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Shining Morning Bubbles
c59939
Not really. If you have a fully realistically textured and shaded head, but it conforms to simplistic cartoony shapes, it still works. People still look at it and recognize it as a face. It's a little uncanny valley for some people, but no one looks at say, a super realistic Mario that has the proportions he had in Super Mario 64, and goes, 'that's not a human head'. It's what makes caricatures great. You can wildly exaggerate faces and keep them identifiable as the original person. And they're identifiable whether you've only exaggerated things a little, or if you've nearly twisted the face beyond all reason, as long as you keep in mind what makes the original face distinctive.
Sure, a LITERALLY SQUARE head isn't the best choice for complete realism, but the fundamental shape can still be there. If you're doing cartoony, you literally have free reign. And it doesn't have to be particularly simplistic cartoony. Take Rise of the Guardians. Pitch's head is very clearly an inverted triangle. If you're not doing cartoon, plenty of people have very square jaws, or very round faces. Noses can be hooked or straight, the might bend at the end, be tall or flat. Thin, or so bulbous it looks like an onion attacked the person's face
A lot of it comes down to refinement at that point. Add lumps, round out corners, learn lighting, coloring.
Learning how to do faces by starting with simple shapes and practicing how to incorporate it with your style seems like a better option to me than trying to learn faces that are more defined than your art style, and giving up because faces are hard. Encouraging different face shapes and more distinctive looking characters is better in my eyes than aiming straight for realism.
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