only way to ultimately bring about peace for all." Caitlyn suggests, taking the thug's description seriously.
>>
No. 1091140 ID: 094811

“Yeah….that’s bad. I also say we deal with this, the wyld can be….problematic. Believe me. I know more than most.”
She was just standing nearby, leaning against the wall of the barracks, her ears dropped down a bit in worry.
>>
No. 1091141 ID: 094811

*Drooped, sorry.
>>
No. 1091290 ID: 7ce054

>>1091094
"Please, can you tell me more of this fey knight? I shall hunt down this fiend while I have time before departure."
>>
No. 1091333 ID: 81376c

“Well, on the subject of our departure, allow me to suggest. I say we leave by ship, lay a false trail. Might throw off any pursuers, allow last minute decisions. Unless anyone has any objections?”
Kisara was clearly taking charge, her ears had pricked up, her tone of voice had changed slightly, etcetera.
>>
No. 1091335 ID: ee10ae

>>1091333
"A valid and useful idea." Thousand Maws gives her a smile in support. "I happen to have a ship I could use for the purpose, as well, if everyone wishes."
>>
No. 1091341 ID: e28b6f

"Yeah, sure."
>>
No. 1091457 ID: cfc7cc

>>1091290
Spinel Caryatid's Flawless Diagnosis Technique has determined that there was no such horseman, and Fleegman can confirm.
>>
No. 1091511 ID: 253151

Cold, having seen the medical emergency been resolved, left to continue packing. He returns shortly after, with a great leap to near Caitlyn, pnce seeing she was readying to hunt the mysterious assailant of the injured. With a wave for her to come closer, he quietly explains the situation

"Ah, Caitlyn, so valiant of you to seek justice, but I cant help but feel I am somewhat responsible for this. When Fkeegman & I approached his residence, there were three armed & aggressive men awaiting us. As I moved forward to discuss the options if them looking away, they attacked me , so I acquired a dagger from the soon to be wounded warrior which caused him to realise he was out matched & flee, so I leapt & struck him but once, but he fell mightily to the ground with grave injury. My heart softened to see his plight, so we hurtied here for medical attention, taking his two accomplices with us I believe. In all the excitement I am not quite sure who accompanied us. The tale invented of the Fae was an invention of these men, I suppose for the purpose of deflection of their nefarious intent upon Fleegman & I, or to dissuade others of the notion of Exalted being involved, eitherway, a little bit of duplicitous rumour will aid us in maintaining what few shreds of anonymity remains about is & our intentions. I couldn't bear you to put yourself at risk seeking a fable that has little bearing to the truth."
>>
No. 1091513 ID: 965bce

rolled 1, 1, 6, 2, 5, 5, 2, 7, 8, 5, 9, 6, 3, 4, 9, 4, 2, 2, 10, 2, 9, 2, 7, 5, 10, 6, 7, 7, 4, 10 = 160

As it doesn't seem the expedition is going to be rushing off immediately, Spinel Caryatid is going to commandeer part of the barracks' kitchen and break out her alchemy kit, to whip up some hero's recovery to treat the broken shoulder blade. Along the way, she borrows Cold's horseshoe for inclusion in the ritual, muttering about "sympathetic resonances" (the iron struck a blow but did not cause the injury in the intended recipient- that's symbolism she can use).

Paying 2m (per houserules) activation cost for the ritual, spending 1 wp on an autosuccess. (Intelligence 5 + Occult 1 + Art of Alchemy + 1 + Stunt). Could potentially add a cooperation die or or two if anyone with dots in Occult wants to assist in an hour of potion making.

Assuming that succeeds, I'd be willing to throw Wound-Mending Care Technique at wrapping things up. ...are we discharging/releasing the surrendered assailants back to Nexus and their employers, or brining them along for the ride?

> If you're forming up most of the expedition as a single unit, who's the leader?
> And who's in special character slots?
Willing to assign Spinel as a sorcerer/specialist. If we don't have enough relays, could swap to that role, but she does have a ranged option.
>>
No. 1091521 ID: 7ce054

rolled 4, 4, 6, 2, 7, 8, 3, 9, 4, 8, 10 = 65

>>1091511
"I see, thank you for the clarification." Caityln then approaches the one who had told the tale of the fey "While we are taking a moment to explore the truth, why dont we discuss why you were waiting for Fleegman to return to his home? Please seize this opportunity for redemption as I abhor violence."

=======[ OOC ]=======

Charisma 3 + Presence 0 + Stone of Humble Glory 5
Channel Compassion +5 Successes
Appearance 5
-1 WP
-1 Compassion Channel
>>
No. 1091531 ID: cfc7cc

>>1091513
Treatment successful, despite some unexpected challenges. A less astute alchemist would likely have seen the potion spoiled by contamination from Nexus's miasma.
>Could potentially add a cooperation die or or two if anyone with dots in Occult wants to assist in an hour of potion making.
They'd need to know the specific procedure to be able to help, though not necessarily the full corresponding degree.
>>
No. 1091563 ID: 43fe43

rolled 2, 10, 6, 5, 2, 1, 10, 6, 10, 9, 1, 7, 2, 6, 5, 4, 9, 3, 8, 1, 6, 5, 3, 2, 10, 10, 3, 5, 8, 2, 3, 5, 6, 2, 5, 7, 3, 7, 1, 5, 3, 6, 8, 7, 10, 1, 6, 7, 8, 5 = 266

Champion is going to take a simple route to preparing for the oncoming voyage. Much as she stated she was going to do in >>1089693 she is going to pursue looking for a big enough ship for the party to steal in order to take care of 150 people, and the far simpler problem of food and drink she's going to handle by just waiting until she no longer is obviously a dragon, and just walking up to a prepared pile of food barrels and water that aren't quite being loaded yet, and hefting a barrel over each shoulder, food on the left water on the right, and walking off like she owned the place.

Just walking around with stolen barrels in hand, she was going to find the tallest building she could climb, and go looking out at the horizon in order to make sure that the weather was going to be good in the south by south east direction.
>>
No. 1091565 ID: c1fc91

Kisara then stepped in next to the goon.
“Look. We won’t kill you. We promise. But you’re not coming out of this without giving something up. So, since I’m the ruling authority in this place, under the rules of my people, you owe us a life-debt. Me and my friend here.”
She gestured to Cold.
“So, you work for us, and everything’s okay. Deal?”
>>
No. 1091603 ID: 3c020a

rolled 5, 10, 10, 7, 9, 7, 4, 7, 6, 7, 8, 7, 2, 3, 6 = 98

Cold Blooded in the Blaze of the Sun puts down his three crates, pushing them into place like they were light cartons & not the thick, weathered wooden crates they were & nods meaningfully at Kisara's words, the hilt of his large sword looming ominously over his shoulder

"I think you understand how we are better friends than opponents"

《OoC Cha + Presence to Influence them, +10 dice for binus/stunts/modifiers》
>>
No. 1091617 ID: aa29a7

Cold crosses his arms

"You understand that at my great personal restraint, you three are here, alive & mostly well. Ergo, you each owe me a great boon, as do I owe our alchemically inclined medic here for her gift to me."

He puts his hands upon his hips as he turns to face Spinel, giving a deep nod in appreciation, before returning a stern gaze to the three

"Do as Kisara commands..." He nods in the direction of Kisara to clearly identify of whom he is referring to "& your debt to me will be squared, as I will entreat Spinel to offer her terms for negating my debt to her"
>>
No. 1091618 ID: 7ce054

>>1091617
Caitlyn gently pulls Cold to the side and speaks softly

"Are you certain this is a good idea? We don't know this individual's situation. They may not be trustworthy at all, or if they are then they may have children depending on them. We should learn more of their situation before any proclamations, dont you think?"
>>
No. 1091619 ID: aa29a7

His granite eyes open wide with realisation as he hurriedly turns for hushed whispers to Caitlyn

"You may well be right? But it isn't unknown for one to claim they have dependents to lessen their obligation to others. What do you recommend? I am of the mind that while they are with us, it is harder for them to pass information back to their original employer"
>>
No. 1091620 ID: 7ce054

>>1091619
"I am not certain. Let us ask them of their situation an employer. We will either have a better understanding of their commitments, or if they have an unreliable character. I worry about taking such an individual into the field."
>>
No. 1091669 ID: cfc7cc

>>1091521
Ten successes against MDV 0. Last thing he remembers, he was laying in the street, face-down in a puddle of his own blood, then there was a bright light and he was floating through the air above the rooftops. Most of the pain is gone now, and he's on a clean, soft bed, surrounded by wolves who walk like men, while a beautiful, terrible, golden angel commands him to confess his sins and repent.

Not quite what he was expecting from the afterlife, but then again it's not like he was some pious scholar. Surprises happen.

He starts spilling as much of his life story as he can remember, with particular emphasis on anything memorably meritorious (small kindnesses to monks or orphans, defending his friends through thick and thin, sporadically attending immaculate services, a few imperfectly-recalled sutras) or shameful (mostly drugs, opportunistic violence, clandestine affair with his buddy's girlfriend's mother-in-law) under the apparent impression that leaving anything significant out might get him torn apart by those celestial beastmen, then reincarnated as some sort of fish.

As for Fleegman's apartment, well, guy who lives there stole something from his dealer's boss. Might've been a reward if they got it back, or captured the guy in order to make an example of him.
>>
No. 1091937 ID: 094811

Kisara was just talking to the guy himself, listening to what he has to say.
“Well….we’ll try to make things okay for you. Just two things. You follow our rules. And my orders. I’m in charge. Okay? Name’s Kisara.”
>>
No. 1091939 ID: 094811

“Well….if you don’t mind, people….I’m gonna change.”
And with that, without even looking away from everyone, Kisara just waves her hand around, her white and cyan kimono suddenly turning…almost liquid in nature, becoming this mass of flowing silver, flowing, changing, until it become a much more practical looking outfit. Her skirt had turned to white shorts, her sleeves had turned to these white gloves or arm wraps of sorts, going from her hand to her elbow, and the rest had turned into a white and cyan top that didn’t exactly go down to her waist, but covered the rest rather well.
>>
No. 1091940 ID: e5fb2d

Taitapet, eager to prove himself to his new allies that are still understandably cautious around him, gives his aid to their navigations wherever he can. He's moderately skilled in the area, significantly more of an outdoorsman than they might expect a Dynast attendee of The Spiral Academy to be. His insight is useful, stirring the thoughts of his (admittedly more capable) allies, an extra line of defense that any mistakes would have to get past.
>>
No. 1091941 ID: ee10ae

Thousand Maws gives Kisara a little look. "I do believe I'm the one paying for all of these supplies - and the boats. As an expedition, without me, who started organizing for it, it would fall apart. I'm the one in charge, though I make it a point to not be restrictive with my peers - after all, it's better if I do not need to supervise everything, and have people I can trust to handle things they are good at themselves." She corrects her.

"Since I am a merchant more than anything, this means that when it comes to areas of controlling these people and directing things like battle, I will be relying upon you, and will not interfere in your judgment. Does that sound agreeable?"


Of course, her eyes linger a bit upon the lunar's body when she changes clothes without caring. Thousand Maws doesn't seem very hard to sway to her, perhaps by her own intent.
>>
No. 1091942 ID: 094811

“Eh, point. Alright, just don’t start telling my people what to do, and we’re fine.”
She just smiles at Thousand Maws, her ears pricking up in happiness….either she’s really naive to be this friendly with someone she just met earlier today, shared interests or not, or she’s just that outgoing….probably the latter, all things considered.
>>
No. 1091943 ID: e5fb2d

Taitapet, meanwhile, barely even notices Kisara's flash of nakedness. It'll take more than that to catch the attention of the average Dynast, let alone one of House Cynis.
>>
No. 1091944 ID: ee10ae

rolled 5, 2, 6, 5, 6, 9, 5, 7, 6, 4, 5, 3, 4, 2, 3, 6, 5, 5, 8, 7 = 103

"Only if absolutely necessary." Maws concedes, more than willing to cede her that ground. The smile is returned as well, though hers has some very sharp, almost sharklike teeth to go with it.

