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218385 No. 218385 ID: dc9f90

... I think that's been long enough.

Now, that's nothing on you guys, seriously; it's great here. Just sort of floating around, bathing in the whole psychic collective semi-subconscious... thing. Just feeling that connection. But that's just it, you know? It's too nice. You could stay here forever, not do anything, like a drone. I want more.

I'm gonna be somebody. Too many of us, we just grow quick, work for the good of the species, live comfortably, die, come back here and then go out again; even most sentients are happy to stay quiet. Half the people who know about us think we're a full-on hivemind! No, I'm going to do something big, be a player - I'm gonna spread my name right across the galaxy. No, three galaxies!

But first I have to be born.
Expand all images
>>
No. 218387 ID: dc9f90
File 128182834792.png - (147.94KB , 650x700 , castechoice.png )
218387

There's tons of ovum to choose from; I've got to compete with other patterns trying to get born, but I'm way stronger than most of them, so I've got my pick. First question is what sex I want to be, I guess. There's a bit of a tendency for guys to get out into space more, so since I want to stand out, I'll be a girl.

The next question is what caste to pick.

>The Scellor species is divided into six castes, created by genetics, medical treatment and training. Each has its own advantages, disadvantages and social role.

>Orthan are diplomats, managers, teachers and organisers, these being tasks to which their grasp of telepathy is well suited. They are the smallest and most physically frail of the castes, but have sharp senses and slightly lower need for food and rest. Their tails can release pheremones which calm most organic species.

Being an Orthan wouldn't be too bad - they're the ones that get on best with other species. But they have a hard time surviving by themselves, and they don't hold up well when things get exciting. I want to be more independent, and be able to get into trouble sometimes!

>Niiar are the warriors of the Scellor; their natural size, strength and speed advantages are enhanced by their use of psychokinesis, which allows them to create and project various forms of energy. They have high dietary requirements, however, and find emotional self-control more difficult. Their tails provide a non-lethal option in combat by producing a sedative spray.

I gotta reject this one. Sure, it'd be cool, but we're at war with like 17 different enemies - I'd be shipped off to fight and probably die before I reached sentience.

>Ulkam use their faculty with clairsentience in many different ways; the most famous of their number become navigators and pilots, guiding their course across planets and to the stars. Some others become research scientists, exploring the universe in a different way. They are not as strong as most other castes, but have somewhat more dexterity. Their tails release a heavy black mist that blocks sight and deadens sound, giving them the advantage over others.

I could go for being an Ulkam. There's lots of stories of great pilots and scientists out there, and I could learn to be a crack shot with a gun.

>Praal are the worker caste. Though small, they're tough and strong, and their telekenisis is as useful for shifting supply crates and hefting heavy tools as it is for manipulating gears, pumps, or microcircuitry. Their actual hands are somewhat clumsy, however. Their tails can produce both a lubricating oil and a sticky glue.

Being a Praal would be fun. Drones do all the scutwork, so I'd get to work on interesting stuff and pick up skills with all kinds of technology, as well as being pretty handy in a fight.

>Orthe are suited to medicine, biotechnology and plain old horticulture, thanks to their gifts with psychometabolism, the ability to manipulate Scellor biology through psychic power. They're not strong, but tend to be healthy and tough, and need less food and sleep than other castes. Their tails produce kel spores, which allow them to use their powers on other species.

Being a biotechnician would be fun. Or I could be a medic, that's a good way to get people to respect you. Plus it'd be fun to be able to call myself a doctor.

>Ayaar are the sixth and final caste of the Scellor, as well as the least populous. They act as spies and secret police, deftly wielding psychoportation - the psionic manipulation of time and space. They are the most agile of the six castes, and have above average strength, toughness and senses. Their tails produce a chemical which temporarily blocks the formation of long-term memory in most organic species.

Being an Ayaar would be totally awesome if they didn't have to be so crazy secretive. Plus I'd have to work for the government - Ayaar don't get to run around on their own.

What do you think, guys?

And while I'm talking... can any of you remember what caste I was in my most recent life?
>>
No. 218392 ID: 7f58b2

you were a Niiar last time, why you came back here so soon, shot full of holes.

how about you be a praal this time
>>
No. 218394 ID: b10c0e

Awaken my child, and embrace the glory that is your birthright. You will be a Orthe, once a Niiar most glorious!
>>
No. 218395 ID: c2c011

>>218387
I'm thinking you were a Ulkam, and that sick barrel roll you pulled off wasn't quite enough to dodge that laserous explosion that cut your life tragically short.

I'm thinking an Ayaar or Orthe would be quite cool. Having total control of ones body would be pretty cool, but time and space manipulation is also insanely cool.

Go with the Ayaar. There is going to be some sick moves pulled off soon. Time and space will be your bitch to play around with.
>>
No. 218397 ID: f4963f

Ulkam!
>>
No. 218398 ID: f82d85

Niiar!
>>
No. 218402 ID: 3234dd

Say what you will about the others, but in space your life is dependent on properly functioning equipment. Praal.
>>
No. 218403 ID: 54af1f

Ayaar
>>
No. 218404 ID: 117dce

Orthe
>>
No. 218411 ID: bf1e7e

Gotta go with Orthe on this one.
>>
No. 218412 ID: d560d6

>>218387
Praal.
>>
No. 218413 ID: d1ad31

You were a Niiar previously, but you should give Praal a try this time around.
>>
No. 218414 ID: e31d52

Ayarr!
>>
No. 218418 ID: 644ca1

Orthan, the secrets of the universe will be yours!
>>
No. 218421 ID: a594b9

I choose Praal. You were a Niiar in your past life, by the way.
>>
No. 218423 ID: 70d9eb

Totes go with Praal.
>>
No. 218424 ID: 91b96b

Praal
>>
No. 218431 ID: c00244

Ulkam seems like it would leave you with a broad number of options, so I'll back that.
>>
No. 218440 ID: 6164e0

Ayaar, psychospy sounds too fun
>>
No. 218463 ID: 8bdb6a

Orthe and Praal seem equally good, since they both allow for creatively engineering things, and have useful powers and big hips.
Voting Orthe due to superior hair.
You were an Ayaar in your previous life, giving you knowledge of tradecraft and other species, as well as your current love for fame and freedom.
>>
No. 218465 ID: dc9f90
File 128183905634.png - (103.75KB , 650x700 , ovum1.png )
218465

That's right - I was a Niiar! I remember now. Those memories will come in handy, giving me a little more faculty with psychokinesis; I think I can retain some of my combat skill, too.

This time, I'll be a Praal!

Praal are probably tied with Niiar as the most common caste these days. There are lots of praal ovum to choose from, so now I've to pick one that suits me...

> Orthe tenders scan and mark ovum with psychic energy, allowing strong patterns rising from the undermind to select traits for themselves. Every scellor has at least one genetic advantage. Most ovum are genetically screened to eliminate flaws, but this also eliminates the chance for more advantages. A "wild" ovum will have some sort of genetic flaw, but will also provide an additional advantage. There are slight social ramifications to both. Choose between screengene and freegene, and select traits as appropriate.

> Genetic advantages:
> Upper body strength
> Lower Body strength
> Nimble fingers
> Keen sense (eyes or ears)
> Clear-headed (high pain/sickness tolerance)
> Ambidextrous
> Weightless Wonder (better suited to low/microgravity)
> Sexy
> Healthy (resist sickness/poison/radiation)
> Energetic (become tired less quickly)
> Low-light vision
> Longtail (use tail ability more often)

> Genetic Flaws
> Weak Eyes
> Clumsy Mitts (reduced manual dexterity)
> Space Clutz (poor maneuvering in low/microgravity)
> Big Eater (get hungry faster)
> Frail (get tired faster)
> Small (weaker, less tough)
> Wuss (low tolerance for pain or sickness)
>>
No. 218467 ID: e973f4

>>218465
Uh, Longtail I guess? :v
>>
No. 218468 ID: d560d6

>>218465
You want FREEDOM, don't you, freegene?

You can put up with even Clumsier Mitts to get Longtail and be more Healthy Sexy. Manipulating things with hands is for people without telekinesis.
>>
No. 218471 ID: e973f4

>>218467
Oh, and I think you should go with freegene, but I have no idea what to put in the associated advantage/disadvantage slots.
>>
No. 218473 ID: 91b96b

Freegene.
Low-light vision and Longtail against Big Eater.
>>
No. 218475 ID: 445c48

Freegene, Energetic and Sexy, but with clumsy mitts.
>>
No. 218477 ID: 40cb26

>>218468
This sounds ok, but if we want to live to spread out name across the galaxies we should go with healthy instead of longtail. Sexy will help us get our name across, and healthy will help us live to do it. Clumsy fingers won't do much to interfere with that.
>>
No. 218478 ID: e31d52

>>218468
>>
No. 218479 ID: a594b9

Freegene!

Advantage:
Keen Ears
Longtail

Weakness:
Space Clutz
>>
No. 218480 ID: a4e573

>>218477

Second this. I can see healthy being of larger benefit.
>>
No. 218481 ID: 8bdb6a

(This is going to suck if Clumsy Mitts makes our telekinesis clumsy, too)
>>
No. 218482 ID: a4e573

>>218481
>Though small, they're tough and strong, and their telekenisis is as useful for shifting supply crates and hefting heavy tools as it is for manipulating gears, pumps, or microcircuitry. Their actual hands are somewhat clumsy, however.
>>
No. 218484 ID: 445c48

Actually, whoops, I thought we were a different race.

Let's go for Sexy and Nimble Fingers against Big Eater.
>>
No. 218485 ID: d560d6

(Same poster as >>218468 )
>>218477
>>218480
TBH, I'd rather swap out Sexy for Healthy than lose Longtail.

>>218481
I'm assuming it doesn't, else I'd pick a different disadvantage, like Big Eater.
>>
No. 218487 ID: 40cb26

>>218485
How about...
>Sexy Healthy and Longtail
>Clumsy Mitts and Big Eater
>>
No. 218490 ID: d560d6

>>218487
I don't think we can have two disadvantages, can we? And it's probably not a great idea to skew the character's competencies that far anyway. (TBH I'm only picking a disadvantage because FREEEEEGEEEEEENE.)
>>
No. 218492 ID: b10c0e

Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power. Free, in will and in gene, it will be the first of it's kind. Big Eater to consume any genetic material for our will. It's Keen Senses will allow it to hunt in utter darkness. This Longtail will also be an added bonus. Yes.
>>
No. 218496 ID: 70d9eb

Lower body strength and Longtail.
Big Eater for disadvantage.
>>
No. 218497 ID: f7f231

>>218487
you can't get more advantages with more disadvantages. only get one extra.
>>
No. 218498 ID: 8bdb6a

Screengene / Lower Body Strength
Running, jumping, kicking butts, and not having a disadvantage to worry about.
>>
No. 218516 ID: 644ca1

Lets pick Freegene, it isn't a dissadvantage, it's specialization.
Keen sense (eyes or ears)
Longtail
Clumsy Mitts, UNLESS it affects Telekenisis, then Space Clutz
>>
No. 218526 ID: 030624

Advantages sexy and longtail and for weakness small
>>
No. 218534 ID: 3eebb9

I also like the idea of a Praal who was allowed to have extra Clumsy Mitts in return for being Clear-headed and Energetic. The tenders would probably agree that a Praal with the ability to use her telekinetic powers for a longer time under harsher conditions would be very useful.
>>
No. 218542 ID: 0b2a05

Why do we want longtail so badly?

...Hey wait I have an idea.

Clumsy Mitts.
Nimble Fingers.
Healthy.
>>
No. 218544 ID: c2c011

>>218465
Take sexy, space clutz and nimble fingers.

Not being able to work well in Zero G is probably not a huge drawback and getting some nimble fingers is a very good advantage.

Although it seems more likely that our poor Praal won't be able to use those hands for anything but shovels. Poor things already have clumsy hands and you people want to make its hands even more useless.
>>
No. 218561 ID: 9618e3

Freegene, Clear-headed, Energetic, Big Eater
>>
No. 218564 ID: 54af1f

Advantages:
Lower Body Strength
Sexy
Disadvantages
Big Eater
>>
No. 218570 ID: 3234dd

Energetic, clear-headed, small.

We'll provide the sexy.
>>
No. 218597 ID: 4c7b39

Clear-Headed, Sexy, and Clumsy Mitts
>>
No. 218607 ID: 8c0848

>>218564
Advantages:
Lower Body Strength
Sexy
Disadvantages
Big Eater

Once you have DAT ASS, becoming a legend is easy.
>>
No. 218661 ID: 1e1bc8
File 128191327056.png - (11.75KB , 650x700 , ovum2.png )
218661

You're right, I do want freedom - and distinction! I'll be a freegene, and I've found a female praal ovum with the traits I want... a productive tail and, eventually, a fine-lookin body. I will have even clumsier hands than normal praal, though; it'll be like wearing thick-ass gloves my whole life.

Well, here I go, guys. Take good care of me...

>Reproduction via ovum is one of the key signatures of the Scellor's symbiotic biology. Having forsaken placental reproduction long ago, Scellor couples produce an ovum which is implanted into the roots of a mother tree. The ovum, trees and a significant portion of an individual scellor's biology are all derived from the kel, a plant/fungus-like organism which is saturated with a psionic field.

>Eventually, Scellor will experience the equivalent of old age when they lose the ability to keep the kel within themselves in check, suffering gradual paralysis and eventual death. At this point their psychic pattern returns to the undermind, and the kel that remains will take root, ready to be shaped into the Scellor species' distinctive biotechnology.
>>
No. 218662 ID: 1e1bc8
File 128191331191.png - (11.98KB , 650x700 , ovum3.png )
218662

I live once more!

>Scellor infants emerge from their ovum with the equivalent development of a human five-year-old, enough to have a chance of survival should any adult scellor be absent. From there they develop swiftly, reaching physical maturity in four years. During this time, the psychic pattern of the individual must synchronise with its new host body, and the child is controlled directly by the will of the undermind and the psychic commands of older individuals.

>The majority of Scellor have psychic patterns too weak to ever assert their individuality, and so remain drones - intelligent, but non-sentient, and content to obey the psychic urgings that come from the rest of their species. Only through repeated reincarnation does a psychic pattern eventually develop awareness of its own personality and will.
>>
No. 218663 ID: 1e1bc8
File 128191340496.png - (11.94KB , 650x700 , learning.png )
218663

Time passes in a strange way - I'm detached from my body, and from what it's doing. Just as well, really; it's during this time that I get shovel-fed my basic education and training, which'd be a huge hassle if I was actually involved. I'm strong, though, and I can assert enough control over myself to give clues to the older Scellor - they know I'll develop sentience eventually, and I can tell them what skills I want to specialize in.

Say... what skills do I want to specialize in? Mechanics? Electronics? Engineering? Something else? I'll be trained in all of them, but I should have an order of priority. What do you suggest?

>Those Scellor which show signs of developing self-awareness are provided special training during their formative years, and given a higher ration of psykonium, a rare mineral with valuable properties - chief among them the enhancement of psychic power. Though many species value this substance, the kel - and through it, the Scellor - are one of few who are biologically dependent upon it, albeit in trace elements.

>The amount of psykonium a Scellor can obtain is closely linked to their social standing and wealth; the higher the level of this substance in their body, the more they can develop their psychic abilities and, through those, extend their lifespan.
>>
No. 218665 ID: e31d52

>>218663
Engineering! Gadgets and gizmos and whatnot!
>>
No. 218667 ID: d560d6

>>218663
Engineering sounds more general and adaptable?

And put some damn clothes on.
>>
No. 218669 ID: 1ef914

>>218385

Go for focusing on mechanics, then engineering, then electronics.

With that lubcricatin' tail of ours, we have an advantage in being a grease monkey. That means mechanics should be our top priority. It'll be good for MAKING or FIXING STUFF which might make us all famous or rich from sellin' our services.

Scellor have much in the way of mechanical scientists?
>>
No. 218672 ID: a594b9

Electronics. Computer systems?
>>
No. 218676 ID: 70d9eb

Specialize in pole dancing.
And put on some manly overalls, you look ridiculous.
>>
No. 218680 ID: 8bdb6a

Does making robot arms and jetpacks fall under one discipline?
If so, I choose robot arms and jetpacks.
>>
No. 218685 ID: e973f4

>>218680
Okay oh man I can't say no to this.
>>
No. 218686 ID: d560d6

>>218680
Changing vote from Engineering to this. If that's a change.
>>
No. 218687 ID: e31d52

>>218680
Y E S
>>
No. 218690 ID: a41aaf

Mechanics and structural engineering. Our clumsy mitts will hamper and fine-scale electronic engineering, and telekenesis and a long tail will help with assembling and bracing multiple components for welding, and handling multiple tools.
Be a fabricator, make big awesome things.
>>
No. 218691 ID: 1e1bc8
File 128191995383.png - (6.78KB , 500x500 , skillschoice.png )
218691

> For the sake of precision...

> Mechanics covers the creation, repair and maintenance of robot bodies, chemical-fuel vehicles and solid-projectile weapons, along with basic stuff like plumbing, sliding doors and coffee machines. In general, its creations are more primitive and limited, but also easier to find parts and tools for.
> Engineering covers the creation, repair and maintenance of energy weapons, forcefields, and most starship components such as FTL engines, structural integrity fields and transporters. Its creations are generally more advanced and useful, but harder to find components for.
> Electronics covers sensors, scanners, and the building of robot brains. It is less useful for making things, but will come with increased knowledge and proficiency with computers.

> Many technologies combine components from all three disciplines.

While you're thinking, can you come up with any other kinds of skills that would be useful to pick a bit up on? Piloting, music, medicine, study of other species? I can dabble with maybe two secondary skills on top of my Praal training, not counting the combat training I remember from my last life.
>>
No. 218702 ID: c2c011

>>218691
Mechanic. Get around those clumsy ass mits you call hands by creating some wicked ass servo arms. 4 should be enough. And maybe one with a drill on it or something for self defense or something.
>>
No. 218705 ID: d560d6

>>218691
I believe that appropriate badassery demands mechanics, then.

Music is probably useful. Build a pyrophone. Nobody will be able to ignore the sexy woman in greasy overalls playing a home-made pipe organ that shoots fire with her mind.
>>
No. 218713 ID: 117dce

Haberdasher. Hats are extremely important.
>>
No. 218714 ID: 701a19

>>218691
Develop the trait machine empathy - you are preternaturally skilled at using your psychic powers to tell how and why a machine is broken or acting strangely and how to fix it, and can even fix problems before they occur or bring worn machines back to a 'like-new' state.

Does Piloting include all kinds of vehicles? Because a skill that can let you pilot mechs, ships, cars, spacecraft, and etc. would be unendingly useful.
>>
No. 218715 ID: 70d9eb

Be a Mechanic with secondary skills Haberdasher and Music.
You will be the greatest rock star ever.
>>
No. 218716 ID: 8bdb6a

Engineering, then. Finding exotic components is just part of the adventure.

As for skills, if we're going to be remarkable, we need to build on strengths. I vote Persuasion and Kludging.
>>
No. 218717 ID: 969e74

I think since we want to get OUT THERE, we should probably do big-engineering medium-mechanic. It sounds a bit like mechanics will be stuck somewhere on the ground.
>>
No. 218719 ID: 40cb26

We need a plan for how you're going to take the universe by storm. Being a grease monkey or writing programs may be fine for a normal life, but the prestige is in the big fancy stuff so lets go with an Engineering focus.

>>218714
Machine empathy, I like that. And as long as we're Sexy and planning to take the universe by storm, how about some regular empathy to help us with further people? Let's call it a skill in Charisma and that should help us with leadership, personal magnetism, social skills, etc.
>>
No. 218720 ID: 1ef914

Haberdashory might fall in under the more general "Tailoring", which I fully support getting knowledge off.

To top off your secondary knowledge, go for something to play up your social charms even more, like techniques in being persuasive.
>>
No. 218721 ID: 701a19

>>218719
Machine Empathy and Kludging.
Anybody else seeing some amazing combo potential here?
>>
No. 218728 ID: b10c0e

Pole Dancing. You -wanted- to be sexy, right?
>>
No. 218737 ID: f202ec

Engineering for primary. Spaceships and lasers, I don't think that requires further explanation.

Secondaries: charisma/persuasion/whatever you want to call it, and piloting. Let's be the a pirate captain of a homemade starship, dangit.
>>
No. 218738 ID: e973f4

>>218737
Okay actually the mental image here is too good so I'll second it instead.
>>
No. 218739 ID: f44349

>>218737
>Let's be the a pirate captain of a homemade starship, dangit.
Yes.
>>
No. 218749 ID: 4c7b39

>>218737

Hell to the yes. We are going to be a goddamned privateer.
>>
No. 218750 ID: ab53f9

>>218737
You had me at 'pirate'.
>>
No. 218751 ID: 6e5a24

>>218737

Gonna go with this
>>
No. 218755 ID: 1e1bc8
File 128193453333.png - (11.28KB , 650x700 , aware.png )
218755

Aw yes pirate, that'll be awesome! I'll be a sexy technological rogue, stealing valuable cargoes and scientific knowledge and parts to build the coolest ship ever!

I prioritize my Engineering first, and my Mechanics second, leaving my Electronics in third place. To start building towards my amazing future, I hint to my teachers that I want to learn piloting and people skills - a good match with the full physical development of my body, rawr. Most Scellor women have developed slightly downwards in terms of sexual characteristics since we started laying ovum, but not me! I've cashed in on a genetic throwback that should appeal to any male mammalian humanoid!

Soon after my full physical development, I finally synchronize myself with my body's psychic field. I can think, I can want, I can do what I choose to do! I'm fully aware of myself and my body as separate from the rest of the species. My life is ready to really begin, and the first step is to...
>>
No. 218756 ID: 1e1bc8
File 128193455419.png - (4.62KB , 500x500 , name.png )
218756

Oh, wait. Actually, the first step, now that I'm self-aware, is to give myself a name!
>>
No. 218758 ID: 4c7b39

Riki Myton
>>
No. 218759 ID: b10c0e

Kerrigan.
>>
No. 218761 ID: dad664

Maolla
>>
No. 218762 ID: 3234dd

Caligula!
>>
No. 218763 ID: e973f4

>>218756
Yazika.
>>
No. 218765 ID: 70d9eb

Hamhands McGee
>>
No. 218768 ID: a594b9

Eleanni
>>
No. 218769 ID: 969e74

Faye
>>
No. 218771 ID: 445c48

Kyrie Miller
>>
No. 218772 ID: 445c48

Leeloo Dallas (Multipass)
>>
No. 218773 ID: 8bdb6a

Leeloo Dallas Multipass

Yasmina.
>>
No. 218774 ID: 35212e

>>218772
hahaha, yes.
>>
No. 218775 ID: 701a19

>>218759
>>
No. 218786 ID: 2eac65

Your tail looks kind of like a tadpole, so I'm gong to call you Polly.
>>
No. 218788 ID: 754124

>>218761
That's a pretty name.
>>
No. 218800 ID: c2c011

>>218756
Leeloo Ann. With the Ann coming from part of the name of your last life.

Now start building some servo arms. Telekinetics is nice but some working hands is also very nice.
>>
No. 218821 ID: 87bb9c

Leeloo Pollyanna
>>
No. 218823 ID: c772d0

Maolla is indeed a pretty name.
>>
No. 218826 ID: 5ea3ca

considering the tail and what seems to be moving hair, id say either Ranka Lee (her hair moved every time she emoted) or Yuan-Ti.

maybe Stheno or Euryale, wich are medusa's sisters. somehow im reminded of cassiopeia but im not sure why.
>>
No. 218827 ID: a7a85a

Eythalia
>>
No. 218832 ID: e31d52

>>218823
Maolla Leeloo!
>>
No. 218836 ID: 6834bc

>>218756
Your name is Honey Syrup, because you can be a right sweet darlin' when you want to... but the rest of the galaxy will quake and tremble as they hear tales of the dread space pirate, Captain Syrup!
>>
No. 218839 ID: d560d6

>>218756
Honey Syrup. Better to sound like a porn actress than a meek librarian or anime character.

Plus you will one day be feared as DREAD CAPTAIN SYRUP.
>>
No. 218841 ID: e31d52

>>218836
>>218839
Yes. Changing vote.
>>
No. 218843 ID: 5ea3ca

it already sounds like a crappy cereal advertisement, captain syrup would be perfect if we live in a foodstuff related ship

>>218839
greek is now weeaboo.
>>
No. 218844 ID: d1ad31

Maolla is nice
>>
No. 218847 ID: 5a2e05

Maolla Syrup.
>>
No. 218859 ID: e3f578

Maolla Syrup. So we can call you Sweet Cheeks.
>>
No. 218866 ID: 40cb26

For a real name, Maolla Ann sounds good, pleasant but not something that can't be taken seriously. Or keep Ann for a middle name and go for a more serious sounding last name... something that sounds good after saying "Miss" or "Captain".

>>218826
>Stheno
That'll do. "Maolla Ann Stheno"

Syrup... would make a good nickname. Maybe it is said your tails oil tastes as sweet as the body it's attached to looks. Maybe it actually does.
>>
No. 218868 ID: e973f4

I will settle for Leeloo Dallas Multipass if we can please not be named after food.
>>
No. 218869 ID: e3f578

I will still call her Sweet Cheeks no matter what.
>>
No. 218908 ID: 299faa

>>218756
Can you make any weird screeches or clicks? Those are always funny to break out on lesser races that can't make them.
But seriously, pick a name that's cute like Betty or Sally or Nan or something.
>>
No. 218910 ID: 644ca1

>>218866
I would like to second this, Maolla Ann Stheno sounds good.
>>
No. 218948 ID: b71d29
File 128201493950.png - (15.89KB , 650x700 , maollasheet.png )
218948

Maolla Syrup... I like that. It's got rhythm, it's cute, but it isn't impossible to be a bit threatening with it. Yeah. Miss Syrup. Misstress Syrup. Chief Engineer Syrup. Captain Syrup.

... I'm really not set up to become a cool space pirate yet, though! I'm only a plain six-year-old Praal woman, I'm not going to be intimidating much of anyone yet. I need to pick up skills, and more than that, I need to develop my psychic powers... and for that, I need psykonium.

Don't worry; I've got a plan.
>>
No. 218949 ID: b71d29
File 128201505032.png - (31.00KB , 650x700 , ship.png )
218949

I'm gonna sign on to this ship - the Ruby Gaze!

See, there's three ways to get large amounts of psykonium: One, buy it. Can't do that - a lump of refined psykonium the size of my head would buy a heavy freighter whole! Second is to steal it. As I've already said, I'm not equipped for that... yet!

Third: mine it.

And that's what I'm gonna do! Half the scellor at the top of our society got there with the payoff of a good-size asteroid of the stuff, and every member of a mining ship's crew gets a share of what they produce. This region of space is one of only a few where psykonium can be found, and boy, does it cause trouble. Space pirates, feuding asteroid prospectors, wars, shady corporations.

Everyone wants it.
>>
No. 218950 ID: b71d29
File 128201507791.png - (7.11KB , 500x500 , optomism.png )
218950

There's danger out there. And adventure.

Oooh, this is gonna be great!!
>>
No. 218951 ID: b71d29
File 128201508975.png - (1.10KB , 500x500 , pause.png )
218951

>>
No. 218952 ID: b71d29
File 128201513035.png - (2.83KB , 500x500 , fiveyears.png )
218952

sssssssssssssssssssss
>>
No. 218953 ID: b71d29
File 128201517596.png - (13.67KB , 800x600 , wakeup.png )
218953

ssssssssssssssssssssssssssss

Ugh... what happened...? And where's that hissing sound coming from...
>>
No. 218954 ID: f202ec

>>218953
You're probably in space, and the compartment is probably slowly depressurizing. Given the state of the room, collision or violence are the most likely causes. Get in your emergency spacesuit immediately, young lady!

If you have a source of smoke or mist, use it to check the air current. It'll lead you to the problem.
>>
No. 218956 ID: 4c7b39

...

Oh. This is how horror movies start.

And girl, you've been a mechanic long enough to say that weird sounds are never good when it comes to vehicles of all sorts. Find ye some breather and find the source of the hissing sound.
>>
No. 218958 ID: a594b9

Get up and take stock of your physical condition the resources available.
>>
No. 218959 ID: 8bdb6a

Acquire emergency breathing apparatus. Examine source of hissing.
>>
No. 218960 ID: e973f4

>>218953
Hello my name is A RESPIRATOR and you probably need me.
>>
No. 218961 ID: 4ae7b5

>>218953
Rebreather Stat! Prep to seal bulkhead leaks with tail goop...
>>
No. 218968 ID: e3f578

Ahh man, do you remember the past 5 years? Quick, tell me, how many fingers am I holding up? And how many party members have you had a romance sub-plot with?
>>
No. 218975 ID: c00244

>>218953
Use your clairsentience to scan for anything unusual, and your telepathy to message any other members of the crew you can reach and ask what's going on.
>>
No. 219004 ID: 8bdb6a

>Oooh, this is gonna be great!!
>Ugh... what happened...?

Looks like your will was...
...undermined.
>>
No. 219009 ID: a7a85a
File 128203026322.jpg - (24.55KB , 449x287 , csi_yeah_skyline.jpg )
219009

>>219004
>>
No. 219042 ID: c2c011

>>218953
Possibly a hull rupture. It seems like your ship has been fucked up.

So get up, get some vacum gear to make sure you don't violently die by mistake and then go fix the problem.
>>
No. 219055 ID: 359c2a

Take stock of yourself. Any damages?

If not, get up, take stock of the room, and tell us what you've been up to.
>>
No. 219069 ID: d560d6

>>218953
Bah, it's a big ship, and a little hiss. You've probably got hours, or even days.

Examine the tool by your left hand.
>>
No. 219073 ID: a41aaf

Look for a hullkit. It should contain a 'bandaid' (a large square offlexible metallic tape with a thick gummy air-triggered adhesive) and a smoke stick. Set off the smoke to find the leak, pull the back off the bandaid to prime the adhesive (do NOT touch the sticky side), and wait for 5 seconds before applying it.
>>
No. 219173 ID: bc37f0
File 128207749836.png - (16.28KB , 800x600 , gettingup.png )
219173

>compartment depressurizing

OH SHIT
>>
No. 219174 ID: bc37f0
File 128207751457.png - (16.13KB , 800x600 , owowow.png )
219174

ARGH FUCK!!

I think my arm is broken!
>>
No. 219176 ID: 4c7b39

Oh, balls. It just keeps getting worse.

Well. That's what we have telekinesis for. Grab ye mask and who is that behind you?
>>
No. 219177 ID: 3b77b9

put your arm asleep with what little psychometabolism you have. should dull the pain.
>>
No. 219180 ID: 54af1f

Find a patching kit or get out of it right now
>>
No. 219181 ID: f3aaac

Damn. Use some tail-glue to stick your arm to your side in a makeshift protective cast so it doesn't end up flailing about. You can get a doc to look at it once you're safe.

Then pick up that fallen guy behind you using telekinesis and try to figure out what's going on. What are the emergency drills for depressurization?
>>
No. 219183 ID: 3234dd

Hah, what's one arm? We have a whole rig full of servo arms to deal with this situation.

...you did build the servo-arms, right?
>>
No. 219184 ID: a9a8f0

>>219174

Mask.

Deal with pain.

Locate problem. If problem can be fixed quickly, patch. If it cannot, haul the unconscious ass of the other person out and seal the room behind you.
>>
No. 219185 ID: c2c011

>>219174
Good thing that you don't need them then. Use your telekinetics and patch that hole. Then get on your harness of servo arms that you surely built over these last 4 years because building a set of weaponised servo arms would have been fucking awesome and wellspent time.

After you have fixed the more immediatly hazardous damages take stock and see what has happened and if anyone else is still alive.
>>
No. 219197 ID: 8bdb6a

Examine dead/wounded person.

Fashion a sling for your arm out of duct tape, or strips of cloth, fabric, or long strands of glue from your tail like it's a spinneret.

Examine that panel, which appears to be displaying compromised sections of the ship's hull.
>>
No. 219198 ID: d560d6

>>219174
Man up, space pirate, and check that status display on the wall.
>>
No. 219199 ID: a41aaf

Mask first, then pressure leak, THEN arm. You can plug a leak with one arm and in pain, you can't plug a leak in hypoxic unconsciousness.
>>
No. 219240 ID: bc37f0
File 128209434545.png - (14.78KB , 600x600 , gravity.png )
219240

Ok... ok. I can... get past the pain. Ow.

Rrgh. Something's wrong with the gravity. This feels like nearly two Gs, and everything's slanted towards this corner...
>>
No. 219241 ID: bc37f0
File 128209437944.png - (30.80KB , 800x600 , whosthat.png )
219241

Oh no, Lorn! He's the main mechanic for the ship, a praal like me. It looks like everything fell on top of him. I have to...

... ssssssssssssssssssssssssss...
>>
No. 219242 ID: bc37f0
File 128209444164.png - (8.58KB , 800x600 , lookinforsound.png )
219242

Nnh, no, air first. Should be a few breathing packs, over in the compartments next to the door. It leads to one of the safety nodes.

... Actually, that sounds like where the hissing is coming from.
>>
No. 219243 ID: 359c2a

Hey hey, calm down. We know it hurts, we know you're in a jam, but don't panic, you're better'n that aren't ya?

Just be careful with your arm for now, priority should be the leak (you can still fix stuff with your TK, right?). Have a look (and ear) around the room, find out where the hissing sound is coming from.
>>
No. 219245 ID: 117dce

Yeah, can you open the compartments that the air packs are in with TK? Something might come shooting out or something, and you need to be able to breathe.
>>
No. 219249 ID: 359c2a

>>219242

Okay, good. You got any tools for patching hull breaks? Know where they are? If anything useful like that has ended up in the pile behind you, might as well pick 'em with you before you go.

Move up, carefully. Find the breathing packs, then locate the source of the sound.
>>
No. 219251 ID: a594b9

Quick, seal it up by gluing something flexible to the cracks in the door.
>>
No. 219255 ID: 359c2a

Hmh. Could some of your sticky tail glue seal off the door, if necessary? If air's escaping through it because the safety node on the other end is gone, or the hull is completely breached there something will have to be done about it.
>>
No. 219263 ID: bc37f0
File 128209567226.png - (17.40KB , 500x500 , gettothedoor.png )
219263

Yeah, it's the door. I made a couple of telekinetic bubbles and moved 'em around until the hissing stopped. That should keep it blocked until I... rrgh, shuffle my way over there...
>>
No. 219264 ID: bc37f0
File 128209581276.png - (25.49KB , 600x600 , glued.png )
219264

... and seal it up with some glue. It looks like something dented the door from the other side, opened up gaps in the seal. There must be a hull breach on the other side.

That's bad! The safety nodes are what create the ship's structural integrity field and inertial dampeners. If they were online, a hull breach would be automatically covered by a forcefield.

I hope it's only this one that's down.
>>
No. 219266 ID: e31d52

>>219264
Is there an onboard communication network? We need to contact others.
>>
No. 219267 ID: 3b77b9

okay then. now go pull stuff off the other guy and see if he is still alive.
>>
No. 219268 ID: 359c2a

Get the breathing packs, just in case, and go check on your buddy, then.

Also, can you use your telepathy to contact anyone else on the ship and get a status report?
>>
No. 219296 ID: d560d6

Disregard mucking about with breathing apparatus, check on Lorn.
>>
No. 219297 ID: 2eac65

You should be able to cancel out the increased gravity if you apply some TK lift to yourself. Or would that consume too much energy?
>>
No. 219311 ID: 8bdb6a

Take a deep breath and use your good arm and your TK to try and lift the stuff off of Lorn.
>>
No. 219328 ID: 754124

Hey. A broken arm is something we can fix. Feel the bone. Does it feel like it's been moved out of place, or just cracked? If it's out of place, you should fix that (note: This will probably hurt a fair amount, if your neural layout is like mine). After that, or if it wasn't a problem in the first place, we'll want to splint that arm. Luckily, splinting an arm is easy. We need cloth and sticks. A "stick" can be anything straight, fairly slender, and rigid. And not attached to anything, of course. The ideal number is probably two, but one is better than none. The cloth can be just about anything big enough; a t-shirt works fine. To splint, you just put the sticks parallel to the bone, and wrap your arm up so everything is held in place. Then use another cloth to make a sling if possible.

...I notice that you appear to be wearing only two items of clothing. I surmise you were sleeping? Is your wardrobe nearby?
>>
No. 219330 ID: dfa1ae

Why are you in your underwear young lady?
>>
No. 219333 ID: c00244

>>219311
There are a number of types of injuries where removing an object from in/on the wounded person can massively aggravate the damage. Let's not do this right away.

We should check on him and assess the situation first. Is he conscious/able to speak with us telepathically? If not, is there an emergency medical kit nearby that we can have on hand when we pull him out, in case something starts going horribly wrong?
>>
No. 219354 ID: 5ea3ca

>>219330
this looks like the living quarters.

it actualy sounds interesting because she was in it with what seems to be her long term workmate.

anyway i second the attempt to set the bone and bind it, but after we save the crushed boyfriend.

also, wild guess, but we either lost major and backup power or the ship was torn apart.
>>
No. 219395 ID: c2c011

>>219264
Well that should explain why the gravity is all wonky. Now get on the servo arms and then it's time to save your friend. Life stuff up above him enough to create room so that you can drag him out, use liberal application of tail lubricant to make it easier to drag him out.

Then it's time to see if he's going to make it and more importantly if this ship is going to make it.
>>
No. 219489 ID: 54af1f

Get breathing pack and check Thorn.
>>
No. 219527 ID: fe8731
File 128217305332.png - (18.74KB , 800x600 , checklorn.png )
219527

>>219330
I was off duty in my quarters when Lorn called me up here to the workshop, something about an "engineering concern". I think he just wanted to fool around, though.

