Please do not Take these Organs: Difference between revisions
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==Places?==--> | ==Places?==--> | ||
==Races / Species== | |||
Known sapient mortal creatures (as opposed to animals and vermin on the one hand, or ageless spirits on the other) fall into five broad categories. Generally, any two members of the same category can produce fertile offspring, and parents of two different races will produce a child of neither parent's race, but within the same category. Mating across categories doesn't usually yield children at all, unless powerful sorcery is used to force the issue or one of the parents is a disguised dragon, in which case the resultant hybrid is usually sterile. | |||
Even in-universe, these categories are incomplete, and do not account for everything. | |||
*''Elvenoids'' | |||
*:Would probably be called "humanoids" if elves weren't so stuck-up and insistent on defining the language around themselves. Not a lot of natural variation beyond the cosmetic, although (as cases like White Snake demonstrate) they're the most vulnerable to magical mutation. | |||
**Elves | |||
**:Mature an order of magnitude slower than orcs and humans, and have not been conclusively proven to die of old age. | |||
**Humans | |||
**Orcs | |||
**Eel-men | |||
**:Traditionally lives in or near Freshwater along the estuaries and large bodies of water that pepper the area near the coast. Reproductive R-strategists, they travel to the sea to lay many eggs. No bloodline inheritance, hatchlings that survive the trip back to an eelfolk settlement are adopted and communally raised. Tittivila worship is common. Ritualistic and/or pragmatic cannibalism is practiced as a form of respect for the dead. | |||
**Fishlike sapient amphibians (and non-amphibians) | |||
*''Eohippoids'' | |||
*:Can mostly be described in terms of combinations of human, equine, and avian traits. | |||
**Dwarves | |||
***Green Dwarves | |||
**Harpies | |||
**Centaurs | |||
**Minotaurs | |||
**Mound-Builders | |||
**Satyrs | |||
**Sphinxes | |||
*''Goblinoids'' | |||
**Goblins | |||
***Forest Goblins | |||
***Tidepool Goblins | |||
**Hobgoblins | |||
**Man-wise Wolves | |||
**Blink Dogs | |||
**Squidlike Sapient Amphibians | |||
*''Dragons'' | |||
**Blue | |||
**:Breathes lightning | |||
**Bronze | |||
**:Breathes lightning | |||
**Various other colors / types | |||
*''Troll-kin'' | |||
*:Unusual in that many of them aren't generally known to reproduce at all by conventional means. | |||
**Trolls | |||
**:True Trolls have a two-stage life cycle: a sapient bipedal hermaphrodite with hands suited for tool use, and a tangled serpent which grows additional heads when wounded. Sloughed or severed heads develop arms, legs, viscera, and self-awareness in no particular order. | |||
***Mountain Trolls | |||
**Hags | |||
**Huldra | |||
**:Make no damn sense physiologically: they could be mistaken for elvenoids, apart from the fox tails, but instead of a spinal column they've got a gaping hole, and instead of a normal array of vital organs, the inside of a huldra's torso looks like a hollow rotten log. | |||
**Lamias | |||
**Medusas | |||
*''Other'' | |||
*:Various creatures that don't fit neatly within the dracocracy's scholarly taxonomy. (As well as those that perhaps do, but have not been properly categorized due to player ignorance). | |||
**Neogi / Eel-ticks | |||
**Umber Hulks | |||
**Ghouls | |||
**Gug | |||
==Languages== | ==Languages== | ||
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*Humish / Low Draconic | *Humish / Low Draconic | ||
*:The presumed default for most adventurers, unless otherwise specified. | |||
*High Draconic | *High Draconic | ||
*:Scholarly research tends to be written in High Draconic, but it'd be unusual for any non-dragon to have fluency in spoken High Draconic above 1, due to a mix of deliberate secrecy and physiological limitations. | |||
*Elvish | *Elvish | ||
*:Elven language has two spoken dialects (green and white), which are similar enough that it's impossible to achieve full fluency in one without at least minimal comprehension of the other, but only a single written form, consisting of densely-packed ideograms. Elves also have their own system of sign language. | |||
*Elemental Languages | *Elemental Languages | ||
**Elemental Fire / Flametongue | **Elemental Fire / Flametongue | ||
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**Specific Tribal / Familial Dialects (Various) | **Specific Tribal / Familial Dialects (Various) | ||
*Quenyl | *Quenyl | ||
*:No spoken form, just ideograms and sign language best performed by pairs of three-fingered hands sharing an elbow. | |||
*Ghoulish | *Ghoulish | ||
*Dwarven / Harpese | *Dwarven / Harpese | ||
*:Thought to be a distant relative of rocktongue, though any lingering similarities are readily apparent only to the most cunning linguists. | |||
*Goblinese | *Goblinese | ||
*Liturgical (Various) | *Liturgical (Various) |
Revision as of 22:18, 27 May 2017
Please do not [T]ake these Organs by JamesLeng |
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Act 1 Act 2 |
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An old school dice-based dungeon crawl, where individual suggesters control their own hapless adventurers.
This article contains spoilers! You were warned. |
Player Characters
- For long form character sheets, see here.