"Now, about the map..." Her instincts are quite good, but when it comes to navigation, Ten Thousand Maws is best at using her head. The time of day and the precise time they've been traveling, the general speed they move, and more, go into her calculations to allow her to track down the directions they should be taking as they head towards the location that had been marked-
-and most importantly, all this thinking is brought about by a serious sense of Purpose. She *Wants* this; it doesn't matter what it is, though it's almost certainly valuable. The fact that someone went through such effort to try and refuse it to her makes her want it even if the value was only sentimental. This absolute *drive* to snatch it up, as fast as she can, to take it from those who also wanted it, and *Have* it, even if she didn't need it, kept her alert and attentive to the slightest details of the journey.
>>
No. 1091945 ID: cfc7cc

rolled 8, 2, 4, 1, 5, 5, 4, 9, 7, 10, 10, 4, 7, 2, 2 = 80

Ten Thousand Maws glimpses a white stag, reassuringly (?) reminiscent of her Coadjutor. It directs her, and by extension the whole stormwind-borne group, toward an oversized hedge maze of glossy black thorns.
>>
No. 1091946 ID: cfc7cc

Eight successes to two is a loss by six, so the stormwind-rider group suffers two wilderness mishaps before midday. Options include:
- damage from a high-speed collision with the thorns
- can't find the maze exit, need to stop for lunch, unpack the surveying tools and/or demolish a wall
- opposition gets a good look at you, starts learning details about what you're capable of
>>
No. 1091947 ID: e5fb2d

"To be clear. For the record. For any listening. I was opposed to following the 'good omen'."
>>
No. 1091949 ID: cfc7cc

>>1090679
>10x foxmen tent w/ two sets of group basics - shelter and food-prep for 14 people each
One of these bundles was snagged against a thorny obstacle and lost somewhere in the maze, reducing the count to 9x.

At the center of the maze you find... an empty sinkhole, half an acre wide and twenty yards deep. Too high for Stormwind Rider alone to jump over, too many sharp bits to safely climb, and the way you came in seems to have already closed up.

You're still hundreds of miles away from the destination. How are you going to get out? Mundane brute-force approach would be to unpack picks and shovels, roll Craft (Earth) to dig a ramp. Charms, sorcery, and cleverness may provide other possibilities.
>>
No. 1091986 ID: 0b12aa

>>1091946
Woe lays on the stormwind rider cloud, yawning and looking over the side.

"This thing takes all the excitement outta traveling..." She winks. "I see the appeal."
>>
No. 1091988 ID: 0e6df4

rolled 3, 10, 10, 5, 6, 10, 6, 4, 5, 8, 3, 10, 1, 4, 6, 6, 10, 3, 5, 3, 9, 5, 2, 6, 3, 7, 10, 5, 6, 3, 6, 9, 3, 3, 3, 3, 8, 9, 4, 8, 2, 1, 1, 4, 4, 4, 2, 4, 6, 2 = 260

>>1091939
>shorts
The southern healer grumbles something about northerners never seeming to dress warmly enough for the climate.

>>1091949
>One of these bundles was snagged against a thorny obstacle and lost somewhere in the maze, reducing the count to 9x.
While the other address the issue of the sinkhole, Spinel opts to send her familiar scouting, to see if she can relocate the misplaced supplies before the group moves on. A small metal bird emerging from within her robes is met by an affectionate smile (perhaps the first her new companions have seen) before it takes flight and quickly disappears in the thorny expanse.

Transferring 10m personal to the automaton's pools, which then establishes stealth and begins scouting around for the missing bundle (or anything else of note nearby). (Dexterity 5 + Stealth 5) for Stealth, I'd guess the (Hiding +3) applies to something like lying in wait vs moving around, possibly Perception 4, Awareness 3 (While Undetected +3) and/or Survival 1 (Tracking +3) relevant for the search.
>>
No. 1092009 ID: aa29a7

As the gusts of wind die down, Cold Blooded in the Blaze of the Sun steps out to take a look at the Sink Hole, judging how hard it would be to leap it by himself. He then looks to the thorny brambles that have barred their way

"Anyone good for us to spend some time chopping down some trees? We can either try & smash a path around the sink hole, or use the materials to build somekind of ramp or bridge"
>>
No. 1092023 ID: 7ce054

Caitlyn silently watched the discussion of leadership with distant interest. It didnt matter who paid for what, or brought what to which table - the real leader of the group would become apparant in due time and ownership wouldnt be the basis.

As they came across the hedge Caitlyn took a moment to inspect it more carefully - something seemed to be rather unnatural about it.

ooc: Int 2 + occult 4
>>
No. 1092024 ID: 7ce054

rolled 1, 4, 1, 4, 8, 2, 5, 7, 5, 4 = 41

ooc: corrected dice syntax for occult action above
>>
No. 1092028 ID: cfc7cc

>>1092023
>rolled 1, 4, 1, 4, 8, 2, 5
Sinkhole itself and most of the surrounding vegetation looks normal enough, but the way those black spikes catch the sunlight isn't. Some minor demon deliberately positioned them as enhancements to a trap. Can't quite remember the specific species of demon it would have to have been, though... like it's stuck on the tip of your tongue. Some type of beetle? No, that's not right.
>>
No. 1092080 ID: efdd74

Seeing Caitlyn approach the thorny brambles, Cold Blooded in the Blaze of the Sun moves to her side, to share his observations

"Caitlyn, what you say about these brambles & thorns? I am unconvinced they are of natural origin, but whether they are from some mythical creatures, such as the Firmin or some Wyld ywosted barbarians, I just don't know... Coukt it be natural? I do not recall ever travelling this way before, maybe it does have a small region of fast growing plants? Sadly, my Dynastic education was sparse on the details of Eastward foliage."
>>
No. 1092081 ID: efdd74

(Adding a Teamwork bonus to the Academic Knowledge / Obscurity roll)
>>
No. 1092085 ID: cfc7cc

With that prompting, and some further back-and-forth discussion, Caitlyn and Cold soon recall pretty much everything there is to know about Firmin, the Needlemakers. The species' full description in Books of Sorcery 5 can be considered in-character knowledge, along with various other trivia.

Notably, firmin resin is sturdy enough to make weapons out of (which is probably the main reason sorcerers summon them), and can even be molded into armor, but is extremely difficult to repair or otherwise reshape after it solidifies. Flames hot enough to melt iron barely soften it.

If you just want to destroy the stuff, though, there's an apprentice-level alchemy procedure: moonlight focused through a magnifying lens, onto a splinter of orichalcum acting as a wick, will start it burning as easily as candle-wax, with a bizarre purplish flame that rises bright in the cold and damp, but gutters low and gives off unpleasant smoke when conditions are warm and dry. Injuries it causes resemble frostbite or acid more than conventional charring. Such flame almost never spreads to natural wood.
>>
No. 1092302 ID: 0c3640

>>1092085
"Heheh, unlucky demons. So, are we killing them, or killing them AND making stuff out of their bodies?"
>>
No. 1092346 ID: cfc7cc

>>1091988
>rolled 3, 10, 10, 5, 6, 10, 6, 4
Palm-sized automaton slips through spiky hedges easily enough, and manages to locate the lost crate of supplies. Unfortunately, said crate hit something very solid and/or sharp at 100mph, apparently without the Stormwind Rider spell's usual cushioning. What used to be inside is widely scattered, and in poor enough shape that it's probably not worth the effort to retrieve.
Could possibly use the kingfisher to carry fragments back one at a time and reassemble them, if one of the team's sorcerers knows the Incantation of Effective Restoration? Sort of silly, given that there's still enough to go around, and none of the stuff in that crate was especially expensive.
>>
No. 1092408 ID: 0e6df4

>>1092346
>Could possibly use the kingfisher to carry fragments back one at a time and reassemble them
If she were feeling particularly whimsical, she supposes her familiar could gather fabric for a nest.

"The lost crate isn't recoverable" Spinel announces as her metallic kingfisher returns to her shoulder, earning an affectionate pat on its head.

>sinkhole
"Was... someone going to put our labor force to work?" the healer asks, unsure at her companions' hesitation. "This seems like an obstacle readily solved with hands and shovels. Unless you happen to know Raising the Earth's Bones as well, Cold?"
>>
No. 1092466 ID: 094811

rolled 4, 10, 9, 10, 2, 1, 1, 6, 3, 9, 10, 1, 7, 2, 1, 2, 1, 8, 7, 3, 3, 8, 8, 1, 2, 5, 3, 3, 5, 9, 4, 6, 4, 6, 10, 7, 3, 5, 9, 3, 10, 1, 8, 2, 9, 3, 1, 5, 6, 7 = 253

Kisara looked around them, then looked towards her beastmen. And as she looked around at her people, her mind went back. Far, far back, to a time before Luna. A time before travels. A time when she was just a little girl, in a wandering tribe of beastmen. She thought of the memories she’s shared with all of these people. The times she’s played, frolicking in the dirt and grass, her tribe-mates chasing her through trees and mud. She tried to remember who was good at this sort of thing. Who was the best diggers, among all these beastmen that had followed her. She knew her family. So now all she had to remember was what they were best at.
>>
No. 1092467 ID: 094811

For the record, rolling for appearance plus…something, with an attempt at a stunt to remember who was good at digging and such among my followers.
>>
No. 1092476 ID: 7ce054

>>1092085
Caitlyn looks to her long time companion Cold. "With the right materials we could set all of these thorns to burn. It would probably be a nasty affair we would want to back away from, but should do the trick. It doesnt matter though, I dont have a lab with me."
>>
No. 1092490 ID: cfc7cc

>>1092466
>rolled 4, 10, 9, 10, 2
A few have one or two dots in Craft (Earth) - eager diggers from childhood, followed up with occasional day-labor hauling stones or shaping bricks during the tribe's time in Nexus. Could have them try carving a ramp, but they know enough to understand the potential risks of undermining an overhang with incomplete knowledge of the geology involved. Worst-case, if the walls collapsed, sliding debris might sweep across the entire floor of the pit, leaving no safe place to retreat to.

"Hello? Is someone down there?"
A voice from just outside the sinkhole, figure peering through the hedge - human, middle-aged, accent from somewhere a little ways north of Great Forks.
"I saw... or thought I saw, a tiny jeweled bird, carrying a soup-ladle much larger than itself, and followed it here in hopes it was an omen of some spirit's generous hospitality. My name is Jacques Lyle la'Rue."
You've heard that name before - famed throughout the Hundred Kingdoms as a designer of temples, palaces, dams, and bridges. In mechanical terms, Craft (Earth) 5.

Over the course of further conversation it comes out that his most recent patron took a competing bid from someone who turned out to be an agent of the Walker in Darkness. The resulting design, while impeccable in terms of physical solidity and superficial aesthetic appeal, had terrible geomantic consequences which seemed particularly inclined to extend along paved roadways. Mr. la'Rue barely managed to flee before the screaming started, and hasn't had a decent meal in days.
>>
No. 1092554 ID: 1f1d9a

Cold turns to Spinel, hands outstretched in an apology.

"Forgive me Spinel, I am but a mere dabbler of many arts, the Occult being just one of them. Sadly, I am untrained in the use of that spell, having barely passed the rites of the Terrestrial Circle. No great Magi am I. But if goven time & access to your patience, I may be able to learn it eventually."

He looks to the voice above, recognising the famed Architect by sight. He answers in his own heavily accented Riverspeak

"Hark, is that the famed architect Lyle La'rue? Your name echoes greatly, beyond the Hundred Kingdoms domain & into the Threshold true. It is an honour to meet you."

