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Untamed Cherry Cascade
5a5dd4
So, I am by no means an expert on dynamism anything, but the main problem I'm seeing with this batch of sketches is that everyone looks too balanced. Like, maybe with the exception of the hanging guy, all of the poses look like they could be held without moving for an extended amount of time.
Which is probably about right if these were sketched from a live model.
So basically, try to throw out the center of gravity a bit to make them appear a bit off balance. Like, make it so they look like they couldn't hold the pose, and that they would have to keep moving to not fall down.
For example, the guy 'running' with the rifle, right above where you wrote "MOST ARE SHIT". Yeah, he has one leg up and is bent over a bit, but his center of gravity still looks to be directly above his supporting foot. Outside of the fact that it’d be silly, there isn't anything to suggest he isn't just standing around like a flamingo with one leg raised.
So like, have him lean forwards a bit, almost enough that it'd look like he'd fall flat on his face if he didn't continue the stride.
Something else that might really help would be to bust open photoshop or flash or whatever and do some basic animation, like walk cycles or bouncing balls or whatever. I mean, a proper dynamic action pose is basically just a frame of an animated action, right? A snapshot of a character in motion.
I have no idea how much experience you have with animation, but the software is pretty easy to learn and there are tutorials all over the place. And if nothing else, you can ask about it right here. I'd be willing to help out, and I can’t be the only one on these boards that has animation experience.
In other news, I really dig the lineless sketchy paint-ey style you do sometimes. Them astronauts, man.
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