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Gypsy Feather Pouncer
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/quest/ in particular is making a lot of drama because of the way it's moderated. Detractors are saying anything but praise is stamped out, supporters are saying these people are just trolls.
The only way this can really be solved is by laying down some concrete rules as to what is and isn't allowed.
I think that /quest/ should be mostly for the actions and suggestions themselves, and mods should make it publicly known that any heavy derailing can and will be trimmed out, but I don't think this should be ban-worthy except if repeated numerous times. Because of its tendency to disrupt threads, the line for what defines "trolling" from regular constructive criticism here should be made very clear.
I believe /questdis/ should be much more lenient as to what's allowed, since in a discussion it's likely not all opinions would be favorable (and trying to trim them as such really would be ridiculously oppressive). Still there should be rules for defining trolling here. Further, I would imagine that the people giving criticism on a quest would be concerned as to where it's going, thus implying they care about the thread. So I see most people critiquing a thread as having some interest in it as well, and critiquing it BECAUSE they want to see it improve. Otherwise, there's not much point in going into a thread about a quest you just hate in general or whose premise you dislike just to say I HATE THIS QUEST or THIS QUEST SUCKS. There are quests I dislike, and I dislike them enough that I believe any efforts I made at trying to steer them towards something better would be wasted, so I just stay away from them altogether. I think that's what it boils down to: If you want a quest to take a turn for the better or you see it heading somewhere that will destroy what you like about it, obviously you should critique it as such in an attempt to get it back on track. If you just plain don't like the quest, you could still give an evenhanded critique of what could be improved. If you hate it altogether, you're probably just going to end up flaming it and the people who DO like it.
My own opinions on where the rules should be drawn notwithstanding, they certainly need to be drawn. /quest/ is creating trouble because it lacks a solid foundation of rules and so mods act on their own interpretation. If it's not made clear now, there's only going to be more backlash and more DRAMA, which really is what I know a lot of people came here to avoid.
As for the accusations that /quest/ is choking out /tg/, I think it's ridiculous. /quest/ is not preventing people from posting in /tg/, and you can't fault it just for being active. If /quest/ shut down /tg/ wouldn't suddenly perk up, and even if it did it would probably just be from people trying to run quests there.
/tg/ just needs to find its own groove, like /quest/ did. /quest/ was just as dead (if not moreso) for a long time and then it picked up speed rather fast. I think /tg/ could do the same.
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