"I am known by the moniker 'Cold Blooded in the Blaze of the Sun', a mere trader of curios & dabbler in history. But my companions & I have befallen a trap of demonic design. These spike are more dangerous than they at first appear! I, for one, would greatly appreciate your wise mind being directed at assisting our escape."
>>
No. 1092559 ID: 1f1d9a

rolled 5, 9, 7, 4, 8, 5, 10, 8, 2, 3, 4, 9, 7, 4 = 85

(OoC rroll Charisma + Presence + 10 what if's dice flto convice assistance from Lyle la'Rue)
>>
No. 1092564 ID: cfc7cc

"Why certainly, I'd be glad to lend my expertise - if you can give me your word you are not, yourselves, agents of the Walker in Darkness, that is. Initial assessment of the problem in exchange for lunch, perhaps, and then we can discuss whether fixed-fee, or shares in your endeavor's profits, would be a more appropriate payment structure?"
>>
No. 1092566 ID: 1f1d9a

rolled 3, 9, 8, 9, 10, 4, 8, 3, 7, 8, 9, 2, 7, 1 = 88

(OoC roll Intelligence + Lore + 10 What if's dice for Cold to recall any info about Walker in Darkness
>>
No. 1092580 ID: ee10ae

>>1092564
Ten Thousand Maws gives her best professional smile, though it shows some teeth. "Oh don't worry. I am Thousand Maws - you may have heard of my trading company. A simple architectural issue like this is not a particular problem in terms of *Payment*...
>>
No. 1092588 ID: 7ce054

rolled 6, 3, 7, 4, 1, 10, 2, 2, 8, 8, 10, 7, 4, 9, 4 = 85

>>1092564

OOC: Cha 3 + Performance 3 + Stone of Humble Glory 5 | appearance 9

Caitlyn pulls a frosty cold beer from beneath her cloak and sharply opens it with a slight hiss before taking a long sensuous sip from it, letting the light of the sun glimmer off her gleaming figure while making a show of being deeply refreshed.
"It sure is hot out here. Would anyone else like a cold beer?" She asked, inviting all those nearby to gather around her, particularly one Lyle La'rue.
>>
No. 1092593 ID: 37a599

>>1092588
Woe will take a beer, and watch events unfold between the others.
>>
No. 1092594 ID: 094811

Kisara also takes one, smiling.
“Thanks Caitlyn!”
She suddenly just hugs her, still smiling.
>>
No. 1092603 ID: aa29a7

Cold signals for two of the large Wolfmen to assist as he grabs a cold drink from Caitlyn. With a deep draught he swallows it all before grabbing one of his trunks & hoist it over his shoulder

"Thanks for the drink Caitlyn, I am going topside to meet our celebrity crafter"

Cold then nods to the two large Wolfmen & lightly steps upon their open hands or them to give him a great heave upwards. Harnessing the power of his Exaltation, Cold feels the power surge to his limbs as he makes a mighty leap upward, clearing the pit & landing at the edge of the sinkhole. He puts his crate down & looks at Lyle la'Rue

"Well met! How fortunate you were wandering through this maze of thorns! How can we help each other?"

[OoC Cold activates leaps Strength + Athletics + Leaping specialty + 2 from assist x2 from Monkey Leap = 20]
>>
No. 1092645 ID: 0e6df4

rolled 5, 7, 3, 3, 5, 4, 1, 5, 4, 10, 2, 1, 1, 6, 4, 8, 4, 6, 7, 10, 7, 10, 5, 3, 2, 9, 5, 7, 9, 6 = 159

>>1092554
Spinel blinks. "No need to apologize for my own ignorance; you can hardly be expected to have every spell at your disposal."

>>1092564
>if you can give me your word you are not, yourselves, agents of the Walker in Darkness
"I give my word that we do not serve any Deathlord."
>>
No. 1092903 ID: cfc7cc

rolled 3, 10, 5, 3, 9, 8, 1, 9 = 48

Rolling Craft (Earth) for the ramp construction
>>
No. 1092904 ID: cfc7cc

rolled 2, 6, 4, 10, 2, 10, 5, 10, 8, 5, 8, 10 = 80

Ramp construction proceeds as smoothly as it plausibly could have, and you're back out of the sinkhole barely two hours after first falling in. Architect and meager remaining possessions weigh less than the lost cargo, so he's easy enough to bring along. You're still four hundred miles or so from "x marks the spot," but might be able to make it there before sundown if nothing else goes wrong.

Of course, there's also abundant reason to believe someone is actively encouraging things to go wrong for you, so it's time to roll for the next 5-hour interval of the navigation / tracking contest.
>>
No. 1092955 ID: aa6a72

(Hey, if anyone’s wondering where I’ve been, my discord account got hacked. So, I’m not done with this. Just can’t get to discord for a while.)
>>
No. 1093280 ID: c491b0

rolled 3, 1, 10, 7, 3, 4, 6, 6, 1, 5 = 46

>>1092904
"Alrighty then, my fellow Chosen! Watch and be amazed as you are navigated to our next destination, courtesy of a certain Seeker." Seeker pats herself on her chest, and concentrates for a moment.

[Activating my Past Life background to add +5 dice to this roll, despite me not having any dots in Navigate. Assuming it's Perception, that's 8 dice total. I'll throw in two extra dice just in case I'm forgetting something; but don't count the last two unless I am.]
>>
No. 1093293 ID: 0142aa

rolled 6, 6, 8, 1, 5, 6 = 32

[i/]Seeing the construction being completed, Cold scratches his bare chin as recalls the forms & regulations he had to oversee as his role as a tributary assistant to the reigning lord of the prefecture he was nominally assigned to when Thorns was alive in it's conquering frame of governance. He delves into one of his trunks that held his personal correspondence, within there were some rudimentary maps of potential trade paths as well as applications for a writ of prospecting, the odd scout reports & bandit confessions, all of which brought tidbits of rumor & knowledge covering vast swaths of the Scavenger Lands. With a few moments of revision, Cold searches for anything that may assist[i\]

[OoC Cold Blooded in the Blaze of the Sun rolling Int + Bureaucracy to assist navigation + 3 extra dice]
>>
No. 1093440 ID: 6d23e8

>>1093293

Thousand Maws makes sure to re-update her information of where they *are* and *should be* - with the architect's help to narrow it down, and the information that out here the Walker is at least of some concern, as well as Cold's efforts, she begins her search anew.

She is, after all, VERY eager to get back on track. This is something *she wants*, if not just because someone else wants it a lot. Nothing will stop her from getting to it - not if she can help it.
>>
No. 1093442 ID: 8db15b

(So….remind me where we are so I can refresh myself?)
>>
No. 1093443 ID: 8db15b

(Oh, and if you want me back, send a message to cosmosendless8 that’s my alt.)
>>
No. 1093444 ID: 8de778

(My discord alt, for context.)
>>
No. 1093445 ID: 6d23e8

rolled 5, 7, 2, 6, 7, 3, 5, 7, 6, 3, 10, 10, 7, 6, 2, 9, 8, 1, 10, 7 = 121

>>1093440
>>
No. 1093448 ID: cfc7cc
File 171941796670.png - (2.03MB , 956x761 , YAMIAJmap1.png )
1093448

>>1093445
You've arrived.

Through those last few dozen miles, trees got taller and denser, air thicker and more humid despite the higher altitude. Sun's near the western horizon as you stumble across the unmistakable sense of a geomantic wellspring somewhere underground. That stone plinth and adjacent stretch of overgrown flagstone roadway (possibly late Shogunate?) aren't part of the actual manse, but they do correspond pretty closely with its horizontal position.

The plinth is 10' high, and around eleven thousand square feet. Might be just enough space to set up all the remaining tents - bit of crowding is a small price to pay for such a conveniently defensible site - but those broad stairs leading down reek of bat guano.
>>
No. 1093455 ID: 0142aa

rolled 9, 4, 10, 3, 3, 9 = 38

[/i]Cold Blooded in the Blaze of the Sun gently lands the mystical vortex upon the flat top of the ancient palisade, dissipating the summoned winds with but a touch of his worn travel boot clad foot to the flagstones. He looks around, planning where would be the best spot to set up camp while maintaining a defensive advantage before approaching both Kisara & Caitlyn [/i]

"Well, we have made it... not sure where exactly, but we [/i]are[/i] here at least. I am thinking if we try & get all our tents set up here upon this structure to give us some height advantage in case of a ground based assault, & setting up a double line of guards, one set & the other line roaving. We should probably scout out to a half mile or so around us as well. But first, I think set up our Pavilion & get a cup of tea into each of us!"

[Perception + War + 3 bonus to plan a strategically advantageous place to set up camp]
>>
No. 1093457 ID: cfc7cc
File 171944081540.png - (339.92KB , 650x586 , jungleclean.png )
1093457

First thing the scouts find is a second stone platform, about half as tall (that is, 5' lower than the big one), ten yards away to the north. That's close enough most essence-users could jump across the gap, but not normal folks - though mere mortals might be able to climb over through trees. Swampy ground west of it.
>>
No. 1093461 ID: 0e6df4

rolled 2, 2, 2, 5, 10, 2, 6, 1, 2, 6, 10, 7, 5, 7, 8, 7, 2, 2, 2, 4, 10, 4, 4, 10, 2, 1, 9, 2, 7, 4, 6, 9, 9, 3, 9, 4, 6, 10, 6, 4, 8, 5, 4, 10, 6, 9, 3, 5, 1, 6 = 268

Five hours, 20m of passive regeneration- long enough for Spinel to have transferred another 5m into her familiar and to still be topped off herself when the group arrives. (Which leaves the bird with 10m for operation).

>>1093455
>"Well, we have made it... not sure where exactly, but we [/i]are[/i] here at least. I am thinking if we try & get all our tents set up here upon this structure to give us some height advantage in case of a ground based assault, & setting up a double line of guards, one set & the other line roaving.
"Claiming the high ground, while also securing what looks like the entrance to the site, seems prudent." the Twilight agrees. "Deny our competitors access, and secure an exit for when we explore below."

>We should probably scout out to a half mile or so around us as well.
"I can help with that."

Alighting on top of the plinth, the healer raises her hand, once more casting her metallic companion into the wind. Dispatching the automaton to scout the surroundings, looking for any more structures or well, anything notable or dangerous, really. (The Twilight doesn't offer particularly detailed instructions on this front: the avian has more dots in Survival than her and she trusts it to have better instincts on exploring a jungle). The group brought supplies, but a source of clean water would be good, as would keeping an eye out for sources of disease. (Dexterity 5 + Stealth 5) for the artificial kingfisher to conceal itself, and Perception 4, Awareness 3 (While Undetected +3), and/or Survival 1 (Tracking +3) seem pertinent for exploring.

> you stumble across the unmistakable sense of a geomantic wellspring somewhere underground
Spinel takes a moment to close her eyes and focus on the sensation. Is she close enough to discern the aspect? (Perception 4 + Occult 1+ demesne’s rating), possibly +1 if Kimbery-aspected, though that seems unlikely.
>>
No. 1093462 ID: 6d23e8

"Good judgment." Thousand Maws assesses of Cold's plan. "You seem like you have experience with this sort of thing. As a merchant, rather than a fighter, I'll ask you to share any security concerns that might come up. No matter how minor, please let me know." She gives a toothy grin, revealing her shark-like teeth.

"Alright, let's get things set up, everyone." She looks to the Twilight's creature. "Will that be all that's needed to do the scouting, or should we split the duties with others?"
>>
No. 1093463 ID: 0e6df4

>"Will that be all that's needed to do the scouting, or should we split the duties with others?"
"Flight and blending in are useful, but I'm a scholar, not a ranger. It would probably help to send someone with an eye for woodcraft or war."
>>
No. 1093464 ID: 6d23e8

"Ah, of course." Ten Thousand Maws brings a hand to her chin and thinks. "Actually, I think we have the perfect ally in that case."

She gives a glance over to where the Lunar and their followers are together. "Kisara! A moment!" Maws calls out to her, briefing her on the current issue at hand when she does come over.

"-So, since you're probably the best suited among us for this kind of task, I'd like to leave the sneaking through the woodland to you for now."
>>
No. 1093465 ID: cfc7cc

>>1093461
Two or three figures are lurking crocodile-like in the swamp, nothing but eyes and nostrils above the surface, just outside thrown-spear range from that lower platform.

Circling around the perimeter counterclockwise, your scout is caught by surprise when a bat suddenly emerges from that round hole in the ground and swallows the automaton assassin whole.

After a brief struggle, you now have a bat carcass - large enough the jeweled kingfisher could barely lift it! - to test for local respiratory or insect-borne diseases, and a flask with a sample of water from the bat's home cave. Said water is almost suspiciously clean, as if it'd been boiled and then poured through a fine silk filter-cloth less than an hour earlier.

>>1093462
Thanks to Sprawling Marsh Indulgence, Thousand Maws spots a flickering light a few hundred yards off in the opposite direction, which the jeweled kingfisher eventually confirms as a set of candles and small offerings around the base of a weathered stone statue.

Nobody else on the team can see even a tenth that far through dense underbrush at night. Properly thorough sweep of any significant radius around the camp could easily end up taking multiple days.
>>
No. 1093486 ID: 094811

“Alright, ten! But ah…you’ll forgive me if I do something important at the same time.”
And she turns to her forces, and just speaks to them quickly.
“Cold’s in charge while I’m gone. We’ll see you when we’re doing scouting. Come on Luna, we got hunting to do!”
And with that, she skipped away.
>>
No. 1093501 ID: 0b12aa

rolled 6, 4, 8, 4, 2, 5, 1, 2, 4, 3, 10 = 49

"Hm, well, if everyone's got a job, I'll handle the extremely exciting work of being the lookout. But if you need me for something more active, come and get me."