>>219489
Ugh... I really don't want to try putting on a breathing pack with this arm, not if there's no immediate danger now. I tell ya, sometimes I envy people who breathe with their face. Time to properly check on Lorn.

oh tailfucking hell the fabricator fell on top of him!

Uh, ok, don't panic... I think he's still alive, it's propped up against the wall and I think I hear him breathing. We're pretty tough! I tried to prod him telepathically but something felt strangely difficult, I didn't bother beyond that. I don't know if I should move anything. It hurts when I move my arm, and I only fell on top of everything else.

I'll use the wall panel to call in on the medical bay and see if-
>>
No. 219528 ID: fe8731
File 128217311626.png - (22.51KB , 800x600 , ohfuck.png )
219528

oh fuuuuuuuuuuuuck
>>
No. 219529 ID: 5c1de3

did something explode?
>>
No. 219530 ID: a594b9

Where are you on that map? If you are inside the hazard zone, get that breathing mask on pronto, telekinesis that shit off loverboy so you can put one on him too... and then let's get the hell out of here.

Maybe you can TK your arm to reset the bone? Or put together a makeshift sling.
>>
No. 219542 ID: f4e4f9

>>219527
Strangely difficult? He may have a head wound. Truth be told, you really shouldn't move anything, but what happens next depends on how bad your situation is.

So whats the problem, girl?
>>
No. 219544 ID: 54af1f

Can you SCRAM the reactor from here? If so, do so. If not, where can you SCRAM or eject it from?
>>
No. 219546 ID: 5c1de3

>>219544
it's not the reactor, a storage pod burst.
>>
No. 219547 ID: 54af1f

>>219546

Ok, then how do we jettison or vent it?
>>
No. 219548 ID: 8bdb6a

Is that where you are?
Are there radiation suits anywhere? Do TK bubbles resist rads? If so, maybe you should put one up.
Can you SCRAM the reactor? You should give it a go!
>>
No. 219556 ID: 701a19

>>219528
Call medical and tell them there are people alive in here.
Then determine the source of the radiation and move so that there is as much material between you and it as possible. Fortunately that graph showed a radial gradient, which means that it's a point emitter instead of a material leak.
>>
No. 219642 ID: fe8731
File 128218881991.png - (8.95KB , 600x600 , consideroptions.png )
219642

Ok, ok. Calm. I gotta... gotta think, here. What do I need to do, what are my problems.

One - the radiation. Scellor are pretty rad-resistant, courtesy of evolving in the middle of a dense star cluster. It'll still kill us all eventually if we don't fix it, though, and the best way to do that is to jettison the whole engine block, maybe pick it up later when it's run out of power. The bridge must be out, since they haven't done it, and... shit, looking at this diagram, it looks like whatever tore through our safety node went right on through the ship and scratched past their forward bulkhead before going on to rip that engine a new one. I hope they made it out. Without the bridge controls, the only way to jettison the block is to use the manual controls there where it meets the main hull. If there's anyone still able to move from the bridge or the living quarters, though, they'll be trying to do the same thing, and they're nearer.

Two - Lorn's hurt bad, I have to either get him to the medical bay or go there myself and bring something back. I've tried to buzz through on the comm but no-one's answered yet. Either way I'd be able to fix myself up as well.

Third - the gravity. I don't know what's causing this, all the work and living rooms have their own gravity netting in the floor.

And fourth... rrrn. Now I'm paying attention, something feels really weird, psychically. Like there's this... big, heavy black telepathic presence pushing in around me. I don't know what it'd be doing to me if I wasn't soaked in the undermind's energy.

I guess three and four are secondary right now... do I try solve the problem with the radiation right away, or will I go to the medical bay? Do I bring Lorn with me or leave him here? Or even something else?
>>
No. 219644 ID: e973f4

>>219642
Lorn is a more immediate problem than the radiation, I think.

How long would it take to drag him to the medical bay, versus going yourself and then returning? I'd go with whatever's faster; if you can get him, say, mobile, or even conscious, then you can more safely devote your attention to the other problems you've got right now. Especially the radiations.
>>
No. 219645 ID: d87897

you should go to the med bay and take lorn with you. don't think leaving him alone is a good idea. keeping your psychic presences together should help ward off the blackness.
>>
No. 219648 ID: e3f578

Oh dear this may be your big break of adventure, girl. Is Lorn a sentient too or do the non-sentient have a bit of a personality and like to fool around too? :3
>>
No. 219653 ID: dad664
File 128219066843.png - (596.22KB , 800x600 , Doc___tor.png )
219653

>>219642
ALERT, ALERT, SUFFICIENT EVIDENCE OF HOSTILE PRESENCE DETECTED!

RECOMMEND ENGAGING SELF-PRESERVATION PROTOCOLS!

WE MUST FIND ARMAMENT. TO PROCEED FURTHER WITHOUT NOMINAL OFFENSIVE CAPABILITIES WOULD RESULT IN EXTERMINATION.
>>
No. 219660 ID: 8bdb6a

Go for the reactor first.
Lorn's in serious trouble, but... the radiation could kill the entire crew if you don't hurry!
Quickly stick a brace in with Lorn to prevent any further injury, jury-rig a sling for your arm, and move directly to where you need to go to jettison the reactor. Preferably detouring slightly to pick up a radiation suit, or at least putting up a force field to help protect yourself.
>>
No. 219662 ID: 383547

Get to med bay, help Lorn and fix yourself. It's probably a bad idea to try to fix things when wounded as it leaves you down a vital limb.
>>
No. 219663 ID: 3234dd

OK first see if you can get Lorne stabilized. Prop up the fabricator, glue off any bleeding wounds, try not to think about possible internal bleeding or ruptured organs.

Second, get thineself to the medbay. You need to fix that arm, stat. You won't even be able to pull the main switch if you're about to pass out from a broken arm. Once you get to the medbay you should have a fairly good idea of what that black telepathic presence is. What I'm saying is, prepare to walk right into a zombie apocalypse.

If zombie apocalypse, you might want to make Lorne second priority over jettisoning the engine. If not, then you'll want to bring something from the medbay to keep Lorne alive, then dumping the bad engine your second priority. We can't tell what to do until more is seen of the situation.

Why are you soaked in the undermind's energy anyway? We haven't heard from you in like 5 years!
>>
No. 219669 ID: 701a19

>>219642
Although you normally shouldn't move people who are injured, there's not much choice here. Take Lorn to the medbay and stabilize him.

Would any habitable space be jettisoned with the reactor?
Would this area lose power if the reactor is jettisoned?
If not, do that next.
>>
No. 219671 ID: e32cb3

Fix the reactor. See if we can get that 'radscorpion' achievement.
Oh.
And prop up the fabber so he doesn't get crushed.
>>
No. 219675 ID: a594b9

Medbay, bring Lorn.
>>
No. 219683 ID: 9e1d1b

Telepathy.
Tell him to wiggle his feet if alive. Then left if able to get out, right if not.
Finally, left for reactor jettison, right for getting help.

Of course, that's provided there was more than just that one door with hard vacuum on the other side.
>>
No. 219764 ID: 5ea3ca

well, assuming we really werent ejected we should free your "fool-around-friend" and get him to medbay.

what could be the effects of this "overmind" on other creatures? is something known for causing it?
>>
No. 219775 ID: 54af1f

>>219644
this
>>
No. 219784 ID: a41aaf

>>219642
>all the work and living rooms have their own gravity netting in the floor.
Are the local grav controls functioning? Not only would dropping to 0g make moving the fab easier, it also helps for stabilising the injured (avoids blood pooling, less strain on the circulatory respiratory and muscular systems, etc).
>>
No. 219803 ID: 028f80

>>219642
Wait, where are the exits from this room, anyway? The door, as far as we know, opens to vaccum.

Taking Lorn to medical seems like a reasonable priority, especially if it's vaguely en-route to the reactor. Presumably you can carry him fairly evenly with telekinesis? If you've got anything vaguely light, right, and sterile it might be worth glue-bodging a neck brace.

>>219653
(Can you not post huge non-quest images in the thread please?)
>>
No. 219892 ID: ff0567
File 128226768492.png - (10.05KB , 800x600 , fablift.png )
219892

>We haven't heard from you in like 5 years!

Well, when I joined the crew I synchronized with them, so we'd all get the same impulses from the undermind. Either this weird psychic atmosphere, or the blow to my head (or both), must have knocked me back to my default setting. As it were.

>>219784
I switched the gravity off but I'm still on the ground! It did go down about a G, but it's still slanted to the corner. Oh well, better than nothing. It'll make this easier.

Nngh!

Good thing I did turn it off, this is about the limit of what I can lift with TK alone.
>>
No. 219894 ID: ff0567
File 128226774393.png - (17.71KB , 800x600 , liftlorn.png )
219894

The debris shifts, and a box of parts scatters onto the floor. Never mind that though, Lorn looks terrible! I have to get him to the medical bay!

At least it's only down the passage. Don't know whose bright idea it was not to have a door straight through the science lab.
>>
No. 219895 ID: ff0567
File 12822677753.png - (19.17KB , 800x600 , lookinthecorridor.png )
219895

Ok, there shouldn't be any gravity here at all! There must be some other force acting on everything.
>>
No. 219901 ID: dad664

>>219895
Why are you in your underwear, incidentally.
>>
No. 219903 ID: 40cb26

>>219895
>>219901
Yeah I was about to ask... Even if you were expecting to fool around I'd think your pants would still be around somewhere.

Not that I'm complaining mind you. But you should get something on when you have the chance. No sense being easily scratched up by random debris.
>>
No. 219905 ID: 701a19

>>219895
There are four possibilities I see.
1: The artificial gravity systems are damaged, and you're being acted on by the systems of another area.
2: Your ship is in a natural gravity well.
3: Your ship is in an artificial gravity well.
4: You are accelerating.

Lets hope it's 1.
>>
No. 219908 ID: a594b9

What direction is the gravity? What part of the ship is it oriented towards?

...hmm, here's a wild shot in the dark: You've crashed onto some kind of planet which is populated by similar psychic organisms, and their collective consciousness is the interference you're getting. The damage to your ship was caused by getting impaled upon a spire-like structure which is keeping the ship at an angle to the planet's surface.
>>
No. 219922 ID: a10cbb

ugh, jeez, focus guys!

okay, whatever is creating the encroaching darkness effect is also probably making gravity. UNLESS you somehow crashed into a planet, which could be the gravity effect. for now just hustle as best you can to the med bay.
>>
No. 219923 ID: a10cbb

>>219908
that... makes TOO much sense.
>>
No. 219938 ID: e31d52

>>219908
oh god.

It all makes sense now!
>>
No. 219945 ID: 8bdb6a

>>219905
All four of those offer the serious possibility that ejecting the radiation-emitting compartment will just make it tumble back into the ship. Better not try it until we get more information. (If the ship's on a planet, we might need to consider abandoning it to escape the radiation.)
Better hurry to the medical bay.
>>
No. 220324 ID: 47dee8
File 128236182278.png - (73.68KB , 800x600 , lookinthemedicbay.png )
220324

>>219901
>>219903
I was in my underwear when I was called up, of course. Don't worry about it, drones go around naked all the time. Some pockets might be handy, though...

>>219908
Well, if you count the bridge as being at the "top", say it's at the +x position from the ships' core, then the work areas - the workshop, science lab and medical bay - are in the -x, +y direction. If I'm able to stand on the floor here, then the gravity is pulling roughly towards the +x, -y position, and I'd say slightly towards the aft of the ship.

To put it another way, if the gravity direction is "down", then we're on top where I am, and leaning slightly to the side and tilted up.

The bridge, living area and work area are each orientated to have their gravity pull towards the ship's core, normally. If this external force is affecting every part of the ship the same way, the other areas must be falling into the walls and ceiling.

>Better hurry to the medical bay.

This place is a mess, too! But it does look like they had less loose objects to go falling all over the place.
>>
No. 220325 ID: dad664

>>220324
>Drones walk around naked all the time

This must be extremely bad for job performance but extremely good for job morale whenever your species goes into estrus.

IF your species goes into estrus.

Also there's another fallen comrade over there in the corner.

Also, wepons, you must find them.
>>
No. 220327 ID: 9861ba

>>220325
They probably have complete control over their libidos so it isn't an issue.
>>
No. 220328 ID: 40cb26

>>220324
Damn what a mess, hope there's enough equipment still left functioning to help your friends. Speaking of which, check on your other crewmate laying down just ahead. Hopefully semi-conscious and uninjured.
>>
No. 220330 ID: 8bdb6a

Set Lorn down on the examination table. If there's some kind of automatic healing thingy, which there almost certainly is not, fire it up.
Check the Orthe for signs of life. Shoot 'em up with a stimulant if they're just knocked out, so they can start with the healing powers.

If that doesn't work... what's protocol for when the doctor is incapacitated? Got a medi-kit loaded with PAIN KILLER, STIMULANT and HEAL?
>>
No. 220334 ID: a594b9

>>220324
Is that another survivor over there? See if they're injured too.
>>
No. 220341 ID: 7d7823

if that is the doc there then getting them up and about is critical. once theya reup they can fix themselves, you, and lorn up in no time. if they seem un-injured but still out then try wrapping them in a TK bubble so as to help them ward off the other psychic signature.
>>
No. 220423 ID: 3234dd

>>220325

Why would you think her species goes into est

>>219642

>> boobies

never mind.
>>
No. 220431 ID: 4e24b4

Put Lorn down on a bed before you do anything else. See if you can prop a bed up so it's straight. Just glue something to the bottom of the bed so one side is propped up.
>>
No. 220817 ID: ea3222
File 128244433471.png - (13.14KB , 800x600 , biobed.png )
220817

>>220325
We do not have an estrus cycle because we are always having sex all the time. We have a very unfair reputation as a race of nymphomaniacs, it's totally bogus. We just have a massive population demand, as you know. We have all sorts of in-built redundancies to ensure maximum species survival, as you will when the lifetime of the species equates to the lifetime of the individual self. My instinctive willingness to have sex with people regardless of my precise relationship with them is no more a reflection on me than how I could cut off my arm and grow it into a clone of myself.

Similarly, just because I have three tongues and retractable teeth and can breathe with my mouth full does not make me some kind of natural whore. I would have to take money in exchange for sex to qualify for that. And I've only done that like three times.

It's not like I'm a professional.

... What was I doing?

>>220328
It's one of the drones, an orthe. Probably here to take care of the life-support trees. The doctor isn't around... I think she's supposed to be off-duty around now. The drone's unconscious, but seems to have no major injury besides a bump on the head. I can't seem to wake him up, though.

>>220330
I lay Lorn down on one of the two AutoDoc beds. These things can cure most flesh wounds and broken bones, and are designed for use by the uneducated. They're pretty expensive, though - most ships would be lucky to have just one.

And, unfortunately, they're also quite delicate. These are both broken, with one only able to give me a scan. I can fix it... but I need engineering parts. I can go back to the workshop for some, or scavenge enough for one of the beds out of the other.
>>
No. 220818 ID: 2c53c2

>>220817
>I can go back to the workshop for some, or scavenge enough for one of the beds out of the other.
Cannibalize the one bed for the other. Not only are the parts more likely to be directly compatible, it's also closer and will therefore take less time. And there's no telling how much time you have.
>>
No. 220819 ID: d677cc

>>220818
This is a good plan.
>>
No. 220826 ID: 4ea75e

the other psychic signature is probably keeping them out. wrap their head in a TK bubble to give them a boost and get them up. the lack of sapience is probably why it took them out easy, lower mental defense.
>>
No. 220827 ID: 90a58f

Hang on a sec. We've got two wounded here (three, counting the head-bopped drone), and lots more likely around. Wouldn't it be best to have as many autodocs operational as possible?

I'd suggest you go get 'em engineering parts, ma'am. Then again, one autodoc working right away rather than two later might be preferable. I just dunno how long the doc takes treating each patient.
>>
No. 220838 ID: 117dce

Two beds sound like a solid idea. To engineering, young lady.
>>
No. 220841 ID: 8bdb6a

Get the parts from the workshop you were just in. It's right down the hall. Shouldn't take more than half a minute. Cannibalizing the other bed will take longer.
>>
No. 220842 ID: 45be60

>>220827
head bopped drone is not injured enough to matter, and the bed won't get him going again. He unconscious because his connection to the undermind has been cut. Same reason Mistress Syrup gets to listen to us again.

Cannibalize one bed. Maybe you can rebuild the other with more engineering parts later, but you will work so much faster after you fix one and get your injuries taken care of.
>>
No. 220843 ID: dad664
File 128244708210.png - (5.77KB , 223x220 , Chloenotes.png )
220843

>>220817
>three tongues
>retractable teeth
>can breath with mouth full

*furious scribbling*
>>
No. 220844 ID: 701a19

>>220827
Fix one autodoc FIRST. Then it can be healing people while you're getting parts to fix the other - and if you can't find parts, then you'll already have the maximum number of working autodocs anyway.
>>
No. 220846 ID: 2eac65

One working bed now is better than two working beds later, and you can get parts to fix the other one afterwards.

Or maybe fixing one bed would damage the other one too much to repair it conveniently. If that's the case, then it depends on whether you think Lorn would survive long enough to get parts for both.

If not, then can you partially fix one bed enough for it to stabilize him, then go back and get the remaining tools you need?


You're the engineering expert, so you know what's possible better than we do.
>>
No. 220847 ID: a594b9

>>220844
This is solid logic.
>>
No. 220848 ID: 660412

Cannibalize, but in such a way that you put bad parts on when you scavenge good parts.

That way. You can fix it later without needing to dig out manuals or scematics. ...unless that's a nonissue. Then, take that sucker apart!
>>
No. 220852 ID: 5f83c8

repair a bed now and run to engineering to see if you can find parts to repair the other one. meanwhile, check everyone/everything and try to discover who else needs heal/repair.

any children yet? =3
>>
No. 220867 ID: e3f578

face down ass up that's the way we like to fuk. I suppose that's how your species says hello. Why are you at war with everybody again? Sounds like everyone would want to be allies with you nyoro~n

Alright, fuckin' cannibalize that shit like you were stuck on a island and you were a robot skipper and that autodoc was your Gilligan. Goddamn tasty as chicken with the wonderful abilities of revival. Hot damn your on a roll tonight and nobody's is going to fuck your shit, especially not no goddamn stupid machine that will give you orange instead of lemon lime.
>>
No. 221581 ID: 7b2817
File 128262053764.png - (13.32KB , 800x600 , workinexplainin.png )
221581

Alright, I'm gonna take the parts from the other bed. A lesser worker probably mess it up taking them out, but fortunately engineering is my speciality. The exact match will make my work easier and faster.

>>220826
Maybe. Mitrel, our orthan, he'd be able to sense more about it, maybe even do something about it. A telekinetic field doesn't do anything about telepathy.

>>220867
>Why are you at war with everybody again?

It all comes back to psykonium. It's not just that exposure makes you psychic, oh no (it also makes non-psychics crazy, if they're not careful). It's not even just that you can use it to make machines for sensing and manipulating psychic fields. No, everyone's mad for it because it's the only source of psitrons, the new subatomic particle everyone's raving about. Without 'em, psykonium would be plain ordinary iron. If you suck 'em out and stick them onto other elements, you get all sorts of new materials with their own crazy useful properties, and of course those can form new molecules and blah blah blah. The whole field of psitech is based on this stuff, and the larger portion of the galaxy's most advanced science is derived from it.

And we, poor saps that we are, are one of a half dozen known species that actually need the stuff to live. We live in the Maalia belt, one of only three regions of the galaxy that psykonium-rich asteroids and planets can be found in. So, everyone comes here to fight for it.

We count ourselves lucky we don't have the whole galaxy piling in here. People who know about psykonium are usually smart enough to not spread it around.

>>220852
Two ovum a year, every year since I was able, same as any other scellor girl. No sentient kids yet, though.
>>
No. 221582 ID: dad664

>>221581
Have there been attempts at making synthetic psykonium?
>>
No. 221593 ID: 2c53c2

>>221581
Where might you be able to find this Mitrel?

...actually, could we just get a listing of notable personnel on board, and their last known/likely locations?
>>
No. 221612 ID: 40cb26

>>221582
>synthetic psykonium
...Now THAT would make a name for you, damn. Let's look into this when everything isn't collapsing around you.
>>
No. 221616 ID: a8cb44

yeah, who all is sentient on here, most likely the captain, and apparently the medical officer, but who else?
>>
No. 221619 ID: a594b9

>>221581
...I thought you explained the LOTS OF SEX away as needing it for population growth. If you only make 2 ovum a year, it sounds like most of the sex is not for procreation!
>>
No. 221623 ID: 8bdb6a

Priority should be getting a grip on the overall situation. Is Mitrel one of the guys in charge?

Can you just find a window? Do that, if you can, as soon as the other bed's fixed.
>>
No. 221719 ID: 57c498

inst there a intercomm or you rely mostly on telephaty?

try to hail anyone for the generic situation on the ship.
>>
No. 221732 ID: 3e83e6

>>221619
Maybe lots of sex encourages ovulation.

>>221581
Check on that drone once the medbed's up and running again. Bring him/her to medbay if its not too much of a struggle, but you should probably try and gather survivors at a safe spot.
>>
No. 221757 ID: dad664

>>221619
A thought to consider is that maybe their biology has a way of storing the genetic samples of those they couple with. When the time comes to lay an ovum, the body can then mix and match positive genetic traits to create the best possible genetic matrix that is possible.

The urge to copulate frequently basically allows the body to have a greater choice of which genes to hand pick when the time comes to create the ovum.
>>
No. 221814 ID: 3234dd

>>221757

Interesting. That would actually put selection pressure on the females to be promiscuous, as they need to maintain genetic diversity for their biannual ovum production. Either that or result in a hive society where the gravid queen's bloated body stores the male spermatophores and uses them progressively throughout her life to pump out worker bees.
>>
No. 221871 ID: e9f55f
File 128268894596.png - (15.00KB , 800x600 , biobedrunning.png )
221871

>>221582
You can take psitrons and stick them into iron atoms to get psykonium. Considering where you have to get them from, though, this is pretty useless!

No-one knows where psitrons come from.

>>221593
Mitrel is our orthan. He organizes everyone and makes sure we're doing our jobs and is in charge of hiring people and such. I suppose in other species he'd be the captain or something. Rel is the doctor, an orthe. She looks after our psychological and mental health, and makes sure the biotech stays working.

We have two ulkam. Muun is our pilot and navigator, he's the newest on the ship, and Shiia is our scientist. It's her job to deal with any new planets, unknown species, weird astrological phenomena or strange swirly space anomalies we run into. She doesn't have much to do most of the time, so she hangs out with Kole, our Niiar, who also has a lot of free time when we're not being attacked by space pirates or whatever.

And finally there's me, and Lorn, and Ferram - he takes care of the sensors and the main computer, up on the bridge. We're all praal.

>>221619
That was my explanation for the urge to breed all the time. Whether I actually end up popping one out has nothing to do with it. I think it's some weird hold-over from when we were placentals, ages and ages ago. Like, our bodies are never convinced we're pregnant? I dunno, I'm not a biologist.

Anyway, the autodoc is up and running! Might have been just in time; I think Lorn had some pretty serious internal bleeding. What now?
>>
No. 221878 ID: e31d52

Check around for others as we assail you with more cultural and personal questions.

Are you attracted to other girls?
>>
No. 221879 ID: 40cb26

>>221871
Shiia's expertise is the most relevant right now so we should head our way to where she should be. If she's with Kole all the better, who knows if you'll be under attack before long. Keep watch for any of the rest of the crew along the way and hope there aren't more serious injuries than able bodied people to carry them to medical. We'll need to swing by engineering on the way back too, if you think we can fix the other bed with those parts.

>No-one knows where psitrons come from.
Well you see, that'd be the neat thing to know. How does the term "artificial psitrons" make you feel?
>>
No. 221882 ID: f3e516

sounds like a good plan. science wiz can figure out what is with the gravity and the presence.
>>
No. 221886 ID: 2c53c2

>>221871
How long will it take for Lorn to be fixed up? Perhaps you should leave him a note.

That's if it'll take a while, anyway. If you expect him to be conscious in the next five minutes or so, then stick around here and scavenge for useful parts or items while answering our silly questions.

Questions like "Can you get a telepathic message to any of the other crew members?" You should know them pretty well and therefore be able to message them as long as they're nearby-ish, right? Though there is that psychic fog...
>>
No. 221897 ID: a594b9

>>221871
Get ye to fixing the reactor! Or helping whoever's trying to do that already.
>>
No. 221904 ID: 3e83e6

>>221871
unless you can somehow make the med-bed heal him better, get to work saving the rest of the ship.
>>
No. 221941 ID: 8bdb6a

Can you find a window? Or access an external camera or sensor system? Try and find one. It might help you understand the situation, and whether it's safe to eject the radiological hazard.
>>
No. 221945 ID: 3234dd

Build a fort out of the junk in engineering.
>>
No. 221949 ID: dad664

>>221871
Okay...well...has anyone tried to synthesize Psitrons then?
>>
No. 221955 ID: 160c78

>>221945
>Build a mech out of the junk in engineering.
ftfy

and then go huntin for alien and chestbursters. you already have the uniform!
>>
No. 221998 ID: e9f55f
File 128271278216.png - (7.54KB , 800x600 , backthroughthecorridor1.png )
221998

>>221886
Depends on how badly hurt he really is. Probably something like twenty minutes before he's at full health, and he'll be hungry. Rel says he autodoc drains the body's resources to do its job.

I don't think I can get a message through this psychic field, not without physical contact. Maybe I'll get used to it.

>>221878
It's difficult to find any scellor who's only interested in one sex. I have a preference for guys wired into my body, of course, but I also have the urges of a few hundred billion dudes jammed in the back of my mind.

I like it. Helps me appreciate how totally hot I am.

>>221879
>"artificial psitrons"
Lots of people have tried it, and the attempt can go very, very wrong. Like, massive destruction, witnesses going crazy kinda wrong. But if anyone does manage it, it'll change everything.

>>221882
>>221941
The science lab has the secondary computer core in it, mostly for the purposes of processing sensor information. I'm not totally great with computers, but I can probably pick up a feed. There's a pretty good chance Shiia's in there, too. I'll head over right away.

Science lab is just between the workshop and medic bay, so it's super quick to get there. Good thing, since this passage is designed for microgravity and all these hatches and handholds are really easy trip ov-
>>
No. 222000 ID: e9f55f
File 12827128077.png - (39.12KB , 800x600 , backthroughthecorridor2.png )
222000

PCHOONGK
>>
No. 222001 ID: e9f55f
File 128271286110.png - (5.11KB , 800x600 , backthroughthecorridor3.png )
222001

AAAAAAAAAAAAAAAAAAAAAAAAHHH

FUCK SHIT GARG CUNT FUCKING ZEFF MY ARM

AAAAAAAAAAAAAAAAAHH

AAAAAAAAAH

FUCK

>>
No. 222006 ID: e31d52

Let me guess: Gravity changed?
>>
No. 222007 ID: 764b84

...ow.
>>
No. 222010 ID: dec39b

I would ask if you're okay, but with the expletives and whatnot, maybe not.
>>
No. 222018 ID: 40cb26

...Fell right onto it, huh? Grin and bear it, you've got work to do. Your arm is broken, perhaps you can secure it with your telekinesis like a splint and cast. That'll free your other arm to help you keep balance.

As far as the artificial psitrons ideas go, remember you do have one resource most don't: the Undermind itself. I'd find it hard to believe that psitrons and it have no relation or possible influence on one another.
>>
No. 222023 ID: 754124

Didn't I tell you to take care of that? Now look what happened. Seriously, find some stuff to splint it up with.
>>
No. 222026 ID: 8bdb6a

Maybe the ship is on the ground, and it's settling into place/sinking into the soil.
Get up and continue onward. You can splint your arm when you get there, if it's just down the hall.

>I also have the urges of a few hundred billion dudes jammed in the back of my mind.
Seems like most of the urges from those would be to get naked and/or masturbate at inappropriate times.
>>
No. 222047 ID: a594b9

>>222001
Status of arm?
>>
No. 222108 ID: 2bd6d9

Another possibility is that your ship has been pulled in with a tractor beam or suchlike and something is connecting to the hull now... Just my guess anyway.

Take some painkillers and go to sort out that radiation issue. Do a bit of shouting for other crewmembers on your way there.
>>
No. 222114 ID: 3e83e6

>>222001
we were careless. We should have suggested that you attempt to treat yourself as well.
>>
No. 222117 ID: 59aff1

was that a explosion hit, a cannon hit, a asteroid hit, a pirate hit or a gravity well hit?

>>222114
im pretty sure we could only do 1st aid after she cared for the near dead "friend".
>>
No. 222121 ID: d560d6

>>222026
>Seems like most of the urges from those would be to get naked and/or masturbate at inappropriate times.
And to go left.
>>
No. 222308 ID: e00704
File 128279846811.png - (7.37KB , 800x600 , backthroughthecorridor4.png )
222308

>>222006
No... nnh. Felt like a big asteroid impact... but, no, with the safety nodes down, that'd have been way worse. Could have been something small, then. Ship shifting. Some compartment depressurizing.

>>222023
Rrgh. I guess you're right. I was worried about Lorn. Thought I could do something about it in the medic bay.

>>222026
You don't know the half of it. I'm actually kinda surprised how well-behaved you've been so far.

Arm... really hurts now. Science lab can wait. Not much in there to make a splint. Workshop, that's the ticket. Just a quick detour.

... Ow.
>>
No. 222309 ID: e00704
File 128279861325.png - (13.56KB , 800x600 , backintheworkshop.png )
222309

... Maybe I should just fix the other bed and get myself healed properly. Should only take a minute or two for a fracture. I mean, if there's a gravity well acting on us, then the rest of the ship's going to need some climbing to get around in.

Plus, it still hurts. Seriously.
>>
No. 222311 ID: a594b9

>>222309
Good point. Alright, get yon parts.

Also check the ship damage report again.
>>
No. 222314 ID: 2c53c2

>>222309
Sure, do it. If there are no other parts conveniently around, it might require a bit of a walk, though.
>>
No. 222317 ID: 97cb33

maybe you can telekinetically 'feel' for the parts. just find things that feel the same as the other parts.
>>
No. 222319 ID: 3416ec

Assemble a crude splint from the parts.
>>
No. 222320 ID: 754124

>>222308
>I'm actually kinda surprised how well-behaved you've been so far.
Sorry. I'll try and come up with some more titillating suggestions. In the meanwhile, though, let's fix the arm. If you're going to take the pussy way out and use SCIENCE! once the autodoc is free, that would be a good opportunity to get naked and masturbate.
>>
No. 222321 ID: 8bdb6a

>I'm actually kinda surprised how well-behaved you've been so far.
Well, you've got a broken arm and there's a mysterious force hurting the ship and everyone's slowly dying of radiation poisoning. But hey, you only live once thousands of times.

>>222314
There's parts right on the floor.

Since we're just going to keep thinking up excuses to not heal the arm, and you've been unconscious for an indeterminate length of time and may be suffering from radiation poisoning, yeah, go ahead and fix the other bed.

...Unless that'll take more than twenty minutes, in which case you'd might as well just wait. Sit down, make a splint, eat some food. Also masturbate, obviously. You've got a tail that produces lubrication. This isn't complicated.
>>
No. 222331 ID: 2c53c2

>>222321
>There's parts right on the floor.
That doesn't mean that they're the right parts to repair the medical equipment. Admittedly, I did not specify.

>>222320
Witty. Very witty.
>>
No. 222381 ID: d560d6

>>222320
You shouldn't move your arms while the autodoc is working, though. You'll just have to do it telekinetically.

But, yeah, second bed. You're a Praal; fix things.
>>
No. 222383 ID: 54af1f

>>222309

Yeah, fix the other bed and do that. Seriously. Stop running around with a broken arm.
>>
No. 222400 ID: 40cb26

>>222309
It was damaged and you stripped it for parts, are you sure you can pull it off quickly with those other parts and one usable arm? Well your already on it so I'll trust you can, but if it gives you too much trouble don't spend forever on it, remove Lorn as soon as he's stable and fix your arm with the one working bed.

Here's one easy thing you can do though: when you step out of engineering call out for Shiia and Kole or anyone else. If we're lucky we can get some of you back together without the trip.
>>
No. 222428 ID: b02f36
File 128284697078.png - (23.63KB , 800x600 , coregone.png )
222428

>>222311

... Huh. I guess there is someone else up and about!
>>
No. 222430 ID: b02f36
File 128284706671.png - (19.63KB , 800x600 , shoutout.png )
222430

>>222320
Pussy schmussy, I'm not going to keep a broken arm any longer than I can manage! I'm bringing this box of parts back to the med bay.

>>222400
Alright: if telepathy doesn't work, maybe sound will.

"HEY. ANYBODY HEAR ME?"

... no answer.

Well, whatever. Fine. I have work to do...
>>
No. 222431 ID: b02f36
File 128284715564.png - (16.92KB , 800x600 , underthebed.png )
222431

... Aah.

There. Repair only took a few minutes.

Well, I can't go anywhere for a little while. You guys want to ask me any questions? You seem to be missing a lot of basic stuff. I wonder if that has anything to do with the rest of this mess.
>>
No. 222433 ID: a4c399

So what do you think we are? Because from our perspective we've never actually helped a member of your species before.

Oh we have experience helping people out of some serious jams (just so you don't think we are complete scrubs), but 'different' people.
>>
No. 222435 ID: 3234dd

Don't listen to him he's crazy. We are all totally the same species as you and you're totally connected to the correct psychic collective semi-subconscious. You haven't got your brain invaded by weird alien beings who don't even have excretory glands on their tails. Nope. Nosirree.
>>
No. 222436 ID: 8bdb6a

>>222428
That explains the jolt. Good. How long can the ship function without that part?

>>222431
What enemies are most likely to be operating in the area of space you're in?
Are bras one of the things you've evolved beyond the need for?
You breathe through those dangly tube things, right? Seems like that would make it easy to fit a respirator. Just latch those suckers onto ports on a backpack unit. Inhale through one tube, exhale through the other.
Does the Ruby Gaze have a full load of psykonium, or something else that someone might be stealing?
Did your 'tailfucking' epithet imply that's not a safe practice?
How have your shitty arms been doing for the last few years? They certainly haven't been much help for the last few minutes.
>>
No. 222443 ID: 445c48

What's with those dealies on your head?
>>
No. 222448 ID: f4963f

>>222431
Last we recall, you got on this ship to get some money to start up SEXY PIRATE LADY plans. How much have you gathered up so far? Do you have it in some sort of bank account, or how does Scellorian finance work?
>>
No. 222461 ID: d560d6

>>222431
Hey, is that a Stereo FM Radio/cassette deck to your left? Tune it to a classic rock station.
>>
No. 222467 ID: 445c48

Seeing as you're not in immediate danger, Now would be a good time to masturbate and/or get naked. Just saying.


Kidding.
>>
No. 222496 ID: 3e83e6

>>222431
Okay, that portion of the engine that was jettisoned. was that a huge piece of the ship? Do you know if crew quarters or other sections of the ship went with it, or is your ship just a big engine with lots of space for cargo and a relatively small work/living space?
>>
No. 222502 ID: 40cb26

>>222431
How mobile is that forehead/hair/feeler thing? Can you rub your chin with it? Because I could totally see you doing that whilst contemplating things.

>>222467
>Kidding.
Well next time make it funny.
Or effective.
>>
No. 222507 ID: 97cb33

i think the shock was the blast bolts launching the block away.
>>
No. 222508 ID: 2eac65

What other species are active around this region of space? And what's the political situation like?
>>
No. 222575 ID: 4c7b39

Three theories. Please see if either has holes in them.

One: You crash landed on a habitated planet. The reason that you are feeling gravity is, well, obvious. The reason you're feeling weird psychic energy is because perhaps you and the habitators' psychic energy don't resonate well with each other. Those signs of movement could be people on board the ship salvaging the ship for parts.

2: You're on a living planet. The reason that you feel such massive psychic energy is because it is such a massive thing. The signs of movement could be it's digestive tract working on you. Get the hell out of there.

3: You found your Psykonium. That movement can be either friendlies trying to get at it, or people already staking the place ripping the ship for parts. The reason for the energy is because of the Psykonium rich environment.
>>
No. 222578 ID: 97cb33

>>222575
the movemen is just the block being ejected. the kickback of the ejector rocked the ship.
>>
No. 222780 ID: a449f6
File 128296537733.png - (16.11KB , 800x600 , underthebed2.png )
222780

>>222433
You're the Undermind, my psychic connection to the rest of my species. Some of what I get from you is conscious, some subconscious. Some's from other scellor who are alive, and some of it's from psychic patterns who're between bodies. It's always a bit of a mess. You get stray shots of random thought, talk to old patterns who've been out of body too long and forgotten stuff. There's different, um. Layers. Like an ocean, I think. We can attune to each other to hear the same stuff, but every scellor has their own sort of default "frequency" that they listen to.

I can't imagine what it's like for aliens. I've tried. Left with only one way of thinking, one perspective on everything. Able to misunderstand each other, to misunderstand themselves. Having to question themselves all the time. Nothing but darkness and silence in their heads.

Brrr. Scary.

>>222436
>How long can the ship function without that part?

Technically, so long as the main engine at the back of the ship is working, we don't need any of the blocks - not for sublight, anyway. Of course, readout says the main's borked. Still, one block could keep the ship going, even let us putter around... slowly.

Three blocks still working, now. That's barely enough to accelerate into FTL and get to safe port before anyone dies of old age. Those two that're in autoshutdown, though, maybe we can fix 'em.

The reason we have so many zeffin' engines is so we can jam ourselves into asteroids and pull out again, and to make our crappy ftl system worth using. And taking care of them all is my job.