Listed in order of introduction, sorted by act.
Act 2
The currently active session.
Character | Class | Specialization | Summary | Player |
---|---|---|---|---|
Maru Red | Tiefling Townie | Skald | A boisterous and bawdy musical brawler hungry for fame and afraid of being forgotten, with a spectral axe earned in an act of bloody vengeance at her beck and call. | Santova |
Hore Wutashi | Gnoll-Human Hybrid Hedge Witch | Outsider Shaman | An erratic, bloodthirsty, and shameless cybernetically-enhanced murder-gnoll, complete with variable arm cannon. | Kome |
Decaro Vos | Eel-man Soldier | Grappling | The friendly and good hearted paladin of a benign tentacle goddess, blessed with the power of holy mutation. Currently sporting a third eye, a crab claw, and naga tail. | strngy |
Davina / Viste | Human Rich Bastard | Fencer | A noble swordswoman capable of cutting portals in air, prone to hologram flickering, and host to an extraplaner horror. Moonlights as a magical girl and seeks to restore her fallen house. | mageykun |
Eric Grimwald | Human Rich Bastard | Commanding Others | A lonely soul, possessing a disquieting appetite and difficulties with conventional healing. He seeks the immortality of undeath and a bride with which to share eternity. | GB |
Yisheng Ji | Half-Avian Hedge Witch | Healing / Medicine | A dour and serious medical professional in the style of an eastern cultivator. Capable of moving weightlessly, possesses perfect balance, and seeks true immortality. | Tunic |
Maria Agate | Human Hedge Witch | Purifying Light | A fighting nun of a family order who wields a searing, purging light to combat evil and the undead. Skilled with knots and more abstract wards and bindings. | The Archivist |
Daniel Agate | Human Hedge Witch | Purification | Maria's brother, and the black sheep of the family due to his homosexuality and a non-combative manifestation of the familial gift: an aura capable of repelling or purging poisons, curses and disease. | The Archivist |
Djan Seriv | Elf (Orc) Soldier | Slinger | A soldier-turned-deserter who has the ability to manipulate most metals like putty, with the exception of a painful allergy to gold. He hopes to find both peace and revenge. | DanZapman |
Rhea | Half-goblinoid Hedge Witch | Empathic Fire | A cheerful and somewhat guileless half-goblin fire priestess, from the deep underground. On a pilgrimage to the surface in service of her real passion as a dessert chef (and an unhealthy fascination with the sun). | mageykun |
Geoffrey Vargas | Human Rich Bastard | Escapology and Evasion | A former Royal Guardsman, professional coward and most recently (and mostly accidentally) an ancestral sorcerer. A sigil burned into his flesh warns him of danger, but also attracts it to him. | Riotmode |
Helen Nabot | Human Townie | Deception / Gall | An older intellectual and scholar, bearing a curse on her back (literally and figuratively) which she believes is slowly consuming her past. She's turned to dangerous adventuring in search of ancient secrets and a possible cure. | strngy |
Azure Youngmason | Phoenix Blooded Harpy Rich Bastard | Entrancing Song | A self absorbed and flighty avian who expects to breeze through trouble with some combination of fast talking, sex appeal, her brutish slave, Pog, and conditional combustible immortality. | Kome |
Isaiah, son of Elohim | Necrolithograph Hedge Witch | Death Domain | An ambulatory suit of armor with the mind of a twelve year old boy who ineptly attempts to conceal his unnatural condition. Prophet of Hanspur, blessed with the power to divine the wisdom of roads. | Santova |
Pog Roastchester | Orc Soldier | Tank | Azure's slave and a being of astonishingly limited intellect and prodigious strength and resilience. Possesses porcine features and appearance. | Kome |
Malkov | Human Hedge Witch | Lightning/Undead-Bane Chi Powers | A clawed and scarred martial artist and former victim of necromatic experiments who now seeks to destroy both the undead and their masters. | The Archivist |
Wendy | Human Hedge Witch | “Miracles” | An ambitious tinker and gadgeteer with a holy touch, persecuted and driven from her home. Venom drips in both her words and teeth. | The Archivist |
- Group I, The (New) Fire Hawks
- Maru, Hore, Vos, Davina, Ji, Maria, Daniel
- Group II, The Jailbirds
- Rhea, Azure
- Group III, The Dungeoneers
- (a) Geoffrey, Helen, Isaiha, Pog
(b) Malkov
(c) Wendy
- Demoted to NPC
- Eric, Djan
Act 1
The original session, which died after we spent an entire thread faffing around setting up a pirate ship.