Woe will climb onto whatever the highest point is in the camp and roll to be on the watch for anything unusual or dangerous.

[Awareness 3 + Perception 3. I'm rolling 5 extra dice in case there's something I'm forgetting, but if not, just use the first 6.]
>>
No. 1093511 ID: 6d23e8

Thousand Maws gives Kisara a grin. "No, no, go right ahead."

She then turns back to inform the Twilight of the thing she spotted, so the bird can check it out.
>>
No. 1093543 ID: 094811

(Rolling 3 Wits + 3 Survival, and I just woke up so I’m too tired to stunt right now.)
>>
No. 1093545 ID: 127116

rolled 2, 10, 2, 7, 5, 2, 8, 1, 5, 3, 10, 2, 10, 5, 1, 7, 1, 5, 1, 2, 10, 8, 3, 2, 7, 1, 7, 2, 4, 5, 7, 8, 9, 4, 2, 10, 6, 4, 10, 9, 3, 6, 1, 8, 5, 4, 10, 5, 8, 4 = 261

>>
No. 1093549 ID: 7ce054

rolled 1, 4, 2, 4, 3, 2, 4, 7, 10, 5 = 42

As they land Caitlyn openly asks "How long are we going to be set up here? We should consider improving the defenses of this site now that it's clear that we have enemies seeking to delay or halt our efforts."

She paces around the area a bit to examine the immediate area and explore opportunities to better secure the area such as thinning local foliage or even constructing barricades and abatis with the materials that effort provides.

-------[ooc]--------
Review and plan the defensibly of the camp site.
int 2 + war 3
Channel Compassion to best deter attacks and saving lives; for 5 successes
>>
No. 1093577 ID: 0e6df4

rolled 2, 10, 7, 5, 10, 9, 10, 6, 6, 2, 3, 2, 5, 9, 8, 7, 4, 5, 5, 1, 8, 6, 3, 3, 7, 6, 9, 1, 6, 9, 6, 5, 9, 8, 1, 4, 7, 8, 6, 2, 8, 5, 4, 2, 2, 8, 9, 8, 5, 8 = 289

>>1093511
>She then turns back to inform the Twilight of the thing she spotted, so the bird can check it out.
>>1093465
>which the jeweled kingfisher eventually confirms as a set of candles and small offerings around the base of a weathered stone statue.
Spinel updates Maw on the discovery of the... shrine? but declines further investigation for the moment. Her familiar isn't going to be a very effective nighttime scout with bats this large on the hunt.

>After a brief struggle, you now have a bat carcass - large enough the jeweled kingfisher could barely lift it! - to test for local respiratory or insect-borne diseases, and a flask with a sample of water from the bat's home cave. Said water is almost suspiciously clean, as if it'd been boiled and then poured through a fine silk filter-cloth less than an hour earlier.
Seems like a good idea to do that sooner rather than later, and with the camp still being assembled, it's too soon to sleep anyways, even if things are getting dark. She just has to find a someplace on the plinth to work where she's not going to be in the way of all the activity, and she can provide her own light, if needed.

I'm going to guess testing the bat counts as a variation on the diagnose action? So (Perception 4 + Medicine 5), Flawless Diagnosis Technique, 1m on anima-bright-enough-to-read-by if no one else sets up other light sources, and three successes with the Second Medicine Excellency. Willing to pay those costs twice if the water needs to be checked separately. (If she has to rely on Occult for testing via alchemical methods, she's got worse pools, but could channel Temperance).
>>
No. 1094258 ID: cfc7cc

>>1093545
Four hours later, Kisara has added a bat to her form library.
>>1093549
Ten foot high ledge makes for an excellent defensive position against a conventional infantry attack. More concerning possibilities are something coming up those stairs, or skirmishers shooting or throwing stuff from the tress.
Clearing all the trees within bowshot of the camp is probably not feasible. I mean, you could certainly try - you've got axes and people who know how to swing 'em - but it wouldn't be quick or safe. Even if successful, risks interference with the geomantic power supply of the manse you came here to plunder.

Moonfire Tribe's tents are each fifteen feet in diameter, and sturdy enough to provide useful protection against the sort of light projectiles you'd expect tree-climbing skirmishers to use, so first priority is probably getting those unpacked and set up. Ought to leave some space between each of the tents, though, for general accessibility, and so if someone sets one tent on fire it wouldn't spread as easily. There's only so much space atop the platform, though.

Draw a diagram of how you're going to arrange the camp.
>>
No. 1094259 ID: df0e2b

Rolling Perception 2 + Awareness 1 with no stunts to see what I can scout out as I head back to camp.
>>
No. 1094260 ID: df0e2b

rolled 2, 2, 6, 9, 8, 1, 8, 5, 6, 1, 9, 8, 6, 7, 8, 6, 8, 5, 9, 7, 10, 7, 1, 7, 5, 8, 2, 3, 7, 6, 9, 7, 3, 6, 3, 2, 6, 1, 10, 7, 2, 7, 5, 3, 2, 1, 5, 10, 1, 4 = 271

>>
No. 1094261 ID: cfc7cc

>>1094260
>rolled 2, 2, 6, 9
With the +1 from being focused on keeping watch, you successfully find your way back the camp, but don't spot much else of lasting interest. Echolocation is amazing, you can actually "see" the interiors of solid objects! Beetle larvae burrowing beneath a tree's bark are as instantly apparent as the spiderweb cracks of a shattered windowpane would be in broad daylight.
>>
No. 1094433 ID: c76dcd

>>1094261
"Hm, see you're back, Kisara. How's being a bat?"
>>
No. 1094901 ID: 072b24

Cold wanders atop the platform, pacing out distances & viewing lines of fire from the platform to the edge of the undergrowth. He absent-mindedly nods & compliments workers as he meanders through the budding encampment

"I do admire that swagger of assurance my good Wolf-kin, look at how you have been able to balance the weight on each shoulder & still ascend the stairs, just marvellous!"

He looks fir a place to dump his chests containing the Pavilion & it's accompanying furnishings, seeking a place with a nice view but not at too much risk from assault.

I need to find some patch of clear turf somewhere unobtrusive but within the encampment, preferably near the Pavilion. The young Exalt thinks to himself, feeling the absence of his travelling companions as they get comfortable with tge camp in their own unique ways.
>>
No. 1094911 ID: 094811

And soon, up runs Kisara, landing in the middle of camp, near the others, then turning back from her bat form. Then activating Changing Plumage Mastery to clothe herself once more….even if it did take a quick second for her to do so. Still no shame, even now….
>>
No. 1094918 ID: 094811

rolled 6, 1, 6, 4, 3, 7, 9, 3, 10, 2, 6, 6, 10, 7, 10, 6, 5, 7, 10, 10, 8, 9, 4, 6, 7, 1, 7, 8, 5, 4, 9, 3, 4, 9, 8, 9, 4, 10, 4, 1, 7, 6, 10, 6, 3, 5, 8, 3, 7, 6 = 309

For an omni-directional social attack on everyone else. To flirt. Cause of what I just did. Charisma 5 plus Apperance 3. Emotion-keyword Lust. Stunt dice…however many you think, oh great Storyteller.
>>
No. 1094984 ID: ead3cc

rolled 6, 9, 5, 8, 2, 6, 2, 7, 4, 9, 5, 7, 5, 9, 5, 9, 4, 9, 2, 5 = 118

Cold Blooded in the Blaze of th Sun averts his eyes as Kisara lands, whether for his modesty or hers, he is never sure

[OoC 5d10 modified MDV, + 4 virtue dice due to intimacy of Kisara being considered family & +11 StoryTeller padding]
>>
No. 1095083 ID: c76dcd

rolled 8, 1, 9, 8, 7, 2 = 35

Rolling for Kisara's effect.
>>
No. 1095344 ID: 0e6df4
File 172282329487.png - (341.71KB , 650x586 , Map with tents.png )
1095344

12 tents; 9 from the beastfolk, 3 more from Cold and Maw.
>>
No. 1095475 ID: cfc7cc

>>1094918
>rolled 6, 1, 6, 4, 3, 7, 9, 3, 10
Charisma 5, Performance 0 with no other bonuses would be a botch, which I'd probably interpret as trying to do a sexy pose while only partway transformed back from bat form, resulting in bemusement or disgust. https://www.schlockmercenary.com/2004-09-16 But, you're not under any time pressure, so could get a +3 from study / monologue, for two successes. If it's at least a one-die stunt, that 10 means four total successes.

Kisara's followers whistle appreciatively. Jacques La'rue, distracted from helping set secure anchor points for a tent, accidentally hits his thumb with a hammer.
>>
No. 1095480 ID: 3afa72

rolled 2, 4, 1, 8, 6, 5, 2, 6, 1, 5, 2, 3, 4, 3, 4, 3, 7, 5, 10, 10 = 91

Kisara's broad-band flirting isn't enough to overcome Spinel's MDV, even before applying the +2 for running contrary to Temperance. Being actively involved in dissecting a bat probably provides a circumstantial bonus against any attempt to make a bat-shape appealing, too.

For nighttime activities, based on her bat examination Spinel is going to stay up late to set up a ward against mosquitoes (or disease-spreading insects if the initiate-level ritual can be broader than a single species) around the camp. Best to do that before anyone catches any jungle-borne infection rather than before.

Spending 3m to perform the Lesser Ward Against (Natural Animal), dice pool of Manipulation 1 + Occult 1 + Art of Husbandry +1. Difficulty 1, so spending 1wp to ensure success. Casting time is only an hour, could potentially set more than one ward if it's necessary to layer defenses against more than one species.
>>
No. 1095486 ID: c76dcd

rolled 8, 8, 8, 5, 3, 10, 5, 5, 3, 4 = 59

For nighttime activities, Woe is going to prepare herself by scrouging up some rope and a torch from the supplies. After that, she'd like to summon her Past Life memories in some kind of meditation, to see if her First Age incarnation might have known anything about this place.

I'm just going to assume that's a Lore + Intelligence check. With Past Lives, that's 8 dice. I will roll two extra dice so that if you decide I have some bonus or penalty or that I used the wrong attribute, you can just subtract or include them.
>>
No. 1095528 ID: a4be4f

Seeing the campsite being set up by those more capable than he, Cold Blooded in the Blaze of the Sun grabs a bag of reagents & a bottle of reasonable quality wine & his small wooden cup from his pavilion & wanders the perimeter of the platform. Once he spies a flat area at the base, between the other construction at the South Eastern edge, he turns & waves to catch Caitlyn & Kisara's attention.

"I'm to retire for the eve, I shall return not long after the Dawn shines"

With that, he turns & leaps off the edge, interring himself for the night. Once below, he spends much of the evening practising how to focus his essence into perceiving what is happening in the waking world above.
>>
No. 1095548 ID: 094811

For her own nighttime activities, unless anyone else has objections, Kisara is just going to sit by….presumably we have some sort of campfire, just relax, have a moment before night falls. Unless Caitlyn has any objections, she’d just sit with Caitlyn for a minute.
(Just having Kisara sit here really cause I kinda wanna have a character moment with the group, as I’ve said. But I can see everyone’s just kind of milling about doing things at the minute, so I’ll wait for people to actually sit down with her. And if everyone is just gonna keep doing their stuff, then I’ll have kisara do other stuff.)
>>
No. 1095665 ID: cfc7cc

>>1095480
With only the initiate degree, warded area is limited to at most a 21' diameter circle, or 20' square aligned with (or 45 degrees off from) cardinal directions, so you'd effectively need a separate ward per tent - though careful arrangement could interlock the spaces between, thereby protecting central areas indirectly - and without adept-level maintenance procedures, each only lasts a day.
>(or disease-spreading insects if the initiate-level ritual can be broader than a single species)
Let's say you've got three relevant broad-spectrum ward categories, assuming you don't want to go full "all natural animals" (which would hit false positives on the beastfolk):
-fliers, including mosquitos, bats, and most beetles - involves hanging up nets and beaded curtains
-crawlers and burrowers, including centipedes, fleas, parasitic worms (if in someone's body, compelled departure may be messy) - involves pouring lines of sand
-disease itself, which provides anyone inside +2 dice to resist or recover, and can act as an alarm ward when someone contagious enters or leaves, but doesn't actually keep the pests away to prevent contact

Or you could go for a narrower single-species ward, like "only this one type of bat" or "only those dog-sized carrion-eating centipedes" or "only malaria" which provides a +1 die bonus on your roll to set things up.
>>
No. 1095666 ID: cfc7cc

>>1095486
Brigid, the first sorcerer, taught Thesis, who taught Sonah, who taught Nanica, who taught Leelah, who taught Derja, who founded the Derjan School, whose greatest apostle was Chone, who taught your old buddy Halleus.
Two and a half millennia ago, right at end of the Thousand Struggles Era, this whole place was buried beneath a massive slab of ice. Halleus - that Cauldronist maniac - invented a spell to simply remove the entire glacier, so the two of you could more easily plunder a cache that some other bastard had hidden under it. Spell involved bleeding from the feet, walking in a spiral (you were on perimeter watch all night long, shooting down any skyships that got too close, though that barely needed your conscious attention) and side effects of the resulting massive geomantic upsurge transformed the whole surrounding area into a jungle.
There was some amazing stuff in that cache, though it's certainly not there anymore. Halleus died less than a day later. Well, less than a day to you. Technically might have been anywhere in the next two centuries by the official calendar.