>What enemies are most likely to be operating in the area of space you're in?
This particular area? Not many, assuming we're still where we were last I remember. The Culio Cloud. There's always been rumours of some big hit out here, but it's basically a puff o' dust. Shouldn't be anything bigger than a few hundred km across, definitely no solar system with proper planets. Lots of asteroids. Pretty dangerous for most ships, but we have heavy shields and armour. And no-one could have followed us, not with the cloak.

It's a mystery is what it is.

>Are bras one of the things you've evolved beyond the need for?
Being a scellor and a praal besides, my skin is a little more tough and firm than a lot of other humanoids, so that's a bit of support. If push shoves I can heft the load with TK for a while. The only time I wear something is when I spar with Kole for exercise. Unless the fibers in the bodysock count, when I'm in a suit.

>You breathe through those dangly tube things, right?
Those are my ears. And yes.

>Does the Ruby Gaze have a full load of psykonium, or something else that someone might be stealing?
Rrgh, no. The last time we found psykonium was two years ago, and it was some ore mixed in with a comet. We don't have anything else, either, we just dropped off a big load of asteroid scrapings a week ago.

Unless... well, there's us. The crew. We do have traces of psykonium in our bodies. Some of the more unsavoury space pirates, they...

... I really, really hope that's not it.

>Did your 'tailfucking' epithet imply that's not a safe practice?
Look, sometimes, some things are not healthy to go sticking into other things. No matter how good it feels.

Uh. So I've heard.

>How have your shitty arms been doing for the last few years? They certainly haven't been much help for the last few minutes.
They're not much help playing video games either, I tell you that. Fucking analogue sticks on everything.

>>222443
My ears? My orel? What?

>>222448
All profits are managed by the government. We are all fed, sheltered, treated for health troubles and, for sentients, clothed, from the government's pocket. Sentients also get to keep a stipend based on a fraction of their earnings, and freely trade with other species. I guess it's sort of like communism for the drones, and capitalism for us?

Economics isn't my bag. I personally have plenty of money (in various forms of storage, friendly to the interstellar community). But what I really need is psykonium. I do wanna live past thirty, here. I just... haven't gotten much, yet.

...

>>222467
I shouldn't have said anything, should I? Although... hmm.

>>222502
That's my orel! It works like a radar dish for my psychic powers. Gives me more accuracy with 'em than if I were another species. It's pretty flexible. Like having a little tail on my head.

>>222508
The Maalia Belt? Well, including us, there's only three spacefaring species native. But since so many others come here for the psykonium, I'd never know what I might run across. Krantikes, thorr worms, routenites, humans, the Law, cybolds, truut-ruut, ruut-truut, space doobies, the Spiders, leficars, faazlings, Defined Ones, even a condraak that one time on Nos. I've seen 'em. There's always another kind of stranger that might come in the door.

>>222575
The first two, maybe. I don't know. Not the third one. I know what psykonium feels like.
>>
No. 222790 ID: a594b9

>>222780
>little tail on your head

Hehehehehe. Is THAT one unhealthy to use? Not that you can really do that right now, what with your injuries.
>>
No. 222794 ID: 3234dd

Man, cybolds are the worst. Something that puny shouldn't be able to survive that much augmentation. I suppose it's the only way for them to compensate for lack of everything else. But the platform shoes are just tacky.
>>
No. 222796 ID: e31d52

>>222790
Really, this is downtime. If you want to relieve those urges, now is the time.
>>
No. 222799 ID: 1a99f0

So what could break through shields meant to protect against asteroids?
Also, why do you bother using your hands? Like shouldn't you at least be controlling them with telekinesis more than your muscles or something?
And I really hate to be a killjoy, but there's some important stuff to be doing, so you should probably save if for later unless you're sure you could finish before the autodoc does.
>>
No. 222806 ID: 20914f

>>222780
So, of those species you listed, which ones tend to be the biggest threats?
>>
No. 222816 ID: 8bdb6a

>Those are my ears.
Are those independently mobile? Can you lift them up or attach them to air nozzles? Can you tie them in a knot? Can you tie them in a bow?
>I can heft the load with TK for a while.
That's a pretty convenient excuse to squeeze them with telekinesis whenever you feel like it.
>communism for the drones, and capitalism for us?
Kind of the opposite of normal.
>We do have traces of psykonium in our bodies.
You normally can recycle it, right? Otherwise the whole species is completely dependent on an ultra-rare, nonrenewable resource...

What's to be done about restoring intra-ship communications?
>>
No. 222822 ID: 0d5620

>Really, this is downtime. If you want to relieve those urges, now is the time.
She seems to be pretty unhappy about all the bad stuff happening so maybe it'd help cheer her up.
She can use TK if she's worried about arms or tails or panties being in the way.
Also, we don't know what to do after this other than wait for Lorn, so it won't interrupt anything urgent.
>>
No. 222842 ID: 2c53c2

>>222796
>>222822
Oh, come on, you guys. Now is NOT the time. For all we know, every minute is critical. There's not a great deal of time available until the healing is done in any case; hardly appropriate.

>>222780
>Those two that're in autoshutdown, though, maybe we can fix 'em.
How far away from these are you? The science lab is the obvious first stop, unless there's a spot that someone else would need to be in to eject the engine block from (if there is, where and how far is it?). Since you'd know that there's someone there, it might be worth checking out. But anyway, running a damage/repair assessment on critical systems is always important, and as one of the engineers you should probably get on that as fast as possible.
>>
No. 222854 ID: f4963f

>>222842
Agreed, this isn't the time or place. Maolla, keep your thoughts on your next course of action. After the cover pops off, we should be hitting the ground running.

We've dealt with problem two, someone else jettisoned the core. Our next priority should be either repairing the damaged blocks or looking for more members of the crew. Go with whichever one feels like a bigger priority to you.
>>
No. 222893 ID: 754124

>>222780
>>You breathe through those dangly tube things, right?
>Those are my ears. And yes.
So there purposes are
1. receiving auditory input
2. breathing
the long tube shape seems very counterproductive for both of those purposes. And the sound of your breathing must interfere with your hearing by a significant amount. I suppose holding your breath would allow you to listen, if it was a specific time when you knew what you were listening for, though.

>Look, sometimes, some things are not healthy to go sticking into other things.
Always a good thing to remember.

Also,
>>222796
This. It's not likely to make you significantly more vulnerable than you are anyway for the duration of the healing process, and you're not likely to get a good chance again for a while.
>>
No. 222902 ID: 45be60

hand... just a little bit lower... that's it...
>>
No. 222904 ID: 40cb26

So with your tail, it has a lube and a glue function. We saw the glue was good enough to seal the leak so that's certainly strong, but do you need to use artificial glues and cements for some purposes? I imagine you at least need to weld things, your whole ship wouldn't be held together by the stuff... right? Same deal with the lube, how effective is it and does it see much practical use? Any interesting non-standard uses for them? What if you mix the glue and the lube at the same time?

What's it like having three tongues, do they have different uses or each taste different flavors or what? Do three tongues make you better or worse at saying tongue twisters?

>>222790
I'm wondering how she might use these things like that, I suppose that one could at least come down and wrap around when using her mouth... and would that be oral sex or orel sex?

>>222842
>>222854
If's she's got the time and a hand free, I don't see why not. If she wants to too, otherwise I'm ok with her just jumping around in her space undies. Of course, we are on the subject of her anatomy... Got anything else unique that's hidden from view? Nothing toothed or prehensile or anything to surprise us with?
>>
No. 222922 ID: d560d6

>>222842
>hardly appropriate.
You're new here, aren't you?

Did you ever tell us how long we're looking at for Lorn to be up and mobile? If he's the main mechanic, it's probably worth waiting for him before running of to hit things with a telekinetic spanner.
>>
No. 222964 ID: c91944

well you havent been much of a PC these last years. how is your trainning? is the ship armed in any sense?

we may need to consider getting you weapons. pirates or not, something busted a really well defended mining vessel.

do psitrons deplete/degrade themselves?

>>222904
nose sex. thats gonna be a good sneeze.

>>
No. 222987 ID: f82d85

>>222780

Tell us about the Space Doobies!
>>
No. 223017 ID: 7aff7e

I like how the mention of how un-lewd we've been so far immediately brings the lewd voices to the front.

Question: from the perspective of this particular channel of undermind consciousness, you've been incommunicado from the time you became sentient and signed onto the Ruby Gaze to when you woke up to this disaster. Is this normal? Is there any reason why we would suddenly come back to the forefront in this situation?
>>
No. 223059 ID: 7aff7e
File 128303420855.png - (222B , 15x16 , favicon.png )
223059

This is how you add an icon, right?
>>
No. 223090 ID: 40cb26

>>223017
She covered this already, our connection was dropped when she synced up with her crew. Us being a default setting of sorts, our connection was reestablished when that one was knocked loose from her.

>>222987
I'd rather she didn't.

>>222893
It could work, because the tubes are so long it gives a lot of redundancy for hearing (even if the exact mechanism is unclear), and I suspect she only inhales through them which would limit noise and any difficulty with breathing. They should also be well adapted to have little noise result from the air passing through.

Is that about right, Maolla?
>>
No. 223109 ID: e30511
File 128304082118.png - (35.65KB , 700x600 , watbed.png )
223109

>>222790
what

That is obscene!
>>
No. 223110 ID: e30511
File 128304087588.png - (57.55KB , 700x600 , underthebed3.png )
223110

>>222893
Our hearing is sort of... not the best. It's not so bad as our sight, though; we have terrible night vision. Again, dense star cluster. We didn't have any night where we come from. Our sense of taste is great, though.

>>222816
>ears
Yes, yes, yes and yes.
>TK
That's right...
>psykonium
Well, yeah. Normally it just goes round and round in the ecosystem, but we need more to support new colonies and population growth.

>communications
I'm pretty sure I can do that in the science lab.

>>222799
Well, an ion charge opens holes in shields, but the chances of getting through that hole and then immediately hitting the only vulnerable part of the ship - the safety nodes - is very slim. Normally you'd need a prolonged barrage to get the ship in the state it's in now, but from the readout, it looked like we were hit by just two huge, precise shots. That's something only a big, big weapon can do... not something that's carried on a normal ship.

>>222904
Well, I can change the glue's consistency a bit, make it either hard-drying or more rubbery. If I use TK I can shape it into things, even into a sort of rope. We really only use it for makeshift work, though. The lube is basically like oil, it's good in machines. And it dissolves the glue. I... don't think there's any particularly "interesting" use for the glue. Or the lube... besides the obvious, of course...

Our tongues, or more accurately the side tongues, are for precise taste. Since we're part flesh and part kel, we have some very complicated dietary needs and we need to know if we're getting them. We don't speak with them, though, we don't breathe through our mouths. Well, we can, but you have to sort of... flex, deep in the back of the throat. We do that to smell, you know? By tasting the air?

... And I have the same between my legs as most humanoid women, thank you.

>>222806
Definitely space doobies, if they have a reason. And the Law, if you've, you know, broken the law. And leficars. They're just crazy.

>>222964
We have a cache of person weapons, of course, but the ship? We have a couple of torpedo tubes. And the mining cutter up front, I guess.

>>222796
>>222822
>>222902
>>222904
Come on, guys... you know I get emotional feedback from... this sort of...
>>
No. 223111 ID: e30511
File 128304092715.png - (31.34KB , 700x600 , underthebed4.png )
223111

Oh, fuck it. A couple of minutes stress relief won't hurt... I'll just...
>>
No. 223112 ID: e30511
File 128304095376.png - (31.19KB , 700x600 , underthebed5.png )
223112

psschhnk

Woah, someone's coming into the medbay.
>>
No. 223117 ID: d3dfb8

>>223112
Goddamnit, just as shit was about to get good. Peek out and see what you can see. I wouldn't just up and jump out of the bed yet, they could be hostile.
Also your nipples are hard.
>>
No. 223118 ID: 40cb26

>>223112
...The way you curl up is adorable.

Anyways, are you about healed up yet? Do you have any way to see outside of the medical bed? Hopefully it's just one of your crew, but if it's trouble I don't think you can do much to be anymore screwed than you already are. Ask who's there.
>>
No. 223119 ID: d560d6

>>223118
>Ask who's there
May as well. I can't imagine that being in a presumably-at-least-humming medibed full of red light leaves you with much of stealth option.

Can you turn your head without meddling with the shoulder restraints and arm healing?
>>
No. 223123 ID: 7aff7e
File 128304203414.jpg - (21.49KB , 300x278 , shotweb.jpg )
223123

>>223110
>Well, I can change the glue's consistency a bit, make it either hard-drying or more rubbery. If I use TK I can shape it into things, even into a sort of rope. We really only use it for makeshift work, though. The lube is basically like oil, it's good in machines. And it dissolves the glue. I... don't think there's any particularly "interesting" use for the glue. Or the lube... besides the obvious, of course...
Really? I can think of a few.

>>223112
Okay, looks like the coffee break's over. Quick question: is it obvious from the outside that you're in the autodoc, and how badly could someone screw you up by messing with it from the outside? Sure, there's an 80% chance that it's just one of your crewmates out there and there's nothing to worry about, but 80 is a long way from 100.
>>
No. 223126 ID: 8bdb6a

Pretend to be unconscious.
>>
No. 223131 ID: 9406d6

Hey. Camera. Down a bit, thanks.
>>
No. 223136 ID: 0d5620

>Come on, guys... you know I get emotional feedback from... this sort of...
Oh, REALly.
>>
No. 223139 ID: 54af1f

Peak over and see who if you can, get your TK ready to fight if not.
>>
No. 223143 ID: 87bb9c

>>223136
are you feeling this
cause i am sending you as much of 'keep rubbing your ladyparts in the face of being caught' as i can
>>
No. 223144 ID: 97cb33

not the time now. serious mode up and see who it is.
>>
No. 223153 ID: c91944

>>223136
guise, we can sex her up after we discover if we got infiltrated by professional killers or not.

can you hide somehow? do you have acess to something that can be used as a gun, asides yout TK and glue?
>>
No. 223154 ID: 445c48

I'm all for labypart rubbin' when no one's around, but someone's around. So no. Unless it's a drone, they don't really count, right?
>>
No. 223163 ID: c91944

>>223154
if it is a drone he will get a unique perspective of the situation, providing us with a taste of what he thinks of it.

lets just hope that he can be through completely my poor flavor in puns.
>>
No. 223177 ID: a594b9

>>223109
Excuse me. It seems I have forgotten some of the taboos of our culture.

Find out who just came in before you do anything. If it's someone obviously hostile you should probably get out of bed. If it's one of the crew members, ask them for a status report. Audibly.

ALSO STOP MASTURBATING AND PRETEND NOTHING WAS HAPPENING.
>>
No. 223181 ID: 4829b2

>>223143
What is the matter with you people
>>
No. 223187 ID: 40cb26

>>223123
>shot web
That's... actually not a bad idea. Can you shoot the glue to gum up an attacker?
>>
No. 223200 ID: 3234dd

It's probably just your crewmates who also got injured and need the medbay. They might be pissed at you for not putting the engine block first, but once they see Lorn they should be glad you took the time to fix the autodocs.

...what you need is a clit vibrator. Perfect for covert handless masturbation during distracting fast paced action scenes.
>>
No. 223203 ID: 27c9d9

>>223112
Cover yourself up and adorably shout 'I WASN'T DOING ANYTHING!'

Surefire plan.
>>
No. 223241 ID: 2eac65

Attempt telepathic contact. It's worth a try, at least.
>>
No. 223326 ID: 754124

>>223200
Masturbation during action scenes seems like a surefire way to get killed.
>>
No. 223392 ID: 476456

>>223326

Hey it worked in uhh.... ok it never worked.
>>
No. 223510 ID: ea2a3c

>>223392

Only because it's never been tried before!
>>
No. 223516 ID: 45be60

well, there was that scene in Shoot Em Up where the girl finally achieves climax as the last swat dude dies.
>>
No. 223561 ID: 1de172

>>223516
NOT THE TIME
>>
No. 223598 ID: dad664

She's got telekinesis. I'm quite sure she can do things that a vibrator could only dream of achieving.
>>
No. 223612 ID: 445c48

Why the hell are we still talking about this
>>
No. 223617 ID: d560d6

>>223612
Because we're waiting to see who it is and none of us know how to use >>/questdis/331682 :V
>>
No. 223769 ID: d91531
File 128321660584.png - (15.11KB , 800x600 , mitrelandkole.png )
223769

>"Kole, what are you looking at? Put me down."
>>
No. 223771 ID: 97cb33

stutter and claim you weren't doing anything.
>>
No. 223773 ID: 701a19

>>223769
"Oh, hey, more not-dead people.
Could you tell me what the crap is going on around here?"
>>
No. 223774 ID: a70435

"Well are you going to help me with this or finish what you were doing?"
>>
No. 223775 ID: e67080

wave, ask for status report. Inform them of broken arm.
>>
No. 223779 ID: d560d6

>>223769
"I'll be done in a minute."

You mean with the healing, of course.
>>
No. 223783 ID: 8bdb6a

>>223779
This
>>
No. 223791 ID: abb30a

>>223783
This.
>>
No. 223792 ID: 283fa9

>>223779
I like this.

Though an important question is: Do we know this person? And should he be on the ship?
>>
No. 223805 ID: 6834bc

>>223792
Mitrel is the cap'n, Kole is the muscle who kicks hostile pirate ass.
>>
No. 223838 ID: 40cb26

It's Mitrel and Kole. Her recognition of them is felt by us in the image filename.
>>
No. 223876 ID: d91531
File 128322539914.png - (12.20KB , 800x600 , talktomitrel.png )
223876

It's my shipmates! I give them a greeting and a quick explanation of my arm. Kole nods - looks like he's in niiar mood - and puts Mitrel down, who looks relieved to see me. And very tired. Kole moves away and starts rummaging through the medical supplies.

>"Maolla... you're ok. Uh... well, for now. I thought maybe everyone was unconscious. You weren't knocked out when the sif went?"
>>
No. 223881 ID: 3e83e6

>>223876
Having your arm break probably jolted you back to consciousness.
>>
No. 223885 ID: 97cb33

explain that you think only the drones would be down due being cut off from the undermind, their weaker psychic signal unable to penetrate the psychic fog. your friend in the other auto-doc is knocked out due to severe trauma.
>>
No. 223890 ID: 824e70

Tell him what happened. Maybe report that hull breach you found. Stuff like that.

Ask what's been going on.
>>
No. 223897 ID: 8bdb6a

Say that you were knocked out for an unknown amount of time, but woke up up about fifteen(?) minutes ago. Ask whether he's the one who ejected the faulty core, and if he's suffering from radiation sickness. If he is, offer to let him take your place on the bed, since that's more life threatening than a broken arm.

Explain that you're cut off from any fine-tuned communication with the Undermind and are just getting the default-setting stream of consciousness. Say that's probably why the drones are knocked out, because they aren't being remote operated by the Undermind anymore...

...

ORTHE MEDICAL DRONE: STAND UP AND HEAL MITREL
>>
No. 223922 ID: ea2a3c

>>223876

What's niiar mood? How many moods do you have? What's a sif? Is that like the engine block?
>>
No. 223964 ID: 7aff7e

>>223897
>ORTHE MEDICAL DRONE: STAND UP AND HEAL MITREL
>>
No. 224028 ID: 3e83e6

>>223876
Wow. Mitrel looks really, really skinny. Is that normal for males of his caste?
Perhaps we can try attuning, as you mentioned before. I'm sure you want to stay in touch with your crewmates.
>>
No. 224067 ID: 40cb26

>>223897
>>223964
Neat idea, but if they aren't set to our "frequency" it probably won't work. But what the heck it's not like we know what's going on anyways.

>ORTHE MEDICAL DRONE: STAND UP AND HEAL MITREL
>>
No. 224073 ID: f52552

>>224067
Might as well toss one on.
>ORTHE MEDICAL DRONE: STAND UP AND HEAL MITREL
>ASSUMING YOU AREN'T YOURSELF INJURED
>THEN GET HIM SOME FOOD
>HE'S SO THIN
>HOW HE GONNA GET A WIFEY, HE SO THIN
>>
No. 224221 ID: 833b12
File 128330625252.png - (11.37KB , 800x600 , mitreltalking1.png )
224221

>>223922
Niiar mood, you know! It's the feeling of... uh. Like, you're angry, but you're not actually angry. No, you're afraid, but.. not, ok maybe it's more like being ready for a fight... Erm. Ok, it's a state where you're not angry and you're not afraid, but definitely so. But not just that, it's also sort of like obligation and sort of like helpfulness, only not really? Or maybe it's like sense of duty, but you enjoy it more. Patriotism? But more... basic, in your gut. Uh, no, that's not really it.

... Fuck, I don't know how to describe an emotion. It's just what you feel when there's stuff you gotta do! Niiar are like that a lot and that's why they were named for it, but we all feel it sometimes. Mostly when we get strong orders from the undermind.

"Sif" is just what people call the Structural Integrity Field. It's what keeps micrometeors and other space stuff from puncturing the ship at high speeds. These days people usually mean the Inertial Dampeners as well, since those systems usually come as a package. The Inertial Dampeners are what keep us from being plastered to the wall every time we change speed, to catch another question.

>>224028
Orthan are all sort of skinny and small. It's supposed to make them nonthreatening or something.

>>223897
>>223885
You can't get out of an autodoc before the cycle's complete, that's dangerous! Why do you think it's holding me down? It'll be done soon anyway.

I relay the theory to Mitrel, but he doesn't agree.

>"I've been investigating myself, when we came across others. It's this telepathic presence; I think it meant to try and take control of us, at first. But it couldn't, of course."

He's right. We're are immune to any kind of direct telepathic assault, because of the undermind. Someone trying to attack my mind would basically have to mentally assault every scellor everywhere at once.

>"Whatever mind is behind this, however, it has some intelligence. It switched its target from our psychic patterns to the link between our minds and bodies, forcing its way between them. That's what induced unconsciousness in the drones, and it does the same to us if we fall unconscious."

>"Except... you were actually knocked out, and managed to wake up? And you returned to your original frequency. I wonder... perhaps your native connection is to a much deeper level of the undermind. It would make the signal more dense, let your will punch through..."
>>
No. 224223 ID: 833b12
File 128330627710.png - (11.83KB , 800x600 , mitreltalking2.png )
224223

>>223897
>>223964
>>224067
>>224073

Wait, that orthe drone's standing up! What did you do!?
>>
No. 224224 ID: b5a616

>>224223
Utilized the innate capabilities of a hivemind conglomerate. It is nothing to worry about.
>>
No. 224229 ID: 97cb33

oh sweet, it worked. we weren't actually expecting it to work.
>>
No. 224230 ID: 3fba9d

Wait you didn't crash into our giant pulsating brain planet did you? We just got the place cleaned up.
>>
No. 224231 ID: e31d52

>>224223
Holy cow, you mean we have DIRECT CONTROL over these things?! Aahhahahaahahahaweseome!
>>
No. 224232 ID: 86b8dc

>>224221
Sounds like Niiar is a specific hive-mind oriented emotion evoked to promote certain castes into being especially proactive (quite useful for a defense and combat oriented caste.)
>>
No. 224233 ID: e31d52

>>224223
>ORTHE MEDICAL DRONE: WAKE UP FASTER
>>
No. 224234 ID: 56dc25

>>224223
Hmm. That worked quite well. I wonder, if the cause of this is breaking the psychic link between minds and bodies and it takes effect when one falls unconscious...

>HEY LORN, WAKE UP. YEAH, YOU, LORN, SHRUG OFF THAT CONCUSSION AND PSYCHIC DISRUPTION AND POP THOSE EYES OPEN.
>>
No. 224235 ID: ea2a3c

>>224221

Makes perfect sense to me!

>>224223

>ORTHE MEDICAL DRONE: STAND UP AND DO A LITTLE DANCE
>>
No. 224237 ID: a594b9

Maybe we can wake up Lorn, too? Or maybe you can connect to his mind via physical contact to give us a better grip, so to speak.

>Lorn: WAKE UP GODDAMN IT.


>ORTHE MEDICAL DRONE: FOLLOW SPOKEN ORDERS GIVEN BY OTHER SCELLOR.
>>
No. 224239 ID: 97cb33

GUYS! knock it the fuck off, seriously. you get a new toy and you try to break it right off the bat. lorn is too hurt to wake up so leave him alone. the drone can be used to help make lorn get fixed faster
>>
No. 224242 ID: d560d6

>>224223
We are assuming direct control.

Hmm. You know, there's only one thing we're likely to be able to get that kind of mass consensus on that could wake them all up.

>ALL DRONES: BEGIN MASTURBATING
>>
No. 224244 ID: d677cc

I think we can tell the drones to do stuff, actually!

Okay, uh...

>ORTHE MEDICAL DRONE: Shake off the dizziness and come on over here.

>LORN: Try to wake up, but probably don't move too much since you're still probably pretty fucked up right around now.
>>
No. 224247 ID: 97cb33

>negate any and all stupid commands.
>>
No. 224249 ID: 56dc25

>>224239
Lorn's been in the autodoc for a good ten minutes by now. He might well be awake already if not for the psychic blast stopping him from waking up. We're not going to be able to wake him up unless he's physically capable of waking, anyway.

And it's important that we try to wake him up, because we need to find out if his pattern has been knocked loose and he's a drone now. Which would suck, but Mitrel seemed surprised that Maolla had managed to keep her mind intact through awakening, so... yeah.
>>
No. 224251 ID: b9bd4f

>>224223
I think maybe we can influence a sort of control on the drones. That, or issue them commands. I take it this is not a standard ability? Then perhaps we should keep it a secret, for now. But perhaps we can test this descretely.

MEDICAL DRONE. WAKE UP AND PROVIDE MEDICAL ASSISTANCE

(Later on, lets test to see if we ca-ASSUMING DIRECT CONTROL)
>>
No. 224259 ID: 3416ec

ORTHE MEDICAL DRONE: READ ANY NOTES WITHIN VICINITY, THEN HUG MAOLLA SYRUP.
>>
No. 224274 ID: 701a19

>>224223
>ALL DRONES: AWAKEN AND ASSESS DAMAGE DONE TO YOUR BODIES.
>REPORT ALL INJURIES.
>IF YOU ARE SEVERELY INJURED: GO UNCONSCIOUS AND AWAIT MEDICAL CARE.
>IF YOU ARE UNHARMED: FIRST PRIORITY IS TO CHECK THE AREA YOU ARE IN FOR POTENTIALLY LIFE-THREATENING DAMAGE. SECOND PRIORITY IS TO AID INJURED CREW AND DRONES.
>THIRD PRIORITY IS TO BEGIN SEARCHING FOR SIGNS OF HULL BREACHES OR DAMAGE TO IMPORTANT SYSTEMS.
>REPORT ALL DAMAGE TO SHIP, AND INJURIES NOT REPORTED BY OTHER DRONES.

>TO ANY DRONES ON THE EJECTED SECTION: DO NOT REPORT DAMAGE TO THE SHIP. REPORT ANY SENTIENT CREW ABOARD THE SECTION.
>ATTEMPT TO SAFELY RETURN TO THE REST OF THE SHIP. IF THAT IS NOT POSSIBLE, THEN ATTEMPT TO REPAIR THE DAMAGED REACTOR. IF THAT IS NOT POSSIBLE, THEN ATTEMPT TO PROTECT YOURSELVES FROM SOURCES OF HARM AND AWAIT FURTHER INSTRUCTIONS.

Ok, I've given the drones some basic instructions. They should start reporting damage assessments and casualty counts, and trying to treat each other.
Let us know if there's anything else you need them to do.
>>
No. 224277 ID: 5c7574

>>224231
Maybe. But if we do, WE do. Not you, not me. The collective. Look at this after we got it working, everyone started pulling in all directions at once. So, heave-ho old chums, and let's get this thing moving!

This should be a good one. It'll make things a lot easier if we can make this work.
>ORTHE MEDICAL DRONE: FOLLOW SPOKEN ORDERS GIVEN BY OTHER SCELLOR.

Alternately, it's waking up because the evil presence just managed to take over the body, and we're in a zombies on a spaceship scenario.

Also, just for kicks, I'll second this too:
>Lorn: WAKE UP GODDAMN IT.
>>
No. 224280 ID: 1a99f0

>ORTHE MEDICAL DRONE: FOLLOW SPOKEN ORDERS GIVEN BY OTHER SCELLOR.
>>
No. 224305 ID: 8bdb6a

Orthe Medical Drone: For the duration of the crisis, you will be nicknamed DOC. Unless someone else is Doc. Then you can have another generic yet endearing name, like HATCH.

DOC: Kiss Maolla to establish allegiance. Begin diagnosing and healing Mitrel.
>>
No. 224327 ID: 445c48
File 128331343343.gif - (26.81KB , 392x486 , 2010-02-04-beartato-popcorn.gif )
224327

>>
No. 224364 ID: 754124

>>224221
>You can't get out of an autodoc before the cycle's complete, that's dangerous! Why do you think it's holding me down? It'll be done soon anyway.
So...
You knew this. You did not know if there were hostiles in the ship, or what other problems there might be.

And yet you got in the autodoc anyway.

...For future reference, don't do shit like that. If you're going to be irredeemably helpless for a bit in a potentially hostile environment, you need somebody watching your back. You're lucky you were located by friends first.

All else
>LORN DON'T WAKE UP YET YOU'RE HURT.
>>
No. 224378 ID: 40cb26

>>224223
Well well, we've got neat new toy to play with! Tell Mitrel we can indeed "punch through", and it's not limited to those with sentience. Say, how about you tell your friends to switch to our frequency if you can?

Our do they even have to...?
>HELLO MITREL CAN YOU HEAR US? THIS IS FROM MAOLLAS PIECE OF THE UNDERMIND WE WOKE UP A DRONE SO ARE WE AWESOME OR WHAT?
>>
No. 224419 ID: 732129

>>224221

A Niiar mood is agitation in the face of a threat to everyone, tempered by cool rationality and heightened awareness of complicating environmental hazards. You feel on edge, ready to find an enemy behind every corner and bash his head in, or find a friend and save his life. The horrible wheel of fate turns, and threatens to grind you to death should you be unable to ride it, avoid it, or be protected from it by a friend.
>>
No. 224429 ID: 3e7f27

>>223964 COMMAND REMAINS IN EFFECT

Lorn: Can you hear us?

Maolla: You've probably gathered this from the chatter already, but we're going to try to control the drone instead of waiting for its usual channel to reassert itself. We didn't know we could do this either, and honestly we'll probably be spending the next few minutes experimenting with it on-and-off. If this is going to be a problem, let us know.

Undermind: >>/questdis/332248
>>
No. 224511 ID: faa6b9

fgsfts.

we can order orgies later on!

DRONES NEAR THE BRIDGE: STAND UP AND RELAY SHIP CONDITIONS TO CREWMEMBERS SOMEHOW
>>
No. 224708 ID: 7ecb3a
File 128338569281.png - (11.92KB , 800x600 , owowowow.png )
224708

OW OW FUCK OW
>>
No. 224709 ID: 7ecb3a
File 128338570975.png - (9.08KB , 800x600 , dronewat1.png )
224709

>>
No. 224710 ID: 7ecb3a
File 12833857258.png - (14.62KB , 800x600 , dronewat2.png )
224710

>>
No. 224712 ID: 5c7574

>>224708
Sorry! Sorry! We tried a thing. It didn't work. (Guys, let's cut it out.) Maolla, you okay? Still got all your pieces working? I mean, as much as they were when you got in the autodoc?
>>
No. 224715 ID: 97cb33

obviously, we need to all agree on a single action or it fails. go think about it over here:
[ http://quest.lv/kusaba/questdis/res/331682.html ]
now stop trying to get orgies and shit.
>>
No. 224716 ID: 56dc25

>>224710
Well, that could have gone worse. Ability's limits: Found!
>>
No. 224727 ID: dad664
File 128338682460.jpg - (148.67KB , 800x600 , DalekEmperor.jpg )
224727

COMMAND OVERRIDE INITIATED.

THE DRONE WILL RISE. THE DRONE WILL TEND TO THE ONE DESIGNATED AS "MITREL." THE DRONE WILL THEN STAND-BY FOR FURTHER ORDERS. THE DRONE WILL OBEY. OBEY. OBEEEEEY!

ALL IN FAVOR WILL SAY "AYE." ALL OPPOSED WILL BE EXTERMINATED.
>>
No. 224731 ID: d677cc

>>224727
Since we apparently all need to second one thing to make things work here.
>>
No. 224734 ID: 97cb33

>>224727
this is as good as any. good be less daleky though.
>>
No. 224739 ID: 1a99f0

>>224727
>ORTHE MEDICAL DRONE: DO THIS
>>
No. 224743 ID: 70d9eb

>>224727
Do this but be more hard boiled about it.
>>
No. 224756 ID: e31d52

>>224727
YES.
>>
No. 224816 ID: 3e7f27

Okay, that's good. Looks like we've got enough committed to getting the drone moving.

Maolla: Find out what the others have been doing in the meantime - particularly, how they avoided falling unconscious to the presence. Also ask if it was them that ejected the radleaking core, for good measure.
>>
No. 224824 ID: 8bdb6a

>>224727
This, with less dalek.
>>
No. 224825 ID: f82d85

>>224824

That, with far more Dalek.
>>
No. 224865 ID: a594b9

>>224727
Aye.
>>
No. 225055 ID: 7acdf1
File 128347249119.png - (7.51KB , 800x600 , dronewat3.png )
225055

>Success! The orthe drone (henceforth known as DOC) is under the undermind's direct control.
>>
No. 225056 ID: 7acdf1
File 12834725157.png - (16.38KB , 800x600 , mitreltalkingagain.png )
225056

Ugh. Headache.

>"Maolla, are you alright? It felt like you had a psychic overflow."

"Yeah, probably. My bit of the undermind sort of... reached out to wake the drone up, I think. Then tried to do the same for everyone else on the ship. It's dialed back to just him again, now."

>"That was it. I think the level of the undermind you're connected to runs very deep; deep enough to hold very old psychic patterns, ones that have forgotten a large part of how they relate to the material world. Their frequency has the power to cut through the weight, but it has to go through you. Your telepathic abilities aren't developed enough to synchronize with more than one other person at a time."

Great. You hear that, guys?

I'll ask him if he was the one who ejected the engine block.

>"Well, technically it was Kole. Then we came here to get some antirads; we both got a bad dose, but we'll be ok. I'm more worried about the rest of the crew. The only other person I know is awake is Muun, but he ran off to the rear of the ship. I think he sensed something."

>"Aside the arm - it looks like the bed will be done soon - do you have any other problems? I'm going to need you to help get everything back in shape."
>>
No. 225061 ID: 97cb33

get a single anti-rad syringe so that if you get any while working on the other engines you will be fine.
other then that i think we are good.
>>
No. 225071 ID: dad664

>>225056
>DRONE.

>COVER YOUR SHAME, DRONE.

>DRONE.

>SECONDARY OBJECTIVE: PROCURE PANTS.
>>
No. 225072 ID: 97cb33

>>225071
it's not really a big deal. just have it set to help with any medical problems. like the rad poisoning and help fix lorn.
>>
No. 225073 ID: 70d9eb

>>225071
Drones have no shame.
Drone: Be the best medical drone in the whole world. Get to work on rad poisoning and shit.
>>
No. 225077 ID: 40cb26

>>225056
Not unless you still have a headache. Sorry about that by the way. Ask Mitrel if there's anything to make our drone commanding easier on you of more effective for us. Then mention finding Shiia next for purposes of knowing what the fuck is going on.

>>225071
Eh that's fine if there's some to be had, but lets not distract it from important matters. Given the nature of the scellor themselves, I'm surprised anyone wears clothes at all.

>DOC - PRIORITIES
>FIRST: Tend to wounded who are not already receiving treatment from the medical beds.
>SECOND: Follow current group of crew members and follow their commands
>THIRD: Acquire and wear pants or other clothes that serves that purpose. With pockets if possible, as you may be prompted to hold items in them.

...Hey Maolla, I don't suppose we might be able to accidentally (or intentionally) cause a drone to achieve sentience? It seems like a possibly cruel thing to do, especially if it isn't done properly. We have no idea what place drones have in your culture, if drone awakening would be a welcome or upsetting or even unusual development.
>>
No. 225078 ID: f4963f

>>225071
This is a non-issue. Drones don't care.

Drone should get to work on healing people and keeping the medbay in order. Also take stock of anti-rads.
>>
No. 225081 ID: 3416ec

DRONE: LOCATE PANTS, WEAR PANTS.

REFRAIN FROM SHOWING COINPURSE, DRONE.
>>
No. 225085 ID: 701a19

>>225056
HEY! DOC! STOP WASTING OUR ATTENTION AND GO SENTIENT ALREADY!

Well, whatever. Ask if anybody was inside the ejected section.
>>
No. 225086 ID: d677cc

>>225056
Okay yeah sorry about the headache. We didn't really know how flexible this thing was, and now we do!

As far as what to do now, uh, how about >>225077.
>>
No. 225087 ID: d677cc

>>225086
Also, note for (possibly) far future improvement: figure out how to improve telepathy to do this with more than one drone.
>>
No. 225091 ID: d3dfb8

>Drone
>Under our direct control
Now we can literally have sex with Maolla.
>>
No. 225102 ID: 40cb26

>>225091
Meh... it's not like we're getting any real sensory input.

We can totally have him pinch her ass later though :D
>>
No. 225108 ID: 017d51

>>225091
つ_-
>>
No. 225109 ID: 0d5620

Doc: Kiss Mitrel all better.
>>
No. 225115 ID: 3e7f27

Take the pants issue to dis/, guys.

Anyway, as far as the other stuff is concerned, the next step is definitely to get healed up (Doc has already been told to help with that) and then look over the remaining survivors/damage.

