Master of Magic
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Master of Magic by bg |
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Master of Magic tells the story of Fire Claw, the first wizard born in the Gnoll tribe, and her attempts at surviving in a world bigger than what they knew...
Fireclaw
Fireclaw - Gnoll Arch-Wizard Health Points : 20 | Will Power : 20 Combat [ Dice: 1D8+1 | AP: 1+1 | Lv: 2 | Next: 4pt ] Magic [ Dice: 1D12 | AP: 6 | Lv: 3 | Next: 8pt | Magic Pool: 10pt] Movement [ Dice: 1D4 + 1] Meele Attack [CD4+] Warp Wood : [lv1][3+] Disrupt : [lv1][6+] Firebolt : [lv1][3+] Hell Hounds : [lv1][5+] Earth to Mud : [lv1][4+] Resist Magic : [lv1][6+] Firewall : [lv1][8+] Heal : [lv1][3+] Resist Elements : [lv1][6+] Eldritch Weapons : [lv1][4+] Chaos Channels : [lv1][8+] Web : [lv1][4+] Lightning Bolt : [lv1][4+] Shatter : [lv1][7+] Corruption : [lv1][8+] Gargoyles : [lv1][5+]
Fireclaw's Heroes
Fireclaw's Army
Spear Gnoll [lv1] Health Points : 20 | Will Power : 5 Combat [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ] Movement [ Dice: 1D4 + 1] [CD4+] Wooden Spear [ 4DMG | 1AP ] Hammer Gnoll [lv1] Health Points : 20 | Will Power : 5 Combat [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ] Movement [ Dice: 1D4 + 1] [CD4+] Stone Hammer [ 8DMG | 2AP ] Combat Scout Gnoll [lv2] Health Points : 20 | Will Power : 5 Combat [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ] Movement [ Dice: 1D4 + 1] [CD3+] Knife [2 DMG | 1AP ] + Evade: -1 to enemy roll Human Archer Health Points : 15 | Will Power : 10 Combat [ Dice: 1D8+1 | AP: 1 | Lv: 1 | Next: 2pt ] Movement [ Dice: 1D4 ] [CD4+] Bow [ 3 DMG | 1 AP ]
Spell Book
+ Chaos Channels : [Instantaneous, Permanent][A.lv 4][Casting 8+] roll(1D100) inflict chaos mutation based on result[2 bad/1 bad/1 good/2 good] [next: 2] lv1 - [25/50/75/100] lv2 - [20/40/70/100] lv3 - [10/20/70/100] lv4 - [-/20/60/100] + Corruption: [Instantaneous, Overland][A.Lv 4][Casting 8+] Drains The natural life of a target region, comverting it to wasteland + Disrupt: [Instantaneous][A.Lv 2][Casting 6+] Attempts to destroy a Non magical Construction roll(magic) vs resistance [next: 1][+1 to roll x lvl] + Earth to Mud: [Instantaneous][A.Lv 1][Casting 4+] Creates a thin patch of mud in target area of lvl radius. [next: 1] + Eldritch Weapons: [Instantaneous, Cost][A.lv 2, Casting 4+] Converts a Weapon into a magic chaos weapon, it adds +1xlvl DMG [next 1] + Firebolt: [Instantaneous, Ranged][A.lv 1, Casting 3+] Fire Ranged Attack (1D4 + (1xlvl)) x 2 Damage [next: 1] + Firewall: [Instantaneous, Overland][A.Lv 4][Casting 8+] Surrounds a Map Region with a firewall + Gargoyles: [Instantaneous, Summon, Cost][A.lv 2, Casting 5+] Summons a Gargoyle with level equal to spell lvl. [next: 3] + Heal: [Instantaneous][A.Lv 1][Casting 3+] Cures 1D6+lvl to target unit [next: 1] + Hell Hounds: [Instantaneous, Summon, Cost][A.lv 1, Casting 5+] Summons a hellhound with level equal to spell lvl. [next: 1] + Lightning Bolt: [Instantaneous, Ranged][A.lv 1, Casting 4+] Lightning Ranged Attack (1D6 + (1xlvl)) x 2 Damage [next: 1] + Resist Elements: [Instantaneous, Cost][A.lv 2, Casting 6+] Extra HP against Elemental Damage [10 + 5xlv] [next: 2] + Resist Magic: [Instantaneous, Cost][A.lv 2, Casting 6+] Gives Resist Magic 1 + 1xlvl [next 2] + Shatter: [Instantaneous][A.lv 5, Casting 7+] Attempts to destroy a Weapon, Roll(magic) vs Resistance [next: 3][+1 to roll x lvl] + Warp Wood: [Instantaneous][A.Lv 2][Casting 3+] Deforms Wood roll(magic) vs resistance [exp 2nd lv: 1][+1 to roll x lvl][next: 1] + Web: [Instantaneous][A.Lv 2][Casting 4+] Creates a Web in the target Creature, reduces Movement by 2 + lv, reduces Action Rolls by 1 + lv [next: 1]
ITQ
Fire Claw's appearances Inside the Quest.
Gallery
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