Based on what you can remember of the plundering itself, later construction work among less intensely personal events in the Second Deliberative Era, and fragmentary Shogunate history lessons from Ophilis Ses back at the Conventicle Malfeasant, there's probably three main layers of tunnels: first two separated from each other, and the surface, by about 50' vertically, but all tangled up like a plate of noodles, third roughly 100' below the second and more isolated. Optimal geomantic arrangement would fit the tunnels into a rectangle 333' east-west by 444' north-south, with the third layer full width east-west, but only about a quarter of the north-south range. Shogunate-era earthbenders probably changed a lot, for their own defensive reasons or whatever other purposes, but they'd at least know to stick to that overall proportion.
Manse proper starts just below the third tunnel layer. The actual essence-channeling structures are a perfect 260' cube, with the lower edge exactly five hundred and fifty-five feet below the surface swamps' high-water mark, but manse interior is mostly a 200' high open space with gardens and an artificial sky. Self-sufficient for food to support a garrison of at least a few hundred, but needs to import timber to keep a particular sacred fire lit, so there'll have to be a dry, walkable route for people to haul in tribute. There's also an underground river which flows upward through a huge pipe in the manse, then out through the east side of the second tunnel layer to eventually join the Rolling River headed toward Great Forks.
>>
No. 1095685 ID: 0e6df4

rolled 5, 6, 10, 7, 4, 1, 2, 9, 7, 1, 5, 6, 3, 1, 6, 1, 3, 1, 10, 5, 2, 9, 5, 10, 7, 9, 7, 2, 9, 5, 3, 7, 4, 10, 9, 1, 4, 4, 7, 2, 10, 5, 1, 2, 8, 3, 3, 8, 6, 6 = 261

>>1095665
After doing the math and gumbling to herself about the limitations in trying to protect a group of this size, Spinel will opt to spend two hours placing a ward against disease on the kitchen, and a ward against flying disease-spreaders on the tent Maw's servants are using (as they have less constitution than the hardy beastfolk).

>>1095475
>Jacques La'rue, distracted from helping set secure anchor points for a tent, accidentally hits his thumb with a hammer.
Spinel sees to the minor injury, cleaning and binding as necessary to prevent infection. (Presumably diagnose patient and then a simple medicine action? If she discovers his thumb is actually broken the treatment might be more involved, but Flawless Diagnosis Technique and even minimal Second Excellency application is probably overkill).

>Opportunity to warn everybody else to take minor injuries seriously, especially if dungeon delvers end up wading through guano.
>>
No. 1095707 ID: 7ce054

rolled 3, 10, 1, 10, 9, 3, 8, 1, 5, 9, 1, 9 = 69

>>1095548
Caitlyn slid out of her breastplate to get more comfortable as she sat next to Kisara to snuggle and kiss at the nape of her neck before being startled by a biting fly. Jerking around, she quickly slapped the pest away from her bare thigh before relaxing and turning her attention back to Kisara before a massive mosquito started buzzing about her own ears.

Suddenly standing up in frustration Caitlyn muttered "..thats it, if I cant have peace, then it's war..." with a casual gesture her clothing melted away into strips of moonsilver ribbon coiling about her feminine figure to both shade her modesty while accentuating her curves with their metallic sheen. Over this was an azure silken robe which clouded the vision beneath. Taking a small satchel of salt out, Caitlyn began to trace a circle of salt around the encampment while muttering a prayer of purity to Venus against disease and pestilence. Once the circle had finished being inscribed Caitlyn moved to the center and unleash a mighty daiklave by unwrapping the blue cloth strips from its blade as if breaking a seal. With a fervent prayer to Venus to bless the encampment as an elysium, heat radiated from the blade as it's protective qualities radiated into the line of salt. After a moment the salt burst into flames with the smell of a light incense, leaving a mark on the stones around them.

OOC
Thaumaturgy Greater Ward Against (Disease and Pestilence)

int 2 + occult 4 + specialty 3

channel conviction for 5 successes
-1 channel
-1 willpower
>>
No. 1095727 ID: 094811

Kisara just smiled at Caitlyn being attacked by the bugs, giggling as she got up. Granted, she did stare a bit once her clothes melted away. And she just watched Caitlyn handle the ward, before looking out over the camp.
“….I’ve met a fair few people. Seen lands. Seen wonders. I think I found a new one today. This little adventure of ours. This is one I’m going to remember for a long while yet.”
She just smiled at Caitlyn, her ears perking up in happiness.
>>
No. 1095728 ID: 7ce054

rolled 7, 6, 9, 3, 6, 2, 8, 9, 7, 10, 8, 10, 10, 4, 7, 4, 3, 6, 7, 10 = 136

>>1095727
Caitlyn leaned in from behind Kisara lightly pressing herself against her partner's back and gently nibbled at the woman's ears playfully making an inviting show for anyone with a mind to watch as the moonsilver ribbons shifted into radiant orichalcum. "The best memories are meant to be shared, dont you think?" She suggested into the lunar's ear.


ooc:
performance social attack to build an intimacy of desire towards Kisara and Caitlyn

charisma 3 + performance 3 + stone of humble glory 5
appearance 9 for dv modifier comparison
>>
No. 1095741 ID: 0e6df4

rolled 10, 6, 6, 4, 4, 2, 6, 2, 1, 5, 1, 4, 9, 4, 8, 6, 1, 8, 1, 2 = 90

Intelligence 5 + Lore 3
>>
No. 1095744 ID: 0e6df4

Spinel is pleasantly surprised when Caitlyn reveals a master's degree in Warding and Exorcism, and shifts gears to assist the dawn with placing wards instead of laying her own.

>>1095741
The Dawn's transformative outfit momentarily draws the Twilight's interest (jadeborn artifice? With... some kind of secondary functions? Frustratingly, her previous self was too obsessed and isolated to have paid much attention to developments in fashion trends) but she refrains from asking, for now. There will be time to follow up when not laying wards in the middle of the night.

>>1095728
The blatant flirting of the Solar-Lunar pair is... a less appreciated development. Hard to associate that kind of relationship with anything positive, though they're mercifully both still in human shape. The copper spider excuses herself, and heads off to find a tent for the night.

Base MDV 7, +2 for being anti-Temperate, -3 relative Appearance, +Stunt
>>
No. 1095768 ID: b2592e

Seeker will tell the others what she's remembered about the area.
>>
No. 1095824 ID: cfc7cc

rolled 2, 8, 3, 2, 8, 4, 2, 1, 5, 2, 7, 2, 4, 1, 5, 3, 3, 1, 1, 4, 5, 8, 3, 7, 6, 10, 3, 4, 8, 4, 8, 9, 10, 6, 5, 9, 5, 1, 5, 5, 7, 8, 2, 8, 9, 5, 8, 4, 7, 10, 2, 10, 2, 3, 9, 4, 1, 8, 4, 6, 10, 10, 9, 2, 6, 9, 9, 1, 3, 6, 8, 1, 7, 5, 10, 9, 8, 2, 7, 3, 7, 8, 4, 10, 5, 4, 4, 9, 7, 7 = 496

>>1095707
Irregular tent layout makes it impossible to cover the whole camp with just two wards - pair of hexagons, for example, could be much easier if you're here long enough to make reorganizing worthwhile.

So, two initiate-level Lesser Wards vs. flying pests, flanking one vs. disease spirits, all Manipulation 1 + Occult 4 + Degree 3 + teamwork 4 (Spinel Caryatid plus the rich backer's assistants) + ingredient 2 (Daiklaive of Conquest) + stunt 3 (upgraded by motivation) = 17 dice + 5 successes from a valor channel,
and three adept-level Lesser Ward Maintenance procedures, Perception 2 + Occult 4 + Degree 3 + ingredient 1 (Daiklaive of Conquest) + stunt 3 (upgraded by motivation) = 13 dice + 5 successes from a temperance channel - no teamwork bonus due to partly improvised tools, and available assistants not knowing those procedures.
Rolling for the west section first, then south, then east. Some instinct of Caitlyn's anima makes that seem like the auspicious way to go, since it's nighttime. Central section, including Cold's field kitchen and that roughly 20'x30' staging area / drill yard, will be covered by both types of ward.

Maintenance takes only five extra minutes when combined with initial ward construction, but a full day to reinforce or repair a pre-existing ward. Caitlyn also knows how to rig up a Keyed Ward that would, for example, allow Kisara-in-bat-form to pass through but exclude other seemingly identical bats, and Greater Wards that could outright incinerate insects who dare to intrude, or thwart and seriously injure some spirit trying to work mischief remotely, but those are master-level procedures. Can't afford (and haven't yet been able to scrounge or scratchbuild) the right tools and ingredients. Could try inventing an Occult analogue to Craftsman Needs No Tools? Possibly after an Occult excellency, second Manipulation dot, and/or procedural training for the support staff.

Initiate procedures cost 2m and adept procedures cost 3m, hour and five minutes per ward, so mote cost is effectively negligible, barely exceeding 4m/hour respiration during light activity.
Willpower is actually net positive: spent six to channel virtues, recovered the same amount from stunt awards, plus one from a scene of Motivation progress, and five from a good night's sleep.
As for Valor and Temperance channels, spent three each, recovered one each from good night's sleep thanks to Epic Zeal, net effect down by two. With Phoenix Renewal Tactic (or some way to channel virtues without spending willpower, or to recover willpower after channeling, but before receiving the stunt award), would have been able to restock virtue channels with those stunt awards instead.
>>
No. 1095825 ID: cfc7cc

>>1095824
>rolled 2, 8, 3, 2, 8, 4, 2, 1, 5, 2, 7, 2, 4, 1, 5, 3, 3,
>1, 1, 4, 5, 8, 3, 7, 6, 10, 3, 4, 8, 4,
West section is strength 8, and will be stable for three years without further maintenance.
>8, 9, 10, 6, 5, 9, 5, 1, 5, 5, 7, 8, 2, 8, 9, 5, 8,
>4, 7, 10, 2, 10, 2, 3, 9, 4, 1, 8, 4, 6,
South section (vs. disease) is strength 15, and will be stable for five years.
>10, 10, 9, 2, 6, 9, 9, 1, 3, 6, 8, 1, 7, 5, 10, 9, 8,
>2, 7, 3, 7, 8, 4, 10, 5, 4, 4, 9, 7, 7
East section is strength 18, and will be stable for six years.

If some vast, Unquestionable horror of swarming pestilence emerges from the depths of Hell, west side of the camp is lost, but the other sections ought to noticeably slow it down. Anything less, within the ward's purview, probably won't even try. You'd need a sorcerer's help if you want to harden it against countermagic, though.
>>
No. 1095826 ID: 49bbd7

Interred as he is, Cold slowly bleeds his essense throughout his body, practising the enhancement of his senses, trying to ascertain what is happening above him.

[OoC, Activating 2nd Awareness Excellency & spenif 4 motes of Peripheral for 2 Success on a Perception + Awareness roll to perceive what is happening above. The magic of his Hearthstone permits it to be as perceiving something in the next room]
>>
No. 1095827 ID: 49bbd7

rolled 9, 3, 7, 6, 5, 8, 7, 3, 5, 10, 9, 3, 6, 7, 10 = 98

>>
No. 1095901 ID: cfc7cc

>>1095826
>rolled 9, 3, 7, 6, 5, 8, 7
Six successes, reduced to four by the external penalty of an effective wall in the way.