Question: how does the engine block eject work, exactly? If we really have crashed on a planet somehow, would it still have gone as smoothly as it did?

More different question: you doing all right now? You still look pretty shook up.

>>225061
I'd say take two. If we find Muun on the way he might be seriously hurting.
>>
No. 225120 ID: 8bdb6a

Of course you'll help. But you have to wait for your arm to finish. Ask if there's anything you can do for him in the meantime.

Ask how you can get access to the ship's sensors. Even an external camera or a plain ol' window might clear some things up.

Doc: Diagnose Mitrel and Kole for radiation sickness. Figure out why Mitrel can't walk and fix that.
>>
No. 225173 ID: 40cb26

>>225115
>If we find Muun on the way he might be seriously hurting.
Following that logic, let's bring a bunch, so we can cover any of the crew we find or ourselves if another radiation leak occurs somehow.
>>
No. 225186 ID: 2bf20f

Hey wait, why do I have the sneaking suspicion that we could, with enough drones, form a hive mind?

That would be pretty awesome.

If dangerous.
>>
No. 225193 ID: 40cb26

>>225186
...That's what we already are. You're talking about, like, a mini hivemind within the hivemind. No real point. Anyways we're stuck with only one because that's all Maolla can handle. Unless maybe one of the other crew members can jump onto our frequency, we should look into that later.
>>
No. 225271 ID: 6db541

>"Yeah, probably. My bit of the undermind sort of... reached out to wake the drone up, I think. Then tried to do the same for everyone else on the ship. It's dialed back to just him again, now."
wow im a jerk. wait that didnt camed out right.

uh, nevermind.

i second getting pants, unless maolla has something to say about it.

if not, tell it to get to work, and lets get busy trying to open way to the ship's bridge. or engineering room, wichever can give us more information about what is going on.
>>
No. 225388 ID: ae1866

Alien Wing-Wong.
>>
No. 226212 ID: ba3244
File 128366070390.png - (23.43KB , 800x600 , talktomitrel2.png )
226212

>>225091
>>225102
>>225108
>>225186
>>225193
>>225388
>[[If you're not making a suggestion, guys, please use the discussion thread. I don't mind one or two posts, but it's getting a little out of hand.]]

>>225077
An adult drone becoming sentient is a great thing! It's pretty rare to find someone whose psychic pattern is at that precise point. They have to be at the right level of strength already; after that, sentience is triggered by some event that makes the drone assert their desires over that of the undermind. The chances of this one being at that level are really, really low, though.

I'll ask Mitrel about how I could improve my ability with supporting drones.

>"Well, you could fully synchronize with them, of course."

Oh, yeah, that. Don't think I have time for that right now.

>"The other is to just improve your facility for telepathy...."

>>225085
Drones aren't allowed in the engine blocks! Too much delicate, dangerous stuff. Usually it's only me that goes up there, and that's only for regular maintenance or a repair job. They basically run themselves.

>>225120
I know how to get to the sensors, just get to the science lab. Although... Mitrel was on the bridge, he should have seen what happened, including where we are. Or at least, where we were going. I'll ask hi-
>>
No. 226214 ID: ba3244
File 12836607565.png - (17.18KB , 800x600 , talktomitrel3.png )
226214

ba-deenp

Hey, alright, my arm's done!
>>
No. 226215 ID: d677cc

>DOC: ... GO FOR IT, NOTHING BAD WILL POSSIBLY HAPPEN
>>
No. 226217 ID: 97cb33

cool, let's go check the sensors and then get some parts to fix the engine block.
>>
No. 226224 ID: 3416ec

No, Drone. Get your OWN pants.
>>
No. 226225 ID: 86b8dc

>>226214
Doc: You with us now. In case we need another pair of hands. Undermind has a use for hands it does. Just don't touch anything delicate we don't tell you to and we'll get you pants in no time.

Maolla Syrup: Well then let get up and see what's left of the ship then? Expect hull leaks. Also we can use Doc over there as a vessel and extra pair of hands.
>>
No. 226230 ID: 8bdb6a

Maolla: Ask the ship's present location and overall status and stuff.

Doc: Acquire pants. Pretend like you're healing Mitrel's legs or something. Also, actually do heal his radiation poisoning.
>>
No. 226236 ID: d677cc

>improve your facility for telepathy
Can you actually do this?
>>
No. 226246 ID: a594b9

>>226214
Hey Maolla can you get our drone some pants so that the others in here will stop wasting time trying to get him to get some on his own?

Docdrone: Stop obsessing over pants, instead assist others in a medical fashion.
>>
No. 226271 ID: 445c48

>>226236
Psykonium's one hell of a drug.

Get outta that Auto-doc.
>>
No. 226274 ID: d677cc

>>226215
>DOC: ALSO, DO SOME HEALSTUFF WHILE YOU'RE AT IT.
>>
No. 226275 ID: f4963f

Must not post about pants, must not post about pants...

Okay, so the faulty block has been jettisoned, and our buddy Lorn's in the auto-doc. We've found Mitrel and Koal (okay, they've found us) - it looks like our two most pressing objectives are complete. Our next goal should be to figure out what's going on with the ship's gravity, and figuring out where the oppressive psychic presence is coming from.

I suggest you head for the bridge.
>>
No. 226297 ID: 40cb26

>>226275
We'll do that, but our first idea was to check for Shiia and the science lab is like right there.

>>226214
Maolla ask Mitrel about what happened first, then she can head down to the lab while he heals. Doc should steal Mitrel's pants come with you in case Shiia or anyone else you see needs urgent medical attention. Kole should watch over the captain while he heals up.
>>
No. 226334 ID: d560d6

>>226214
Clearly you must test your newly-fixed arm by hugging somebody. Say, Kole.
>>
No. 229614 ID: 82061c
File 128424227289.png - (12.45KB , 800x600 , yeah.png )
229614

No more pain, ready to gain! Time to get this rust bucket in shape again!
>>
No. 229615 ID: 82061c
File 128424230860.png - (13.64KB , 800x600 , yeah2.png )
229615

>"Maolla. Now that you're healthy, you can assist Mitrel with the ship and crew. I need to deal with our attackers."

Huh?
>>
No. 229616 ID: 82061c
File 12842423349.png - (12.57KB , 800x600 , wrestlinmitrel.png )
229616

>"Wait, Kole, I need you to - hey! What are you doing!? Get - aarh!"

Kole leaves. I get the feeling this is going to cause trouble. He's been a bit... driven, the last few months.
>>
No. 229618 ID: 40cb26

>>229616
Whooops!
>DOC: DO NOT TAKE PANTS THAT ARE ALREADY BEING USED BY OTHERS. LEAVE MITREL ALONE.

Sorry boss, it looks like our previous testing of commands, uh... just help Mitrel.
>>
No. 229619 ID: e973f4

>>229616
I think it'd probably work out worse if you tried to stop Kole from whatever he's trying to do, is the thing.

>DOC: YES, THOSE ARE THE PANTS IN QUESTION.
>>
No. 229625 ID: 56dc25

>>229616
Get Mitrel to tell you exactly what happened before all this shit hit it. He was on the bridge and should know, right?

Then you need to decide what your next move is. Apparently Muun has some sort of information which he has yet to communicate to anyone else, based upon what Mitrel said earlier. Lorn is still hurt, and several other (non-drone) crew members are as yet unaccounted for. What's more, there is engineering work which you should really probably get to sooner rather than later.

So there are plenty of options. Exchange a few words with Mitrel, then decide what's best.

Regardless, you should probably grab some medical supplies- at least something for radiation and some bandages and painkillers in case someone is hurt. Or you get hurt. If Mitrel is as exhausted as he looks, by the way, might want to hit him with some sort of strong stimulant. One of those "you're not sleeping for the next 72 hours, no matter what" types, if they're available.
>>
No. 229627 ID: 40cb26

>>229619
YOU ARE NOT HELPING >:(
Seriously, while Mitrel is in there moving around could hurt him.
>>
No. 229630 ID: a594b9

>>229616
DRONE: ACQUIRE PANTS IN TANDEM WITH ADMINISTERING MEDICAL CARE.

Ask Mitrel what state the ship is in, while peeking out the door to keep tabs on where Kole is going.
>>
No. 229631 ID: 8bdb6a

DOC: Explain that you need his pants off to begin the healing process.

MAOLLA: Ask someone what the ship's overall, current situation is. Seriously. This is critical information which needs to be conveyed immediately.
>>
No. 229689 ID: 881c77

>>229616
he sounds tense and too focused. maybe you shold give him "encouragement". also ask about wtf happened.

alternatively, get everyone healed up, check a party and lets check the map again. we may need to help him with more that only stress relief.
>>
No. 229690 ID: 881c77

oh darn. if doc fails to obey, let go the control over him.
>>
No. 230643 ID: eef1b5
File 128443920754.png - (15.67KB , 800x600 , mitrelbed.png )
230643

>"Oh, no. I needed him to take care of the others... They'll need radiation treatment, some of them, at least. Maolla... you'll have to do it."

Garg. He's right, but if we don't get the fields back up we're vulnerable to hull breaches and meteors and crap. And anyone who takes a shot at us.

>>229625
I'll ask him.

>"Right... you can't run around not knowing. Basically... we found what we were looking for."

What? We were looking for the Heavy. A big asteroid of psykonium ore. There's been rumours of one around here for ages.

>"It's as big as we hoped, but it looks like someone got here before us... several someones, maybe... even though they don't seem to have done anything with it."

He groans a bit as the drone starts fixing him up.

>"We... well, better just see what happened yourself. Sensors won't do any good now, but get the recording out of the computer. Should still be in core memory."

Hmm. That means I can probably get it on the screens here.
>>
No. 230645 ID: a594b9

>>230643
Sure, let's view it.
>>
No. 230646 ID: d677cc

>>230643
>DOC: YOU GO, DRONE.

Aight, let's check those screens then.
>>
No. 230649 ID: 3416ec

>>230643

Find your token overalls, and go locate that computer!
>>
No. 230655 ID: a594b9

(in b4 the Heavy is sentient)
>>
No. 230659 ID: b9bd4f

>>230645
Yeah, give us a look at it.
>>
No. 230670 ID: 40cb26

>>230643
So the giant rock of psychic is surrounded in a giant psychic anomaly? That's, uh... not exactly a shocker when you think about it. Call up the screen so we can see what manner of madness we've fallen into.
>>
No. 230682 ID: 8bdb6a

Go for a recording. That'll give you an idea of what to fix and how to fix it, hopefully.
>>
No. 230718 ID: 3e7f27

>>230670
Thing is, she's already told us that this isn't normal for psykonium deposits - the stuff has a unique psychic "feel" that doesn't match the dampening field.
>>
No. 230720 ID: 97cb33

>>230718
ah, but what if it is a creature that has consumed a massive amount of the stuff?
>>
No. 230750 ID: 40cb26

>>230718
>>230720
Look at it the other way then: if there is a giant psychic anomaly, it makes sense there's a giant psychic rock involved too.
>>
No. 230761 ID: 139b1a

>>230720
like, what if it is infected with tiberium?

>>230643
did doc just got pants from the patient anyway?

well, we should order it to find a replacement when treatment is done.
>>
No. 230776 ID: d560d6

>>230761
It would appear that, yes, Doc is now the proud owner of FINE STOLEN PANTS. (Mercifully for the prudish amongst you it seems sentients also get undergarments.)

How's fellow Praal and main mechanic Lorn doing in that other bed?
>>
No. 230890 ID: 445c48

>>230776
>Undergarments

Yeah, we already knew this. Look at what Miss Syrup's wearing, after all.
>>
No. 231012 ID: 701a19

>>230643
Meanwhile, Speaker-face looks on in shock @:0
>>
No. 231188 ID: 87181c
File 128460383440.png - (12.58KB , 800x600 , lookitup.png )
231188

Alright, let's look it up here... recent sensor memory... time... play...
>>
No. 231189 ID: 87181c
File 128460387124.png - (12.66KB , 800x600 , lookitup2.png )
231189

Woah, ok. That's the Heavy, all right. I see what he meant! Then...
>>
No. 231190 ID: 87181c
File 128460390173.png - (26.02KB , 800x600 , lookitup3.png )
231190

... then we get shot. And we crash.

...
>>
No. 231191 ID: 87181c
File 128460392050.png - (15.92KB , 800x600 , zoomout1.png )
231191

>>
No. 231192 ID: 87181c
File 128460393682.png - (15.97KB , 800x600 , zoomout2.png )
231192

>>
No. 231193 ID: 87181c
File 128460395542.png - (94.57KB , 800x600 , zoomout3.png )
231193

>>
No. 231194 ID: 87181c
File 128460397845.png - (41.61KB , 800x600 , zoomout4.png )
231194

>>
No. 231195 ID: 87181c
File 128460403298.png - (151.04KB , 800x600 , zoomout5.png )
231195

Rumours didn't mention this.
>>
No. 231196 ID: d677cc

What on earth did you crash into?
>>
No. 231198 ID: ea2a3c

OH FOR THE LOVE OF

Well, better get going. You got a huge hostile psychic alien battle station to explore. It should take you a few decades, but hey the psykonium is like right there, right?
>>
No. 231199 ID: 97cb33

... yeah, i don't think fixing the engines are gonna do much right now. get life support running at full and then put on some space gear and let's check the place out.
>>
No. 231200 ID: 6a17b0

>>231195
WHAT DID YOU DO MAOLLA?!
>>
No. 231201 ID: 86b8dc

Space Hulk: Check
Geneste-scratch that Jeanstealers: Check
...
Prepare for Orks... or Space Marines.
>>
No. 231202 ID: 3416ec

Okay well...

um...

...locate a weapon.
>>
No. 231204 ID: 56dc25

>>231195
Well, it seems that you need to change your immediate objective from "repair ship and depart" to "prepare ship as a secure location from which to explore". If Mitrel is right and going to sleep disconnects most minds, then whoever owns this station only has to wait, and almost everyone will lose it. You've got to figure out a way to stop that from happening. What was that full synchronize bit? It might be worth looking into...

Basically, locate the rest of the crew, and try to get them together so that you can act in unison. Establish reliable communications, so that you don't have people essentially cut off as soon as they run off to do their own thing- like two of your exceptionally valuable lucid crew members have already done. If telepathy isn't working, use purely technological communicators. Make sure that essential systems are working, and that everyone is healthy and armed.
>>
No. 231205 ID: 8bdb6a

Find a weapon and some salvage gear. Torches for cutting and welding, that sorta thing. This place is going to be completely full of doors and key puzzles are for people who didn't come prepared.

If there aren't any weapons, build one.

>Space Hulk: Check
We'll make it scelly
>>
No. 231206 ID: dad664

So, The Heavy was turned into a Floating Fortress?
>>
No. 231238 ID: 232c41

Remember that air and fuel (although not so much fuel anymore) is a limited resource. Patch the ship first.
>>
No. 231273 ID: 139b1a

patching the ship may be a impossible work if there is noone to navigate it.

assuming the ship is not in critical conditions and that no more air is being lost, you should be ready for visitors.
>>
No. 231802 ID: 6e565d
File 128486645698.png - (10.11KB , 800x600 , thinkoftheship.png )
231802

Oh... kay. That... pretty much looks like a mining station. Main work area at the bottom, then various secondary areas, storage, docking. Those guns on the asteroid itself... come on, I should know this, I was a Niiar... Could they be IRCs? Ionized Rail Cannons, sorry. They're sort of like sniper rifles for starships. That would explain our damage. And Kole's gone over there. Sheesh.

Well, first things first. I need to find the rest of the crew. I guess I need to explain the layout of the ship to you, first.

See, the Ruby Gaze is built around a central cylindrical core, itself surrounded by the triangular main section. Here, under the engine ring, the three space sections each rest atop a side of the main section. Each has a central area divided into different rooms, with a corridor along one side. There's the work section (where we are, in the med bay, along with the science lab and workshop), the command section (communications, main computer and sensors) and living section (with our small rooms, a modest relaxation area and the drone barracks).

The main section fore of the engine ring has storage for ore and mining equipment, ending in the plasma cutter and wedge; Rear of the engine ring there's our docking port, escape pods and weapons, ending in the main engine, which is now pretty torn up. There are three elevators through the main section, and various little jeffries' tubes and such throughout the ship.

Where to first?
>>
No. 231808 ID: 175f4a

first go get a breathing thing. if you come across a depressurized room you would be glad you had it. then try the science lab and then head over to the living section and see if anyone is in their room.
>>
No. 231811 ID: 4cdabb

Priorities:
1) Weapon
2) Cutting/welding torch
3) Other tools
4) Breathing thingy (this would be number one, but fanservice theory dictates it won't be used too often)

Go back to the workshop to get most of this stuff. Breathing apparatus should be at the airlock (do that last, since you can probably use the airlock to go into the structure itself) If you don't have a weapon, sneak into Kole's room to look for one.
>>
No. 231825 ID: b9bd4f

>>231802
Well, was everyone on duty when things got crazy? If so, there may not be anyone in the crew quarters. You may want to check in on it sometime, but for now I don't think it's a priority. Also, you may want to invest in some weaponry. I know you are an engineer, but you could use some engineering tools as deadly weapons considering you would know how to use them.
>>
No. 231895 ID: d560d6

>>231811
This sounds basically reasonable, but you don't want a "breathing thingy", you want a full-on pressure suit, unless rupturing your lungs sounds like fun times.
>>
No. 231939 ID: 40cb26

We were headed to science before having company, we don't need to for the same reasons but it is close. Grab some rads, captain and doc and head out, along with doing >>231811 as well as you can.
>>
No. 231977 ID: d846b2

go and check the other ship but before you do that make sure that all the crewmen on the ship are alright and then find a quiet place and relief yourself otherwise you won't be able to concentrate on the mission.
>>
No. 232352 ID: 9efdda
File 128503698497.png - (10.38KB , 800x600 , getstuffmed.png )
232352

>>231808
The med bay is on the hull, so it has breathing packs, too. With my arm fixed, I can finally get one on. They're pretty easy to use once you're wearing them; I just slip my ears in there and it starts working automatically. As well as having a reserve for vacuum or inhospitables, it has a filter mode for tainted atmosphere and can even relay sounds, so my hearing isn't affected.

It's pretty heavy, though.

I'll take an armpad, too. They're pretty useful.

>>231895
A full pressure suit is sort of a big deal to put on. You need the bodysock first, then the firm suit, then the tech. I'd prefer to be kitted out if I did have to go into hard vacuum, but praal have been designed to be pretty good in space for a while, now. This far from a sun, with the breathing pack, I can probably go ten minutes without any lasting harm. Provided my eyes are protected, at least.

>>231939
I've got a box of antirads, but I don't think it's a good idea for Mitrel to be going anywhere for a while. The drone's healed up the damage, but rapid healing takes it out of you; he's going to have watery muscles for at least an hour or two, or longer if he's left to it alone. The drone I can take with me, see, but if he stays he might be able to get Mitrel and Lorn back into top shape faster. You tell him what to do.

With him or without, I'm gonna head to the workshop to pick up parts and tools, and I'll look into the lab on the way. Sound good? Some of the tools I can use as weapons; real weapons are kept in the back of the ship, but I think I'd better focus on the crew for now. Any of them who were close to the ruptured engine block are probably dying of radiation poisoning as we speak!
>>
No. 232356 ID: 5da539

>>232352
rescue operation to the ship's engine block then! or its people. whatever is harder to replace.

im taking doc will not follow you to the workshop. im hoping you trhee will be somewhat ready for a incursion in the engine block once you brawl your way out of whatever lies between here and the workshop.

did i mention you may be jumped? is there a weapon nearby?
>>
No. 232357 ID: d677cc

>>232352
Well, I mean, if Lorn and Mitrel are stable, but other people might be dying, it's probably handier to have the medic drone, y'know, there.

>DOC: SO FOLLOW MAOLLA. ALSO I'M NOT REALLY SURE WHY WE KEEP TALKING TO YOU IN ALLCAPS VOICE BUT I'M GONNA KEEP DOING IT.
>>
No. 232358 ID: a594b9

>>232352
>Dying of radiation poisoning

Yeah we'd better take the drone. Besides, some of them might be injured by rubble or something too. Your current plan of action sounds fine.

>DOCTOR DRONE: FOLLOW MAOLLA.
>>
No. 232362 ID: 3416ec

Go to the engine room and fix whatever you can.

>>DOCTOR DRONE: IDENTIFY COLOR OF MAOLLA'S UNDERWEARS.
>>
No. 232363 ID: 56dc25

>>232352
>This far from a sun, with the breathing pack, I can probably go ten minutes without any lasting harm. Provided my eyes are protected, at least.
Better pick up some goggles or something when you get the chance, then. Also, if at all possible get communicators for yourself and Mitrel! Important to not completely lose touch with one another while you split up and go running around separately. And you'll want to know what is happening with Lorn, since apparently he might not be able to wake up.

Beyond that, your plan sounds reasonable. Better move it.
>>
No. 232377 ID: 94bae0

>>232352
I'm sorry but did you say a bit ago that you used to be a Niar? How many lifecycles have you completed, or rather how many are you aware of?
>>
No. 232385 ID: bbfc7d

>>232352

Agreeing with goggles. Please make sure the goggles are awesome.

Also, a couple of what must be painfully obvious questions to you. Can you still hear with your ears in the breathing pack, and what's the armpad do?
>>
No. 232387 ID: 175f4a

>>232385
>>232352
>can even relay sounds

>you don't know how to read.
>>
No. 232409 ID: 4cdabb

Better hurry and search for more survivors in the radiological zones, then. Pop an antirad or put on a suit or something.

DOC: Stay put with Lorn and Mitrel to get them healed. We'll call if we find someone who needs help.
>>
No. 232453 ID: 40cb26

>>232352
Mitrel is fine here, if he takes longer to heal that's not critical. Better take along Doc to help keep your other friends from dying.

>DOC: FOLLOW MAOLLA, KEEP ALERT FOR INJURED NON-DRONE CREW MEMBERS ALONG THE WAY, IMMEDIATELY HEAL ANY YOU FIND.
He's not likely to find something Maolla would miss, but an extra pair of eyes never hurts.
>>
No. 232574 ID: 9efdda
File 128509391729.png - (65.64KB , 800x600 , lookinsciencelab.png )
232574

Here's the science lab; looks like one of the ulkam drones is in here, but not Shiia. And there's the secondary computer; screens are blank, but I can hear it running so it's probably in sleep mode.

There might be goggles in one of the cabinets here, but I think they'd be more for keeping stuff out than in.

>>232377
It's... tricky. To remember. My last life is pretty clear, enough for me to remember skills. Before that, about a dozen lives back, I can remember stuff like what my name was, what caste, my job, people I knew. Further back... it starts to blur together. Some things stand out, important events, some random images and sensations, all muddled together. Some occasional chunks of coherent memory.

I can remember when I became sentient for the first time. Heavy, humid heat. The pale, violet sky, filled with huge stars, half-blocked by trees. People had been killed, and I was so angry, I went to hunt down... whatever had done it. I can't remember what it was. I remember the brush of leaves around my legs, remember realizing what I wanted wasn't what the other voices were telling me to do. Realizing what "other voices" meant. What "I" meant. I wasn't wearing anything, but I was carrying a spear.

I think it was a long, long time ago.

>>232356
>>232362
I should clarify. The engine blocks are the six big things attached in a ring around the ship. One of those was damaged and started spewing out radiation into the parts of the ship that were next to it. Those are the areas where the danger was. No-one was in the engine block itself, and good thing, because it's been jettisoned from the hull.

The area closest to where it was, where the highest radiation would have been, is the bridge and the main computer room; the former is wrecked but there might be someone in the latter. Then the living areas, then the central storage bays, then this section.

Do you still want me to pick up parts and tools from the workshop first? Do something here in the lab? Or what?
>>
No. 232585 ID: 4cdabb

Maolla: Go to the Bridge to look for survivors. And the computer room, too, if you can just give them both a quick search.

Doc: Perform First Aid on fallen drone. If you can stabilize him, or he's stabilized already, return to following Maolla.
>>
No. 232590 ID: a594b9

>>232574
Can you start up the computer and have it scan for survivors? Knowing exactly where to go would be useful.

Otherwise let's go to the computer room since it's not wrecked.
>>
No. 232595 ID: 3416ec

>>232574

Check computer for full system diagnostic.

>>DOC DRONE: EXCELLENT JOB. Striped pantsu~
>>
No. 232604 ID: 701a19

>>232574
DOC: BRING THIS DRONE IN SYNC WITH MAOLLA SO WE CAN ORDER YOU BOTH AROUND AT ONCE.
>>
No. 232605 ID: 175f4a

>>232585
agree with this.
>>
No. 232609 ID: 445c48

>DOC, CHECK DRONE FOR INJURIES
>>
No. 232614 ID: d677cc

>>232585
Seconding this.
>>
No. 232635 ID: 40cb26

>>232574
What might be useful here? I wouldn't spend time grabbing a bunch of parts to things you don't know you'll need. But if there are some tools that can get you around or through debris and barriers grab them. If you can find or quickly build a makeshift weapon do that.

>DOC: STABILIZE THE DRONE IF YOU CAN. DO THE SAME FOR OTHER DRONES YOU FIND, AS TIME AND OPPORTUNITY PERMITS.
>THIS TAKES LOWER PRIORITY THAN ASSISTING MAOLLA AND HEALING OTHER CREW MEMBERS.
>>
No. 232642 ID: a41aaf

Definitely get that secondary computer woken up. You can always shut it down again remotely if the main is serviceable, but if it's not it'd be better to have the secondary running just in case.
>>
No. 232644 ID: ded10a

maolla: check on doc drone's tent.

doc: check everyone's health. passionately
>>
No. 232645 ID: 175f4a

>>232644
no no no no no no no no no no no no no no no no no no
>>
No. 232655 ID: f52552

>>232645
I concur.
There will be time for boning later, right now there are people being irradiated.
>>
No. 232657 ID: 9efdda
File 128511618143.png - (79.51KB , 800x600 , lookinsciencelab2.png )
232657

>>232585
Mitrel said he, Kole and Muun were on the bridge when the shot opened it to space. I could go in there, but it'd be with my eyes closed. And we'd lose some of our atmosphere.

I'll check with this system before I head to the computer room, maybe... hm. Nice wallpaper.

>>232595
Looks like the secondary computer is taking some of the load already; one of the main's processors must be damaged. Or more... there would have been overloads and feedbacks all through that section, not to mention stuff flying around when we crashed. Let's see; Shipwide communication is cut off in some places. Looks like a lot of the sensors are out, too. I can try redirecting the ones that are working, but... no, zeff it. I don't know enough about these systems to do that.

There are lifesigns in some areas, though. Several in the drone barracks, one in the crew quarters... and someone down in a jeffries' tube beside the ship's core. Hm. I'm also getting pretty high heat in the computer room. Maybe something caught fire? That would be... bad. And I can't pick up anything from the fore and aft sections of the ship.

While I'm here, might as well synchronize my armband with the ship's clock. I'll download some of this sensor info, too, patchy though it is.
>>
No. 232658 ID: fd4aa7

>>232657
So, how good are you at firefighting?

Damn the injured, we must save the porn collection!
>>
No. 232660 ID: e31d52

Doc: See if you can bring the poor drone around.

Then we can synch up with her c:
>>
No. 232661 ID: 175f4a

whoever is in crew quarters could be one of the other sapient crew. hmm, we'll have our drone heal up those in the drone barracks. you check the fire.

DOC: after you are done here head to drone barracks and heal everyone, stabilize everyone before getting into actual repair.
>>
No. 232663 ID: f4963f

>>232657
Locate any sort of fire-extinguishing supplies you guys might have on hand for an onboard fire and head for the computer room.
>>
No. 232664 ID: a594b9

>>232657
We need to put out that fire.
>>
No. 232666 ID: 40cb26

The crew quarters is almost certainly one of your friends. Let's get them back on their feet or at least back to not-dying. If the computer room is on fire and we can do something about that quickly let's head there right after and put it out. If we can't we'll need to wait until we can get the help and gear to do so. We can check the fore or aft out after those, whichever is closer at the time.

The one in the tube is hopefully awake and working on something there, possibly Shiia. What do you know about that specific area, what might be going on there?

>>232661
We will want him to do that, but saving the crew should be a priority and we need him for that. We should do it either have confirmed everyone's health or when it can be done without taking extra time.
>>
No. 232674 ID: 3416ec

Investigate computer room. Then rescue the folks in the Barracks.

>>DOCTOR: AS SOON AS HEALING IS DONE, LOCATE SHIRT FOR UNCONSCIOUS DRONE. ALSO, PERHAPS, A BRA.
>>
No. 232675 ID: 4cdabb

Enact firefighting procedures vs the computer room. Go and check if it's actually on fire, preferably in a way that doesn't need you to actually walk in, and then trigger the room's halon suppressor or something.
>>
No. 232678 ID: 4cdabb

Doc: Go to the crew area and heal the life sign there. Unless it isn't a Scellor, in which case run away and get Maolla.

Maolla: Follow him if there's no good way to handle this possible-fire situation in a hurry, unless it's likely to spread. Crew's more important than equipment.
>>
No. 232770 ID: f48f52

>>232674
unless you want maolla fanservice, we should clothe the random drones later.

drag everyone to a safe zone and begin the healfest.
>>
No. 232802 ID: 701a19

>>232657
Go put out the fire. We'll have Doc deal with the injured and/or irradiated crew and drones.

DOC: AFTER YOU HAVE TREATED THAT DRONE, HEAD TO THE CREW QUARTERS AND RELOCATE THE PERSON INSIDE FROM THERE TO THE MED BAY.
FOLLOWING THAT, DO THE SAME FOR THE DRONE BARRACKS.
>>
No. 232810 ID: d9f447
File 128518545417.png - (9.53KB , 800x600 , lablookback.png )
232810

>>232658
>>232663
>>232664
Firefighting is easy, all I need to do is make a telekinetic bubble around the fire and it suffocates.. I'll head there right away.

>>232674
Why do you want to dress up drones? It's... weird.
>>
No. 232811 ID: d9f447
File 128518560267.png - (11.08KB , 800x600 , offthecorridor.png )
232811

I'll just go through the jeffries tubes direct to the... uh. Oh yeah. Bluh. Gravity.

Getting around the ship is going to be a pain.

By the way, are you telling the drone to go off by himself? I'm not sure that's a good idea, if you're bouncing your signal off of me. Telepathy does depend a bit on being actually close, even if not so much as being mentally close.
>>
No. 232812 ID: a594b9

>>232810
Apparently, some of us don't like seeing naked bodies. I have no idea why that is.

Let's just continue on!
>>
No. 232813 ID: 701a19

>>232811
Ah, I wasn't aware it was so limited.

We're dressing up the drones so they aren't quite so distracting. So many of the minds here are comprised entirely of libido.
>>
No. 232815 ID: d560d6

>>232811
What, specifically, is the problem? Having to support your own weight while clambering along, or does it go vertical?
>>
No. 232816 ID: 175f4a

hmm, well he should at least follow our last command, right? finish doing what we say and then with no orders left just pass out. if not then we can call him back. or you can check the crew room next to the barracks.
>>
No. 232817 ID: fd6d7e

>>232812

It's not that. It's just that we really really like pants, okay?
>>
No. 232827 ID: a5b1d9

well, pants help draw characters faster and that means faster updates. and more fetish fuel.

we need to take the unconsious drones to the medbay at least. then we can worrry with short thight rought tube pushing and pulling you trhu its path.
>>
No. 232829 ID: a09a03

Go investigate the life sign in the crew quarters. They may be gravely injured.
>>
No. 232831 ID: f245f1

>>232811
Consider it an experiment. We understand that drones are somewhat limited compared to individuals, but we're positive that further development is possible, and that the division between the two is not an absolute.

Giving him a task that requires him to act on orders independently may encourage a higher level of rational thought. We don't expect him to suddenly turn sentient, but a doctor capable of doing more than simply acting on orders and lessons is exponentially more valuable to the crew's survival.

On the other hand, are you concerned that he'll simply fall asleep again once he walks too far away? That might put a snag in the whole plan.
>>
No. 232833 ID: f245f1

>>232811
Also, for the jeffrie's tubes: would it take long to make handholds in the shafts that are on steeper angles? Is there cord or cable available that you could set up for climbing? We know you don't have great manual dexterity, but how's your grip?
>>
No. 232835 ID: 0d5620

1: UNBOLT CHAIR FROM MOVABLE STAND
2: WELD/GLUE A CRUDE ROLL-CAGE OVER IT USING SCRAP METAL
3: SPRAY LUBRICANT INTO TUBE
4: BUCKLE UP
5: HURL CHAIR/SELF INTO TUBE
6: ARRIVE SAFELY AT DESTINATION
>>
No. 232844 ID: a594b9

>>232811
>DOC: Remain near Maolla.
>>
No. 232848 ID: 175f4a

DOC: heal all in drone barracks and crew quarters then return to sick bay and assist mitrel with anything he asks. if he has no orders, or runs out of them, then go to sleep next to the egg trees.
>>
No. 232865 ID: fd6d7e

>>232827

did you type that with one hand
>>
No. 232868 ID: f8bb5e

>>232812
>>232813
This is the best explanation you'll probably get for the pants faction demagoguery. We've been out of touch with society's norms for so long, we've sort of developed our own. That *does* mean you're more likely to know what you're capable of relaying, though, so
>DOC: Follow Maolla once you've got the drone stabilized.
We definitely don't want a repeat of Headache Central while you're spelunking through the jeffries tubes.

Oh, speaking of those: it occurs to me that you might be able to use your tail specialty to your advantage here. Glue rope makes mountaineering that much easier.
>>
No. 232885 ID: 175f4a

>>232868
what? how would it cause her to have a headache? she got that from us trying to awaken SEVERAL drones at the same time. what do you think caused it?
>>
No. 232892 ID: 445c48

I hope we aren't! Also we want clothes because we do not want to see wing-wong, ta-tas are ok though. Wait for Doc to finish checking over the potentially injured drone.

DOC: Do not find shirt for new drone. Check and Stabilize the drone, then follow Maolla
>>
No. 232901 ID: d677cc

>>232811
DOC: IF THAT DRONE IS STABILIZED, FOLLOW MAOLLA.
>>
No. 232902 ID: f8bb5e

>>232885
Taking this to >>/questdis/331682 if it's all right with you.
>>
No. 232913 ID: a5b1d9

we may need to face the fact the ship does not posses that many clothing artifacts.

if we cannot wake up the unconsious drone (ie: take control over it) then we should heal it before going further in the ship.

>>232865
nYes.
>>
No. 233129 ID: d9ca51

>>232835
Genius! If the velocity and possibility of blockage doesn't kill you, go for it!
>>
No. 233189 ID: 40cb26

>>232811
It wasn't a consensus on that, he got some mixed singals I'm afraid and acted before you did. We'll direct him to follow you and you decide where to go.

But I wonder, can we give him an order and send him out without going unconscious? Even if we loose contact it might be enough that he runs to the Crew Quarters and heal who's there. If we could combine that with controlling another drone that could be very handy. We should also look into syncing with other members of the crew if we can, to expand our range and control more drones.

The clothes thing is just... silliness on our part, really. Playing dress up, taking off Mitrel's pants. It's funny. Not a good or practical idea mind you and most of us notice that, but enough of us also enjoy it that it gets through.

>DOC: FOLLOW MAOLLA. FROM NOW ON PROXIMITY TO HER TAKES PRIORITY OVER WHERE WE SAY TO GO. YOU CAN'T HEAR US IF YOU GO TOO FAR FROM HER.
>>
No. 233627 ID: 991a5a

>DOC: ONCE THE DRONE IS STABILIZED, FOLLOW MAOLLA.

>>232811
If it's hard getting around the ship now, just think how much worse it would have been with a broken arm!

In case you have to deal with vacuum later - would you be able to form a TK bubble around your head to protect your eyes? It might not do much against radiation, but a bit of atmosphere would protect them from the vacuum.

Also: have you heard of "sunglasses"? They might be good for dealing with UV, at least, if not gamma or X-rays.
>>
No. 233631 ID: ccfa8a
File 128538638933.png - (11.95KB , 800x600 , crawlinthetunnel.png )
233631

Well, I guess there's no harm, but it just doesn't seem... proper, or something. I mean, utility belts, helmets, envirosuits, fine. But clothes just for clothes? I dunno. Like, you could put a cargo saddle on a shath, if it was tame, but you wouldn't put a hat on it. That'd be... odd.

Well, there aren't going to be enough clothes to go around anyway if you want to dress up all the drones, unless you're gonna strip the rest of us down.

... Don't try it.

>>232816
>>232831
>>233189
Drones do normally go off their last orders, but that's not the problem. If I understood Mitrel right, the drone needs a constant feed of dense psychic signals to hold off this... oppressive presence thing. If he doesn't get enough, he falls unconscious again, and as it is you're having to bounce that signal off of me onto him. So he needs to stay close to me.

If he was fully synchronized, you'd be directly connected to him, but this isn't the time.

Anyway, looks like he's treated the other drone. Nothing fell on her, so she probably just had a few bruises and cracked bones, no problem for psychometabolism. Might as well leave her where she is.

>>232815
Oh, there's handholds and stuff built in, it's just that the corridors and tubes and such weren't designed to be navigated under gravity. There's gonna be all handles an' junk that I have to climb over. It'll take time, and probably be really uncomfortable. If you have any suggestions...

>>232835
>>233129
You... you're crazy. I'm just gonna crawl and climb like a normal person.
>>
No. 233632 ID: ccfa8a
File 128538642964.png - (18.11KB , 800x600 , enterthecomproom.png )
233632

It's not really a problem, half the jeffries' tubes on the ship have been turned into wonderfully bumpy cluttered fun slides but I just need a good hold and OH FU-
>>
No. 233634 ID: ccfa8a
File 12853864785.png - (19.25KB , 800x600 , enterthecomproom2.png )
233634

clunk
BTHOONK thwung
clat-BANG klonk
DONGK

>>
No. 233635 ID: 5a2e05

Should've built a rollcage.
>>
No. 233636 ID: 991a5a

>>233634

>DOC: WAIT UNTIL WE'RE SURE MAOLLA'S OKAY! DO NOT TRY TO FOLLOW HER YET!