Character | Class | Specialization | Summary | Player |
---|---|---|---|---|
Marijke | Hedge Witch | Suggestion / Mental influences | mageykun | |
Sgt. Nick | Soldier | Intuition | ||
"Sir" Garaile | Soldier | Single combat | Tunic | |
Nico Nashville | Townie | Bluff / Acting | CalimariGod | |
Yeven Surgis | Rich Bastard | Demons | Bad transetor | |
Than | Soldier | Sharpshooter | ||
Dimitry "the White Snake" Nicola | Townie | Stealth, assassination, thievery | ||
Letkra | Rich Bastard | Spear-dancing | Mitsukara | |
Riv | Hedge Witch | Alchemy / Artificing | Santova | |
Ravenous Llyr | Soldier | Tracking / Hunting | Tunic | |
Stone | Hedge Witch | Spirits | Santova |
Races / Species
Known sapient mortal creatures (as opposed to animals and vermin on the one hand, or ageless spirits on the other) fall into five broad categories. Generally, any two members of the same category can produce fertile offspring, and parents of two different races will produce a child of neither parent's race, but within the same category. Mating across categories doesn't usually yield children at all, unless powerful sorcery is used to force the issue or one of the parents is a disguised dragon, in which case the resultant hybrid is usually sterile.
Even in-universe, these categories are incomplete, and do not account for everything.
- Elvenoids
- Would probably be called "humanoids" if elves weren't so stuck-up and insistent on defining the language around themselves. Not a lot of natural variation beyond the cosmetic, although (as cases like White Snake demonstrate) they're the most vulnerable to magical mutation.
- Elves
- Mature an order of magnitude slower than orcs and humans, and have not been conclusively proven to die of old age.
- Humans
- Orcs
- Eel-men
- Traditionally lives in or near Freshwater along the estuaries and large bodies of water that pepper the area near the coast. Reproductive R-strategists, they travel to the sea to lay many eggs. No bloodline inheritance, hatchlings that survive the trip back to an eelfolk settlement are adopted and communally raised. Tittivila worship is common. Ritualistic and/or pragmatic cannibalism is practiced as a form of respect for the dead.
- Fishlike sapient amphibians (and non-amphibians)
- Eohippoids
- Can mostly be described in terms of combinations of human, equine, and avian traits.
- Dwarves
- Green Dwarves
- Harpies
- Centaurs
- Minotaurs
- Mound-Builders
- Satyrs
- Sphinxes
- Goblinoids
- Goblins
- Forest Goblins
- Tidepool Goblins
- Hobgoblins
- Man-wise Wolves
- Blink Dogs
- Squidlike Sapient Amphibians
- Goblins
- Dragons
- Blue
- Breathes lightning
- Bronze
- Breathes lightning
- Various other colors / types
- Blue
- Troll-kin
- Unusual in that many of them aren't generally known to reproduce at all by conventional means.
- Trolls
- True Trolls have a two-stage life cycle: a sapient bipedal hermaphrodite with hands suited for tool use, and a tangled serpent which grows additional heads when wounded. Sloughed or severed heads develop arms, legs, viscera, and self-awareness in no particular order.
- Mountain Trolls
- Hags
- Huldra
- Make no damn sense physiologically: they could be mistaken for elvenoids, apart from the fox tails, but instead of a spinal column they've got a gaping hole, and instead of a normal array of vital organs, the inside of a huldra's torso looks like a hollow rotten log.
- Lamias
- Medusas
- Other
- Various creatures that don't fit neatly within the dracocracy's scholarly taxonomy. (As well as those that perhaps do, but have not been properly categorized due to player ignorance).
- Neogi / Eel-ticks
- Umber Hulks
- Ghouls
- Gug
Languages
Characters can have fluency on a scale of 0-3, where 2 is enough to avoid "my hovercraft is full of eels"-level errors. Spoken and written tracked separately.
This list merely covers those languages we have personally encountered; it can be safely assumed there are many more.
- Humish / Low Draconic
- The presumed default for most adventurers, unless otherwise specified.
- High Draconic
- Scholarly research tends to be written in High Draconic, but it'd be unusual for any non-dragon to have fluency in spoken High Draconic above 1, due to a mix of deliberate secrecy and physiological limitations.
- Elvish
- Elven language has two spoken dialects (green and white), which are similar enough that it's impossible to achieve full fluency in one without at least minimal comprehension of the other, but only a single written form, consisting of densely-packed ideograms. Elves also have their own system of sign language.
- Elemental Languages
- Elemental Fire / Flametongue
- Elemental Water / Seatongue
- Elemental Earth / Rocktonque
- Elemental Air / Skytongue
- Elemental Wood / Forest-tonque
- Orcish Intertribal Trade Pidgin
- Specific Tribal / Familial Dialects (Various)
- Quenyl
- No spoken form, just ideograms and sign language best performed by pairs of three-fingered hands sharing an elbow.
- Ghoulish
- Dwarven / Harpese
- Thought to be a distant relative of rocktongue, though any lingering similarities are readily apparent only to the most cunning linguists.
- Goblinese
- Liturgical (Various)
Gallery
Official
Maps
Battle site, Greznek Fort |
Seacoast |
Eel-tick Base |
Goyle Base |
Fanart
Letkra By Mitsukara |
Vos By strngy |
Also Vos By mageykun |
Geoffrey By Riotmode |
Geoffrey By Riotmode |
By GB |
By strngy |
Davina By mageykun |
Rhea By Riotmode |
Maps
Cubic Cart of Holding By mageykun |
Bloodmist Labyrinth (Part II) By mageykun |
Overworld (initial rough) By mageykun |