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Lady Mystery Climber
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>>28720
My IP changed once or twice, I think. I might have got a new modem sometime during XQ, and then again just recently when I moved to go back to school.
Here is the example of the post where I did more or less the same thing to Outissa, but it wasn't really commented on or singled out ( >>/questarch/816064 )
This was also before I knew Khoros was the very person I was trying to fight against, of course.
Laertes reminded me of Dr. Doom in a lot of ways, though perhaps less redeemable (though that also depends on who's writing Doom in a particular story). Powerful, connected, dangerous, and arrogant. As a villain he was frighteningly competent, particularly since he was able to turn a good number of suggesters to his side. A few of them I recall stating that they saw Laertes as a more interesting character than Outissa, and they wanted to see more of him instead. I guess I can see that. He had a strong charismatic presence in his mannerisms, a really hammy-yet-polite-but-definitely-evil sort of villain.
It might also help to clarify that I didn't intend to continue having my voice be cruel and oppressive. Even before it was revealed that we were a part of Khoros, I felt like it would add something if I played out some character development during the quest, since the voices had already been established as actual actors acting on things with their own goals and motivations. The big revelation just kind of rooted a lot of concepts I'd been playing around with.
Khoros clearly has control issues, so I made the persona of the fragment a bit controlling, overbearing, even cruel at times. It feels a lot better to have a character start off with a lot of negative traits, a lot of room to grow as a person, but give them that little kernel of good to build off of - in this case, a strong sense of loyalty towards Outissa. That way a gradual change over time becomes something a person can look back on and feel proud over having pulled off (or find they did poorly and use that to become better at writing that sort of thing). To go back and see the key points where a certain event changed a character's perspective, made them more empathetic, helped them become more than what they were.
Essentially, I like to see and act out a character growing and learning. I don't like to be static. Though it's left up to player interpretation as to what Paarthurnax's true goals were (dragon in Skyrim, on the chance you've never heard of the character), I feel like his most overused quote fits my intentions for that character growth well.
"What is better - to be born good, or to overcome your evil nature through great effort?"
In effect, I got the idea in my head to be the opposite of the Laertes persona, a sort of poetic inverse. Where he was affable and sadistic, I wanted to be brutal and caring. Where he was charismatic and elaborate, I wanted to be abrasive and efficient. Where he wanted to hurt under the guise of helping, I wanted to struggle to help despite an instinctive cruelty. Where he was guilty of severe betrayals of trust, I wanted to be unfailingly loyal.
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