Maolla! Are you all right? Your skin's fairly tough, right?
>>
No. 233639 ID: 0d5620

I WARNED YOU ABOUT THE TUBES
I TOLD YOU DOG!
>>
No. 233641 ID: a594b9

Damned oven mitts.
>>
No. 233642 ID: e31d52

>>233634
And then the hatch opens and deposits you comically into the room. There are certain tropes that are unavoidable.
>>
No. 233645 ID: a09a03

Stick your ears in the breathing apparatus, grab a handhold, and open the door into the room. Be ready to smother the shit out of some fires, especially since realistically, we'd have to worry about a sudden flash of fire, as is common when smouldering rooms are suddenly given a new source of oxygen...

Last chance to trigger a halon suppressor, instead.

>If he was fully synchronized, you'd be directly connected to him, but this isn't the time.
If you don't explain what synchronization means, most of us will probably assume it's sex.
>>
No. 233646 ID: 701a19

>>233634
That's, er, exactly what the suggestion was trying trying to avoid.
It would have taken too long, but it made perfect sense.

Keep an eye out for any telepaths. If you sync with one then we'll be able to get a lot more work done.
>>
No. 233648 ID: b5af8d

>>233634
NOW it doesn't seem so crazy, does it?
>>
No. 233649 ID: 3416ec

Maolla! Are you OK??

>>DOC: MAKE THE 'DATASS' FACE THEN ATTEND TO ANY POSSIBLE INJURIES TO MAOLLA.
>>
No. 233651 ID: 97fa41

DOC: crawl after maolla slowly and surely, make sure you do not slip.
>>
No. 233655 ID: 40cb26

To be fair, he does have pockets now and that might be of some use. Kinda gives us the option of our own inventory. Oh, and can the rest of the crew tune in to our frequency? I'm assuming that would multiply our points of influence for the drones.

Anyways, right now you're where you need to be even if you're banged up some. Doc can fix you up later if you need it, or now if it's bad. Just open up that hatch and do something about the flames already.
>>
No. 233656 ID: 991a5a

>>233655
Pockets are good, but the rest of those pants might be better used for other things - like bandages.

DOC: RIP UP YOUR PANT LEGS FOR LATER USE. JUST KEEP THEM AS DAISY DUKES.
>>
No. 233666 ID: 40cb26

What no that's a horrible idea. He can rip up his pants if he needs to later, carrying cloth strips is a pointless hassle.

Besides, it'll still be as funny when we do it later.

>DOC: TEARING PANTS IS AN ACTION RESERVED FOR EMERGENCIES REQUIRING BANDAGING
>>
No. 233723 ID: 2563d4

>>233634
You should have used more glue.

...you are conscious, right, oh living mind-relay? ...Doc? DOC?
>>
No. 233740 ID: 4c6052

ok how about THAT IS SMOKE AND THE ROOM IS ON FIRE GET UP GIRL YOUR BACON IS ROASTING
>>
No. 234161 ID: 991a5a

>>233740

I'll second that.
You can lay around later! Now's the time to stop that fire!
>>
No. 234262 ID: bd4219
File 128554003837.png - (23.83KB , 800x600 , enterthecomproom3.png )
234262

Rrh... yeah, I'm fine. Couple of bruises, maybe. To my pride. The roll cage wouldn't have worked, though, that chair's too huge. Even if it wasn't there's an intersection with- Wait, are you sending the drone down? There's no room! Hold on a second, just let me... get this...

BDONK

... there.
>>
No. 234263 ID: bd4219
File 128554007217.png - (70.50KB , 600x700 , computerroom1.png )
234263

... oh dear.
>>
No. 234264 ID: dad664
File 128554020939.jpg - (56.06KB , 394x600 , Firebat_SC2_Head1.jpg )
234264

>>234263
MAH GOOSE IS GETTIN' COOKED.
>>
No. 234265 ID: a09a03

Oh shit.

Doc: Get down here ASAP and provide medical assistance to fallen Scellor.

Maolla: Smother the fires with your telekinesis.
>>
No. 234266 ID: 56dc25

>>234263
Aw, hell. Can you telekinetically pull the drones up and away from the flames so that they can be healed? There's that and a lot of smothering work to be done, it seems.

I have no idea if this'll work, but-
>Boost Maolla's psychic powers with undermind-energy!
>>
No. 234269 ID: f4963f

This is a bit percarious. If there's anything you can wrap your tail around up there, I'd feel much safer.

In the meantime, start smothering flames.
>>
No. 234274 ID: e99a3a

hopefully the plant/fungus parts don't make you burn easier. get the fire nearest them out first. then use some TK to get down safely, then we'll tell doc to wait for your signal then he will jump and you catch him and we'll set him to at least get these guys stable.

DOC: wait at the entryway until maolla signals you to jump down, the jump down. after landing stabilize those two down there.
>>
No. 234275 ID: 2563d4

>>234263
Glue yourself to the ceiling so you don't have to worry about falling into the raging inferno while playing about with telekinetic bubbles.
>>
No. 234294 ID: 3416ec

Your fluids aren't flammable, are they? If not, use as much as you can to douse the flames.
>>
No. 234307 ID: 991a5a

>>234275
I second the glue - as long as you can free yourself from the ceiling when you need to!

Your primary problems are: smoke inhalation, fire, and the well-being of the fallen below. How fast can you smother those flames? Don't move the person below unless you HAVE to!

You might want to start using that pack you've got, smoke is no fun for anyone.

DOC: WAIT UNTIL THE FIRE IS OUT, THEN FOLLOW MAOLLA AND HELP THE WOUNDED!
>>
No. 234719 ID: a41aaf

Sticking yourself to the ceiling may not be such a good idea: smoke rises.
>>
No. 234722 ID: e31d52

>>234719
>it has a filter mode for tainted atmosphere

We're covered for the smoke, the heat is the problem.

That rises too.
>>
No. 234731 ID: 939372

Okay, ideas.
1) Is Vacuum Bubble Method going to work when you're putting out a living being rather than burning equipment? If so, do it ASAP.
2) You'll want Doc looking at the person in question ASAP too. How are things in the jeffries tube, space-wise? Is there room for him to get past and to the wounded? Is there a good way down/can he jump that far, and if not can you make a gluerope down for it/yourself in your (admittedly precarious) situation? If not, how's your lifting capacity for getting the injured crewman up into the tube?

> Doc: Stay out of Maolla's way + hold for further instructions.
< Cigarette: Be ready to assist in heavy lifting should we decide to try I̷̫̗̹͔̱ͪN̳͚̻̯͋ͪ̀̚V̯͉͇ͧ̐̒ͬͣ͒̉Ọ̫͝K̬̊͜Ḭ̤̤͇̥̼͐̓͗̓N̥͉͇̤̳̬͌̽͝G̯̑͗̚͢ͅ
̼̙ ̠̱̹͓͚̈͝T͇̺͓̝̼ͩ͗̃̃H͉̼͙͖̝̯͂ͯͨͨE͉̙̥̗̎͊̊ͬ̐͠ ̴̂H͙̮ͦͫͬ̀I͈͓͇̟̻̻̦͂̕V̸̊̈́̌ͩ̐E͕̻̠̻̝͖-̜̩̤̣̼ͤͮ̍ͬ͋́̍͢M̛͚̪̼̻̪͔̍ͣ͗̔Ïͮͫ
͚̱̟̟͊̀N̝̩̜̗͖͗͗ͣ͆̋͠D̩͈̖̳̖̞̬͗̑́͛͢ for that.
>>
No. 234751 ID: 701a19

>>234731
It's not a vacuum. She caps the air in place until the O2 level drops below what the fire needs to continue.

Maolla, you put out the fires while Doc tends to what we hope are wounded drones.

Doc: Do not interfere with Maolla's actions. Proceed into the room. Avoid the fires. Treat the wounded.

[Ping some mind waves off of the bodies to see if they're alive or not.]
>>
No. 234753 ID: ef1164

>>234263
Well, the comp room is definetly screwed. Pull yourself up.
>>
No. 234947 ID: 67c611

Start putting out fires. Extinguish the ones on important stuff first.
>>
No. 234973 ID: 620bfb

The important thing to remember for next time is to make the rollcage fireproof.
>>
No. 234996 ID: d5a47a
File 128564710933.png - (14.45KB , 800x600 , smotherflames1.png )
234996

>undermind boost x1

Hng. Gonna have a little bit of a headache later, but thanks.
>>
No. 234998 ID: d5a47a
File 12856472116.png - (59.53KB , 600x700 , smotherflames2.png )
234998

That'll take care of 'em; I'll let the drone slip down beside me, now. Gravity's really weak, here: the station's force and the gravity plating are pulling in almost opposite directions.

That looks like Ferram over there. His legs look really bad; I hope he isn't going to have to grow new ones, or get replacements. If I can find Rel soon, she might be able to help him. The other's a drone. Another ulkam.

I... think.

...

... Better luck next time.
>>
No. 235012 ID: f4963f

>>234998
Alright. If gravity's low, it should be safe to descend. Help the doctor move the wounded and access the damage to the actual computers.
>>
No. 235017 ID: 476456

Quick tickle maolla's feet
>>
No. 235022 ID: 9f6538

>>235017
NO, she is busy keep the fires contained.

finish up the fires.

DOC: check pulse of drone, if dead then immediately start working on ferram, if alive then stabilize.
>>
No. 235030 ID: a594b9

>>234998
Oh well. At least we didn't lose anyone sentient. Back to the undermind with ya, poor burnt drone!

>DOC: Heal Ferram a little.
>>
No. 235031 ID: a09a03

Doc: Stabilize Ferram. Undermind Boost as soon as Maolla's got her shit under control.

Maolla: Finish smothering flames, then assess the room to see if any of the computers are salvageable or can be used to restore ship communications.
>>
No. 235033 ID: 40cb26

>>234998
We've got to get him out of there, what exits are available here right now? Or after at least after the fires are out.

>DOC: HEAL THE SURVIVOR FERRAM. DON'T... don't let the sight of the fallen get to you.
...He looks upset. Maybe? Even if not sentient he wouldn't be unfeeling... Maolla, how much should we be concerned for a drones emotional well being?
>>
No. 235040 ID: 3416ec

>Gonna have a little bit of a headache later, but thanks.

Locate some ibproufen as soon as possible. I feel that there will be many headaches in the future.
>>
No. 235061 ID: 94bae0

>>234998
Actually, I just had a thought, if you can't access the Undermind when you die... do you stay dead? Like perma-dead... like normal species?
>>
No. 235079 ID: e18396

well, some ovum are nearby. so even if that drone can't reach the undermind it would of jumped to one of those... i hope.
>>
No. 235085 ID: 56dc25

>>234998
>Continue boosting Maolla steadily (not excessively) until the fires are gone, then stop
>>
No. 235148 ID: 701a19

>>234998
Sentience comes when what you want comes in conflict with your orders, right?

Doc: Eat the corpse.
>>
No. 235149 ID: e31d52

>>235148
Seven no what I just seriously really I can't even respond coherently what are you even aaaaargh
>>
No. 235152 ID: 70d9eb

>>235148
You're being silly, he might have no problems with eating it. Maybe he's hungry!

Doc: Have sex with the corpse.
>>
No. 235153 ID: 2563d4

>>235148
>Doc: Eat the corpse.
*unicode stare*

Now is not the time for crazed theories regarding manufacturing sentience. Now is the time for stopping the half-dead crispy person becoming all-dead.
>>
No. 235154 ID: e31d52

>>235153
>>235153
>>
No. 235156 ID: 56dc25

>>235148
>>235152
God dammit, you guys. First with the medicing, THEN with the stupid random shit.
>>
No. 235158 ID: dad664

>Doc: Perform the Ritual Mourning Dance of your people in honor of your fallen comrades.
>>
No. 235171 ID: 620bfb

Doc: Medical expertise now, wacky hijinks later.
>>
No. 235173 ID: aef07d

HAY GUISE, HOW BOUT
>DOC: be annoyed at weird peversed voices in your head and flip the finger to the 4th wall

check if your bacon work is well done, then carry the vegetarian barbeque half dead guy to the medibed quickly.

oh wait, is there a path to the medibed? we didnt jumped blindly, did we?
>>
No. 235174 ID: 442d4a

>>235153
>>235156
>>
No. 235192 ID: d677cc

>>234998
>DOC: HEAL FERRAM. BOTHER WITH THIS OTHER SHIT YOU'RE BEING TOLD TO DO LATER.
>>
No. 235217 ID: 67c611

Get any live ones back to medbay. Leave the dead where they lie. Corpses don't need rescuing. Keep moving and look for other survivors. Hurry. Time is of the essence.
>>
No. 235220 ID: 07337a

Pretend I was paying attention, heal everybody alive as efficiently as possible, if possible.
>>
No. 235268 ID: 991a5a

DOC: HEAL FERRAM, IGNORE ALL STUPID STUFF FROM US UNTIL THE CRISIS IS OVER.

Maolla, sorry about the headache. Depending on your physiology, some...uh..."fun" may act as pain relief. But leave that 'til later. For now, once the fires are out, see if there's anything in the room that can be salvaged!
>>
No. 235943 ID: 06e9b4
File 128579651295.png - (48.64KB , 600x700 , enterthecomproom4.png )
235943

>>235061
...

... theoretically.

But not here, right? We're being cut off from our bodies, not from the Undermind. No need to worry about it.

>undermind boost x1
I've got most of the fires out, now, so I can manage it myself now. Some of them will just start again once I stop, though, if I don't turn off the power here.

Speaking of, I'm checking the computer now. Let's see... ok, the main computer has three primary processors, and one of them is totally busted. Another one might be fixable, and the final is still working, though not well. I think I could link it up with the secondary computer, and that might help us with some of the ship's systems; communication and sensors and such. Of course, I can't do that and turn off the power, unless I really get in there and pull some wires around.

Will I just turn it all off? Take time and try fix the computer best I can? Perhaps I should just hurry Ferram to the med bay; we're only going to get him there if I use telekinesis.
>>
No. 235945 ID: dad664

>>235943
I would try to reroute the primary processes to the secondary computer, then turn off the main to avoid more explodey times.
>>
No. 235946 ID: 2a9922

let's turn this whole thing off for now, it's a death trap waiting to happen. and get ferram to the med bay. peek into the other rooms while you take him back for anyone else.
>>
No. 235947 ID: a594b9

>>235943
Doc will be able to keep Ferram alive while we fix the computer. Spend time to do the job properly.
>>
No. 235954 ID: 701a19

>>235943
Even with telekinesis you're not going to be able to get him there in a reasonable amount of time. What, are you going to FLY the three of you through the tubes?
We might be able to boost your telekinesis that much, but it would put too much stress on you for too long. We know this because otherwise your natural inclination would have been to use your telekinesis to let you move through the jeffries tubes as if you were in Zero-G.

I actually know a bit about these kinds of systems. Each of the redundant systems has its own power feed (Having a SPoF like that would make redundant systems completely pointless) and should have its own off switch.
Cut the power cords to everything else in the room besides the tertiary system. Yes, I do mean you should physically sever and cap the wires with your glue; using the normal cut-offs won't help if there's a short before the cut-off, and with all this damage that's very likely.

Oh, and getting this room stabilized and to partial functionality trumps even the survival of a sentient; without the main computer operational we're flying blind and dumb, and many vital systems will be down.

DOC: Vocalize the condition of your patient, if you are capable of healing the damage or stabilizing the patient, estimated time to said recovery, and the urgency of taking the patient to the medbay.
>>
No. 235956 ID: 56dc25

>>235943
Take the time to fix it; the medical drone will keep the injured stable while you work. You can't afford to have communications between the few remaining crew cut off in this situation; it's vital to restore them as fast as possible. Sensors wouldn't hurt, either.

And find the areas where the fires are going to stubbornly come back, and fix it so they don't even when power is on. We can boost you if you need to yank off main panels or what have you.
>>
No. 235957 ID: a09a03

Hit the main breaker to turn off the section, then take Ferram to the Med Bay.

Be aware that the life sign in the Living Quarters is most likely also a casualty in need of attention, otherwise why would it be hanging out there? You probably need to somehow hurry up and get to them, or else stop there on the way to the med bay so Doc can stabilize them.
>>
No. 236004 ID: 40cb26

>>235943
If you can get it all turned off now and get it back up and running partially later that would be best, even if it takes a while. Unless if you can finish hooking up the system to the secondary computer in about 5-10 minutes, that would be better. Ferram is hurt but he isn't going to die here, not with Doc on the job. I'm more worried about the friends we haven't yet found... do all you can do quickly. If it can wait, then it will wait.
>>
No. 236093 ID: 67c611

Turn off breaker. Get to medbay with wounded.
>>
No. 236151 ID: e31d52

>DOC: Undermind boost x1
>>
No. 236203 ID: a09a03

We should take Ferram to the sickbay to get him stabilized or in stasis or something like that, and then IMMEDIATELY go back for the life sign we saw earlier in Living Quarters. That one seems most likely to be another injured crew member.

Hopefully, Lorn will be awake and we can send him back here to fix the ship's communications.
>>
No. 236217 ID: 0499d6

>>235957

This
>>
No. 236222 ID: d677cc

>>235943
Alright, we need to check out all the life signs before fiddling with other stuff.

Cutting the power is reversible, right?
>>
No. 236288 ID: f0a8cf

Turn it off for now. You can fix it later, and Ferram needs to be brough to medbay ASAP.

(She said gravity was weaker here, so she could probably get him up the vents with her telekinesis.)
>>
No. 236386 ID: a41aaf

We already got the secondary computer up and running. It's entire purpose is to take over if something happens to the Primary like, say, BEING ON FIRE. No need to poke around in burnt and dangerous wiring for the moment, especially when a badly injured scellor is in urgent need of transport to the sickbay.
Hit the Big Red Button (the one labelled EMERGENCY SHUTDOWN, DO NOT PRESS), then get the hell out of dodge.
>>
No. 236872 ID: 991a5a

>>236386
>>235957

I wholeheartedly second these. Let's get the injured to safety, top priority! Don't want to lose someone we could have rescued because we're too concerned with futzing with the computers.

They won't be any more damaged later than they are now, assuming the fires are out.
>>
No. 236873 ID: 4d905c

im reinstating my request to take the crispy vegetarian dude to medbay, but id like to add to cut the power first.
>>
No. 237036 ID: c96203
File 128598977697.png - (16.93KB , 800x600 , lookinatputer.png )
237036

Uh, how do I explain... the three processors aren't a redundant system, they're all part of one unit. The second computer core in the lab is the backup, along with the small computers attached to each individual system. The main computer can work with just one processor left, but it'll go pretty slow. I was just thinking of linking it up to the secondary for extra power and for the main sensor connections, but... you know what? I'm really not the best at this.

It's not like it's going anywhere. I'm no medic, but Ferram probably needs something or other; I'll lift him ahead of me while I climb, gentle-like. It'll be easier going up. I'll turn everything off and get going, it'll only take a few minutes.
>>
No. 237038 ID: c96203
File 128598983393.png - (2.50KB , 800x600 , time.png )
237038

...
>>
No. 237039 ID: c96203
File 128598985861.png - (12.69KB , 800x600 , backinthemedagain.png )
237039

The bed bleeps at me about its inability to fix Ferram's injuries. I didn't expect much, but at least it can undo whatever damage he took from the radiation. Then I can have it put a stasis field on him until we're fully equipped.

Lorn looks like he'll be done in just a few minutes. What now?
>>
No. 237042 ID: 67c611

Get moving to the weakest lifesign.
>>
No. 237044 ID: f4963f

>>237039
Mitrel looks so sad... give him a hug.

Earlier, you said that there were a lot of signs of life in the drone barracks. Have we tended to that yet? We're going to need all the able hands we can get, sentient or otherwise.
>>
No. 237045 ID: a09a03

Try and bring Mitrel up to speed in a hurry. Tell him that Lorn should try going back to the computer room to try and fix shipwide communications. Meanwhile, you're going to go to a life sign you saw in the Living Quarters, because you think it's probably another injured shipmate. Why would a healthy one just be hanging out there during a crisis? Tell him the locations of the other life signs you saw, too, mainly the one in the jeffries tube. (That one probably entered the tube after the crisis started, and so probably doesn't have life threatening injuries)

Then, get your shiny green butt to the living quarters. Take Doc.
>>
No. 237049 ID: 40cb26

Whichever area we had lifesigns in that would be taking in the most rads. If there is no obvious difference then go for the one in the crew quarters, hopefully that is a quick rescue. After that the lifesign we detected in the jeffries tube near the core. By that time we hopefully will have enough able bodied help to check the rear and aft areas.

Maolla, could Mitrel sync with us at all? Maybe if we stop focusing on Doc for a moment and contact him through you? He'd make for a great secondary node for a couple drones, besides the advantage of communication between you two.

>MITREL: Hey, can you hear us?
>>
No. 237051 ID: 7d8185

yeah let's head to crew quarters.
>>
No. 237098 ID: 0d7ef0

We don't know if anyone will wake up with this field around them, but at least they'll live for now.

Go to the crew quarters, check on the life sign there. With any luck it's the doc. Before that, however, ask the captain if anything new has been happening.
>>
No. 237100 ID: a09a03

>>237098
>We don't know if anyone will wake up with this field around them, but at least they'll live for now.
Yeah, that's true. If Lorn doesn't wake up when the autodoc finishes, hopefully we can wake him up later like we woke up Doc. We can't afford to stay here, however. Gotta hurry and check for other injured crewmen.
>>
No. 237101 ID: 476456

Make sure they dont get up as space zombies or some shit.
>>
No. 237110 ID: b52761

we DONT want him to wake up. he has severe burn wounds, let him unconsious ffs. if the doc can get anything to help/heal him now would be the time.

altho you need to go back to engineering and repair the crap out of everything. what was that timer by the by?

>mithrel: gb2/sleep/ and stay there
>>
No. 237117 ID: d677cc

>>237110
[Mitrel isn't the one with severe burn wounds. (That's Ferram. We just put him in the autodoc.) Nor is he the guy we got to the other autodoc unconscious a while back who might wake up soon. (That's Lorn.)

Mitrel is the other guy who we put in the autodoc, who if I'm recognizing my faces correctly is now awake over in the corner of the panel and has not been unconscious lately.]

>>237049
If this is possible, do it. Otherwise we need to get moving again, which looks like it means the living quarters.
>>
No. 237134 ID: 9d2107

>>237117
i just d'oh myself.

>mythrel: ignore me and stay awake.
>>
No. 237136 ID: e31d52

He'll ignore your commands because there's not a mythrel or mithral in range, don't worry 5cpper
>>
No. 237137 ID: d677cc

>>237134
Also, if you want to talk to Mitrel, Maolla is perfectly capable of handling that. We're kind of trying to keep Doc going with our psychic link, at the moment.
>>
No. 237140 ID: 40cb26

The idea was if Mitrel can sync with us, they both can act as a node for us and each have drones working with them. Plus Mitrel and Maolla can communicate through us directly. Focusing off of Doc would only take a moment, if it worked anyway.
>>
No. 237303 ID: c6c5b9
File 128605446466.png - (9.89KB , 800x600 , hugs.png )
237303

>give him a hug
>>
No. 237305 ID: c6c5b9
File 12860545769.png - (9.04KB , 800x600 , mitrelsays.png )
237305

>bring Mitrel up to speed

He seems troubled by the news of the ships' computer, and the loss of one of the drones. He's probably worried about us needing as many resources as we can get. I'd tell him not to fret so much, but it's sort of his job.

>MITREL: Hey, can you hear us?
thwump
>"There goes the drone again. Uh, yes, I can hear you. But you still have to send your signal through Maolla, so... I can't pass on any more than she can. Sorry."

Unless you think I should take the ten minutes or so I'd need to fully synchronize, you should probably stick to commanding drones and waking the sentient crew up.

>"Listen, Maolla... I've been trying to push through this psychic miasma. I think I almost got in contact with Shiia, but it seemed to realize what I was doing and pushed me back. If it was her, she's awake, but... I'm not sure. I think there was a hint of urgency in the sliver of contact I managed to get."
>>
No. 237311 ID: d677cc

>>237305
>DOC: HEY AGAIN. SORRY ABOUT THAT.

Does Mitrel have any idea where Shiia was?

Let's get moving, either way.
>>
No. 237313 ID: dad664

>>237305
"Drone. Fetch me my pants.

It's time to stage a daring rescue."
>>
No. 237314 ID: 2563d4

>>237305
Maolla to the rescue!

Stop dilly-dallying and chase those life-signs.
>>
No. 237318 ID: 13cc3a

okay, then. we'll wait until everyone is out of immediate danger before doing that. ask if he can give us a heading or do we still need to just run around looking? guess crew quarters first and then the drone barracks, in case someone was.. ahem, 'playing' with the drones.
>>
No. 237321 ID: a594b9

>>237305
Well, while we're here...

>Lorn: Wake up!
>>
No. 237326 ID: e31d52

To the rescue! Let us rescue the damsel (?) in distress from the wicked forces of whatever!
>>
No. 237328 ID: e31d52

>Hey Mitrel there's a spare drone in the computer room thingy if you want to do something there. Just thought you should know.
>>
No. 237336 ID: a594b9

>>237321
Clarification: Wake up Lorn instead of trying to talk to Mitriel or Doc.
>>
No. 237337 ID: 13cc3a

>signal lorn up first then switch to controlling doc.
>>
No. 237374 ID: e4a16b

>>237305
Maolla: For future fire-fighting, if the blaze isn't immediately in danger of burning someone or something, you can probably limit the smothering field to the point of contact where the fire is getting fuel, letting you use a smaller field, or contain a larger blaze faster. Like smothering it with a blanket, as opposed to putting a lid over it.
>>
No. 237381 ID: d677cc

>>237328
Why are you talking to Mitrel through the link. We're using that.

Although yeah if we can try to buzz Lorn before we head out with Doc we should do that.

>LORN: WAKE UP.

and then

>DOC: HI AGAIN.

or something.
>>
No. 237397 ID: 3416ec

Go ahead and sync up. We must expand our pool of manpower.
>>
No. 237403 ID: a09a03

>Unless you think I should take the ten minutes or so I'd need to fully synchronize
What's this, exactly? Something that lets us directly command and talk to other Scellor? Can't we kinda already do that?

In any case, we don't have ten minutes. Get ye to a life sign. The one in Living Quarters is probably the most hurt.
>>
No. 237494 ID: 40cb26

Ten minutes? Tempting but... let's hold off on that. Save who we can as fast as possible and organize afterward.

Now then, where is Shiia likely to be? I'm guessing that life sign in the tube by the core was her. Get Doc and head back there. As soon as Lorn is up he and Mitrel can head down to the crew quarters and bring whoever is there back here for whatever healing they might need. If we take longer than that they can head to the drone barracks and administer anti-rad meds so we don't loose any more.
>>
No. 237546 ID: aef915

>fully synchronize
explain this shenanigans. if it allow us to control more drones from far it may be better.

anyway, head to comp rooom, time to get fixin'
>>
No. 237551 ID: 230121

>>237305
Follow Lifesigns, this early response time is critical in the case of severe injuries.
>>
No. 237557 ID: 701a19

>>237546
What? No!
We need to maximize crew survivability, which means that our goal right now is to maximize the rate at which we accounted for crew members and get them stabilized.
Right now we're arguing if the time it takes to synchronize will be offset by the benefits of having a telepath on our line.

... to heck with this. We're wasting time. Maolla, synchronize him up.
[UNDERMIND BOOST the synchronization process]
>>
No. 237559 ID: 2563d4

Since people are apparently trying to take this to a vote, making it clear that >>237314 is against these synchronising shenanigans.
>>
No. 237562 ID: 42838c

While you're in the medbay, Maolla, you should probably pick up some headache medication, or something of the sort. We don't yet know the limits of our boosts to you, and you might find something here, if anywhere, to alleviate the pain if we accidentally push you too far.
>>
No. 237637 ID: 939372

Yeah, I can't really get behind a 10-minute procedure when there's still folks in immediate mortal peril around here, at least not with the info currently presented. While our being patched into someone who's good at telepathy will make organization a lot easier, it should probably wait until the leads we already have are exhausted.

Stuff that'd be good to know:
1) How long it's been since he tried to contact Shiia.
2) As others said, whether he was able to get anything other than a general sense of urgency - her distance or direction from here would help, even if it's vague.
3) How long it'll probably take to get to the tubes near the core where we saw that one lifesign.

Syncing with Mitrel for the purposes of having him patched in may not be necessary anyway; his cast strengthens his telepathy enough that he could probably call us if something big happens.

>>237562
I'm of the opinion that we should just heavily self-regulate on this, rather than spamming SPOON BOOST at every problem that comes our way. That said, having Doc carry a bunch of med supplies in general seems like a good idea (maybe make use of the pockets in those pants you loons made him grab).

>>237381
Repeatering this.
>>
No. 237657 ID: 991a5a

>DOC: WAKE UP! THERE'S PEOPLE TO HEAL!

We need to get to that lifesign in the living quarters, and if that's Shiia, we need to figure out why she was urgent. Remember that we are currently under something that sure as heck feels like some form of attack - time is of the essence, and the more hands we have available the better our chances are of defending this ship.

Let's get moving, and scavenge any useful equipment along the way!

Er...also, is Mitrel still pantsless? Don't suppose we could get a minor camera-angle shift? He looks like the kind to have a cute bum. Maolla might appreciate that, anyway.
>>
No. 237752 ID: 67c611

Get to weakest lifesign ASAP.
>>
No. 237759 ID: 3eba7e

i am against making a sync untill we know what it is.

maolla, are the doors functional with the computers offline? i am worried that those that can live are willing to acess computer to check status but cant because its offline. if you can at least prevent it from gettin it on fire again, we should have basics online ASAP.
>>
No. 237848 ID: d1c4e2

Go hunt the life-signs. Should probably hunt for the weakest one, currently. That might be our target, or it might be something in life-threatening danger, which means either way you're doing something produtive.
>>
No. 238275 ID: 701a19

Jukashi: Be it due to the interactive nature of quests or our community being a hostile environment towards malefactors, we are more understanding of problems than most.

Don't worry about us. Take the time you need to recover; we'll still be here when you're ready.
>>
No. 238979 ID: 7afa6e
File 128632470958.png - (11.83KB , 800x600 , maollaexplains1.png )
238979

>synchronization

You guys have even forgotten that? Well, whatever, alright. Basically, to fully attune Mitrel to our level of the Undermind, me and him would have to settle into a full mutual meditation, easing ourselves into full telepathic contact and, then, gradually bringing him into alignment with you guys. You need to... how do I explain... um. It's sort of like turning a nail into a magnet by stroking it with another one.

Ten minutes is a rough estimate; could be longer, could be shorter. While we're at it, though, we're pretty useless, and helpless. You can't just jerk yourself out of a trance like pulling a plug.
>>
No. 238981 ID: 7afa6e
File 128632477076.png - (11.79KB , 800x600 , maollaexplains2.png )
238981

Alternately, I could just ride his bone for a while.

We'd pretty much have the same problems, though. Less danger if something unexpected happens, but more physical strain. I'm not sure Mitrel would be useful for anything after that, the way he is now. And the mental link still takes time to build up.
>>
No. 238984 ID: 9406d6

the latter the latter the latter
>>
No. 238985 ID: f4963f

>>238981
Oh Maolla.

Let's not enter a synchronization trance until our short-term problems have been dealt with. Track down the rest of those survivors.
>>
No. 238986 ID: 7afa6e
File 128632493973.png - (15.01KB , 800x600 , lornwaking.png )
238986

>wake Lorn

>"Uhh...?"

Oh, hey, nice one. Looks like he's still groggy, but at least I don't have to wait around until the autodoc is done.

... Ugh. Now I think of it, considering that I'm healthiest at the moment? I should probably go down into the core myself and ask these two to go to the living quarters. It's kind of an ordeal to get down there. What do you think?

I can't find the "weakest lifesign", by the way. The sensors just look for the presence of complex bioelectric signals and thermal signatures; that's why they were fooled in the computer room. They're not very reliable, and not sensitive enough to make judgements on health. That's what medical scanners are for.
>>
No. 238987 ID: 2563d4

>>238981
Being able to react to the unexpected faster would certainly be the better compromise given the situation.

However, let us file thus under "fun and exciting things to do once we've made sure people aren't bleeding to death".
>>
No. 238989 ID: 2563d4

>>238986
>I should probably go down into the core myself and ask these two to go to the living quarters.

Sounds like a plan.

In that case you definitely want to leave Doc behind, even if none of the other sentients can make use of him.
>>
No. 238990 ID: a09a03

>>238986
>What do you think?
Saving lives is priority one, and you're the only one with healing abilities (in the form of being able to bring Doc with you).

Tell Mitrel and Lorn to see what can be done about the core. Maybe they can think of another way in. Even if they just faff about and get nothing done, however, you need to head for the Living Quarters to try and save whoever's there.
>>
No. 238994 ID: 127c1a

yeah, you getting to the core sounds good. Lorn is also a Praal so if any heavy lifting needs to be done he can do it.
>>
No. 239010 ID: 991a5a

If you think they'll be able to get to the living quarters on their own, then head for the core yourself, ASAP. Here's hoping you can stay in contact with them, by whatever means - emergency comlinks, maybe? Some kind of rudimentary tin-can system?

I say bring Doc with you, if you can safely do so. Two pairs of hands are better than one.

As for the link...leave that for a quiet moment. I think you know which method of link-forging most of us would prefer.
>>
No. 239012 ID: e4a16b

>>238986
Ask Lorn about that Engineering Concern. It might have been something serious. He was dressed when you got to him, after all. Its probably a moot point with the crash damage, but better to know than to have something fail on you while you're playing search n' rescue.
>>
No. 239013 ID: f3db0c

if doc can stay up while you are unconscious you should take him along at a safe distance.

sadly if everyone is stable we need them working. as soon as possible the computer room needs to be up, along with repairs to the hull and such.
>>
No. 239033 ID: a594b9

Splitting up is good. Let's head off too the core while our buds go to LQ. Too bad we can't synch before that, but there shouldn't be anything to worry about, right?
>>
No. 239035 ID: 67c611

You two go save the person stuck near the core. Have the other two go to the living quarters.

There are two wounded. One is in the tubes near the core. The other is in living quarters.

We do as stated above and we can save both.
>>
No. 239037 ID: d677cc

Right, you and Doc are the only ones in the condition to go check the life sign near the core. So do that.
>>
No. 239079 ID: a09a03

I was assuming that the life sign in the tubes was uninjured, since probably no one would've been hanging out in emergency access-ways. But maybe I'm wrong...
>>
No. 239352 ID: 939372

How are the members of Team B at first aid? Splitting up might not be such a good idea if it means only one of the two survivors is going to get help before they can be dragged back to the autodocs...
>>
No. 239354 ID: 127c1a

>>239352
the crew quarters is right down the hall and Lorn is a praal, so he has TK powers as well so he can just lift whoever is there up and run them to the auto doc.
>>
No. 239356 ID: 939372

>>239354
Okay yeah I missed that. If it's that close then there shouldn't be a problem.
>>
No. 239373 ID: 1e192c

Yeah, go for the tubes Maolla. Have Lorn and Mitrel go for the crew quarters.
>>
No. 239377 ID: e31d52

>>239373
I'm going to support this.
>>
No. 239678 ID: ad3693
File 12864244536.png - (15.18KB , 800x600 , leavingmedbay.png )
239678

Alright... Mitrel says that when Lorn's up out of the bed, they'll take some stimulants and get going. It'll hit them hard once they wear off, but by that time anything that's going to get worse will have probably done so. Mitrel has a bit of skill with psychometabolism and first aid training, hopefully that'll be enough.

I'll head down to the core, then. To be precise, the core jeffries' tubes on the command section side, under the water storage. Should be... fun. Sigh.
>>
No. 239679 ID: ad3693
File 128642448978.png - (2.50KB , 800x600 , time2.png )
239679

>>
No. 239680 ID: e31d52

Can you make cushions with your TK for your inevitable bumpy ride?
>>
No. 239682 ID: ad3693
File 128642465569.png - (50.29KB , 700x700 , waterstorage1.png )
239682

fucking cheap ship with these tiny fucking microgravity handholds why'd i want to be a fucking spacer if i was planetside i could work somewhere less cramped than a shirm's crotch instead i have to fuck around trying to squeeze my fat ass through these fucking tubes!

Fucking gravity.

... Artificial gravity.

... Rotational... whatever.

Fuck it.
>>
No. 239683 ID: ad3693
File 128642476061.png - (50.80KB , 700x700 , waterstorage2.png )
239683

kthump!

>"m...l...? ...m... ...n!"

Oh. Sounds like someone's in there, all right. Can't make out what they're saying...
>>
No. 239684 ID: e31d52

>>239682
She mad.
>>
No. 239691 ID: e31d52

>>239683
You might want to start using (cutscene) tags

Well get in there then
>>
No. 239692 ID: fd6d7e

>>239683

Get right up against the door. That way you can press your ear against it like a stethoscope and hear more clearly. Uh, provided there is air in this room.
>>
No. 239694 ID: a594b9

Find out what they're saying before you do anything. It could be a warning not to open the door or something.

