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Dark Peach Posh
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>UHHHHH wait there's another Reisarf out on the trip? What's going to happen when they get back?
I will have two Reisarfs.
>...why doesn't paradox manipulation count as a miracle?
Chronomancers are real and very annoying. Travel back in time IS impossible, but there are some very convincing imitations. It's pitiful really, trying to wind back the clock rather than actually fix the consequences.
>I think you should be ready to get bonked in the head one of these days.
Nonsense, I won't let that slime have the last word. Whatever it throws at me, I am going to catch it.
>I almost forgot, we need to cure Stargazer of her infestation. Which is now inside you. Is that convenient or inconvenient? Keep in mind all the scraps of eldritch flesh left over from the battle has potential to have parasites in it.
Nothing inside Stargazer is getting out until I release the seal. I have golems probe the leftovers and we do find one outsized gristleworm and dispatch it. We also retrieve Stargazer's weird egg sac from behind some rubble.
Gained Jumbo Gristleworm Carcass. This might be big enough to function as a worthwhile catalyst.
Gained Gazeggs. These were supposed to make those who consume them mimic my state, but Stargazer made so many copies of copies they're thoroughly degraded and contaminated by her.
>>Rockfruit
>Yeah that really seems useless doesn't it? The rocks aren't even big enough to make a trap of some kind.
>Building material stockpile, naturally replenishing falling rock traps, this plant is a great labor saver
I have plent of stone, but they're interesting to look at at least. Perhaps they'll be most useful once they grow some more.
>Maybe we can mutate/crossbreed them to grow useful ore instead.
It's very likely they're derived from the copper oreberry bush which I already have.
>>Alien Lard
>So much we could make with some mana rich oil, even outside of cooking. I bet we could make some cool candles or torches that should be useful for the dungeon's Shadow theming. It could be used to make some resin and lacquer along with that bug we bought, for the golems and maybe items for treasure chests.
Alkaline's already able to make low quality oil, but it might certainly have some interesting crafting uses.
>Seenuts will be great to plant around the garden.
Doubt they have the brains to not attack my other denizens. Eventually I might be able to find an out of the way spot for them.
>Shapeshifting skin would make for some very interesting outfits, I bet, particularly for denizens prone to sudden changes in shape and size.
We shall see. It's a pity the colours are so limited.
>Supporting pillars that regenerate the boss are a classic.
>Make an arena covered with small domes. Some will be golems. Some won't.
>We could try Merud's potion-golem idea, and make one based on the fertilizing sap, and have golems that can super grow the plants in the room. Plant something obstructive on the platforms so that they have to use them before the golems cover them in overgrowth that makes them difficult or annoying to jump on to.
>Turrets disguised as ornate fountains. At some random point when the invaders least expect it, they begin firing constant high speed streams of pressurized water at our foes.
I enjoy your enthusiasm but I'm constrained by the Thaumatorium being mostly pool with some stepping stones, which constrains what I can easily fit in with a quick remodelling during the repairs.
These could be very effective in other rooms though. Particularly if Merud and I work on the Golem Totem again to make another golem type easier to build en masse.
>The potion powered kind would be very good for adjusting to different adventurers on the fly
The versatility is limited though, since I don't have any good offensive recipes at the moment.
>A curse of formlessness would be a good thing to zap thaumatorium-goers with because it'd make them more likely to fall into the water
>Spatial Extrusion could be very very annoying when used on/between the platforms they have to cross, as well!
I think the spatial spell will be the better pick: It'll be more tolerant of imperfections in the bare bones materials we're using since it doesn't need to be formed such that it can penetrate an enemy's defences and cling to them.
>A plantlike design, maybe flowered vines.
>Platonic solids to keep some simplistic menace. Artistic nudes to mix in distraction with the harassment and maybe garner some rightful admiration. Dragons to give Chakarchelou a catalog to aspire to and to enjoy the classic. Animated weaponry to make the harassment a little more efficient.
Space, space... some simple platonic shape might be the best, to ensure they're durable. Or perhaps...
>I'm imagining a handful of little golems scattered around, with thick hat/lids, that periodically pop out of holes or pots.
Ah the perfect defence: a sturdy hat.
Merud and I run into a number of complications in converting Spatial Extrusion into a simplified form that will map to a magic core golem, even with Reisarf's help. It'll have to be a sustained spell, unlike Reisarf's ability to drop them down and forget about them. The plus side is this allows some creativity in suddenly withdrawing a Spatial Extrusion to disorient an invader.
The pop up design causes some problems as well, since it won't be able to withdraw while maintaining the spell. Merud has the idea of making the golem extrudes parts of itself to provide an better anchor point for the spell and speed up casting. This has the plus side of physically reinforcing the golem while the spell is active. While attacking it will force it to drop the spell, it will take much less damage than it otherwise would and will have the chance to withdraw again using its head piece as a practically unbreakable shell.
With a first pass of these new golems' design made, I have some time to talk to Merud about his other projects. The mutlti-cored golems and some of our talks on more distributed functionality have lit a fire in him. He has been working on some golem organs to enhance specific attributes of the golem they're installed in, and would like to trial them out.
He describes his three most polished ideas to me:
Goo Gullet (test version): "This is a proof of concept for an inexpensive mana supply for an autonomous homunculus. Droplets of raw mana are introduced from a reservoir into a sealed chamber to react with orange goo. Per Reisarf's notes, the activated curse-matter will fail to curse anything and decay back into a larger amount of orange goo. The excess is drained and digested by the golem as fuel. This may need other improvements to the golem's digestive tract to be worthwhile. And, of course, raw mana is hard to come by outside of your dungeon."
2 Dose Serum Gland (rework 2 v0.5): "The prototype I mentioned for a reusable potion. The golem should be able to trigger a dose the potion's effect on demand, and replenish the potion fluid over time. It might require consumption of some of the ingredients however."
Idolatrous Liver (Lauded Liver?) v0.1: "This is purely curiosity about how your False Idol functioned, in particular how acts of devotion create a bidirectional enhancement effect between yourself and others. It uses clay from the sample you provided. I think if implanted directly into yourself or into an attendant golem this would possibly allow you to gradually 'save up' a trigger of the idol transformation through appropriate acts, or it might allow a modified golem servant to direct a flow of low level reinforcement magic towards the individual it's serving. It might also allow a golem to undergo an idol transformation directly, but I think it's unlikely. Unfortunately the sample is contaminated by the curse you acquired in the Orange Crags, which may reduce effectiveness."
"What's with these names, Merud?" I say.
"They're works in progress!"
Which of these should we go ahead with testing? And on which golems? There's my golem body, the puppet Stargazer is using, various homunculi, the brute golems, the woody brute, the garden homunculus, the mud-and-stick golem, the cauldron golem, Merud's golem horses, Pancake, and Centaur.
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