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Dark Evening Charming
933f92
>>24678
Telling the player they are a scumbag for making decisions that they cannot, in fact, make, lowers the impact of said decisions upon the realization that you cannot make them. It's a hamfisted 'war is hell' message that's been done before by other mediums far better and could have been done much, much better with an interactive medium, but falls flat when the interactivity that matters - making meaningful decisions - is removed.
Bioshock was amazing because it looked the obvious method of doing things in the eye and showed us what we were taking for granted.
The Line is terrible for using what we take for granted to show us what is obvious.
Show me a game where you're in a war, and you have to make tough decisions, but you can make them, and I'll show you a good game with a message. The Line is like making a bunch of people sit through a snuff film and saying 'god, you people are sick for watching this instead of walking out'.
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