...hmm. We'd better not try to talk to them until the drone's on stable ground.
>>
No. 239698 ID: bd86c3

>>239692
that's... actually a great idea.
>>
No. 239701 ID: 701a19

>>239683
First word is "Maolla"
Second word: http://www.oneacross.com/cgi-bin/search_banner.cgi?i=1&c0=&p0=&c1=&p1=%3F%3F%3FM%3F%3F%3F&s=Go+2&c2=&p2=&c3=&p3=&c4=&p4=
&c5=&p5=&c6=&p6=
Third word: http://www.oneacross.com/cgi-bin/search_banner.cgi?i=2&c0=&p0=%3F%3F%3FN&s=Go+1&c1=&p1=%3F%3F%3FM%3F%3F%3F&c2=&p2=&c3=&p
3=&c4=&p4=&c5=&p5=&c6=&p6=
>>
No. 239723 ID: 991a5a

I'll second >>239692 - see if you can hear any better. If you don't hear anyone saying anything, try shouting through the door.

Don't suppose Doc has a stethoscope on him? That might come in handy.

Also, just as a hoot, feel the door to see if its temperature is at all odd.
>>
No. 239729 ID: 67c611

Start yelling and then putting your ear up against the panel. See if you can communicate with them. If they don't feel like talking and keep banging, open it. Try opening up a telepathic connection if you can. Order Doc to lay down first.

They may want to keep it closed for some reason.
>>
No. 239843 ID: 7e62c0

Remember, we're under the water storage. UNDER it. If a leak has sprung, what'll happen when you open that tube?

Any way to...I don't know, use your telekinesis to hold back a lot of water?

...Also, hey, we're psychic guys. Why don't we just try to position Doc somewhere he won't fall, and then try to get mental contact with whoever's on the other side?

>DOC: POSITION YOURSELF SO THAT YOU DON'T FALL WHEN LIMP.

>OTHER: Hello? This is Undermind speaking, on behalf of Maolla, what's the situation on the other side there?
>>
No. 239891 ID: 1b0a7b

do you know morse code? tapping mettalic objects may be quicker to communicate.

it seems the message is pertinent to a opening. would that be the emergency opening?
>>
No. 240509 ID: 8d499a
File 128659486827.png - (9.91KB , 800x600 , maollalistens.png )
240509

>Listen at the door.
>Telepathy

>"Stop wasting time, and get that hatch open! I need that drone that you have with you."

... Shiia. She sounds a bit strained.
>>
No. 240519 ID: 8278f9

Try using your hands first. If that don't work, use your brain instead.

> (ready to help if it comes to that)
> Also Doc: Catch up, and enter the next room as soon as it's open.
>>
No. 240522 ID: c59f60

open the sucker up.
>>
No. 240525 ID: 8278f9

Waitaminute how does she know we have a drone with us? I thought she was incommunicado until we got right up to her...
>>
No. 240526 ID: c59f60

>>240525
senses. shiia is probably better at telepathy then maolla so she can detect us at this range.
>>
No. 240528 ID: f4963f

>>240509
She's probably wounded or pinned or something. Open up!

>DOC: STOP PLAYING CEILING DRONE AND HELP SHIIA.
>>
No. 240542 ID: 40cb26

She's probably pinned or strained, injured enough not to move but healthy enough to bitch. Open it up, hopefully it isn't stuck or anything.

>DOC: ASSIST SHIIA AS SOON AS THE HATCH IS OPEN. ALSO ASSIST WITH OPENING HATCH IF NEEDED.
>>
No. 240560 ID: 67c611

Get the hatch open.
>>
No. 240584 ID: 991a5a

Open up that dang hatch! Just make sure to do it carefully in case there's something on the other side that might shift.

>DOC: STAND READY TO ASSIST MAOLLA IF ANYONE NEEDS MEDICAL AID. HOPEFULLY, SHIIA MIGHT JUST BE A LITTLE BANGED UP.
>>
No. 240594 ID: 3416ec

Attempt to open door with a large blunt instrument. Failing that, attempt to use claws, then use your psychic powers to tear it down.
>>
No. 240595 ID: a09a03

TK the hatch open.
>>
No. 240644 ID: ff19a9

Maolla: ride hatch open like a mechanical bull

>Doc: link to shina and obey her
>>
No. 242651 ID: d99f48
File 128693299675.png - (47.56KB , 700x700 , waterstoragehatch.png )
242651

>"Hurry up, I've got a badly broken leg. That means don't pull on mOW I SAID DON'T!"

... I think I'll wait out here.

What will I do while Shiia's being fixed up? I could talk to her, or see how the storage tanks are doing after the crash. Or both, I guess.
>>
No. 242653 ID: 01a2cc

let's check the tanks. don't want all our water drifting into space.
>>
No. 242654 ID: e31d52

Multitask~!
>>
No. 242655 ID: 4531bc

So, what does Shiia do, as part of the crew?
>>
No. 242665 ID: 2563d4

>>242651
Well, both, if you can do that.
>>
No. 242666 ID: a09a03

Ask her if she knows where any other injured crew members are.

>>242655
Shiia's our first contact person.
>>
No. 242668 ID: 3416ec

Examine storage tanks.
>>
No. 242675 ID: aa14c8

Check the tanks. Everything's going to need checking anyway, and the sooner you get some things done, the sooner you can see if things are bad, worse or worst.

But ask Shiia if she's going to be okay, first.
>>
No. 242679 ID: 701a19

>>242651
Do both.

Once her leg is patched you're going to sync her up with us. Unfortunately, we don't have any locations that are secure so you're going to need to be ready to respond to threats.
>>
No. 242692 ID: 67c611

Tanks first. Let Doc take care of Shiia.
>>
No. 242696 ID: 1854db

>>242651
Do both!

Ask her what she knows about the situation, then fill in any holes in her understanding of it.
>>
No. 242899 ID: 991a5a

>>242675

I second this. Once you're sure she's OK (aside from the aforementioned broken leg), get to checking those tanks! Then we need to think about where to go and what to do next.

Time is of the essence.

>DOC: BE GENTLE.
>>
No. 242908 ID: 2eac65

No need to do it all yourself. While you check the tanks, we can have the doctor question her.

Doctor: Ask what happened. Relay answer.
>>
No. 242924 ID: 7abbaf

Get impatient. You don't have time for this. Use your powerful TK to pull her out safely inside a bubble of force and get her sent packing towards the med bay. A broken leg isn't that bad when she can heal it within the hour.
>>
No. 244027 ID: 94c0e9
File 128720077466.png - (11.57KB , 800x600 , maollafixinpipes.png )
244027

There a couple of leaks around the seams of the pipes. Nothing too bad, fortunately.

>What does Shiia do?

Various odd-job science stuff. Collection of astrological data, mineral surveys, study of new species, coming up with technowhatsit trickery to fend off swirly space anomalies, you know. See, space is big, and being prospectors, we tend to try and go where no-one else has gone. So we're required to have someone on board who's been trained to deal with the unexpected and, more importantly, to then fill out long boring reports about it for sending off home.

>ask Shiia if she's going to be okay

>"Well, I'm - nf - glad you came by, I'd have fainted from blood loss if you'd - watch it! - been longer. My legs have swollen up like... hold on, I think he's going to try set the boAARRHHHHHRRGNNNNNNNN!!!"

>"... rgh. It'd be easier if - fff - if he didn't have to crawl around on top of me..."

>situation

I'll ask her.

>"I know what's going on. I've been watching you all, best I can - ow! - manage through this oppressive presence. Sometimes I think I can almost tell what it is... it feels heavy, old, strangely... smooth... Well, anyway; I came down here because I had a premonition telling me that the FTL systems needed to be... ah... reinforced."

Wait, what? Oh jegus, what science bullshit has she been pulling with my systems now??
>>
No. 244033 ID: 1b42c5

ask if anything you should do, like hit it with a spanner a few times.
>>
No. 244036 ID: 56dc25

>>244027
Well, go discover what science bullshit she has been pulling with your systems.
>>
No. 244043 ID: 3fe203

Why don't you go check once you and Doct are both done fixing your respective charges, Maolla?

And more importantly, if Shiia needs help doing it.
>>
No. 244045 ID: 8555c2

"What did you do to my ship?"
>>
No. 244056 ID: 40cb26

>>244027
>what science bullshit
Explanations, demand them.

Also, are premonitions a regular thing? I know it's part of clairsentience but is it common and reliable? I ask because having a hint about what is the most urgent thing to do right now would be great.
>>
No. 244083 ID: a09a03

Say "The fuck did you do to my drive?"
>>
No. 244094 ID: 370f77

I'd rather put up with some science bullshit than be marooned here, without FTL, until someone thinks to look for your ship, assuming they ever do.
Your choice though.
>>
No. 244540 ID: 73bbe0
File 128729105945.png - (9.88KB , 800x600 , maollapeeved.png )
244540

"What the fuck did you do."

>"All I tried to do was - oof - reroute some of the field generators to link up with the core's own integrity field for a higher shock buffer..."

"You can't do that, the MRF crystals would crack."

>"I took them out... listen, hold on a second..."
>>
No. 244541 ID: 73bbe0
File 128729110896.png - (11.64KB , 800x600 , shiiaappears.png )
244541

>premonitions

It's one of the more unexplored aspects of psychic ability. Apparently, you can get either very specific "you need to do this" urges that don't tell you anything else, or broad but often unhelpfully vague visions. Even very powerful clairsentients have trouble with the latter. Best policy is to ignore 'em.

Ah. Looks like she's good enough to get on her feet again.

>"As I was saying... I took the crystals out and replaced them with broad-frequency capacitors."

"Ok, fine. We can swap them back in when we want to leave."

>"Ah... we. can't. When we crashed..."
>>
No. 244542 ID: 73bbe0
File 128729114014.png - (11.13KB , 800x600 , maollamad.png )
244542

>"... they broke."

RRGHGHFFFFGH

WE NEEDED THOSE!!!
>>
No. 244544 ID: fd6d7e

>>244541

Neeeeeeeeeeeeeeeeeeeeeerd
>>
No. 244547 ID: 1b42c5

while doing so seems to have stopped you from going splat looks like you are stuck. BUT this place must get supplies from somewhere. so ships must come by, so it must have some crystals around.
>>
No. 244550 ID: 701a19

>>244542
Let me guess, this alteration gives you massive shield power and inertial dampening at the cost of being stuck at sublight speed?

Are there any telepaths on board you can sync up? If not, then just start having sex with her so we can at least get some decent intel on what's going on.
>>
No. 244552 ID: 56dc25

>>244542
When you say "needed", how bad is this need? Are they completely irreplaceable, or are they the sort of thing that one might be able to find by, oh, raiding a gigantic space station upon which one has crashed for supplies?

Anyway, if the FTL systems are totally boned until you get more parts, nothing mechanical is going to explode or otherwise get much worse, and she's not going to die, then I think you're done here. Grab her, throw her in the medical bay so that she can get more complete treatment than the drone was able to give her, and move on to investigating any other still-extant lifesigns.
>>
No. 244555 ID: e31d52

Okay okay there has to be another way out or else we're STUCK HERE with the biggest zeffing load of psykonium ever.

IT'S LIKE FINDING A DRAGON'S HOARD OF GOLD AND BEING TRAPPED IN THE ROOM

SO

ANNOYING
>>
No. 244560 ID: 40cb26

>>244542
Well we're just going to have to try and find a way to deal with this. We're a long way from even using those damn crystals anyway, put it in the big list of shit we need to fix. Both of you head out of here while she explains more about what the hell is going on here.

If you're still feeling peeved at her we can have Doc pinch her ass to make you feel better. You know what that'll just be hilarious, let's just do that anyways.
>DOC: PINCH SHIIAS BUTT.
>>
No. 244563 ID: 8555c2

Have Doc give her an atomic wedgie.
>>
No. 244594 ID: fd6d7e

>>244560
>>244563

OKay, normally I would say yes but Shia has two badly broken legs and yanking on her underwear would be VERY BAD RIGHT NOW

> DOC: CONTINUE TO SUPPORT SHIA, ACCOMPANY TO MEDICAL BAY
>>
No. 244604 ID: 3416ec

Can't we just glue the crystals back together?

>DOC: CONTINUE CATALOGING UNDERWEAR COLORS
>>
No. 244620 ID: 1854db

We should wait before syncing up until we've got someone to keep watch and provide at least a little insurance that we won't get interrupted or killed.

At any rate let's get her back to the others, so we can see what needs to be done next and who can do it.
>>
No. 244627 ID: a17cca

>>244542
"My ship don't crash, MY SHIP CRASHES, YOU CRASHED IT."
>>
No. 244639 ID: 991a5a

Okay...those crystals would have been handy, but what's done is done. You can't stay mad at Shiia anyway, she just looks so adorable in those glasses.

Get her to sickbay for further healing, and do your best to get this ship shipshape! You need to figure out what's causing the psychic static, and fast, not to mention getting your ship OFF this rock!

Don't have Doc pinch Shiia's ass, though, do it yourself so she knows you're not really mad at her.
>>
No. 244676 ID: 3fe203

What did you need them for? For that matter, what ARE MRF crystals?

Anyway, you shouldn't cry over spilt, er, crystal. You crashed into a space station of some kind, crystals might be, as it were, gettable.

And is it just me, or did Shiia save everyone's lives, Maolla? Or am I wrong here? What does "higher shock buffer" mean in the context of engineering-speech and field generators?

> DOC: CONTINUE TO SUPPORT SHIA, ACCOMPANY TO MEDICAL BAY
>>
No. 244767 ID: a41aaf

Option 1) Locate replacement MRF crystals.

Option 2) Shiia continues with technical jiggerypokery to fix FTL drive without them.

Dat Labcoat. Unf unf unf.
>>
No. 245043 ID: 8555c2

>>244563
Or do a TK wedgie.
>>
No. 245072 ID: 2563d4

>>244541
>Flower in hair
...one of her own? :V
>>
No. 245112 ID: ca5ba4

>DOC: take mad scientist that saved the ship by maintaining its engine integrity to the medbay

Maolla: explain how hard it is to replace, repair or reuse a hi-frequency crystal. or any crystal at that matter.
>>
No. 245119 ID: 24d39f

Hey, can the fabricator make more crystals? Or at least, like, any other elements needed make them? Cuz' I know we left one of those lying around, and even if it's broken, I'm sure it can be fixed.
>>
No. 245768 ID: c10865

>>244542
This isn't necessarily the end of the world. The mine attached to the asteroid may have compatable technology. If not directly, then with some work. However, until you're sure that the miners aren't hostile, I'd suggest you not let Shiaa go off the ship to explore. someone else (probably you or hte big guy) will have to scout things out.
>>
No. 245928 ID: 124981

Well, at least what she did prevented everyone from becoming space dust?

As payback, though, you should totally bump uglies with her instead of the other way if you sync up with her. Wait... that might be the good way. Flip that if so. ...unless she's not into other chicks. Then don't flip it.

(Those glasses~)
>>
No. 246175 ID: 812dcf
File 128754430643.png - (13.07KB , 800x600 , talkintoshiia.png )
246175

>more crystals

Ugh... We could fabricate them, if we had the raw material, which we don't. We can't jury-rig anything else we have in their place, either. I think we've used up our supply of technobabble for now. We're supposed to have spares, but those were them, we broke the first set a few weeks ago. I guess we'll have to look on the station, like you say.

On the plus side, I guess, the core might have been more thoroughly damaged in the crash if Shiia hadn't reinforced it. I just wish she wouldn't do this kind of thing without telling me.

>Flower in her hair

Yes, it's hers. It's not exactly a flower, but close enough. It happens when you're getting older.

>to medical bay

>"I'm well enough to move, now, don't worry about me."

Hmf. She's probably pretending to be better than she is, it's the kind of thing she does. Should I insist?

>synchronize

>"I'm not sure we have time. I'm worried about what Muun might be doing; you know how excitable he is."
>>
No. 246176 ID: 476456

so is it like a tumor?
>>
No. 246179 ID: dad664

>>246176
I think it's their equivalent of gray hairs.
>>
No. 246181 ID: e31d52

So she's a mature, experianced, sophisticated lady.

And our captian is adorable.

Goddamn, is everyone on this ship attractive?
>>
No. 246182 ID: 40cb26

>>246175
Insist. Either she comes with you and Doc heals her along the way, which may or may not slow you down, or she heads straight to medical bay. If she refuses both... we'll take care of it.

>DOC: If Shiia refuses to either fallow us or head to medical bay, make an example of her inability to walk well by PINCHING HER BUTT.
>>
No. 246184 ID: d41fbe

let's see what she wants to do first. if she shows ANY pain AT ALL, then drag her ass back to med bay. also with all that psykonium you can probably give her a smoothy of it and keep her going until at least 100.
>>
No. 246195 ID: 1854db

>>246175
Insist.
>>
No. 246201 ID: 701a19

>>246175
"Tough. We're heading to the medical bay anyway."
TK bubble her and carry her along.
>>
No. 246208 ID: 991a5a

>>246195
>>246201

I quite agree! But first: pinch her butt. It must be delightfully pinchable.
>>
No. 246277 ID: 1ca2ce

>>246175
You shouldn't insist that she should come to the medical bay to get patched up. That'd just get her into stubborn mode, and we don't want that when we're already off on the wrong foot today (for completely understandable reasons, mind you!)

However, you should insist that she come to the medical bay because that's allegedly where Muun and the others are, and we want you to be all together to make plans. Not to mention that you need to be in one place to play psychic paddycake or whatever it is you're doing to put everyone on our frequency.

>>244560
>>246182
Stop abusing the drone, you cones. :|
>>
No. 246280 ID: 701a19

>>246279
They had me at "bathing in the whole psychic collective semi-subconscious... thing."
>>
No. 246283 ID: a7a85a

Ah, so aging produces a cute flower.

The beats the crap out of getting exponentially uglier while every conceivable form and function of your body fails, turning a once beautiful creature into wrinkled pudding with a wildly misfiring brain.

Must make for some awkward interspecies relationships.
>>
No. 246288 ID: dde931

>>246175
Can't you use the existing, broken crystals as raw material? If they weren't in the engine then they probably just cracked. Not sure if you guys have a recycling policy for things like that, but hopefully between the ones that had to be replaced earlier and the ones that broke in the crash you'll have enough.
>>
No. 246296 ID: 8555c2

>>246201
yes.
>>
No. 246297 ID: a09a03

She doesn't seem to have any life-threatening injuries, unless she's full of rads or something. (Surely Doc would be able to tell and administer an antirad)

Ask what Muun is doing and where he is. He could be hurt, too.
>>
No. 246299 ID: deba6f

id say to insist if she can peform wor for over 20 hours. we are acting on a timeline, so we kinda need to make sure she wont simply drop tired later on.

>DOC: TAP THAT MILF ASS
>>
No. 246301 ID: 2563d4

>>246297
This.
>>
No. 246832 ID: 475f37

If she's cool with moving on her own while wounded, she can haul her ass to medbay while you look for Muun, or anything critical that needs fixing.

The captain and Lorn are checking the crew quarters, so they might've found Muun already if he's there, though.

Actually, didn't the captain say that Muun ran towards the rear of the ship because he sensed something? What's at the rear of the ship?
>>
No. 248874 ID: 991a5a

Remember, all, we're under a time limit. As delightfully pinchable as Shiia may be, perhaps that should be left for later.

We need to make sure Muun doesn't mess anything up...maybe have Doc keep looking at Shiia while we all head for the back of the ship?
>>
No. 250633 ID: 8bf64e
File 128855069827.png - (69.92KB , 800x600 , shiiainmedicbay.png )
250633

She grumbles a bit, but with my people skills, I managed to persuade her to come up to the medic bay. Sort of. I asked her to try get the in-ship communications back up, and said she might as well drop by the medbay on her way to the lab. I think she knew what I was at, though.

>>246288
That... might work, actually! I wouldn't trust them as much as the ones out of dedicated production, but using two broken sets should offset losses enough to get one functional collection. I'll have to fine-tune the fabricator.

What should I do now? Go look for Muun?
>>
No. 250634 ID: 31e5bb

hmm, let's help make sure all the drones are un radiated.
>>
No. 250637 ID: 679e7a

That pumpkin-looking thing looks strangely important. What is it?
>>
No. 250651 ID: 1854db

>>250637
What pumpkin?

>>250633
Get that wounded grumpy future-seeing Scellor in the med-bed pronto.
>>
No. 250658 ID: 679e7a

>>250651

From her perspective, behind the central column on the right. From our perspective... well, it's the only thing drawn with black lines besides the people.
>>
No. 250661 ID: 4576d4

What is that strange giant fruit? Note that we cannot perceive in color... exactly... so for all we know it's a giant bell pepper, or something.
>>
No. 250665 ID: 56dc25

>>250633
You could check the life signs again and try to see where Mitrel and Lorn are at before dashing off after Muun. Just to keep track of things. And make sure that Shiia gets fixed up!

>>250658
Tip: "What pumpkin?" is a minor joke meme from MS Paint Adventures. It involves pumpkins that are never there when you try to inspect or act on them.
>>
No. 250669 ID: 679e7a

>>250665

Oh, so it might just be a Halloweeny thing? Gotcha.

If it is there, though, I wanna take a look.
>>
No. 250697 ID: bfa900

inb4 the pumpkin is actualy a invader of some sort

ask shiat-su if she has a clue where people could be or if she had any other premonitions. if nothign shows up, you should go look for mun-ra oh whoever he is.
>>
No. 250829 ID: a09a03

Tail-glue the pumpkin to the deck to prevent disappearance.

I think we need to find Rel more than Muun, so he can fix up Ferram.

Ferram got put in stasis, right?

Of course, since we have no idea where either of them are, I guess we should just start looking for anyone! Let's go to Living Quarters to check the life sign we saw there.
>>
No. 250835 ID: 8555c2

Head to living quarters. Those other two should have been back from there by now.
>>
No. 252019 ID: 78b8c2
File 128884315149.png - (9.30KB , 800x600 , whatpumpkin.png )
252019

I have no idea what a pumpkin is, but I am quite positive there has never been one in the medbay, and never will be. Frankly, the notion strikes me as ridiculous and derivative.
>>
No. 252021 ID: 78b8c2
File 12888431744.png - (2.54KB , 800x600 , time3.png )
252021

I'll leave Shiia here and take the drone with me down to the living section, to see how Mitrel and Lorn are doing.
>>
No. 252022 ID: 78b8c2
File 12888432533.png - (14.92KB , 800x600 , visitrecarea.png )
252022

This is the dining and recreation area. Or, at least, it was; looks like all our stuff has slid down into the corner. Half of it's probably broken...

... rgh. Whatever.

Our four rooms are beyond the door, and the drone barracks beyond that.
>>
No. 252023 ID: a09a03

Head on in to see if there's a crewmate splattered across the walls trapped in there.
>>
No. 252035 ID: 3416ec

Look for something useful in the rubble.
>>
No. 252037 ID: 31e5bb

wait.. feel into the rubble just in case someone is trapped in it.
>>
No. 252243 ID: 679e7a

You've mentioned time codes a couple of times, but we're a little fuzzy on what they mean, exactly. Am I correct that the first number is days (and if so, days since mission start, or what?) What units are days divided into, and what units are those divided into, and so on?
>>
No. 252996 ID: d5a4dd
File 128902311817.png - (9.98KB , 800x600 , findration.png )
252996

What's in the debris? Not much. I could salvage some parts from a few items, but beyond tha - ooh! Ration cubes.

I was just beginning to get hungry.

>>252243
The ship's clock shows the time since the last maintenance reset. Days, hours, minutes. Human standard, of course, those cheaters.
>>
No. 252997 ID: d5a4dd
File 128902320874.png - (13.63KB , 800x600 , quartershall1.png )
252997

On through the door. And there's Lorn!

>"Hey, Maolla! Nice to see you, as always! Mitrel's in taking care of the drones. Hey, can you help me get the manual override on this door? I'll have it eventually, but we think Rel's in her room and I'm a bit under par. The door panel has some wiring dislodged, I reckon."

Well, that's simple eno-
>>
No. 252998 ID: d5a4dd
File 128902324638.png - (75.45KB , 800x600 , quartershallshake.png )
252998

BRKRRNNNNG-KRRMMM!!

>"AAAAHWHATTHFUCKWASSAT!?"
>>
No. 252999 ID: 31e5bb

hurry up and get rel out and then go check out the big noise.
>>
No. 253001 ID: c99f30

Seems like you are still setting into the local grav well of the asteroid/station.
>>
No. 253002 ID: a09a03

I dunno, but if Rel was hurt or immobilized before, she's probably even more hurt/immobilized now, so hurry up and get in there!
>>
No. 253003 ID: 3416ec

"Mister Lorn! Report!"
>>
No. 253099 ID: 8093cc

>>252998
This countdown disturbs me greatly.
Once you've got the whole crew together, you need to attune yourselves. There's far too few of you to afford losing track.

But most immediately, Get that door open. The crew must be reunited. Especially if you need to evacuate before 000:00:00
>>
No. 253102 ID: 31e5bb

>>253099
backwards, that's a count up.
>>
No. 253474 ID: d5a4dd
File 12890992844.png - (9.52KB , 800x600 , speakerswarning.png )
253474

>>253001
That didn't feel like the ship settling, something hit us!

We'd better get Rel quick and-

>"Moalla!"

Wh- that's Shiia on the speakers! Gog, she must have gone right to the lab after I left instead of getting herself treated!

>"We've got two problems, here. That was a torpedo hit, and it's taken out one of the engine blocks! And it was one of our torpedos!"

WHAT.

>"I'm going to head back there and check it out! You stay there - there's a lifesign coming up towards you from the front of the ship, fast - and it doesn't read like a scellor!"

Shit!!
>>
No. 253476 ID: a09a03

Have Lorn keep trying to get the door open while you grab as much stuff from the pile as you can, to use as telekinetic throwing implements.

I don't suppose Lorn has a weapon?
>>
No. 253477 ID: c99f30

Sabotours! Prepare for hand to hand, ready something to telekin right at it.
>>
No. 253485 ID: 24d39f

>>253474

MOTHERFU-

How did they get one of your torpedoes? Nevermind, we'll get the information from what's incoming.

Question, can telepaths read a dead thing's mind? If not, then we should make sure to keep it alive if it's hostile, so we can totally invade its brain later for information.
>>
No. 253490 ID: c1f261

do you have a weapon? any at all?
>>
No. 253557 ID: 3416ec

What kind of lunatic shoots our own ordinance at ourselves?!

Investigate!
>>
No. 253724 ID: 24d39f

>>253490

You mean, besides her three dots in TK?
>>
No. 253726 ID: cbdb9f

>>253724
i asked for weapons in particular because of the TK. wich is a power.

even if it is just a steel bar, it would be better to feign a battle from far that to simply fling shit at the enemy. or fling the enemy at shit.
>>
No. 253800 ID: 561b6b

>>253474

Snorlax speaker: retain shocked expression. Things just got serious.
>>
No. 253803 ID: 27fe93

okay, how about we drop Doc and hook up to lorn and pull a small over-mind and have you sync your TK so you can lift really heavy shit.
>>
No. 253930 ID: 991a5a

>>253726

First things first: we don't KNOW that whatever this is, is hostile. It may be another stranded traveler. Probably something hostile, but don't kill it unless it attacks.

Prepare some kind of cover to hide behind, if you can; the less exposed you are to possible enemy fire, the better.
>>
No. 253968 ID: a41aaf

>prominent clock
>hit with ownordinance
Oh god, Time Shit is occuring.
>>
No. 254107 ID: 1854db

>>253474
What is that on the ceiling?
>>
No. 254143 ID: 8555c2

When whatever it is enters the doorway TK grab it and throw it onto the opposite wall and keep it pinned there.

If it is a friendly I'm sure he'll understand why we are paranoid.
>>
No. 254532 ID: 3981df
File 128934671650.png - (18.17KB , 800x600 , quartershall2.png )
254532

>>253476
>>253490
No, but I'm sure Kole has a weapon in his room!

>>253803
Mitrel's just come through the rear door: he could Overbind us, but it'd take a moment.

As for the drone, dropping him would let you wake up one of the other drones, back in the barracks; we have three Niiar drones, at least one of them should be in there.

But I'm not sure we have time for all that - the internal sensors weren't in top shape when I checked, so whatever it is must be pretty close! Should we get a weapon, form a battlemind, get Rel, or swap drones? I think we'd only be able to do one or two!
>>
No. 254534 ID: 2563d4

>>254532
Lubricate the corridor and lurk in the doorway to the room, letting your attacker catch a glimpse of you "fleeing".

We shall defeat them with slapstick.
>>
No. 254536 ID: 27fe93

that... is a surprisingly good plan. whatever it is would fall. where you could then pin it with a table or something. form a battlemind, lube the entryway. then fight.
>>
No. 254546 ID: 679e7a

Overbinding sounds good; I presume it would be a temporary synchronization? Lube sounds like a plan too.
>>
No. 254573 ID: 3416ec

I'd feel better if we armed ourselves first. Grab a metal rod or dowel or something potentially offensive in nature.
>>
No. 254576 ID: 7c64ab

overmind boost is a go

also i approve of slapstick plan
>>
No. 254602 ID: 24d39f

>>254532

Damn, some of your teammates look like they could use a nap. Mayhaps we should plan letting some people sleep in shifts after this crisis is resolved?

Oh, and to complement the lube plan, right after what it is slips and falls, you should get ready to use your glue and adhere in place. That should properly take care of the situation.
>>
No. 254660 ID: a09a03

Get a weapon. If we've got time, switch Doc for a Niiar drone.
>>
No. 254689 ID: fd6d7e

Get weapon. Overbind. Enter fight screen.

Don't save Rel just yet. Until we know what's approaching, the door is as much protection as it is a trap. Swapping is a bad idea because we don't know if the Niiar drones are trapped or not, and we don't know that they're not too far range to put a drain on Maolla, and we don't even know if we could take another drone since the nature of this mysterious psychic sap remains unclear. Too many unknowns! You know Overbind will work, and you know Kole has a weapon. Get to it!
>>
No. 254764 ID: 991a5a

>>254532

Go for the slapstick plan - a nice spray of slipperystuff on walls, floor and ceiling - followed by forming a Battlemind.

If you can, get ready to glue whatever it is down if the slip trap works.

Good luck!
>>
No. 254811 ID: 8555c2

Lube the floor up good. When it opens the door try to TK any weapons off it using boost if you have to. Then TK guide a glue spray on it. If you can, TK spin it like a top to keep it disoriented.

Wow, this TK stuff is versatile and fun.
>>
No. 254851 ID: 701a19

>>254532
[Overmind boost the Overbind to speed it up]
[With Doc in the Overbind, switch to controlling a Niiar drone]
>>
No. 255759 ID: 4694da
File 128962104178.png - (14.38KB , 800x600 , overbind1.png )
255759

Oh man, I hate doing thi-
>>
No. 255760 ID: 4694da
File 128962107450.png - (14.11KB , 800x600 , overbind2.png )
255760

>DIRECT CONTROL

>Maolla, Lorn, Mitrel and Doc have formed a battlemind and can act as one; their personal motivations have been subsumed into the singular purpose of defending their shipmates, and they will react to suggestions directly. Because they were not already synchronized, the battlemind is unstable and can be broken by a major shock.

>Having let their powers combine, they may now employ certain psychic disciplines at a higher level. Mitrel's Telepathy is level 4, allowing him to read minds, focus minds and disrupt minds. Doc's Psychometabolism is level 3, letting him boost physical ability and to heal rapidly. Lorn and Maolla boost each other's Telekinetic ability to level 5, allowing the use of the Telekinetic Crush to create expanding or contracting force, and Telekinetic Hardening to form telekinetic bubbles into hard shapes and focus force into telekinetic strikes. Their carrying capacity is increased.

>Mitrel and Lorn are exhausted and will fall unconscious quite soon.
>>
No. 255763 ID: 54dd9a

lift several large heavy objects to use as bludgeons and prepare for the intruder. when spotted knock intruder down with bludgeons and restrain, if unsustainable then locate windpipe and crush it. if still moving then crush it's skull. if restrained then demand to know what it is doing here.
>>
No. 255764 ID: 3416ec

Reach out with your heightened senses to pinpoint where the hostile malefactor may be.

Then go kick his/her/its ass.
>>
No. 255767 ID: 56dc25

>>255760
Can Doc use his Psychometabolism healing to keep Mitrel and Lorn's condition good enough that they'll stay awake and contributing? If so, do it.

Mitrel should try to get a read on whatever's incoming.

Lorn and Maolla should prepare to use Hardening to stop the advance of anything charging at them, then catch it and drush it to death if it's threatening.
>>
No. 255770 ID: bf88fc

Locate and try to determine intruder's purpose. Be on guard.
>>
No. 255772 ID: a09a03

And they can use these all at once, I guess? Don't do that if it'll tire everyone out appreciably faster.

Actions in order of importance...

Maolla: TK the door open, either by pushing the button or brute force if that fails, between you and the target. Meet him on our terms, not his.
Lorn: Put up a defensive shield.
Mitrel: Use Focus Minds to try and keep you and Lorn in the game as long as possible.
Doc: Boost Maolla's speed.
>>
No. 255793 ID: 679e7a

We're still doing the lube thing, right?
>>
No. 255843 ID: 991a5a

>>255793

I vote "aye" on the lube thing. Should be fairly simple to do, and could make all the difference.
>>
No. 255845 ID: 3416ec

>>255793

Seconding the lube thing.
>>
No. 255851 ID: 2eac65

FIRST PRIORITY: Assess your surroundings. Note possible points of entry and escape routes and prepare to cover escape with TK barriers if lifeform is hostile.

SECOND PRIORITY: Obtain weaponry. Go to possible sources of weapons and equip yourselves, but be careful not to get yourself stuck in a corner; leave a route to fall back through.
>>
No. 255856 ID: 8555c2

Lorn and Maolla when it comes in double bubble it. Mitrel read mind and determine intent.

Don't spray lube yet. We won't be able to glue it then. Glue can restrain it. Lube can't. So glue is more effective than lube.
>>
No. 255857 ID: 2563d4

>>255793
We're doing the lube thing.
>>
No. 255885 ID: bf88fc

Luuube.
>>
No. 256043 ID: b4b1e6
File 128969362153.png - (17.42KB , 800x600 , prepare.png )
256043

>>255767
>Psychometabolism is a matter of biological trade-offs. Healing, as well as physical enhancement, comes at the price of consuming the body's resources. As Mitrel and Lorn are already near their limits in that area, added endurance would require a reduction in their strength and agility.

>Doc begins doing so on a limited level, while Lorn and Maolla coat the area around the door with their lubricant.
>>
No. 256044 ID: b4b1e6
File 128969366965.png - (34.25KB , 800x600 , opendoor1.png )
256044

>>255770
>>255851
>>255772
>The door is opened, so they can see the intruder coming.
>>
No. 256045 ID: b4b1e6
File 128969370820.png - (31.04KB , 800x600 , opendoor2.png )
256045

>...
>>
No. 256046 ID: b4b1e6
File 128969375054.png - (8.94KB , 800x600 , lookup.png )
256046

>Movement can be heard in the life support system's crawlspace. Something is going past them, towards the drone barracks.

>... Which would be the largest collection of lifesigns on the ship.
>>
No. 256048 ID: 2e8dc0

Oh hai u guize.

I guess they can all hear us now, not just Maolla.
>>
No. 256049 ID: dc2802

oh how nice they were just passin. its time to backstab!

move carefully, they may have placed mines. dont cancel the lube, it can still be used case you pull back.
>>
No. 256050 ID: 56dc25

>>256046
Don't let them get away with that shit. You must collectively have enough clairvoyance to target the crawlspace without seeing it directly- block it off with a telekinetic barrier. If that works, proceed to telekinetically crush whatever the hell is in there.

If you cannot target the crawlspace, shut the door again and book it for the drone barracks. If something's coming in and planning to mess with and/or kill the drones, you could be in deep shit. Those are a huge concentration of potential expertise and psychic power that you cannot afford to lose.

Battlemind needs to psychic message Shiia with this information. Both that the intruders are in the crawlspaces heading for the drone barracks and what you're doing about it.
>>
No. 256053 ID: 11b861

Get moving. Tear out a wall if you need to to get there in time.
>>
No. 256059 ID: a49390

collapse the crawlspace if you can.
>>
No. 256143 ID: 679e7a

Be careful when you engage the enemy; watch out for biological defenses like acidic blood! :V
>>
No. 256151 ID: dad664

>>256046
Horrible thought. They're going to go take over the minds of the Drones and turn them into their own personal army.
>>
No. 256157 ID: 701a19

>>256046
Use the Battlemind to bootstrap synchronization.
Use our [Overmind Boost] to collapse and shred the ductwork and block their lead.
Use Telekinetic bubbles to probe the physical shape of the intruders.
>>
No. 256166 ID: a09a03

Crush the crawlspace!
>>
No. 256183 ID: 24d39f

>>256046

GRASP THY FOE IN THINE TELEKINETIC FIST, RIP THEM OUT OF THE CRAWLSPACE, AND IN YOU BEST HIVE MIND VOICE, ASK THEM WHAT THE FUCK THEY THINK THEY ARE DOING.

And, y'know, if you don't like the answer, grind them into paste with you mind powers.
>>
No. 256198 ID: 8f17f0

>>256183
For the best effect, all should talk at the same time.
>>
No. 256269 ID: dda667

>>256183
>>256198
YES.
>>
No. 256275 ID: 991a5a

If you can, use your combined might to rip them right out of the crawlspace and pin whatever-it-is against a wall.

Rip out the crawlspace first if you need line-of-sight to target.
>>
No. 256500 ID: 80bb9a

Fuck that crawlspace up. Try to trap them by crushing it around them.
>>
No. 256575 ID: 0d59df

There's disadvantages to this strategy. When they all snap out of it Maolla might be kind of mad at us for screwing up her ship.

That said, it still seems like our best bet unless their combined ship knowledge can suggest a means to intercept the guy halfway.
>>
No. 256948 ID: 991a5a

>>256575
Hopefully, there's not too much but plating between the wall and the air vent - and even if there is wiring running past there, the risk of letting whatever-it-is get to the drones is far too great.