Rosy fingers of dawn crest the eastern horizon. Can't hear that directly, of course, but the camp waking up is one of those things you've got a lot of practice noticing, lest folks leave without you.

Sentries spotted a human skull, deliberately emplaced up a tree to the south. They're pretty sure it wasn't there yesterday. Green and black bits on it, possibly metallic. It has good sight lines to most of the camp, so presumably a local necromancer set it up as some kind of spy.

A woman with hard-soled shoes, loose robes, and a gait that suggests concealed weaponry walked right over your grave. She wasn't with the expedition when you left Nexus. Nobody else seems to have noticed her yet, apart from Mr. Fleegman who she's speaking to directly. Can't quite make out all the words, but you recognize the accent - one of those "senior advisors" the Realm sent to aid Thorns sounded very similar. She's not from anywhere on the Blessed Isle, though.

She: "...so that's why I need your body."
Fleeg: "Will it still be mine afterward?"
She: "No. Well, for three days technically, but not in the sense you want."

Blacked-out sections are too faint to be intelligible IC. Doesn't sound like they're flirting.
>>
No. 1095958 ID: f74a36

rolled 10, 5, 5, 10, 4, 10, 3, 6, 6, 4, 10, 7, 6, 3, 3 = 92

[i]Hearing this, Cold Blooded in the Blaze of the Sun casts his `Unbreakable Bones of Stone` & then rises from the ground, casting `Monkey Leap` in preparation. He then leaps from the ground to the platform, enacting a spin to ensure the dirt from his evenings rest is thrown from his attire.[i/]
[i]When he is in the air, he seeks to locate & sight both the location of Fleegman & his converstion partner, as well as the other Exalted from his adventuring party, particularly Caitlyn & Kisara.[i/]

[OoC Rolling Str + Athletics + Specialty (leaping)]
>>
No. 1095978 ID: 094811

Kisara, who was on watch at the time, did spot the skull first. She was going to go tell someone about it, then cold came leaping in.
“Cold? What’s happening?”
>>
No. 1095990 ID: f74a36

"Good morning Kisara, we may need to postpone our breakfast, there is an unidentified lady discussing on taking Fleegman away, presumably to a grisly fate."

He points to where he heard them

"I'm going to greet tgem, see if you can back me up if they get violent, please"

He leaps away to land before the interloper
>>
No. 1095996 ID: cfc7cc

rolled 9, 2, 8, 5, 7, 4, 3, 6, 3, 4, 3, 4, 4, 10, 9, 1 = 82

This looks like a job for the "tagging in" initiative rules. Sad Ivory is rolling Wits 4 + Awareness 5 + Conviction 5 against...
>Wits 4 + Awareness 3
>rolled 10, 5, 5, 10, 4, 10, 3, 6, 6, 4
...six successes for Cold's Join Debate. Every success the sidereal wins by, she will have led Fleegman ten yards further away from the camp's perimeter, and closer to her prearranged extraction point, before Cold can get Kisara up to speed on what's happening.
>>
No. 1095997 ID: cfc7cc

>>1095990
When she turns and sees you, the somber, dutiful grace with which she's been escorting Fleegman crumbles away. Her eyes bulge, jaw tightens, arms rise slightly from her sides with a sudden deep breath, hands clench into claws.

"Fucking hell! Of-fucking-course I missed one, practically right on the fucking finish line. I'll bet you learned a new excellency or something while you were down there in the gaps, didn't you? Isn't that just the perfect fucking capstone to this absolute shitshow of a mission. Next time Anys tries to tell me it'll be a milk run I'm going to shove that right up..."

Passes a hand over violet-speckled eyes, straightening her hair, and the rage is gone as suddenly as it arrived. Tidy, blank customer-service smile.

"Hello! Sad Ivory, chosen of endings. I don't believe I've had the pleasure of your acquaintance, Iselsi Mako, but I'm afraid I can't stay and chat. This man has an urgent appointment back in the big city, which could have catastrophic consequences if it's delayed by more than another hour or two."

They're on the weed-choked road just east of the camp, well within javelin range of those four foxmen on alert at the top of the wall. A fist-sized ghostly spider-thing (with far too many legs) hovers just behind the guards, alternately trying to peek at what's happening down there, and flinching away from salt or sunlight.
>>
No. 1095998 ID: f74a36

[i]Cold Blooded in the Blaze of the Sun smiles, seemingly unconcerned by the revelation of another Celestial Exalted before him[i/]

"Oh, it is so nice to formally meet you, Sad Ivory! Can I convince you to dally for just a bit of your time while you enjoy a humble breakfast with us? I couldn't let you sneak out like a maiden of the night to begin a [i]walk of shame[i/] upon an empty stomach."

[i]He gestures for the Chosen of Endings & Fleegman to return to the mess tents with him[i/]

"I do encourage you join us, if but for a moment. A pause to discuss things can avoid regret in the future, it is far too early for me to wilfully digest any unpleasantness. I know Fleegman owes us an opportunity to say goodbye at least!"

[Activating [b]Flawless Pickpocketing Technique[b/] upon Sad ivory, spending 3 Personal motes. Am looking to gain either something of value or any correspondence between Sad Ivory & her co-conspirators]
>>
No. 1096001 ID: cfc7cc

>>1095998
>[Activating Flawless Pickpocketing Technique upon Sad ivory, spending 3 Personal motes. Am looking to gain either something of value or any correspondence between Sad Ivory & her co-conspirators]
She's not carrying any incriminating documents. You do manage to steal her undershirt, though. It's made of some odd elastic material...
>Perception 2 + Bureaucracy 1
>>1095827
>rolled 3, 5, 10
...which you don't recognize specifically, but it's lovelier than ordinary silk as silk is superior to sackcloth. Probably worth at least Resources 4.
>>
No. 1096067 ID: 7f2dc1

rolled 5, 3, 7, 8, 1, 3, 2, 3, 9, 8, 8, 10, 4, 8, 10 = 89

Cold gives a small bow in greeting as he takes a small step forward, one hand casually behind his back & the other before him, arm slightly ben , but outstretched with an upward facing open palm, as was the manner he was schooled for engaging in polite courtly intrigue back in the heyday of Thorns

"Tell me, Sad Ivory, why is it that Anys requires you to take Fleegman back, is there a way we can assist each other to avert this catastrophe & still remain courteous?"

[OoC Cold is engaging in `Monologue` action for a round or more, which will end in a Perception + Investigation (2+0+Motivation+stunt if applicable) check to try & gain further information of Sad Ivory's motivations for taking Fleegman.]
>>
No. 1096147 ID: c76dcd

rolled 9, 10, 4, 1, 7, 1 = 32

No one's woken up Woe, so she'll make an altertness + perception roll to see if she notices something's up and wake up. Not sure what threshold is necessary to succeed.
>>
No. 1096190 ID: 3b46bc

Kisara, while this is happening and with what cold told her, immediately goes to shake Caitlyn awake next to her, cause of course the pair slept together. Well, till kisara went on watch.
“Caitlyn? Caitlyn. Something’s going on.”
>>
No. 1096201 ID: 7ce054

>>1096190
Caitlyn sits up sluggishly looking over to Kisara "Something? Like the sort of something that will make me upset if I go outside kind of something? It's still pretty quiet out there, so theres no fighting, right?" She was half leaning against Kisara to keep from falling back to sleep. "Mmm, where is my sword? I'll go chase the tiger-bat or whatever weird beast is lurking outside."
>>
No. 1096282 ID: e2b966

rolled 2, 6, 2, 1, 9, 3, 7, 10, 7, 7, 9, 5, 5, 4, 2 = 79

Cold notices the odd spider creature, hus quick mind rapidly reviewing his knowledge of such things as he keeps himself focused upon the conversation at hand

(Wits+Occult 7 + 8 extra for filler)
>>
No. 1096283 ID: c76dcd

rolled 4, 10, 1, 9, 3, 3, 2 = 32

Woe will also roll to understand the spider creature.

This is Wits + Occult + Past Lives.
>>
No. 1096284 ID: cfc7cc

>>1096282
>>1096283
It's the same sesselja Ashen Mercy summoned: >>1090364
You don't know for sure which abscissic plate it's bound to, or all the orders it's operating under. Could be any of the Conviction or Compassion based plates, or the Sufferer... or concievably some lost plate, though that's probably not worth worrying about.
Well, not just any of the Conviction plates - normal sesseljae aren't clever enough to be Viziers. But if it can't be a Vizier then it does qualify for the Horror plate, in which case the current reluctance to venture into direct sunlight is a very bad sign. Hunter or Functionary are also plausible. Only a very unusual sesselja could be bound as a Warden, but this one has some other unusual qualities so it's not completely out of the question. Sufferer might be a good pick on a more conventional sesselja assignment, chosen by habit. The Ecstatic would be dangerously shortsighted, but you don't know Ashen Mercy well enough to be able to rule it out.

You DO know that it got orders to give Fleegman follow-up medical care. The wards are probably stopping it from reaching him. You also heard Ashen Mercy mention that this particular sesselja is a master (though not full sifu-qualified grandmaster) of a particular esoteric martial art which should allow it to protect people even while remaining dematerialized - which is important, since a stomach bottle bug allowed to materialize in the middle of a jungle, without very explicit orders to the contrary, would be at significant risk of running off to not stop frantically licking colorful frogs until it died.

It's also a card-carrying Carnifex Guild journeyman, meaning it could spend 30m 3wp to create an instance of someone's dead body without actually killing them. While this may seem like an almost perfect solution for the current standoff, there are several potential problems:
- It would need to materialize, possibly going against its summoner's explicit orders. Nobody at the camp has heard from Ashen Mercy in at least a few hours, and she may have said something about needing to fetch something from her manse in the Summer Mountains, so, probably won't be back soon enough to be relevant.
- It would need to be provided with a bladed weapon, which is probably a bad plan if it's about to go on a violent rampage due to abscissic limit break.
- Materializing is expensive. It'll probably have no more than 20 motes left in its pool. Recharging enough to use the Carnifex Guild proprietary technique would then require convincing it to sit still for at least an hour (and delaying Sad Ivory the same amount) and/or feeding it large quantities of poison.
>>
No. 1096458 ID: 0e6df4

rolled 5, 9, 2, 9, 5, 8, 3, 7, 1, 4, 7, 2, 3, 4, 3, 1, 10, 6, 1, 6, 3, 3, 3, 6, 6, 4, 5, 1, 6, 8 = 141

Spinel Caryatid emerges from the tent-in-which-she-slept to find the tense standoff between Cold and the interloper; a standoff which lasts mercifully long enough for the others members of the circle present to quickly bring her up to speed.

Leaving the sorcerer to continue negotiations with the Reckoner, the Twilight approaches, raising one arm in greeting (enough for the sleeve of her robe to fall back, revealing the demon-skin relic worn on her wrist). She introduces herself and addresses it Old Realm, "Excuse me, sesselja? We need to discus the our patient's treatment; it would seem his preexisting condition is acting up." (While not discussed in most medical texts, a fated demise or recurring assassins seeking to enforce it are not conducive to ongoing health).

Somewhat fishing—an appeal to at least some of the orders it was given will hopefully get it talking in a way that helps narrow down plate, orders, if it's high Limit (and help tailor a subsequent social attack). Positioning herself as a peer, and showing the relic is more something familiar than a threat. Spending 1XP to increase Investigation and committing 5m to her anima for two automatic successes. (Perception 4 + Investigation 2 + Stunt).
>>
No. 1096459 ID: c76dcd

rolled 10, 10, 10, 8, 10, 9, 9, 4, 10, 10, 10, 3 = 103

>>1096284
Woe will kneel down near the demon, and cock her head.

"My, my," she coos, and flashes her GSP sign at it. "I've gotta admit: I forgot all about you. You want to get over to that silly mortal over there, don'tcha?" She smiles, and clicks her tongue. "Something's happening with him, something dangerous, something you wanna be a part of, eh? But I don't know how to break a ward! It's hilarious, isn't it? You're lucky I'm in a good mood, and that I don't mind the company of gross demons. 'cause it occurs to me that if I can't get you into here, I might be able to get what's-his-face out."

