Please do not Take these Organs
Please do not [T]ake these Organs by JamesLeng |
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An old school dice-based dungeon crawl.
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Character Roster:
Active Characters
Marijke
Hedge Witch
Specialization: Suggestion / Mental influences
High/Low Ambitions: Greed / Wealth
Vulnerability: Allergy to shellfish
Spells:
* "Free Samples" allow for these spells to be cast once per person per day, independent of prepared spell slots. Minor (4 slots): staunch bleeding, resume bleeding, sense poison, gum-fire, whisper-web, bestow fool's luck, green milk curse, footsore curse, experimental miscellany First circle (4 slots): spit fire, least true healing*, least true spite, bestow shadow armor, bite-the-pinecone curse, friendship curse*, first servant invocation (specify type), appraise, rhyme of mending, lightning lecture atemi Second circle (3 slots): demand gift, spit spiders, tesserflecked, penalty clause, least astral courier
Ability: Gemstone Familiar
Player: mageykun
"Sir" Garaile
Soldier
Specialization: Single combat
High/Low Ambitions: Renown / Collecting trophies
Mutation: Unusually-jointed
Player: Tunic
Nico Nashville
Townie
Specialization: Bluff / Acting
High/Low Ambitions: Occult secrets / Costuming
Phobia: Memory loss
Parasite: Babel worm (distracting universal translation)
Vulnerability: Unusually receptive to magic
Innate Power: Uncannily adept method actor, can convince observers of blatant untruths and take on aspects or abilities of his persona; believes it while acting.
Player: CalimariGod
Than
Soldier
Specialization: Sharpshooter
High/Low Ambitions: Purification of insane undead / Verifying hostiles are indeed dead
Phobia: Being cornered
Mutation: Heterochromia (blue eye can tell if someone is lying, but not the truth itself; red eye can see enemy vitals)
Vulnerability: Violent deaths within 5 yards will momentarily leave her incapacitated or paralyzed
Innate Power: Wields a trick weapon spirit bow that can be summoned and desummoned at will
Dimitry "the White Snake" Nicola
Townie
Specialization: Stealth, assassination, thievery
High/Low Ambitions: Reversion of numerous changes to his biology, so he can live comfortably / Fetish for bring mind controlled
Phobia: Arachnids / being labelled as an outcast, being shunned
Mutation: Cursed, black, soulless-looking and reptillian-like eyes which are really sensitive to light, but adjust easier and see further in the dark. Deathly pale skin. Female physical traits
Vulnerability: Affected by many alteration spells. Vibrant to Detect Magic, appears more appetizing to magic-absorbing/eating creatures, less likely to gain positive effects from further alteration spells
Innate Power: Sociopathic. Remains calm and keeps a clear head in stressful situations, and is unfettered morally
Letkra
Rich Bastard
Specialization: Spear-dancing
High/Low Ambitions: Find a way to return to her home dimension / Large impalement, self or otherwise
Phobia: Being trapped in a ward or summoning diagram (Psychologically incapable of freeing herself from perceived restraints in a deliberate fashion)
Mutation: Is a golem-construct composed of semi-homogenous inorganic material, with freely detachable limbs and head; automatic self-repair is slower than human healing
Vulnerability: Requires a pint of oil every 6-8 hours of activity, rather than food and water
Innate Power: Generates an adjustable force field around herself, which can act passively as a small shield or actively as a large barrier
Player: Mitsukara
Riv
Hedge Witch
Specialization: Alchemy / Artificing
High/Low Ambitions: Eternal life / Pursuit of knowledge
Phobia: Fear of own mortality
Mutation: Four arms
Vulnerability: Partially mummified: weakness to both fire and water, but resistant to physical damage; unusual blood clots at one-tenth speed, but also bleeds out at one-tenth speed
Innate Power: Tinkering (Rapid prototyping of mad science gadgets)
Player: Santova
Ravenous Llyr
Soldier
Specialization: Tracking / Hunting
High/Low Ambitions: Finding true love / Eating freshly-killed raw meat
Phobia: Completely inorganic creatures, such as metal golems
Mutation: Superpowered digestive system: can't be harmed by anything ingested, and consuming meat in particular triggers a temporary surge of rapid bodily regeneration based on how much was eaten
Vulnerability: Highly gullible, with little-to-no understanding of social subtleties; easily tricked by even simple deception
Innate Power: Were-shark, shifting reflexively based on context: full human on dry land, shark in deep/salty water, grotesque shark-faced biped in shallow/fresh water, heavy rain, on a beach, or when coated in blood; strenuous and itchy to use the 'wrong' form
Player: Tunic
Stone
Hedge Witch
Specialization: Spirits
High/Low Ambitions: Break his family's curse / Tuning out the spirits through drug use
Phobia: Drowning / Deep water
Mutation: Left leg up to just above hip is made of stone
Vulnerability: Tendency to be possessed, even by spirits that wouldn't normally be able to
Innate Power: Context-sensitive postcognition: spirits of ancestors can be called upon to recite a target's spiritual condition and history
Player: Santova
Casualties
Sgt. Nick
Soldier
Specialization: Intuition
High/Low Ambitions: Redemption / Fascinated by ghosts
Phobia: Disease and rotting corpses
Fate: Left for dead in diseased pool with a corpse in it
Yeven Surgis
Rich Bastard
Specialization: Demons
High/Low Ambitions: Revenge / Groom themselves frequently, and be impeccable
Phobia: Claustrophobia
Mutation: Blind, but with 10-meter Blindsight
Vulnerability: Spells affect her as if she were a demon; symbols of holy faith or purity are injurious
Innate Power: Lesser gravity control
Player: Bad transetor
Fate: MIA; wandered off into labyrinthine caves