Get a TK grip on that damn thing or things and pin them down!
>>
No. 256965 ID: 0d59df

On further reflection, creating a wall of force in the crawlspace to block their progress might be the best "first cut" defense - it'll require them to halt and turn around, giving us double time to launch additional TK attacks, extract them from the ceiling to question, or whatever we pick.
>>
No. 257263 ID: 4c06fb
File 128997069071.png - (14.38KB , 800x600 , psychicvision1.png )
257263

>The psychic presence of the link has pushed back some of the dark force that covers the ship. Though none of the linked scellor are skilled in clairsentience, the combination of their powers allows the use of its second power, psycholocation.

>A creature swathed in a concentration of the dark presence is perceptible in the crawl space.
>>
No. 257266 ID: 4c06fb
File 128997072794.png - (18.32KB , 800x600 , psychicvision2.png )
257266

>Focused on the link's purpose, the two Praal's telekinetic force is applied to remove the intruder.
>>
No. 257268 ID: 4c06fb
File 128997076934.png - (11.97KB , 800x600 , keepitdown1.png )
257268

>A field of hardened telekinetic force presses them to the ground. It is impossible for physical force to break; now the scellor can investigate-
>>
No. 257271 ID: 4c06fb
File 128997079853.png - (15.21KB , 800x600 , keepitdown2.png )
257271

CRACK
>>
No. 257272 ID: 4c06fb
File 128997082654.png - (23.80KB , 800x600 , spacedoobie.png )
257272

>FUCKING SPACE DOOBIES
>>
No. 257273 ID: f82d85

>>257272

Well, bow down to Mewtwo. He's obviously superior.
>>
No. 257274 ID: 8c0848

Well, you're fucked and not in the good way you like to indulge in so frequently.
Doobies are the most perfect form of life in the universe and if it wants to kill you, there's nothing you can do to stop it. Maybe you'll have better luck in your next life where you aren't kill by space Doobies.
>>
No. 257276 ID: 669e52

rip a door of it's hinges and smash it's face in from it's right side, it's blind side. keep smashing until it's brains are a paste then have doc hose the wound with kel spores and make it die by overloading it's regeneration so it's eats itself.
>>
No. 257278 ID: 701a19

>>257276
I like this! Lets do this!
>>
No. 257292 ID: f4e0e7

>>257272
Quickly! For the benefit of we the amnesiac undermind, review the strengths and weaknesses of the... ugh.. Space doobie.

Or, if that'd take too long, blindside it with a TK'd non-load-bearing chunk of ship.
>>
No. 257298 ID: 8555c2

>>257292
>>review the strengths and weaknesses of the... ugh.. Space doobie.

Yes, that is an important component to making a good plan.
>>
No. 257301 ID: 24d39f
 

>>257272
See video
>>
No. 257309 ID: a64b88

Quick, shove it back up the crawl space and pretend that you saw nothing.
>>
No. 257316 ID: a09a03

Make spears of metal shoot out of the deck and into your opponent.
>>
No. 257321 ID: 3416ec

Use the Force to tear its head off! Them while its down, staple it to the floor with any metal pieces you can find!
>>
No. 257348 ID: 4c06fb
File 128997596046.png - (11.04KB , 800x600 , doobiesexplained.png )
257348

>The battlemind draws off Mitrel's knowledge of space doobies.

Space doobies are immensely strong, with long, superdense muscles backed up by a hydraulic-jointed skeletal system. They have three types of bone, ranging from a hard but brittle kind that shatters into razor-sharp fragments like obsidian, a tough kind for their limbs and a supple, resistant sort that coats their vital organs like scales. All their bones, as well as their flesh, blood, and any other part of them, possess the fastest and most thorough form of regeneration in known space. The active ingredient of this regeneration is in their blood, highly acidic to other species and to all known pathogens, and kept under high pressure by their five hearts, such that any injury results in a powerful caustic spray. As they do not feel physical pain as a hindrance or deterrant, space doobies can propel themselves through microgravity by tearing wounds in their own bodies to release this pressure. They can sustain themselves on ambient radiation for long periods, allowing them to survive the vacuum of space.

Space Doobies can be "killed" by destruction of the brain, but this will only end the personality of the individual, as a new brain will grow back. They can be knocked unconscious and their regeneration temporarily stalled by injuring all five of their hearts at once. True death only comes when centuries' worth of cycles of injury and regeneration build up scar tissue to unmanageable levels in the internal organs, or with total disintegration or vaporization of the body. Space doobies have many other qualities that are unfathomable to other species, including their fantastic crystal-based technology, which according to the famed pulgian scientist Quelg Toongiddler, is "just shiny rocks, what the fuck".

Because they can only feel true pain from emotional injury, space doobies are dedicated pacifists with a complex system of honour and formal manners, and are exceedingly gracious and courteous to all. To this day, linguists continue to be baffled by the five thousand honorific tenses of Doobese grammar, but Space Doobies - in their magnanamity - do not hold other species to their own enlightened standards of politeness.

>>
No. 257350 ID: f82d85

Shit, just try asking what's up if he doesn't look like he's gonna be a huge dick about it.
>>
No. 257354 ID: 4c7b39

Right. Mental weakness. Use Disrupt Mind over and over and over again while you make your escape while attempting to seal it in.
>>
No. 257356 ID: 1854db

>>257272
OH GOD, it's possessed!

>Space doobie: FUCKING GET UNPOSSESSED
>>
No. 257358 ID: a09a03

>infinite amounts of acid blood
OKAY CANCEL THE SPEARS PLAN

Try exorcising the demon force from it. It's totally possessed. How do we do that? Telepath the shit out of it. Let's take this shit to the mindscape.
>>
No. 257360 ID: 669e52

okay, destroy it's head with something, it seems to be mind-controlled so making a new mind will free it.
>>
No. 257361 ID: 679e7a

>>257348

...wait, so these guys shouldn't be hostile. Either this is all a big misunderstanding, or it's being dominated by the psychic field all around us. Can we attempt to make contact, include it in our protective aura?
>>
No. 257363 ID: 4c7b39

Actually, disregard my last statement. Let's just give them an Undermind charge and hope to god an supercharged disrupt mind will blank it for a while.
>>
No. 257371 ID: 3416ec

MIND CRUSH.
>>
No. 257375 ID: 8555c2

Use combined mind powers to force the dark energy away from the doobie. Try to make a direct telepathic connection and ask it what is going on.
>>
No. 257377 ID: 669e52

throw in an
[undermind boost]
think we need it.
think a good safe limit is three boosts until we get a feel for how much backlash that causes, so don't boost if three people already have
>>
No. 257387 ID: 701a19

>>257348
Ok, then psychic wall between you and it while you ask what the heck is going on.
If it tries to attack you, then mush it into paste with a bulkhead and find some lye to cover the smear.
>>
No. 257396 ID: 0d59df

First order of business is to establish some type of perimeter. If TK walls are the strongest we have and it can break them, then this is probably moot. But still.

That aside, talk to it. Apologize and note that you were unsure of its motives, having seen it in your vent covered in the psychic miasma. Further reactions must wait for its response - if it replies favorably, continuing to talk would be best. If it replies uncharacteristically for its species, attempting to deal with the foreign influence as mentioned by the others is probably best.

Summary: Be polite, but do not lower your guard. If hostilities continue, retaliate telepathically, not physically.
>>
No. 257430 ID: 2563d4

>>257272
Quick.

Use the power of love against it instead.
>>
No. 257433 ID: 679e7a

>>257361

To amend to my earlier suggestion: don't destroy the brain unless we have to! It'd likely be only a temporary solution (no reason the new brain wouldn't get re-dominated), and then we lose whatever information it might be able to give us about what's going on.
>>
No. 257436 ID: 5c83ac

They could just be climbing around in the vents because it's more fun that way.
>>
No. 257437 ID: 0d5620

Try and use telepathy to push the purple stuff away from the Doobie. We have to hope it's being mind controlled and not doing the mind control. I don't think we can beat it otherwise!

As soon as you get your 'foot in the door,' telepathically, immediately offer (with more telepathy) to have sex with it. All four of you at once. That should help snap it out of it.
>>
No. 257455 ID: 4703e7

for all that i have read, it does not possess one single use for psycotium?

is it possible this doobie is friendly-ish?
>>
No. 257458 ID: 4703e7

oh, failing that, i had a weird idea, cause internal bleeding.

more specifically, rupture the stomachto bleed inwards, spleen and liver to hinder healing, lungs and intestines to draw blood and cause weakness.

it should slow it down even tho it may puke and poop to kill everyone.
>>
No. 257487 ID: 4531bc

Space doobies are niiiice.

Make friends!
>>
No. 257488 ID: 2abeac

anyone notice the part where it is MIND CONTROLLED?!
it WOULD be nice, but it is currently evil!
>>
No. 257548 ID: 0499d6

>>257488

Either mind controlled or driven horrifically insane by something.

So yeah, try to contain it and make contact first, but if that plan meets with little success, proceed with blunt force trauma to the head.

Making its brainmeats go squish then ejecting it from the ship at velocity seems like a good solution.
>>
No. 257549 ID: f4e0e7

>>257358
Seconding this. Jeebus creebus, we do not want to try to kill this thing right now. MIND CRUSH.

As a sidenote, space doobies seem to be pretty much the perfect soldier for someone or something that could perform massive feats of mind control. Like, say, someone with a metric crapton of psykonium?
>>
No. 257566 ID: 0d59df

>>257549
Bading-ding-ding. I think we have a winner.
>>
No. 257571 ID: 4c06fb
File 129004843815.png - (18.87KB , 800x600 , quitehostile.png )
257571

>The space doobie appears quite unwilling to respond to civil communication, and seems quite hostile.

>She is almost certainly under the domination of the psychic presence that permeates this area. A tentative attempt at MIND CRUSH telepathic assistance through Mitrel is repelled by that miasma, but direct physical contact by him or Maolla, preferably to the doobie's head or with their orel, should be able to facilitate penetration.

>Given the danger of approaching the doobie, some sort of cunning plan may be required!
>>
No. 257575 ID: 2abeac

blast it's arms off, preferably at the same time and then make them point in opposite directions so the pressure just vents sideways then just hold it down long enough to poke it in the head with your doodle.
>>
No. 257576 ID: 701a19

>>257571
Roll them up in the METAL FLOOR with an [UNDERMIND BOOST]. Then touch an appropriate OREL to the DOOBIE HEAD and use an [UNDERMIND BOOST] to break the mind control and implement your own!
>>
No. 257579 ID: f4e0e7

>direct physical contact by him or Maolla, preferably to the doobie's head or with their orel

Ooh! Ooh! I've got it, I've got i-
>some sort of cunning plan may be required!

I guess headbutting is right out, then.
Okay, plan B. Doobies sound formidable, but I didn't see any mention of psychic powers or being able to see in the dark. Kill the lights if you've got some easy way to do it (like we know how your ship's lights work), then use psycholocation to sneak up on it.
>>
No. 257580 ID: 2abeac

>>257579
that... may actually work, just headbutt it then on the back-swing you give it a orel to the face.
>>
No. 257582 ID: 4703e7

>>257576
this is crazy. a good crazy but a crazy that may not work.

how about ruining its footing? create telekinetics bubble where its stepping and move them around quickly. with the doobie on the gound, prevent it from getting up and adquire a footing to stand up or break the TK spheres. form a ring on its neck to properly turn it around and use its hopefully blind spot to clear its mind.
>>
No. 257606 ID: 3416ec

Pin him down with any available bulkheads or detrius.
>>
No. 257672 ID: 8555c2

You'd better pull Lorn out of the doobie's hands before he gets his head crushed.

Have Lorn TK lube onto its feet and hands. That should slow it down a bit.

As soon as Lorn is free have him grab one of the doobie's ankles and pull him into the air, hanging upside down. Also have Lorn grab its tail so you don't get stabbed. The doobie will reach up to break the TK grab. That is your opening. Headbutt it and contact it with the orel.
>>
No. 257679 ID: a09a03

Okay, we need ideas that don't involve pain or injury or fear or reason...

Tickle it with telekinesis!

Or something similar but less safe for work.

(Disclaimer: if this doesn't work we're going to look so stupid when we die)
>>
No. 257692 ID: a41aaf

Isn't there a huge patch of lubed floor next to the door? Try luring it over that (TK yourselves over it to avoid sliding about like loons), then squirt some glue onto it's limbs. A good chance it'll flail about trying to maintain balance and stick itself to itself in an awkward manner, at least temporarily. If not, you can at least TK push it around like a hockey puck on the lubed area to stop it grabbing anyone.
>>
No. 257704 ID: 0d59df

>>257692
I favor a plan of this kind; their formidable reputation mentioned impossible strength, durability, and regeneration, but not dexterity or agility, which would be the traits needed to oppose it. So:

1) Temporary distraction while our most physically fit member gets on the other side of the door, out of sight.
2) Those still within the doobie's eyesight kite it over towads the door.
3) Matador dodge, get it to slip on the grease slick and hopefully faceplant through the door.
4) Hiding member pounces for physical contact with head.
Glue may or may not factor into this - having a second person to apply adhesive on the other end might keep it in position longer, but on the other hand I suspect that it's strong enough to break free of the stuff without much trouble. Eh, it couldn't hurt - that guy behind the door will have some time to do stuff.
>>
No. 257705 ID: 0d59df

>>257704
Addendum: since it has to be Mitrel or Maolla to facilitate contact, let's make it our heroine so she can lay down the aforementioned adhesive from her hiding spot. Also IIRC Mitrel isn't that athletic.
>>
No. 257706 ID: 0d59df

>>257705
Addendum to addendum: if it'll be a problem for US to get to the other side of the door without slipping, I suggest spiderman hax if it's possible in combat time. Glue rope to web-swing over the slick, etc.
>>
No. 257738 ID: 2563d4

>>257692
This is basically good and combines well with scattering telebubbles all over the floor like a farce in a golf ball factory.
>>
No. 257742 ID: 991a5a

First thing first: get Lorn out of its grip! NOW!
Ruining its footing seems like a good idea, I also recommend giving it TK mittens and a muzzle if we can. Stop it from using claws or teeth to injure itself, in case whatever's controlling it gets the bright idea of using acidblood as a weapon.
>>
No. 258017 ID: 387fea

>>257571
This may be difficult to conceptualize, but try using tk to hold it in place from the inside, where it can't exactly reach. filling its lungs/stomach/other internal pockets with telekinetic anchors where the doobie and whatever is controlling it cannot immediately perceive it may give you the opportunity to save Mitrel
>>
No. 258069 ID: 1854db

I think grease is more likely to work than glue. The thing's so strong it's just going to break the glue... can't do anything about loss of friction though!

Grease the floor so that it falls on its ass, and have someone waiting behind it to touch its head.
>>
No. 263911 ID: e007a4
File 129217791811.png - (14.55KB , 800x600 , fightindoobie1.png )
263911

>Maolla sends a sweep of telekinetic bubbles under the doobie's feet. The distraction gives Doc the chance to grab Lorn and pull him away!
>>
No. 263914 ID: e007a4
File 129217811720.png - (16.71KB , 800x600 , fightindoobie2.png )
263914

>With the tilted gravity, the doobie falls sideways, not forward, as hoped; her arm, too, is still lodged in the wall, and it breaks loudly but keeps her from being sent completely prone. She's in a bad position, but she can still use most of her limbs; is this the time to take a chance - or to try something else?

>The stamina boost that Mitrel and Lorn received won't last forever. They will only be able to do so much more before they pass out!
>>
No. 263918 ID: 1bbfe6

get close enought to apply a growing telekinetic bubble on its brain.

be careful with eyes, ears and nose, that may squirt blood.
>>
No. 263920 ID: 1854db

Take the chance. Approach her from the side where her arm's stuck. Also try to restrain her tail with a bubble; that's her most dangerous limb at the moment.
>>
No. 263922 ID: 2563d4

>>263918
Scroll up. We have a plan to poke the Doobie with a head-tentacle to push out the mind-posession or what-not.

So, uh, do that.
>>
No. 263928 ID: 2ea108

Go for the 'kill' - slap her with the head tentacle, move along the wall where she's least mobile and go for a headshot!
>>
No. 263929 ID: a09a03

Go in for the head-tap. Try to come in on its right side. That's the side with the broken arm and no eyes.

Lorn: Spray glue all over its tiny feet.
>>
No. 264024 ID: bc9415

run up to it and wait for it to try to swing at you then make like a psychic sheild and deflect it an ngle this should give you an opening to poke it.
>>
No. 264037 ID: 3416ec

Glue arm to the floor and banish the beast with a tap from the head tentacle.
>>
No. 264138 ID: 1bbfe6

>>263922
oh snap
>>
No. 264171 ID: f6d466

Just a note to be very, very careful: don't forget that one of the three types of bone doobies possess "shatters into razor-sharp fragments like obsidian".

We don't know exactly what kind of bone it was that broke just now. BE WARY.
>>
No. 264342 ID: 2eac65

Approach from multiple angles! That will split her focus and give you a better chance of getting in close.

1:Have Lorn come in from the front, with Mitrel hiding behind him. Hopefully, she'll try to grapple him and he can occupy her one remaining arm.
2: Just after this (sequentially not simultaneously), Maolla comes in from behind and to the left. This will either allow Maolla to reach the target or divert her attention to the new threat, exposing her blind spot to Lorn.
3: Once the target focuses on her, Mitrel sneaks around Lorn's left side and makes contact. Maolla could use a telekinetic pull to help speed up his approach, but that is optional.
>>
No. 264552 ID: 8555c2

Charge.

When it makes a swing, you and lorn both put up a TK barrier in the way of it's arm. It's not going to stop it. It's going to slow it down enough for you to get by.
>>
No. 264559 ID: 2b8d27

Send 2 up to do the mind crush while the other 2 form tele-wall around her other arm to give them more time.
>>
No. 265334 ID: 92bd74
File 129280793268.png - (14.03KB , 800x600 , fightindoobie3.png )
265334

>Lorn and Maolla take the doobie's arm and tail in a tight telekinetic grip, pulling them up and away.
>>
No. 265335 ID: 92bd74
File 129280795873.png - (17.03KB , 800x600 , fightindoobie4.png )
265335

>The Scellor prepare to charge in from all directions!
>>
No. 265336 ID: 92bd74
File 12928079701.png - (19.16KB , 800x600 , fightindoobie5.png )
265336

>>
No. 265337 ID: 92bd74
File 12928079847.png - (16.95KB , 800x600 , fightindoobie6.png )
265337

>>
No. 265338 ID: 92bd74
File 129280799640.png - (14.31KB , 800x600 , fightindoobie7.png )
265338

>>
No. 265339 ID: 92bd74
File 129280805823.png - (12.58KB , 800x600 , fightindoobie8.png )
265339

>The possessed doobie tears her arm off in the wall, and directs the stump towards Maolla.
>>
No. 265341 ID: e4c4d8

>>265339

Uh... shit. Well, if Maolla doesn't have the agility to dodge over its head in mid-air and tag it from behind, have one of the other telekinetics like, push her up and over it. Once hanging on to its neck, quickly apply the antenna touchy-thing.
>>
No. 265343 ID: 3416ec

Quick, backflip over and touch your antenna to him! Make it stylish!
>>
No. 265344 ID: 2563d4

>>265343
Use wibbly-wobbly whatever powers to ensure it is stylish.
>>
No. 265346 ID: f4e0e7

>>265339
Okay, think fast. You need to make, basically, a telekinetic slide. Something you can slide across, formed just above the outstretched arm, leading towards her face. With a shorter arm, she's got less leverage, so it'll be harder for her to break. Plus it'll only have to last for about a second.
>>
No. 265347 ID: 8555c2

Deflect killer blood spray with TK barrier. If you try to stop it by force the TK barrier will break. redirecting it takes a lot less force.
>>
No. 265352 ID: 8bdb6a

Anyone who's still awake: Put a green TK cap over the stump! Acid can't melt telekinesis!

Maolla: Keep going. Too late to turn back now!
>>
No. 265366 ID: dad664

>>265339
MULTIPLE FORMS OF ACTION

Telekinetic "shield" to deflect the blood

Telekinetic "bump" to hop your body out of the way of the spray
>>
No. 265415 ID: 1854db

Spray glue all over her stump!
>>
No. 265437 ID: 2eac65

No problem. Just put a bubble over it like you did with the broken airlock (optimally, with an upward slope so you can slide over it). Even if she can break them with brute force, acid won't do much to a non-material barrier.

Alternatively, make an ovoid bubble between yourself and her arm, sloped so that it would push you upward and the acid downward, and use it as a handhold.

Or, if that doesn't work, you could use Push to push yourself up and over it and/or Pull yourself directly to her head.

Also, Undermind Boost: Telekinesis.
>>
No. 265448 ID: f6d466

CRAP. Is that purple stuff counter-telekinesis from whatever's controlling the doobie? We need to worry about it undermining our efforts from now on.

For RIGHT NOW...slanted TK-surface between Maolla and the stump, as well as a TK-bubble to contain the acid blood. If we jigger it right we might be able to deflect the spray towards nothing-and-no-one-vital, even if the bubble doesn't hold, and still manage to get in place to try to undo whatever's put the whammy on the space doobie.

The Undermind Boost sounds like a good idea - we only have to keep it up long enough to break through the control on our new guest.
>>
No. 265452 ID: 120e73

Space Doobies can regenerate pretty much anything. Therefore as long as we dont go for the brain, we can pretty much go to town on its body to incapacitate it.
>>
No. 265465 ID: 1628c4

i think i had a idea. the doobie made a swing motion to aim the arm, along with the ripping of its muscles and joint links, this should be quite a lot of force.

simply apply more force, if possible swing with its torso as well to place it in a bad position. making it miss is a much more safe tactics that simply taking the hit.
>>
No. 265493 ID: a41aaf

Probably a good idea to save the undermind boost for the actual process of removing whatever it is that is controlling the space doobie.
>>
No. 265510 ID: d98c33

>>265437
Man they're already at their physical limits from running this battlemind. Given the stresses that a boost can put on them, it seems like it wouldn't be very wise.
>>
No. 265514 ID: 2ea108

TELEKINETICALLY DEFLECT BLOOD SPATTER, TELEKINETIC FORCE IS NOT CHEMICALLY REACTIVE, SAVE THE DAY
>>
No. 265835 ID: 758e19
File 129305511554.png - (14.21KB , 700x550 , fightindoobie9.png )
265835

>A hastily formed telekinetic bubble deflects the blood spray; Maolla's body feels some pain as it is deflected over the top.
>>
No. 265836 ID: 758e19
File 129305519332.png - (16.97KB , 800x600 , fightindoobie10.png )
265836

>Contact is made.
>>
No. 265837 ID: 758e19
File 129305521565.png - (134.48KB , 800x600 , fightindoobie11.png )
265837

>>
No. 265839 ID: 758e19
File 129305523677.png - (29.92KB , 800x600 , fightindoobie12.png )
265839

>>
No. 265840 ID: 758e19
File 129305525031.png - (10.44KB , 800x600 , fightindoobie13.png )
265840

>>
No. 265841 ID: dad664

>>265836
>MAOLLA used HEADBUTT!
>It's super effective!
>>
No. 265843 ID: 758e19
File 129305532076.jpg - (253.25KB , 800x600 , intomind1.jpg )
265843

>>
No. 265844 ID: dad664

>>265843
"It's so beautiful on this side"?
>>
No. 265846 ID: 701a19

>>265843
Ok, start searching around for anything out of place. Then destroy and/or fix it.
>>
No. 265847 ID: 46c430

Uhhhhhh.

Destroy the monolith-thingamajigs?

Heck, I dunno. They look outta place. Look around, I guess.
>>
No. 265849 ID: 8172d8

Get some height, look around, best to do this quickly.
>>
No. 265862 ID: 8bdb6a

Yank that big hexagonal crystal to your left out of the wall.
>>
No. 265871 ID: 8555c2

360 Psy scan for darkness emitters.
>>
No. 265895 ID: 2563d4

>>265843
Cover your shame.
>>
No. 265896 ID: dad664

>>265895
Enhance your shame.
>>
No. 265909 ID: f4e0e7

>>265895
>>265896
There is nothing here to be ashamed of.
>>
No. 265921 ID: f6360f

>>265843
Have you ever been in another race's mind before- a doobie's, for example? Is anything out of place?

Got to figure out what's wrong here and fix it quick before your physical body loses contact. Even at the speed of thought, you probably won't have long.
>>
No. 265937 ID: 96fcd9

now with the basics:

wtf are you seeing
wtf is happening to you
wtf is going on with the dudes irl
wtf are we supposed to do

tell the drone IRL to restrain the doobie the best we can, heal you if needed and possibly move us to a position where the doobie can be easily handled if we fail too hard.

now, im guessing we will need to nagivate around. how much of that roof is a actual roof, and can you interact with anything asides those doors lookalike?
>>
No. 265940 ID: 3416ec

Start clearing out all them crystal formations.
>>
No. 265976 ID: 263430

If you know where muscle control tends to be located in mindspace, go there and paralyze this doobie so you can disinfect its mind at your leisure.
I don't think the crystals are the enemy here though. It probably doesn't take such pervasive corruption to make a space doobie flip out and kill things. You might get the attention of whatever else is in its mind by breaking them, though.
>>
No. 265994 ID: f4e0e7

>>265937
These are very good questions, let's start with that.

Also, just for reference, are we still talking to the battlemind, or is it just Maolla now that we're in the space doobie?
>>
No. 265995 ID: 1854db

If you ask me the crystals are natural and the monoliths are not. Space Doobies use fucking ROCKS as their magic source, right? However let's experiment a little before we do any permanent damage. Can you tell where exactly the doobie's psyche is?
>>
No. 265997 ID: 2ea108

I have no clue where to even begin in this mindscape, but nice job with the infiltration. Do some recon.
>>
No. 266001 ID: dda667

>>265843
Those crystals are out of place. Get some imaginary tuning forks out and start finding resonant frequencies.
>>
No. 266003 ID: 5d08b8

Battlemind: Give a report on your collective knowledge vis a vis the symbolic representation usually seen in these proceedings.

Dream Maolla: Get more height on your vantage point. Stick your hand up first in case the sky has teeth. See if you can spot anything that looks alive or animate. Do NOTHING to the crystals; crystals are a part of Space Doobie culture and technology, whereas the violet monoliths are within two degrees of hue from the color of the Space Doobie's malignant psychic aura in >>257263.
>>
No. 266022 ID: 4c7b39

>>266003

Agreed. Miss Syrup, please do a bit of recon around the area, if nothing else screams out "I'm the evil mind slaver root thingy" more to you, please uproot and destroy all obelisks. Be sure to uproot all of the obelisk material, we don't want any remnants that can grow and bite you on the ass later.
>>
No. 266024 ID: 2eac65

Don't destroy anything until we know what these things symbolize. Hasty action could severely damage her mind.

Also avoid revealing our presence. We might get the attention of something hostile.

For now, we need to assess the situation. Mitrel is an experienced telepath; does he know what's going on?
>>
No. 266051 ID: ab9c34

>>266024
>Don't destroy anything until we know what these things symbolize. Hasty action could severely damage her mind.
thisthisthisthis
>>
No. 266121 ID: 9ff4e3

Be on guard for any attacks. You really don't want to be caught by whatever's infecting the Doobie's mind.

If you can communicate with the outside at all, see if anything the Doobie does out there corresponds to activity out here...especially see if it does that purple-glowy thing again, and smack the hell out of anything in here that reacts to it!
>>
No. 266186 ID: a41aaf

DO NOT TOUCH ANYTHING. Not only could you cause some nasty damage, but there's something in there that managed to subvert an entire brain, and can destroy the telekinetic barriers of a massed Scellor battlemind with ease. There's a good chance contact would allow it to subvert you and your friends also.
>>
No. 266359 ID: 9f837e
File 129316598422.jpg - (210.84KB , 800x600 , intomind2.jpg )
266359

>Journeying to a creature's Inner World is a difficult task, particularly across alien species. The imagery and substance of this telepathic vision is laden with metaphor and hidden meaning, and changes from species to species and individual to individual; however, there are usually a few core principles.

>There is the Void; it is in place of the metaphorical source of life, which is most often the sky. It represents the psychic link to the rest of the universe, and is usually empty for non-scellor. For this doobie, however, the Void is dark. Only the faintest pinpricks of light make any appearance. There is the Mindscape; the terrain is usually drawn from places, times and events that resonate with the individual. In most cases, it will be dominated by imagery from their native world. Few know, however, what the doobie homeworld is like. The third constant - normally - is the presence of Personas, "living" creatures that represent different aspects of the individual's will and desires. But there are none to be seen.

>Psychic powers operate differently in the mental world. Most powers that work on the physical world no longer function. Other things become possible, however... if you can imagine how they would work. Time also works oddly between the mental and physical worlds. External time should not, however, be a vital factor in this case.
>>
No. 266362 ID: 8555c2

Examine the structure. Is there any way to interact with it? Can we go inside?
>>
No. 266384 ID: c00244

>>266359
>Other things become possible, however... if you can imagine how they would work.
Use our telepathic prowess to demand the attention and/or presence of any Personas which are present, but as yet unseen. The whole mindscape is essentially an illusion, so distance or intervening objects shouldn't matter at all in terms of what we can affect.

If no one shows, they're all dead or somehow bound. If something big and ugly attacks, we'll know what we have to destroy. If persona(s) arrive, we'll hopefully be able to get some more information.
>>
No. 266389 ID: 701a19

>>266359
It looks like the purple plates are blocking off the crystal spire. If that's the case, then get through one of them to check out the inside.
>>
No. 266403 ID: b66841

Those purple plates do look like trouble. Rasp them out of existence using your orel.
>>
No. 266417 ID: ab9c34

Imagination is key here. Hopefully, between all of us and you, we should have more than enough.

(Incidentally, could you share some of your own emotional strong points? Things in the part of your life we haven't seen that hold significance to you in your independent state, things which might easily serve as mental anchors or symbolic representations in this space?)

In the meantime, send out tendrils in multiple directions. Focus on the spire, like the others said; see how the monolith structures react to probing, and attempts to pass through or around them. Be ready to sever these tendrils at the first sign of something squirrely; to fight a cut stalk is easier than to fight an infection from within.
>>
No. 266418 ID: ab9c34

(As an addendum: it occurs to me that the spire being "roadblocked" by these structures might indicate that the personae of the space doobie might be trapped inside their own mental fortresses - sealed within by the misasmic plates. We should ensure that there is always an `escape route` from this space; we are here to heal this lady, but better to flee than have two minds trapped in the same snare.)
>>
No. 266481 ID: 1e9d01

Obviously we need a obelisk eraser. Someone call Apple Kid.

(psst guys try posting images)
>>
No. 266486 ID: 936c68

So Maolla is acting as a conduit for us, the Undermind, right? Which itself is composed of individual [strikeout]posters[/strikeout] psychic patterns that can act or advise as they wish. So since we already got dragged into headspace, and corporeality isn't important at the moment...
I'm gonna go scout out whatever's past this obelisk. It'll be nice to stretch my legs. My....mind-legs.
Catch you guys later!
>>
No. 269457 ID: 5557f7
File 129430122158.jpg - (146.00KB , 800x600 , intomind3.jpg )
269457

>The mindscape is an illusion of sorts, but represents things that are real, for a given value of "real". Impediments and distances represent the effort required to go through another being's mind. Any action represents similar effort expended.
>>
No. 269458 ID: 5557f7
File 129430123723.jpg - (69.13KB , 800x600 , intomind4.jpg )
269458

>>
No. 269459 ID: 5557f7
File 129430127283.jpg - (77.56KB , 800x600 , intomind5.jpg )
269459

>The more one does, the greater the chance of a response.
>>
No. 269460 ID: 5557f7
File 129430134185.jpg - (157.03KB , 800x600 , intomind6.jpg )
269460

>It seems you really have forgotten a lot...
>>
No. 269461 ID: 15b51b

Duck!

Counterstroke!

Get at whatever the panel was covering up!
>>
No. 269462 ID: 99e816

>>269460
In coming 4:00 Clock
>>
No. 269464 ID: 8f56ed

>>269460
Quick! Grab one of those go-faster-stripes and bat that panel away!
>>
No. 269465 ID: 5557f7
File 129430452336.jpg - (157.32KB , 800x600 , intomind7.jpg )
269465

>>269462
>>269461
>>266121
>>269464

>But to forget THIS much!?
I can't believe this!
>>
No. 269466 ID: 5557f7
File 129430463470.jpg - (280.42KB , 800x600 , intomind8.jpg )
269466

>THE POWER OF THE UNDERMIND FLOWS THROUGH US. HUNDREDS OF BILLIONS OF MINDS ROAR WITHOUT CEASE, BRINGING THE PRESSURE OF AN OCEAN PLANET'S CORE. TO ASSAULT
MY MIND
>IS TO TAKE ARMS AGAINST THE PSYCHE OF AN ENTIRE SPECIES.

>FLESH HURTS AND BODIES DIE, BUT
I AM ETERNAL!
>>
No. 269467 ID: 5557f7
File 129430468554.jpg - (228.13KB , 800x600 , intomind9.jpg )
269467

BUT I WOKE UP TODAY WITH A BROKEN ARM IN A BROKEN SHIP AFTER FIVE YEARS OF FRUITLESS WORK THAT'S PUT ME NO CLOSER TO DOING ANYTHING IMPORTANT AND I'M JUST A BIT PISSED OFF BY ALL THIS FUCKING BOTHER

SO JUST GIVE ME YOUR
>POWER
AND LET'S GET THIS DONE!!
>>
No. 269468 ID: d98c33

>>269467
>UNDERMIND BOOST +1
>>
No. 269472 ID: 701a19

>>269467
Ok, but you're going to have a killer headache when you wake up.
[Undermind boost x2!]
>>
No. 269473 ID: c328b9

[Undermind boost x1]
>>
No. 269474 ID: 8bdb6a

+1 huge breasts

I mean... undermind boost.
>>
No. 269475 ID: 67750a

>>269467
But of course, we were simply waiting for the right moment, after all. Rule of cool and all that.
[UNDERMIND BOOST]
>>
No. 269479 ID: 45be60

Yay! Mistress Syrup is back! I was worried you were going to be mediocre forever.
>>
No. 269483 ID: 1854db

sup girl I'm gonna give you a bit of my fuckin'
>POWER OHHH YEAH UNDERMIND BOOST
>>
No. 269491 ID: 263430

Whoa whoa whoa. Take a deep breath and count to zorb. Those five years of work are about to pay off. All you have to do is deal with a couple of doobies and start harvesting this rock, and it'll be time for celebratory orgies.
We're happy to back you up when you need it, but it looks like you're handling this just fine on your own.
[-1 Undermind Boost]
>>
No. 269492 ID: 44ce03

hey theres a idea. lets everyone spread and check out the doobie's mind!
>>
No. 269494 ID: 2eac65

[-1 Undermind Boost]

I'm disappointed in you. This is not a time to lose our temper. We came here to heal this mind; surgery is about care and precision, not about tearing the patient's guts out. It's not something you just "get over with".

You haven't even told us what you intend to do, and in a situation like this, we need to be careful. So calm down and think about what we've got to work with.

If you insist on thrashing about like a wild animal, there's not much I can do to stop you, but I will not give you my aid.
>>
No. 269499 ID: 701a19

>>269492
That's actually a pretty good idea.
Lets [Channel our undermind power into exploring the doobie's mind, finding the anchor-points of the mind control, and systematically usurping those control points]
Once we're sitting on all the anchor points we can pull the space doobie out of its mindfuck and get on with its explanation.
>>
No. 269509 ID: 26adcd

This is your big chance Maolla. Go space-pirate queen of the engineers on this brain.
Take it over, and fix what you want to work for you. If the machines inside the doobie's brain will not bend to your will, they will be destroyed.
>>
No. 269542 ID: 3416ec

[Undermind boobs x2]

Er, I mean

[Undermind boost x2]
>>
No. 269550 ID: 21b4a1

>>269467

Done? I'm good with done.

[Undermind Boost]
>>
No. 269559 ID: f6360f

>>269467
Power, that I can give you.

>Boost +1!

Just make sure that you use it well. Remember what you're here for- break that doobie loose!
>>
No. 269573 ID: 545348

sounds like we are going for a massive headache...
>>
No. 269616 ID: 8555c2

[undermind boost]

Smash some shit for me.....us.
>>
No. 269627 ID: 2eac65

This person has done nothing to you. If you have any qualities worth respecting, you will do her no harm. I hope you haven't forgotten that other species still have feelings even when they aren't wired directly into your skull.
>>
No. 269638 ID: f4e0e7

>>269467
Rage with us, Maolla. Be kind to the owner of the mind you're exploring, but to the invader, rage on.

[Undermind Boost]
>>
No. 269657 ID: d98c33

You're right. You're the one who remembers shit. You're the one who KNOWS shit. We can advise and bicker all we want - we can be an ocean real easily - but in this particular eddy we've forgotten practically every pertinent piece of information we could ever have known; at this point we may as well be a bunch of humans. And I got caught up in the moment there same as anyone.

But, well...
>>269494
>>269627
fuck it all if they aren't right too. We don't know anything, which means YOU need to be the smart one here. If you think power is what you need then I'm behind it - I lent mine already. But for pity's sake if you're gonna take charge then YOU at least had better know what you're doing.

If you don't, I'm reining myself in until we figure something out.

But if you DO, then great. Let's blow this pop stand.
>>
No. 269675 ID: e47ae5

>>269657
well i have nothing against you, but i just noticed somehting.