She winks.

"So, just chill out here for a moment, and me and my associates'll see what we can do about that... danger. But keep your healing grossness ready, just in case."

After that, Woe will bound off to where the action is happening.

[Trying to calm the demon down so it doesn't go into a limit break or flip out or something. I'm not sure if this is Charisma [2] or Manipulation [4], but I assume it's Presence [5]. I'm just going to roll 10 dice, and you figure out what the result is.]
>>
No. 1096460 ID: cfc7cc

>>1096458
Spinel Caryatid figures out exactly what's going through the stomach bottle bug's tiny little mind,
>>1096459
and Woe rearranges those thoughts as necessary, with eloquence to shame the very gods.

A few minutes later and hundreds of yards away, near that shrine Maw spotted earlier >>1093465 Sad Ivory has mr. Fleegman's corpse slung over her shoulder - she's considerably stronger than she looks, lifting a hundred and fifty pounds one-handed without visible strain - while the living Mr. Fleegman is safely back at camp.
The Calibration Gate appears, surface rippling like a bowl of water somehow turned vertical. She steps partway through, turns back to face Cold Blooded In The Blaze Of the Sun, starts to bow and say something enigmatic and ominous like "be seeing you," but hesitates, awkwardly pats her own chest.
>"You sonofabitch, you stole my...!"
...then the Calibration Gate pulls her the rest of the way through, closes and vanishes.

A man in mycenean-style bronze plate armor, machete in hand, emerges from the underbrush and asks, in broken Riverspeak: "Was someone here a short time ago? You [talk/parley/haggle] at them?"
Half a dozen more people in line behind him, less clearly visible but also at least mostly armed. They're blocking the path from the shrine back toward the campsite.
>>
No. 1096467 ID: 094811

rolled 8, 5, 8, 2, 6, 10, 5, 3, 2, 2 = 51

Wits 3, integrity 1, minus 2.
>>
No. 1096470 ID: c76dcd

rolled 9, 10, 1, 9, 3, 5, 6 = 43

>>1096460
Woe shrugs at the newcomer, and responds in her perfect Riverspeak.

"You just missed her. There was talking/parleying/haggling going on all over the damn place, right up until she jet off, complaining about thieves."

Whatever this guy's response is, or whatever he responds to others with, I'm going to use Factual Determination Analysis on to detect the truth of what he's talking about.

Here's a Charisma + Presence roll as well, for whatever it's used for.
>>
No. 1096510 ID: c76dcd

Once the conversation with the newcomer is dealt with, Woe is going to take a bow to her companions and nod.

"Well, folks, it's been amazing, but I'm going to get started on exploring what's down there. Meet me in the sinkhole if you feel like joining me."

Woe will grab her supplies, enough food for the rest of the day, and two torches, then tie a rope at the edge of the sinkhole and shimmy down to see what she finds at the bottom. Obviously, once it gets too dark to see, she'll light one of the torches.

[Dexterity + Athletics]
>>
No. 1096514 ID: c76dcd

rolled 9, 10, 9, 3, 9, 9, 5, 6, 1 = 61

>>1096510
Didn't roll for some reason.
>>
No. 1096548 ID: e2b966

Shrugging as the Chosen of Endings leaves, Cold then waves a greeting to the armed newcomer, distractedly watching as Woe expertly answers their queries, more interested in what scenario requires a body swap of Fleegman. Cild's musing are interrupted as he notices Woe leaving.

"Whoa, whoa, whoa there Woe! It could be dangerous. Give me a few minutes to gather my cartography tools & i shall join you."

Cold rushes back, past Kisara & a still waking Caitlyn, into the Pavilion.

"Quickly, I am heading into the site with Woe. Join me when you can."

He grabs a haggard leather scroll case almos a while leg span in size plus his well worn writing kit, in uts ink-stained wooden box. With but a wink & a smile he excitedly runs off to join Woe. His joy for exploring old ruins had evidently been reawoken after the travels of yesterday. He stops briefly at the screen door of the Pavilion.

"Oh, i found this, does any of you wish to claim it as your own? It does seem of fine quality"

He throws the gossamer brazier at his two friends before disappearing out if the oversized tent.
>>
No. 1096550 ID: cfc7cc

>>1096510
About halfway down to the cavern floor there's a semicircular ledge protruding between a row of columns - clearly artificial, and well taken care of, though unoccupied at the moment.
Easy enough to stop on the ledge, since it's directly under the hole. If you do, convenient exits would be:

To the north - across a narrower bridge, into a hole in the cavern wall about 40' away which reaches either a dead end or a T intersection after another 30' or so. There's a lit torch already present there, which is how you can see that far wall so easily.

Or to the east, through the back wall of the broader pillared ledge. Broad processional hallway, far end of which vanishes into darkness, but about 50' away there's a heavily armored guard standing between a pair of torches on the north wall. Torchlight shines on the bronze plates. Could probably stroll over and get the drop on him, if you were careful about it.

Or, of course, could continue the rest of the way down to the cavern floor. Too dim to make out much detail, but there's a cluster of movement to the north, a bit west of directly underneath that bridge. Maybe between 10 and 20 reptiles, human-sized or a bit larger?
West wall, near the cavern floor, there's a large section which catches the light differently, could be an artificial tunnel or door.
Most of the cavern floor looks sandy rather than rocky, so it should be easy enough to walk around but you'd be leaving clearly visible tracks.

River comes in through the northeast end of the cavern, but it flows down a bit of a cataract, and there don't seem to be walkable ledges to either side, so following it directly back upstream would be a challenge.
Broad pool at the base of the rapids, maybe 30-40' in diameter - half the width of the overall cavern floor - then a narrower channel, about 10-15' wide, which continues southwest for about 60' before hooking east, right at the limit of natural light. Going by echoes, though, south end of the cavern continues pretty far to the east, spacious all the way.
>>
No. 1096599 ID: 7ce054

>>1096548
Caitlyn finally wakes up dragging herself out of the tent with a yawn as Cold Blooded dashes off ahead to the ruin entrance; clearly the emergency she had been awoken for had already been resolved if he was being so cavalier; but why was he tossing undergarments around?. Slipping her armor back on, Caitlyn figured that it would make sense soon enough. Pulling a bit of jerky from her pockets, she gathered Kisara to catch up with their long time companion "Lets get going, or Cold will find something interesting without us; like undergarments in a jungle - what exactly happened last night? Did Venus bless him with a companion?"
>>
No. 1096600 ID: 094811

“You really think Cold actually got someone? Nah. Anyways, we should probably go. Come on.”
*With that, she put what cold gave her down, told the commander, or the closest thing to it of the beastmen nearby that they were in charge, and ran off to join Cold and the others once Caitlyn was ready.
>>
No. 1096607 ID: 0b12aa

rolled 7, 1, 10, 6, 6, 2, 2, 7, 6, 2, 4, 2 = 55

>>1096550
Woe is happy to leave the fighting for her fightier allies, so she'll avoid the guard and reptiles, and head toward the room with a lit torch. She'll be stealthing the entire way.

[Dexterity + Stealth. I'll add two extra dice in case there's some other bonus I don't know about. Just ignore the last two if not.]
>>
No. 1096608 ID: 0b12aa

>>1096607
I'll also activate my Personal Silence caste power, so add +2 successes to that.
>>
No. 1096610 ID: 11012d

rolled 8, 10, 6, 9, 1, 9, 7, 8, 8, 9 = 75

At the sight of the guard, Cold tries to keep from being seen or heard, following Woe to the chamber lit with torches. He keeps near the walls, checking where he steps & trying to ensure that if any direct light lands upon him, it wont cast a shadow upon the watchful guard

(OoC stealth + Dex= 5 +5 dice for ST discretion)
>>
No. 1096619 ID: 0e6df4

rolled 8, 9, 9, 4, 10, 10, 10, 9, 10, 3, 8, 5, 1, 5, 3, 4, 10, 7, 7, 7 = 139

> Sentries spotted a human skull, deliberately emplaced up a tree to the south. They're pretty sure it wasn't there yesterday. Green and black bits on it, possibly metallic. It has good sight lines to most of the camp, so presumably a local necromancer set it up as some kind of spy.
"It was polite of them to let to watch us in a way that lets us know they're watching." Spinel will from disabling the observation device; a first step in hopefully establishing peaceful status with the locals.

>>1093448
> The plinth is 10' high, and around eleven thousand square feet. Might be just enough space to set up all the remaining tents - bit of crowding is a small price to pay for such a conveniently defensible site - but those broad stairs leading down reek of bat guano.
As Cold and Woe rush ahead to scout, heedless of the mess, Spinel will try and organize some of the beastfolk into actually clearing a path, especially if the group is going to be trekking up and down these stairs regularly. (This will be somewhat easier if she can grab Kisara to issue orders with her authority before the Lunar departs as well). If they need a foreperson to keep them in line, Jacques has more than enough dots in Craft (Earth) to organize an... earth moving exercise.
>>
No. 1096638 ID: cfc7cc

>>1096607
It is in fact a T intersection, and there are two more armored guards just around the corner to the west, in front of a very fancy-looking door. They've each got a spear and a sword. Limited angles of approach (light source not positioned to spoil night vision, lower ceiling, each backed up into a corner so limited peripheral from helmets isn't relevant) you're notably less confident of being able to sneak up and take one of them out without the other getting a chance to react.

Could also try just slipping past them into the long dark hallway on the other side. There's an odd smell coming from that direction. Sort of like alkali and rot?
>>
No. 1096641 ID: cfc7cc

>>1096619
At the bottom of the stairs is a 50' square room with entrances corresponding to the cardinal directions. Ceiling (which Mr. La'rue notes as being sturdy and rather elegantly arched) is 20' high, assuming the layer of guano stays consistently 6-8 inches thick - there could plausibly be pit traps or other surprises hidden under the shin-deep noxious mess. Per corebook p. 155
> WATER OR MUCK
> Characters standing in liquid shallower than ankle depth act without any penalty. Those in liquid up to knee depth or mud/slime up to mid-calf make appropriate Dexterity or movement based rolls at -1 external penalty and can walk or run at only half speed. This penalty increases to -2 for liquid up to waist height or mud up to the knees, and it drops Speed to 1/4 of normal.
This is "mud/slime up to mid-calf" for human-sized folks, at least until the beastmen finish shoveling paths through it. One of them mentions hearing of an alchemist back in the big city who'd pay upwards of an obol per hundred pounds for this stuff, though not completely sure offhand if that meant direct from the source, or after some sort of pre-processing or distillation. Certainly it's quite valuable to farmers as fertilizer - could easily find people willing to trade it for ten times the weight of raw grain almost anywhere in the world, possibly much more in places with exactly the right sort of exhausted soil.

You came in through the south side of the room. East and west exits are straight hallways, 10' square out to the limit of visibility, which isn't far - any bright lights would presumably rile up that massive swarm of mouse-sized bats which is just now settling in to sleep. North way is higher and wider, with a pair of decorative pillars or maybe statues. Hard to make out detail in the shadows at this distance.
>>
No. 1096642 ID: 0b12aa

rolled 8, 1, 9, 4, 2, 4, 1, 1, 8, 2, 7, 8, 2, 6 = 63

>>1096638
Woe will indeed check out the other hallway, but before she does, she's going to quickly do two things.
1. Woe will check out the ornate door to see if there's any iconography that has obvious meaning, or any symbols she remembers from her Past Life memories.
2. If the guards have, say, an obvious key, map, or written orders from their leaders, or something of that kind on a nearby table or anything like that, she'll try to lift it as she sneaks by.
Assuming nothing in particular happens as she sneaks by, she'll go toward the alkali smell, while checking out whatever she stole.

[Dexterity 5 + Larceny 5 + 4 from Adorjan Excellency]
>>
No. 1096643 ID: 0b12aa

>>1096642
Also, add two automatic successes from my earlier use of Personal Silence.
>>
No. 1096646 ID: cfc7cc
File 172490689346.png - (16.13KB , 204x298 , treasury.png )
1096646

>>1096610
Cold, following precisely in Woe's footsteps, sets off a weight-sensitive trapdoor in the middle of the bridge and plummets through it into the river. One of the guards jogs over to take a look, then shouts something to the lizards - neither of you recognize the language, but going by tone it might be something like "wasn't one of ours, you can have 'em."

