Talk:Metal Glen : The Flock Who Could Not Work Together

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Combination Tools

[Grab on click]

Tools made by MacGuyvering Basic Tools

Combining tools makes things into more effective weapons. However, combined tools lose all of their previous benefits [with some exceptions]

-Caneshovel [Shovel + Pole] -Spear [Pokey + Pole] -Glaive [Slashing + Pole] -Lobotomizer [Shovel + Pokey or Slashing; retains Shovel uses] -Swiss Army Skewer [Slashing + Pokey] -Prickle Fist [Any Glove + barbed wire] -Firestick [Heat + Pole + Not Flammable] -Cauterizer [Heat + Slashing + Not Flammable] -Whirlygig [Rope + Slashing] -Flamethrower [Fire + Spray Bottle w/anything other than Water or Blood in it]


==Containers== [Grab on click] Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.

-Beaker -Vial -Flask -Wine Bottle -Pill Bottle -Chemical Bottle [think the big, 1-2 gallon sized bottles of Bleach] -Syringe [Inject] -Spray Bottle [Spray]


Small Objects

[Grab on click]

Objects which can be picked up. Don't provide a direct benefit, like tools do, but some uses can be found. -Coins -Tin Can -Rag -Poster -Pen -Pencil -Stapler -Book -Notebook -Random body parts -Strange Key parts -Royal Diadem pieces -Camera [Holds one photo] -Photograph -Magazine -Sheet of Paper [NOTE] -Shard of Wood -Paper Towels -Shower Curtain [can be worn or thrown; blinds for a few steps of movement?] -Blanket [can be worn or thrown; blinds for a few steps of movement?] -[Randomname]'s Locket -Soap -Lamp -Stethoscope -Empty Box -Apple Core -Empty Can


Consumables

[Grab on click; used with the Use command when held in active hand]

Objects that can be used once for some effect, or have a limited amount of fuel. Consumables vanish upon being used up.

-Radio Crackers -Apple -Can of Beans -Antidote Pills -Pain Reliever pills -Adhesive Strips -Medical Gauze -Anesthetics bottle [requires syringe to deliver to someone else] -Cure bottle [requires syringe to deliver to someone else] -Chloroform [Rag allows multiple uses; otherwise can be used once by splashing it in someone's face] -Surgical Tubing -Disinfectant -Burn Cream -Syrup of Ipecac -Eye Dial [opens any one door] -Keyring -Color coded key cards [Red, Blue, Green] -Teargas grenade -Pepperspray -Wiring -Loose Circuits -Batteries -Nails -Plank of Wood -Metal Sheet -Timed Explosives -Detonation Charges -Detonator -Bleach -Car Battery [for generators and other big things] -Radiation Burn Cream -Emergency Rations -Cigarette -Lit Cigarette [Fire, Weapon, Light 1] -Hair Spray -Candle -Lit Candle [Fire, Light 3]


Large Objects

[Use on click]

Objects too large to pick up [normally]. Can be pushed if strong enough.

-Water Cooler -Vending Machine -Tables -Chair -Swivel Chair -Office Desk -AI Mainframe -Filing Cabinet -Sink -Oven -Generator -Oil Drum -Chemical Drum [these should be labeled, so Examine will tell you their contents] -"Cure" Drum [Optional. Might just have this be a subset of Chemical Drum, but I think it'd be nice if this particular chemical were stored differently] -Storage Lockers -"Cure" Lockers -Atropals [mutated giant fetuses] -Dummy -Strange Totems -Water Tank -Personal Shrines [This is a shrine dedicated to [randomplayer]]


Obstacles

[Use/attempt to disassemble on click]

things that impede movement and/or cause damage when moved over/through. Some can be moved with the right tools.

-Barbed Wire [Requires Gloves to pick up; can be slowly moved through. Painful to move through. -Broken Glass [Requires Gloves/Broom to safely pick up; if not wearing shoes it hurts to move through.] -Metal Grating [Requires Crowbar or some other tool to take down. Might be on the floor, in which case if pried up can then be used to block a hall.] -Steam Vents [Can't be walked over without a Metal Grating; releases heated steam on a timer] -Heated Grating [Metal Gratings that hurt to walk on due to being superheated by whatever is below] -Large Growths -Rubble -Crates [Eventually, Crates should have goodies inside that can be accessed by opening/breaking them, like maybe a bottle of pills or rations. Should also eventually be put not in hallway.] -Deep Water [Slow movement if over waist deep, makes noise to move through. Shallow water can be mopped up.] -Chemical Spill [As Water, except more dangerous. Shallow chemical spills can be mopped up] -Radiation Spill [need Haz Mat suit to approach without problem] -Electricity Arcs -Gas Leaks


Clothing

[Grab on click]

things that can be worn.

-Manacles -Straight Jacket -Armored Vest [1 pocket] -Armored Coat -Haz Mat Glove [Left and Right] -Haz Mat Helmet -Haz Mat Suit -Oven Mitt [Left and Right] -Insulated Glove [Left and Right] -Gas Mask -Medical Mask -Backpack [Both Shoulders; 4 pockets] -Side Satchel [Shoulder; 3 pockets]]


Backgrounds and Overlays

Things that make up the terrain or change the floor terrain

-Vomit -Shallow Water -"Slanted" water tile [This tile would look like a ramp that dips into the water. It'd be a median tile, so we could have flooded rooms that don't flood everywhere.] -Blood -Fire -Chemical Spill [recolored water will do the trick] -Damaged tiles -Gaping Pits -Color Coded doors [Red/Blue/Green] -Mutatey Growths [At least 3 kinds] -"Red Eyes" planted Growth Horrorshow ability -"Yellow Eye" planted Growth Horrorshow ability -"Bloody Teeth" Horrowshow ability [Maybe 2 different versions] -"Barbed Wheel" Horrorshow Ability -"Eye Stalk" Mutation ability -"Webbing" Mutation ability [Need to be able to see objects below] -"Resin" Mutation ability [Need to be able to see objects below] -"Noise Spawn" Mutation ability


Walls

Things that go on wall tiles

-Bulletin Board -Wall Terminal -AI Cameras -Eyestalks -Mutatey Growths [at least 3 kinds] -Open wiring -Closed wiring -Circuit Breakers [provide power to the room they are in] -Mirror -Shattered mirror -Shower Nozzle -Mouth of Madness -Glyphs/Runes -Damaged Walls