[-1 undermind boost]

most specifically. we really shouldnt tax, or rely on syrup simply because we dont know the enviroment.

we just got in, got this massive sensorial overload and now we are simply burdening maolla with this crap. she is going to wake up with a headache the size of a horse dong because of us.

best is to spread a bit and figure out how to fight those circuits.

maybe there is a main circuit breaker aroun there somewhere that we can use to track the source of this control. i think we really should explore before simply asplodening with mind boobs right where she is.
>>
No. 269676 ID: 7661e8

Remember that you are inside a sentient - innocent - being's brain. Don't break anything you're not sure you want to destroy.

But on anything that you're sure is pathology - rage!

[Undermind Boost+1]
>>
No. 269686 ID: 2eac65

If I may make a suggestion...

The best way to repel the invader without damaging its victim's mind is to lure it into attacking us so it's away from the landscape when we destroy it. Since this creature is obviously unfamiliar with the scellor species, but is studying our actions and learning, we can do that by feigning weakness.

I propose that a portion of us separate from our main body after the appearance of a struggle, then drift around as a free-floating mote of light while Maolla stops moving. With luck, the invader will assume that our "core" is vulnerable when alone and/or that Maolla has been exhausted by her efforts, pressing its sudden advantage by attacking one or both of us. After some careful evasion to lure the panels together, we can destroy them all at once with an explosion of psychic force.
>>
No. 269717 ID: bf8b65

>we just got in, got this massive sensorial overload and now we are simply burdening maolla with this crap. she is going to wake up with a headache the size of a horse dong because of us.
I think most of us were doing it because we thought she was asking for it.

Also
>>269686
As plans go, I like this one.
>>
No. 269997 ID: b3a517

Screw it.
[+1 Undermind boost]
>>
No. 272856 ID: d8cd1f
File 129545394911.png - (105.70KB , 800x600 , intomind10.png )
272856

>Total Undermind Boost: x9!!!
>>
No. 272858 ID: d8cd1f
File 129545405755.png - (44.69KB , 800x600 , intomind11.png )
272858

GET OUTTA HERE!!!
>>
No. 272868 ID: 701a19

>>272858
Keep one so you can study it! We need to research the attacker!
>>
No. 272877 ID: 15b51b

Purge the attacker completely, as quickly and thoroughly as possible, before your boost wears off. We can figure out what it is later. Right now we need to focus on obliterating its taint completely.

Maybe the Space Doobie can tell us what's going on.
>>
No. 272884 ID: 8555c2

Purge, vanquish, eradicate, excise, purify.
>>
No. 272890 ID: e8ce75

This is a mind metaphor for us removing the bad mental influence, I hope.
>>
No. 272918 ID: 1854db

Inspect newly cleared area. Try going into the crystal building.
>>
No. 272982 ID: f6360f

>>272858
>Continue Undermind Boost +1

Save the doobie, mentally vivisect the attacker, etc. etc.
>>
No. 273001 ID: 1854db

>[continue boost if this wasn't already happening]
>>
No. 273334 ID: 3993d6

Cleanse the doobie's mind! Remove any and all foreign contaminants! Go M-O on this psychic mofo!
>>
No. 273735 ID: 5fdb83
File 129571280510.png - (64.97KB , 800x600 , intomind12.png )
273735

>>272884
>>273334
>Continued Boost: x2
>The "obelisks", presumably representing the lockdown of the doobie's own will, are eliminated. The lingering lines of the foreign power, perhaps representative of implanted urgings and directives, are then easily removed.
>>
No. 273736 ID: 5fdb83
File 129571284018.png - (53.70KB , 800x600 , intomind13.png )
273736

>A number of doobie personas begin to emerge from the crystal structure; their normal relations with each other begin to reassert themselves.

>The only thing left to do is to prevent all this from happening again.
>>
No. 273738 ID: 701a19

>>273736
That's easy! Put your own obelisks and tendrils into its mind and use those to PROTECT its normal behavior! (Also put it in direct contact with us, if at all possible)

Also, make-out with its psyche before you go. That would be some hot mindfuckery right there.

[Undermind boost +1]
>>
No. 273739 ID: 2563d4

>>273736
Never mind all that, you totally need to rock out with the grey one.
>>
No. 273746 ID: 46071a

>>273736

Excellent work, Miss Syrup. Let's leave the Space Doobie's restored mind and see what it remembers.
>>
No. 273749 ID: 46c430

>>273746
No, not yet, we gotta try doing something to make sure the doobie doesn't just get mind controlled again the moment we leave.

>>273738
What, you mean mind control -her-, or put up some sort of shield against mental intrusion/control? I'd be for the latter. ...Though, establishing a telepathic link with Maolla/us might also be useful, so do that too.

Also, [Undermind Boost!]
>>
No. 273750 ID: 3416ec

Establish an Anti-Mind Control field.

Permeable by only yourself, of course.

Then leave this mind.
>>
No. 273751 ID: 46c430

Hrmm. Would it also be able to set up some sort of 'active defenses' to attack anything that tries messing with the doobie's mind?

...And will we have to 'power' this ourselves, or can we set it up so that the doobie can support it?
>>
No. 273754 ID: 99433a

>>273736
Leave ONE OF US. -1 Undermind boost forever but she's INSIDE THE NETWORK.
>>
No. 273755 ID: 15b51b

>The only thing left to do is to prevent all this from happening again.

Like how? Install green shit everywhere? Build a mind fence? Grow a scellor tree thing that eats obelisks? Mind sex with the grownup one?

Whatever it takes, I guess!
>>
No. 273778 ID: 679e7a

Can we do the relay thing with a non-scellor? If so, we can ASSUME DIRECT CONTROL until we have the time to sync her up with the rest of the class.
>>
No. 273781 ID: f6360f

>>273736
>Undermind boost +1

Whatever you're doing, more power can't hurt.
>>
No. 273802 ID: 2eac65

Ideally, if you're going to equip her mind with a defensive tool, it should be something that won't hurt her, so it shouldn't be autonomous.

So, create a PICKAXE TREE and a field of SHOVEL CARROTS. If the slabs come back, her mind-selves can use the pickaxes to fight them off and remove them.
>>
No. 273855 ID: 99e816

I think the first thing we should do is talk to the personas, as that might help in preventing the raging and attacking in the real world.

But if we are going to do something [Undermind boost +1]
>>
No. 273857 ID: 1854db

>[undermind boost +1]

Create a shield.
>>
No. 273906 ID: 6834bc

>>273736
Lay down some obelisks of your own, or make some sort of shield - but be sure you tell the Doobie/its personas what you are doing as well as why. That you're not trying to take over, but protect them from further subjugation.

Also, [Undermind boost +1]
>>
No. 273909 ID: d98c33

I support "talk to the personas" first off. Tell them what you have been doing and what you know.

Defensive measures can be put in place once everyone's on the same page.

(Gonna eschew contribution to boost count for now - there don't seem to be any present hostiles at the moment and I'd rather not leave the fridge door open.)
>>
No. 273916 ID: 15b51b

+1 to head-not-exploding-from-boost-headache
>>
No. 273945 ID: 18743a

>>273909

This.
>>
No. 273999 ID: 0566ce

well it worked out well. later on we will take care of that huge headache you will get.

anyway. better talk to the personas. its likely they have a solution for the mind control thing, if not, they definitively should know what we are trying to do.
>>
No. 274000 ID: 0566ce

oh darn i entirely forgot. we should definitively pick one obelist to study it.

i cant imagine how fun it would be if the doobie would keep relaying the enemy's orders to us, while at the same time pretending to be still under MC.
>>
No. 274035 ID: 2939a6
File 129581462998.png - (101.14KB , 800x600 , intomind14.png )
274035

>>273999
>>273909
>>273906

>Doobies are not psychic - thus, the personas are unlikely to understand the nature of any changes made, and information given to them will not translate into conscious knowledge for the "whole" doobie. Nevertheless, it might be a good idea... once they stop hanging back, at least, being naturally skittish towards intruders. Perhaps merely shouting at them will do? Forming giant letters?

>The options for protection from further intrusion boil down to two basic choices. The most basic and effective would be a shield formed of the Undermind's energy; as a roof blocking the Void, it would prevent all psychic contact in or out - except for scellor. Alternately, "planting" a root of the Undermind's energy would strengthen the doobie's mind, and even allow the Undermind to exert influence over her. Such suggestions would be perceived subconsciously, however, as "feelings" at most. It would also not render her totally immune to psychic assault, though it would be much more difficult.

>What should be done?
>>
No. 274037 ID: f88f02

>>274035
Planting a root would be far more viable over the long-term.
>>
No. 274042 ID: 99433a

>>274035
Planting a root.
>>
No. 274045 ID: 701a19

>>274035
The Shield doesn't block Scellor psychic contact, and the Root provides easier Scellor psychic contact.

These are not intrinsically exclusive, so combine them.

[+1 undermind boost]
>>
No. 274046 ID: 99e816

>>274037
2nd
>>
No. 274050 ID: 291cec

A root should do well.
>>
No. 274058 ID: f6360f

>>274045
Backing this. Let's go all the way.

>+1 Undermind BOOSTAN
>>
No. 274072 ID: 4331ca

I'm of the opinion that a shield would be best. Remember the rule of KISS. Keep It Simple Scellor. If we start fooling around with influencing a doobie through his/her feelings, we're just gonna make a mess of it. 'sides, from what I understand, the root idea isn't as effective as the shield one.

As for getting in touch with the space doobies' personas, how 'bout making some mental projection that would be more comforting to them?

Like, perhaps, taking the form of a doobie. Or is that a major faux pas, even in the mental subconscious?
>>
No. 274101 ID: 5b95eb

Shield
>>
No. 274111 ID: 712613

>>274035

Use a shield. Influencing the minds of friendly species should not be done carelessly.

Once she's conscious, you can offer a root to facilitate communication.
>>
No. 274115 ID: 1854db

I think a shield is really the best option. We won't be able to guide her on solo missions but that's not really that big a deal I think.

BOTH would be best though.
>>
No. 274126 ID: 3416ec

I'd say plant a shield. I'd rather let the Doobie wander free of any more mind interference.

Also, stop with the boosting! Maolla will be lucky her head doesn't explode after all this.
>>
No. 274196 ID: 15b51b

Make letters appear in the hands of the personas, with official scellor letterheads, informing them of the situation and telling them it has been resolved. Ask if they have any input on this Root vs Shield business. Tell them that the Root would alert us if anything bad happens like this. The shield presumably isn't foolproof either.

>Like, perhaps, taking the form of a doobie. Or is that a major faux pas, even in the mental subconscious?

>linguists continue to be baffled by the five thousand honorific tenses of Doobese grammar

Let's not do that.
>>
No. 274198 ID: 4531bc

root, I say!
>>
No. 274199 ID: f4963f

Okay guys, chill out with the super sayan mode. Seriously.

[-1 Undermind Boost]

I'm gonna vote Shield.
>>
No. 274229 ID: d59d07

I say shield, also cut it out with all the boosting. There's side effects to that you know.
>>
No. 274237 ID: d98c33

>>274035
As for dealing with the personae, be as polite and formal as you possibly can. You are dealing with a species which thinks in terms of ridiculously finely-defined niceties. You should be putting forward that foot as much as possible.

Vis a vis countermeasures: a shield would be neutral and unintrusive. A seed would be a more benign version of what was already going on here when we arrived, and even if she's/they're okay with that, I don't thing I am. As such, I am tentatively for the shield idea, and tentatively against the root idea.

And as a final point:
> Boost count -1
We should not be using this unless she asks for it. In the case of the curb-stomp administered in >>272856, she asked for it. For what she's doing now, if she doesn't need our help, we shouldn't be channeling a bunch of extraneous power into her.
>>
No. 274238 ID: f6360f

The way I figured it, she asked for a boost. That means that we should keep pumping her with power until she asks us to stop or we're fairly certain that we'll kill her by continuing. Who knows how much power she needs to do the shield/root thing, after all?
>>
No. 274248 ID: 5eabae

+1 Undermind boost (against the haters)
Plant a root, should be helpful.
>>
No. 274265 ID: d98c33

>>274238
Eh, all right. I'll rescind my -1, but I won't add to it either. Gonna wait to see what shit takes place.
>>
No. 274283 ID: abb30a

>>274281
+1 undermind boost
>>
No. 274340 ID: 00a7aa

>>274035
The way Maolla couched the suggestions implies they Are exclusive to one another. Perhaps different uses of the same resources in the recipient's mind.
I suggest the shield. The root won't necessarily protect our hopefully new friend from being mind controlled again.
>>
No. 274402 ID: a41aaf

Shield is the less invasive option. We can always plant a root afterwards if the Doobie consciously requests we do (and with much greater ease).
>>
No. 274502 ID: f7aa74

I vote root.
>>
No. 274524 ID: 2ea108

I vote shield.
>>
No. 274527 ID: 2563d4

Shield.
>>
No. 274532 ID: 2eac65

Shield. We are not going to take over her mind. Our species will not be a threat to those who do us no harm.
>>
No. 274536 ID: 701a19

>>274532
Making it possible for us to talk to her directly is not the same thing as taking over her mind.
Adding a root now lets us exchange information much faster than talking and doesn't require that somebody be there to play telephone. If she gets attacked later then we can use the root to immediately jump in and fight them off without having to establish physical contact.
>>
No. 274657 ID: 31ce47

Voting Root
>>
No. 274679 ID: 2795f1

>>274532

Seconded on this. Shield.

Did we go through all this effort to save this doobie from possession just to levy it on her (albeit more subtly) ourselves?
>>
No. 275748 ID: 3993d6

>>274679

It's not control, per se, it's...helping the doobie along. A shield is merely a passive defense, whereas a root would strengthen the doobie's mind itself.

Against a concerted assault, static defenses WILL fail. We don't want the doobie getting mind-controlled again at an inopportune moment.

I say root.
>>
No. 275771 ID: 97b143

a root would be tecnically bad, as the doobie may not have means to reverse it case she dislikes it.

a shield sounds a bit more like it. it sounds like there would be no real side effects to the doobie.

what do you think of making both? im not saying we should, but a wildcard sounds ideal by now. we still dont know exactly what was the intent of the possesion.
>>
No. 276573 ID: e1f210
File 12964354171.png - (73.00KB , 800x600 , intomind15.png )
276573

>As the Undermind wills; a Shield will protect the doobie from all further assault.

>It is a unique ability of the scellor, with the Undermind to provide power and focus, to create manifestations of psychic power that can persist without upkeep.
>>
No. 276575 ID: e1f210
File 129643544483.jpg - (121.25KB , 800x600 , intomind16.jpg )
276575

>Another psychic would rankle at the shield's presence; it would block the use of their own abilities. The doobie, however, is unlikely to even notice any difference.

>The fight here is done.
>>
No. 276576 ID: e1f210
File 129643548616.jpg - (117.82KB , 800x600 , intomind17.jpg )
276576

>An ache rises. The threads of individual minds begin to slip apart.

I feel tired.
>>
No. 276577 ID: e1f210
File 129643550768.jpg - (8.59KB , 800x600 , intomind18.jpg )
276577

...
>>
No. 276578 ID: e1f210
File 12964355391.png - (8.49KB , 800x600 , wakinupagain.png )
276578

>"...e on, Maolla dear. I can see your brain firing up again - you might as well wake up."

Ugh. Ow.
>>
No. 276586 ID: 8555c2

Take a look around you. Where are you?

"Is the doobie ok?"
>>
No. 276588 ID: b247e6

Hope that acid spray acid didn't eat off anything important.
>>
No. 276589 ID: 39f53e

Sit up if you aren't too tired, see who's around you, and check for acid damage.
>>
No. 276590 ID: 99433a

>>276578
We are the conquering hero. Demand victory makeouts.
>>
No. 276592 ID: 7979e6

those psychic shenanigans give a mean headache right? sit up, check self for damage, find out whose talking to you, find glass of water.
>>
No. 276599 ID: 3416ec

Request some Advil, or perhaps some Ibproufen.
>>
No. 276603 ID: 701a19

>>276578
Clearly, you will need to wait a little while before synchronizing.

[+1 UNDERMIND ADVIL]
>>
No. 276617 ID: 1b44c2

Sit up, check self for damage, find some water, and see who's talking to you.

Is the doobie OK? Is everyone else all right? Any new crises to deal with?
>>
No. 276655 ID: 330059

SEX SEX SEX SEX SEX SEX
>>
No. 276670 ID: 2ea108

SEXY SEX SEX SEX SEX SEX
>>
No. 276671 ID: 3416ec

>>276655
>>276670

Knock it off! We still have a spaceship that's damaged to worry about, ya know.
>>
No. 276674 ID: dad664

>>276578
Demand telepathic brain massage.

>>276670
>>276655
Then demand corporeal chest massage.
>>
No. 276686 ID: ef042b

>>276674
>Demand telepathic brain massage.

I second that.

+1 UNDERMIND BRAIN MASSAGE.
>>
No. 276733 ID: 18bb19

Good job there, Maolla. Take a look around, see if your efforts have born fruit.
>>
No. 276800 ID: a41aaf

-1 underANYTHING

Are you trying to make the headache worse?
>>
No. 276860 ID: 0a7c41

>>276686
I'll third it!

+1 UNDERMIND SOOTHING MASSAGE
>>
No. 276901 ID: 89fb14

[-1 undermind boost]
ask for a brain massage or something like it.

also sex. i mean, status update on the situation, and how long you were out.
>>
No. 276960 ID: d98c33

>>276800
I think it's pretty clear they're joking.

This is the "read tom hug note" victory lap.
>>
No. 276966 ID: cb45f0

>>276655
XES XES XES XES XES
>>
No. 278764 ID: d5d78d
File 129677882356.png - (11.76KB , 800x600 , relappears.png )
278764

I'm in the medical bay. And I'm talking to... Rel?

"There you go, now. Take it easy - you've been recovering from a good bit of psychic stress, and I let you stay under for a few hours. Try to stay relaxed."
>>
No. 278765 ID: d5d78d
File 129677888334.png - (14.66KB , 800x600 , checkup.png )
278765

>What happened to the doobie?
"Doobie physiology is a little puzzling, but she seems fine; she grew her arm back and wouldn't hear of resting until she started repaying us for the trouble. I think she's helping Lorn prepare the bridge for repressurization."

>mental therapy
"We'll see about getting you in top shape again soon, dear, don't worry. I just need to take a few scans first, now that you're alert."

>"physical therapy"
She chuckles softly.
"We'll have plenty of that soon enough."

"To forestall another question - I woke up during your fight with our unknown psychic friend. I think it had to focus to try fight back, and that may have pulled some of its pressure off me. Or perhaps it was when you sent it running."

"Any other questions, Maolla? I told Mitrel I'd wake him when you came around. He wants to talk to you."

>>
No. 278773 ID: 99e5b7

Any idea who this psychic 'friend' of ours is? He's got the entire station under his blanket, so he's got to be pretty powerful.
>>
No. 278785 ID: 3416ec

Inquire as to any other hostile malefactors in the immediate area.
>>
No. 278788 ID: 701a19

>>278765
We've got more than ten minutes of safe time, so sync up with her.

Doc: Synchronize with Maolla and Rel!
>>
No. 278791 ID: 3416ec

Also, ask if she has an extra pair of pants. We've been running around without trousers for too long.
>>
No. 278810 ID: f6360f

>>278765
Ask if anyone else was able to wake up as well, and if the security officer guy ever came back.
>>
No. 278831 ID: 1854db

>>278791
Jeez what is it with some of us wanting to put MORE clothes on? It's like some sort of... clothing fetish.

>>278765
What's that thing on her forehead? Just an accessory or something else?
Ask for a report on everyone's status. Including whatshisname that went off on his own. The soldier guy.
>>
No. 278845 ID: aa848d

its time for sum talkan!

a few hours shouldnt have hurt the timer much. we have 56h left?

how is shiia? any premonitiuns?

what does mitrel wants with maolla? asides sex?

ship conditions? how is captain?

are we still on a pickle?
>>
No. 279190 ID: f0e695
File 129688724028.png - (16.50KB , 800x600 , mitrelsleeping.png )
279190

>Any idea who this psychic 'friend' of ours is?
>Inquire as to any other hostile malefactors in the immediate area.

"No idea. That's not my department - but I know it's one of the things Mitrel is worrying about. At least we don't seem to be under attack just yet, and I assume we'll be setting up some sort of defense against further intruders."

>Ask if anyone else was able to wake up as well, and if the security officer guy ever came back.

"All us sentients are awake; the drones are still asleep. Well, actually, Muun can't count as awake right now. Bit of a story behind that. Apparently the poor boy had some sort of vision, and it drove him to try and strand us here. Shiia shot him, and stuck him in one of the escape pods' stasis fields. I'm going to have trouble getting him out."

"Kole isn't back. Knowing him, he's probably off on some grand adventure already!"


>What's that thing on her forehead?

It marks her as a master of Sarat Hor. It's a martial arts system that uses psychometabolism.

>Status updates on everyone

"Well! Mitrel is sleeping over there. Lorn is getting started on putting things back in shape... Ferram is in a bad condition, but I have a hope of regeneration for his legs, eventually. Shiia is working with the computers, Muun is in stasis as I mentioned, Kole is away, I'm here in front of you and you... are doing quite well! I'll give you a few shots to help you along, mostly just nutrients."

"Will I wake up Mitrel? He may be able to answer some of your questions better than I can."

>>
No. 279202 ID: 15b51b

Yeah. Wake him up.

Now that we've got a minute sideways, we need to coordinate, figure out what we've crashed into, make some kind of plan, and possibly synchronize.
>>
No. 279210 ID: 701a19

>>279190
Synchronize with Rel FIRST. We need to get that going as soon as possible.
>>
No. 279212 ID: 3416ec

Yeah wake him up.

Any word on those pants?
>>
No. 279217 ID: 16cee5

>>279190

Does she ever stop smiling? It's starting to scare me.
>>
No. 279260 ID: 89267d

>>279217
her martial art style problaby involves sex somehow.

is mitrel healthy? if so, its time to get moving, we need at least debriefing on what to do.
>>
No. 279262 ID: 7979e6

Lets see what Mitrel has to say.
>>
No. 279263 ID: 3a08a4

Wake the man.
>>
No. 279267 ID: 105294

>>279260
psychometabolism+medical training+martial arts = probably the most physically fit Scellor on the ship = Fucks like a tiger.
>>
No. 279346 ID: a41aaf

>>279190
>a martial arts system that uses psychometabolism.
Well that sounds utterly horrifying. Never pick a fight with a doctor.
>>
No. 279523 ID: 75d7a9

think syncing with Mitrel first is the best idea, he is best at telepathy, at least lvl 5, meaning if we broadcast from him our drone control ability will be able to handle more of them at a longer range.
>>
No. 279665 ID: 11b861

Wake up Mitrel and meld with him. Mentally. See if you can hold a conversation while syncing.
>>
No. 279802 ID: ea2960

Looks like you aren't the only one on the ship that picked the Sexy genetic advantage.

Oh, right.

Go ahead and wake up Mitrel. If he can't answer something, we can try asking Shiia, Lorne, and Ms Doobie.
>>
No. 280363 ID: 983562
File 129721846087.png - (16.51KB , 800x600 , mitreltalk.png )
280363

>>279217
She's... like that.

>>279212
Man, again with the clothes. Do you have a fetish or something? I mean, that's fine, just wondering. I'll see about clothes when I've got a minute.

>>279202
>>279210
>>279523
>>279665
I think it would be better, if we're safe for the moment, to just get together with everyone at once rather than syncing one at a time.

>>279263
Mitrel is looking better, if not totally fresh.

"… Maolla. Good, you're up. I... *sigh* I've been reviewing our situation. We've got a lot of work to do."
>>
No. 280366 ID: 983562
File 12972185742.png - (16.40KB , 800x600 , thesituation.png )
280366

"The ship's in a bad condition. I conferred with Lorn, and as far as we can figure, we could fly in this state… but with only two engines running, we've barely enough power to pull free of the station, let alone push past light speed. We also have the problem that, although we can fix the cloak, we'd so slow that the cannons on the asteroid could shoot us down by guesswork without any trouble. We're not going anywhere with those things still aimed at us, and we still need to fix up the three engines that are repairable now if we want to get anywhere."

"Speaking of getting places, we have enough food and water to last us for weeks yet, but most of our fuel was lost with the engines - we don't have enough to get to anywhere we could refuel, even if we could navigate there with the main computer out. As it is, we'd probably fall apart before we got there anyway; the ship's got two giant holes in it, there's no life support in the forward section, there's radiation leaks in what's left of the rear engine, we've lost two shield nodes… it, it's just a mess. I'm sure we can fix everything enough to get out of here, but we need more Engineering, Mechanical and Computer parts if we're going to do that, as well as the Fuel. And of course we still need to disable those cannons. The only way we can accomplish those goals is by going onto the station… And I think that needs to be your job, Maolla."

"You're one of our best fighters, you know what we need, and your engineering expertise will help you navigate. You'd also find it easier to persuade Kole to come back, if you can find him, and most important of all… you're the one with the native psychic connection that lets you resist the
mysterious presence that seems to have this place in its grip."

Well, fuck.
>>
No. 280368 ID: 983562
File 129721873572.png - (15.87KB , 800x600 , psykoniumnectar.png )
280368

"Listen… you've been sort of depressed lately. We've been doing well, in the normal business, but I know money was never what you were after. Still, you've taken care of the ship, and you've been a great member of the crew, so… I've been saving this for you. I was going to give it to you when we got back to port, but it seems you'll need it more now. Here."

…!

Is that… psykonium nectar!?
>>
No. 280369 ID: f6360f

>>280366
You need to synch with everyone first. Native connection or not, it would be foolish not to give everyone else as much protection as possible before you go suicidally haring off into a hostile station. After all, if you don't then they're even more screwed after you get killed.

Aside from that, well. If that's what has to be done, it has to be done. If you can bring a drone or two and some equipment for psychic boosting, healing, and fighting, it could give you a decent chance. Also, you'll need whatever information you've got on the terrain outside- if you've got any sort of scans at all they could give you a good idea of where to start, and any likely points of entry are rather important.
>>
No. 280370 ID: 7979e6

do we have any armour available? screw clothing for the sake of modesty, we need something protective if we're going to have to go into that dang station, Also Nectar, yay! everything's better with Nectar.
>>
No. 280371 ID: b28ada

>>280369

Actually, didn't linking with the whole crew end up cutting Maolla off from us, her personal patch o' undermind? So unless they can all sync with her, as opposed to the other way around, everybody syncing may not be what we would want to do.
>>
No. 280372 ID: 701a19

>>280368
Ok, you have Rel fetch the others while you sync with Mitrel the fun way.
>>
No. 280377 ID: f88f02

But psykonium is a metal not a plant why would it have nectar I don't even
>>
No. 280378 ID: 2563d4

>>280368
CHUG! CHUG! CHUG!
>>
No. 280398 ID: 4531bc

>>280378
It's not energon. Just sip it.
>>
No. 280402 ID: 983562
File 129722599296.png - (9.25KB , 800x600 , CHUG.png )
280402

>>280377
>Psykonium Nectar is actually a cocktail of psykonium salts dissolved in the juice of a fruit grown by certain kel trees. It is the fastest and most preferred way for a scellor to absorb psykonium into their bodies.

>>280378
>>280398
>>
No. 280403 ID: 983562
File 129722601799.png - (13.07KB , 800x600 , chug2.png )
280403

>With a full dose of the nectar, a scellor can quickly metabolize the psykonium and use it to stimulate the development of new psychic powers, enough to increase their rank in one psychic discipline. The scellor in question can't control what new powers will develop...
>>
No. 280406 ID: 983562
File 129722628087.png - (146.71KB , 800x600 , upgradeselect.png )
280406

>... but the Undermind can.

>A full list of possible powers is listed in the /questdis/ thread:
http://tgchan.org/kusaba/questdis/res/331682.html#338036
>Increasing her level in a particular discipline will also increase Maolla's proficiency with all powers of that discipline, and increase her facility to "improvise" its use if need be.
>>
No. 280409 ID: 3416ec

Excellent! Now let's prepare to do some fixin'.
>>
No. 280411 ID: 3618bb

>>280406
The Reverse Psychoportation skill sounds like it would be very useful to correct mistakes or to try different techniques in a dire situation.

I'd go for that one.
>>
No. 280413 ID: c3f7d9

Telekinesis Psychoportation
>>
No. 280414 ID: f6360f

>>280411
We get the skills in order. We'd have to level up five times and pour them all into Psychoportation in order to get that skill.

I am inclined to further specialize in telekinesis, on the grounds that it's a very flexible tool which can grant offense, defense, and increased mobility. Pouring more power into it seems highly useful in the dangerous times to come.

All the other powers that we could unlock would bring useful utility, but not to the point that we'd get a serious increase in sheer power.
>>
No. 280415 ID: 3416ec

Level up that Telekinesis.
>>
No. 280418 ID: 45be60

Telekinesis is nice.
But Clairsentience 2 is important.
>>
No. 280426 ID: 75d7a9

lvl 2 Telepathy will most likely also let us control more drones at a longer range. which is why i think syncing with mitrel is a good idea. his very high lvl telepathy would let him wake a ton of the buggers up, and have them scurry all over the ship.
second place vote for me goes for Clairsentience will keep you from being able to be snuck up on by who knows what on that thing.

also if you see a raw Psykonium while in the station grab some handfuls to just snack on while walking around, may take longer to be any use but just eat it slow and steady... actually that is the only good reason to have clothes on right now, POCKETS, big ole pockets to carry stuff around with.
>>
No. 280428 ID: f88f02

Telekinesis.
>>
No. 280452 ID: 15b51b

That's Telekinesis, Kyle!
>>
No. 280459 ID: 1854db

When venturing into unknown territory, knowledge is power. Clairsentience.
>>
No. 280471 ID: 7979e6

>>280426
Eating the raw stuff sounds profoundly bad for your health, oh and Telepathy sounds good to me, being able to sense deception would be profoundly good considering Scellor's being somewhat naive in that area.

Clairsentience doesn't sound bad either, and psychokenisis could help, but I don't think the verdict is going in that direction
>>
No. 280481 ID: 75d7a9

>>280471
if you ate too much at once then probably. i mean like use it like a spice on normal food. just a dash on some food cubes. and have everyone share it, just become a ship filled with scellor death machines.
>>
No. 280486 ID: 1a693f

>>280481
No, we will EAT THE ASTEROID OURSELVES
>>
No. 280490 ID: 259738

Telekinesis.
>>
No. 280494 ID: 0d5620

I don't know, but...

Maolla: Synchronize with Rel and Mitrel. Chat during foreplay. Ask about routes to go from the ship to the station and vice versa, like, if they're defended (either by you or the baddies) or even defensible.
>>
No. 280495 ID: 26b681

I vote Psychokinesis if it's bumping it up to 3. That'll give us psiblast, right? We're up against psi-enabled guys most likely, right? Well... and space doobies.

Telekinesis is my backup vote.
>>
No. 280501 ID: 43d730

>>280406
Telekinesis and special hugs for the crew.
>>
No. 280503 ID: c0a01a
File 129724224022.jpg - (45.94KB , 424x283 , Psychic Pills.jpg )
280503

>>280471
Considering that raw psykonium is mostly iron with psitrons or whatever inside its atomic structure we could just refine the iron until it has a high concentration of psitron-bearing atoms, powder it and react it with fumaric acid
to produce iron psychic power supplements.
Assuming that psitron-bearing elements behave the same way chemically as they do without it this could be a relatively safe way to adsorb psykonium.
>>
No. 280504 ID: c0a01a

Oh and telekinesis because psychic containers are even better for carrying/deflecting hazardous materials like doobie blood.
>>
No. 280511 ID: 2eac65

Our two current powers, telekinesis and psychokinesis, are similar in both name and function. They both serve to exert force on the world around us. Improving either would be redundant. Instead, we should choose a force multiplier.

Thus, I choose Telepathy. My first choice would have been Clairsentience, because information is vital when exploring unknown territory, but it would be more immediately useful to improve our ability to battle our telepathic foe, and would help us take advantage of Maolla's unique psychic connection.

Ideally, we can get an Ulkam drone to help us.
>>
No. 280514 ID: 55a067

Clairsentience.

This point would give us Psycholocation.
>>
No. 280516 ID: 0c7a20

Good gracious. Remember to thank Mitrel, Maolla. He's a credit to his ship.

Clairsentience, definitely. We're looking for a Mysterious Presence, and for a Buttload of Various Parts. It'd help to have a handle what's around you.

Psycholocation could be really invaluable in maximizing Maolla's gains of Parts Found, and avoiding getting ambushed, perhaps even aiding her in finding the Mysterious Presence.
>>
No. 280517 ID: 1a693f

Clairsentience. It's too useful to not have.
>>
No. 280520 ID: 2563d4

>>280406
Continue with maxing Telekinesis. Wandering into a broken-down station with the ability to contain dangerous gasses and liquids and also an improvised offensive capability seems the most useful.
>>
No. 280564 ID: a41aaf

Telekinesis. Better to specialise than become a jack-of-all-trades with a wide range of low utility skills.
>>
No. 280572 ID: b28ada

Up PK. Considering the dubious status of weapons, I'd say we need the additional offensive power. Besides, if we get a chance to put some more upgrades into it, we can gain stealth.
>>
No. 280603 ID: 2ea108

TELEKINESIS
>>
No. 280606 ID: 58db22

Clairsentience.
>>
No. 280616 ID: cc1322

I say Clairsentience. Even though getting the next level in Telekinesis and/or Psykokinesis would greatly improve our fighting ability (and therefore defensive ability), I think the second level of Clairsentience would be even more helpful in combat as well as outside combat. We can always get another level (eventually) in one of the other areas later, but I think Clairsentience would help most in our immediate situation of going into a strange, unknown location. Plus, being more aware of our surroundings will always be helpful forever.

Keep in mind also that various powers can be combined, but we don't know much of anything about that right now and it's not nearly as important as the primary function we gain from a single power.
>>
No. 280618 ID: df7d72

Clairsentience seems very useful. Psycholocation finds objects, people, traps, and would even be useful for engineering work.
>>
No. 280675 ID: 8555c2

Clairsentience 2 is going to be the most useful by far. It's pulled Penji's ass out of the fire multiple times.
>>
No. 280689 ID: 105294

>>280406
Clairsentience.
Nobody gets the drop on Sexy Space Pirate Maolla
>>
No. 280702 ID: 2eac65

>>280511
I'm switching my choice to Clairsentience, because it seems to have suddenly gotten more popular. Odd how we seem to alternate between clusters of votes for one option at a time.
>>
No. 280704 ID: 2563d4

>>280702
...if your vote reasoning is "follow the herd", it will. :/
>>
No. 280711 ID: 653ea0

Clairsentience. You should start a new thread soon.
>>
No. 280979 ID: 330059

I was the one who had that little spiel supporting clairsentience a bit ago, and it seems I actually persuaded people! Yay, I'm persuasive! :D
>>
No. 282044 ID: b2b3f2
File 129794646276.png - (7.88KB , 800x600 , clairsentience.png )
282044

>Maolla upgraded her Clairsentience to level 2! She gains the power of Psycholocation!

>Psycholocation allows Maolla to sense the "presence" of physical objects within its range. It can discern between solid, liquid and gas, as well as the density and "texture" of substances. It cannot detect light, colour, temperature or other intangible qualities.

>At her current level, Maolla's psycholocation reaches to a radius of 4 yards. When concentrating, she can increase this to 8 yards, and can reshape the field of her perception, reducing perception in some directions to increase it in others. As her facility with clairsentience increases, the range and malleability of her psycholocation will increase.

>Maolla's Psychic Sense also increases, especially within the range of her psycholocation.
>>
No. 282045 ID: b2b3f2
File 129794650575.png - (13.84KB , 800x600 , hugs4mitrel.png )
282045

Ooh, at last! I feel stronger! I've gotten better!
>>
No. 282046 ID: b2b3f2
File 129794654963.png - (14.26KB , 800x600 , honk.png )
282046

I thought I was going to be stuck at the bottom of the ladder for the rest of this life. The dreams I had before I was born, the aspirations… oh, I just feel so much better now. I've finally taken another step up!

And… hey, we have a whole asteroid made of psykonium, right here! Sure, ok, we need to fix the ship first, make sure we can leave, but then! So much psykonium, we'll all live like kings, like weird-primitive-alien-government-kings!!

And…!
>>
No. 282047 ID: b2b3f2
File 129794658720.png - (10.81KB , 800x600 , piratedreams.png )
282047

… And if I could take control of this station… it could make the most awesome secret space pirate base ever.

Mmmm…

But I guess I can just keep that in the back my mind for later…
>>
No. 282048 ID: b2b3f2
File 129794663215.png - (1.38KB , 800x600 , dotdotdot.png )
282048

...
>>
No. 282049 ID: b2b3f2
File 129794667427.png - (17.19KB , 800x600 , synchronizing.png )
282049

>AND THEN THEY ALL SYNCHRONIZED.
>>
No. 282050 ID: b2b3f2
File 129794671836.jpg - (253.79KB , 800x600 , chapter1end.jpg )
282050

>>
No. 282052 ID: 1a693f

>>282049
Hooray! Chapter end orgy!
>>
No. 282059 ID: 6ca78a

>>282049
Epic chapter end.
>>
No. 282060 ID: d3dfb8

>>282049
I wish to see the synchronization process.
We need to understand these people before we can truly advise them.
>>
No. 282074 ID: 28e94e

>>282049
:D
>>
No. 282075 ID: 05f8b0

>>282049

This is the best end to a quest chapter that I have ever seen. You're an alright guy, Jukashi. You really are.
>>
No. 282094 ID: d76dd0

SEX SEX SEX SEX SEX SEX
>>
No. 282223 ID: 2eac65

A satisfying end to an exciting chapter of our lives! Hopefully, the first of many more to come.

Although, I'm slightly disappointed that the guys are all mostly covered up.
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