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Untamed Sun Meadow
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NEW UPDATE UP!
The main flash animation isn't finished but we've got a prequel prequel animation. The boat ride.
There's secret plot in it!
Here's what I've found:
A.First off, you can temporarily escape the ghost in the first nightmare. This is done by:
Luring the ghost onto the ship's helm, and while it's climbing up the stairs you can get around it via the other stairwell. There will be something even spookier at the front of the ship.
B.Second, you can escape the hold that's being flooded in the second nightmare. This is done by(two following spoilers):
B1.This requires some preparation. First, you need to investigate the dumbwaiter in the captain's quarters so that he tells you there's one leading to food storage(in the hold). Second, you have to check several specific crates amongst the ones in the hold, so that they contain needed items during the nightmare. Once you have this information, you escape the nightmare by:
B2.First checking the door, which will make katia break the lockpick and decide to check the storage for something to destroy the door with. Then you have to go get a wand of greater fireball, which Katia will say is too dangerous to use by itself. After that you have to get a tube out of the dwarven ruin excavation crate, and finally you need to get a weight out of one of the crates near the scale (I forget which).
C.I'm not sure if you have to complete both previous nightmares for this to happen, but the third nightmare will be completely different- instead of the crewmates eating Katia via the Wild Hunt, you wake up and find a tiny AKATOSH in the dream-hold.
Also there's a khajiit hiding in the women's bathroom during the first(and maybe second) day. Gee, I wonder who that could be.
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