Without that distraction, or some sort of magical invisibility, there's no way Woe would have been able to examine the door while standing directly between the guards without being spotted. As it is, guard who stayed at his post opens said door a crack to whisper a status update to the two others inside, giving Woe a chance to peek through.

Room on the other side is elaborately furnished - possibly for thaumaturgical purposes, though Woe doesn't have nearly enough Occult skill to figure out relevant specifics at a glance. Multiple torch-equivalent light sources, but they seem to be some sort of essence-channeling crystal rather than actual flame. Lever just north of the entrance, within arm's reach of the guards, is presumably connected to some mechanism inside the walls. Big sturdy box near middle of the south wall has keyhole and pride of place that suggest valuables inside. Didn't get a good look at the north wall yet, but symmetrical layout suggests there might be another chest.
>>
No. 1096654 ID: 11012d

rolled 4, 5, 1, 1, 7, 6, 4, 7, 1, 8 = 44

As the floor opens up beneath him, Cold Blooded in the Blaze of the Sun desperately tries to catch himself, his hands flail as he seeks purchase of the edge of the concealed put, his forearms & tensing to take the extensive weight of his stone body

(OoC Wits + Athletics = 7 dice, +3 for ST discretion)
>>
No. 1096655 ID: cfc7cc

>>1096654
Belly flop into the water, taking a level of bashing damage in the -0 health box. Cold successfully swims or crawls to shore before the stuff on his back gets too soaked, but finds himself lying prone in front of the flinty spearpoints of a dozen lizardmen.
>>
No. 1096656 ID: 11012d

Cold Blooded looks unimpressed at being surrounded by the twelve or so Lizard zmen, even less so with their spears. He draws his Daiklaive & narrows his eyes, taking a ready stance to engage them all, but awaiting an opening to initiate combat

<Riverspeak with a High Realm accent>
"I will not tolerae being harrassed, let me pass or I shall fight earnestly"

[OoC Charisma + Presence = 4 dice + 3 for ST discretion, attempt to dissuadethem from engagingin combat]
>>
No. 1096657 ID: 11012d

rolled 3, 7, 5, 5, 2, 6, 4 = 32

>>
No. 1096671 ID: 7ce054

"Kisara, we dont know whats underneath all of this uh soil. What do you think about running a safety rope across the room to help keep people from slipping or falling while crossing it?"
>>
No. 1096672 ID: 094811

“Good idea. Give me a minute, sweetie.”
Kisara quickly kissed Caitlyn, then her clothes suddenly shifted into that silver-ish fluid again, before reforming into rope, leaving kisara in just her moonsilver breastplate. Before she turned into a bat again, flew to the other side of the mud, and changed back, to begin looking for a suitable anchor point.
>>
No. 1096676 ID: 0b12aa

rolled 10, 2, 10, 2, 7, 7, 3, 9, 2, 4, 1, 7, 8, 8, 10, 10, 3, 8, 7, 9, 10, 10, 3, 7, 9, 8, 8, 9, 8 = 199

Woe legitimately did plan on continuing on and leaving the guards to their thing, but if a guy is just going to STAND there next to a ledge, looking over it, dangling his head over it, with his back to her, not paying any attention to what's behind him, c'mon. That's basically an invitation. It would be rude NOT to.

Still in stealth mode, Woe will sneak up to the guard (avoiding the other one's eyes as well), fall madly in love with him via Tragic Love Amusement, and sweep him in the back as hard as she can with her staff. Then, she's going to duck back into the shadows and wait for a moment. If the guard dies or is attacked down there by the lizards, she'll be quiet and let the guards up with her be confused. If the guard shouts up that he was attacked and they go on alert, then she's going to move to silence them with her anima power, steal someone's weapon while he's alone, and stab him in the throat with her knife. She won't enter the mystery room yet, there are too many more people here can be fallen in love with and stabbed to death.

[For the moment, going for a stealth and a knockback, ideally to do both damage and knock him into the pit to follow after Cold. I don't know how you want multiple rolls adjudicated, so I'm going to just roll a shit ton of dice here, and you figure out which ones apply to what. Sneaking up behind him I imagine is Dexterity + Stealth (10 dice, +2 automatic successes), and attacking + knocking him back is Dexterity + Melee (13 dice, because of a specialty). I'm going to add 6 more dice just in case there's some weird rule I'm forgetting about.]
>>
No. 1096689 ID: 0e6df4

rolled 2, 3, 1, 3, 3, 3, 6, 7, 2, 2, 2, 9, 2, 9, 5, 3, 7, 4, 4, 1, 9, 8, 6, 2, 10, 10, 8, 8, 2, 9, 3, 5, 5, 4, 6, 6, 1, 1, 2, 7 = 190

>>1096641
While the beastfolk work on securing paths and the Solar-Lunar pair set up their safety rope, Spinel opts to set her "familiar" scouting again, through the north portal. Should be easier to establish stealth against the giant bats, now that they're fed and sleepy. Especially if it flies low.

Transferring 10 personal to the orichalcum kingfisher's pools. (Dexterity 5 + Stealth 5), with optional (Perception 4 + Awareness 3 + While Undetected +3).
>>
No. 1096822 ID: cfc7cc
File 172526770932.png - (74.19KB , 272x478 , g'ruk.png )
1096822

>>1096656
One of the lizardfolk - older, with an elaborate headdress partly made from the skull of some horned animal - steps forward, with instant deference from the others. Sniffs at the stony-skinned newcomer, peers at him through a small crystal before tucking it back away in a belt pouch.
>"I am G'ruk. You are no friend to the Bronze-Veiled,"
...as if to punctuate this point, an empty suit of bronze armor goes sailing past overhead, then clatters to the ground behind him...
>"...and your Essence has some kinship to the Most High. If you would serve Him, as we did of old, come with me. Quickly!"
Then G'ruk says some other stuff to the rest of the lizardfolk, in a language Cold doesn't recognize, and they start hustling along the riverbank toward that door to the southwest.

Seconds later, Seeker of Wind and Woe arrives, kicking off the cave wall to slow her descent. At first glance looks like she's covered in blood, but it's gone by the time she jumps across the river. Maybe just a trick of the light?

An amorphous mass of tarry shadows is chasing after her with obvious hostile intent.
>>
No. 1096846 ID: e2b966

rolled 10, 4, 4, 2, 2, 9, 4, 10, 7, 2 = 54

Cold watches as they leave, only moving to follow them one he is sure that Woe has descended safely.

He sheathes his Daiklaive, nods to Woe, then moves off to follow the G'ruk & the others to the southwestern door.

"Good to see you joined me, shall we hold these shadows off at the doorway? A nice opportunity to bottle neck them so we can whittle them away one at a time"

[OoC Occult & Int check to identify the nature of the shadowy spirits 5 dice + 5 for StoryTeller discretion]
>>
No. 1096853 ID: 0b12aa

>>1096846
Woe chuckles, and moves behind him (and his magic sword) at the doorway, letting him take the lead.
>>
No. 1096873 ID: cfc7cc

>>1096846
It's an iron circle necromancy spell, "Hungry Creeping Shadow." Agents of the Mask of Winters sometimes use it to stop riots by silencing visible leaders. Gives up the chase if you can evade it for an hour, or when touched by fire. If it already grabbed the target, fire usually won't save them, and it only goes after one person per casting anyway. Immune to ordinary weapons.

After Cold, Woe, and the lizardfolk are through the door and it's closed behind them, G'ruk runs a finger along the seams, and stone flows like wax to seal it shut. The rest of them keep moving down the dark tunnel: sixty feet north, ten feet east, then, halfway down a flight of stairs which descend 20' over the course of 30' horizontally they abruptly stop. The lizardman with the blue scars indicates a small hole in the north wall.
>"It will come through here. How fast can you have a torch lit?"

>>1096672
Easy enough to loop a rope around one of the pillars to the north, but the muck continues, though gradually less deep.

>>1096689
Northern passage continues almost another hundred feet, ending with a wrecked marble statue - late shogunate style, probably the eastern goddess of war but it's difficult to be sure with the head missing - and a pair of doors to the east and west. There are tracks in the muck. Recent, human-sized, leading back and forth between those doors, but not toward the way you came in.

A tarry mass of shadows oozes its way up the rope where Cold and Woe descended, cuts an oblivious diagonal through the camp at nearly the speed of a galloping horse (startling several people, but no serious injuries), down the stairs, past Caitlyn, Spinel, Kisara, and the bejeweled scout-bird, then dives into a fissure in the west wall and floor, about twenty feet south of the doors.

Barely any daylight left that far in, could easily have missed the fissure if that shadow-thing hadn't called attention to it.
>>
No. 1096880 ID: 0b12aa

rolled 1, 2, 5, 10, 4, 5, 10, 4, 3, 8 = 52

>>1096873
Woe will try to light a torch as fast as she can. I assume this is Dex + Survival, but I'll just roll 10 dice in case there's something I don't know. If it is Dex + Survival, then only count the first 5.
>>
No. 1096975 ID: 474d8e

rolled 7, 5, 8, 3, 1, 6, 3, 1, 5 = 39

Shaking his head at how Woe stands behind him, he unsheathes his Daiklaive & turns to G'ruk. The solid disc of his Zenith aspect shining upon his brow

"I do serve the one most high, he has turned his face from creation for far too long. I endeavour to return things to their former glory & send darkness scurrying back from whence it came. One day i hope to follow them to bring light to their dark realms"

(Charisma + Presence to inspire G'Ruk 4 dice + 5 for StoryTeller discretion, spent 1 mote to cause Zenith Caste Mark to show at 8-10 anima flare)
>>
No. 1097012 ID: 0e6df4

rolled 6, 4, 10, 4, 8, 4, 5, 7, 9, 6, 5, 1, 4, 7, 9, 2, 1, 1, 3, 8, 4, 9, 3, 9, 5, 5, 1, 8, 6, 10 = 164

>>1096873
Spinel directs her familiar to examine the fissure, cautiously. Is this a seam or opening connected to a secret passage?

(Perception 4 + Awareness 3 + While Undetected +3)
>>
No. 1097116 ID: debc59

>>1096975
"Hey, man, don't blame me for not coming prepared with a magic weapon. Blame the monster for being so inconsiderate that he's immune to regular weapons!"
>>
No. 1097174 ID: 7ce054

>>1096689
Caitlyn checks the rope and then begins to cross the room through the sludge, catching herself on the rope when her balance is threatened. "Whatever is down here better be worth this. Its going to take a week to scrub this smell out."
>>
No. 1097223 ID: cfc7cc

>>1097012
The fissure continues horizontally some 150', through about forty feet of wall and then diagonally across the floor of a pillared hall roughly twice the size of the one Kisara and Caitlyn are currently in. Below the fissure's entire length, there's a cave, seemingly separate from - but comparable in size to - the one under the hole Cold and Woe went down. Both areas are basically pitch black, so effective mapping would require a light source... or, possibly, a calligraphy brush Kisara can wield in bat form, to take notes as part of an echolocation-based survey.

Traversing the fissure to reach that larger hall might be relatively straightforward, by professional rock-climber standards - just gotta go single file, pressure-walking against opposite walls - but if part of it turns out to still be unstable, who knows how much rock could suddenly be coming down on your head. There's almost certainly another way around, longer but safer.
>>
No. 1097286 ID: cfc7cc

>>1097174
Shadow-tar thing plowed a path through the slime, and foxmen have been busily expanding it with shovels. Only about two or three feet wide so far, and the residue on the floor is still fairly slippery and disgusting, but the stone floor is actually visible. Even without the guide-rope, someone with at least Athletics 2 could run full-speed along the cleared section, or fight, without to significant impediment or risk.
>>
No. 1097487 ID: 7ce054

rolled 9, 10, 2, 5, 10, 4, 4, 8, 8, 5 = 65

>>1097286
Once on the other side with Kisara she examines the entrance of the other door, illuminating it with her caste mark if needed to see further in. She pondered what that shadow mass might be and questioned if she should have struck it down or not - it seemed to know where it was going and that concerned her. "Does anyone know what that shadow was?"

ooc:
Try to determine the nature of the shadow thing that passed by.
int 2 + occult 4
>>
No. 1097895 ID: 474d8e

rolled 7, 4, 6, 9, 8, 7, 3, 5, 10, 9 = 68

[i]Cold listens, trying to hear the distinctive whooshing noise the shadow made as it fled[i/]

(OoC Per=Awareness + 5dice for StoryTeller discretion)


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