Difference between revisions of "Talk:Metal Glen : The Flock Who Could Not Work Together"

From questden
(Combination Tools)
Line 18: Line 18:
  
  
==Containers== [Grab on click]
+
==Containers==  
 +
[Grab on click]
 +
 
 
Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.
 
Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.
  
Line 29: Line 31:
 
*Syringe [Inject]
 
*Syringe [Inject]
 
*Spray Bottle [Spray]
 
*Spray Bottle [Spray]
 
  
 
==Small Objects==  
 
==Small Objects==  

Revision as of 23:03, 16 September 2009

Combination Tools

[Grab on click]

Tools made by MacGuyvering Basic Tools

Combining tools makes things into more effective weapons. However, combined tools lose all of their previous benefits [with some exceptions]

  • Caneshovel [Shovel + Pole]
  • Spear [Pokey + Pole]
  • Glaive [Slashing + Pole]
  • Lobotomizer [Shovel + Pokey or Slashing; retains Shovel uses]
  • Swiss Army Skewer [Slashing + Pokey]
  • Prickle Fist [Any Glove + barbed wire]
  • Firestick [Heat + Pole + Not Flammable]
  • Cauterizer [Heat + Slashing + Not Flammable]
  • Whirlygig [Rope + Slashing]
  • Flamethrower [Fire + Spray Bottle w/anything other than Water or Blood in it]


Containers

[Grab on click]

Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.

  • Beaker
  • Vial
  • Flask
  • Wine Bottle
  • Pill Bottle
  • Chemical Bottle [think the big, 1-2 gallon sized bottles of Bleach]
  • Syringe [Inject]
  • Spray Bottle [Spray]

Small Objects

[Grab on click]

Objects which can be picked up. Don't provide a direct benefit, like tools do, but some uses can be found.

  • Coins
  • Tin Can
  • Rag
  • Poster
  • Pen
  • Pencil
  • Stapler
  • Book
  • Notebook
  • Random body parts
  • Strange Key parts
  • Royal Diadem pieces
  • Camera [Holds one photo]
  • Photograph
  • Magazine
  • Sheet of Paper [NOTE]
  • Shard of Wood
  • Paper Towels
  • Shower Curtain [can be worn or thrown; blinds for a few steps of movement?]
  • Blanket [can be worn or thrown; blinds for a few steps of movement?]
  • [Randomname]'s Locket
  • Soap
  • Lamp
  • Stethoscope
  • Empty Box
  • Apple Core
  • Empty Can


Consumables

[Grab on click; used with the Use command when held in active hand]

Objects that can be used once for some effect, or have a limited amount of fuel. Consumables vanish upon being used up.

  • Radio Crackers
  • Apple
  • Can of Beans
  • Antidote Pills
  • Pain Reliever pills
  • Adhesive Strips
  • Medical Gauze
  • Anesthetics bottle [requires syringe to deliver to someone else]
  • Cure bottle [requires syringe to deliver to someone else]
  • Chloroform [Rag allows multiple uses; otherwise can be used once by splashing it in someone's face]
  • Surgical Tubing
  • Disinfectant
  • Burn Cream
  • Syrup of Ipecac
  • Eye Dial [opens any one door]
  • Keyring
  • Color coded key cards [Red, Blue, Green]
  • Teargas grenade
  • Pepperspray
  • Wiring
  • Loose Circuits
  • Batteries
  • Nails
  • Plank of Wood
  • Metal Sheet
  • Timed Explosives
  • Detonation Charges
  • Detonator
  • Bleach
  • Car Battery [for generators and other big things]
  • Radiation Burn Cream
  • Emergency Rations
  • Cigarette
  • Lit Cigarette [Fire, Weapon, Light 1]
  • Hair Spray
  • Candle
  • Lit Candle [Fire, Light 3]

Large Objects

[Use on click]

Objects too large to pick up [normally]. Can be pushed if strong enough.

  • Water Cooler
  • Vending Machine
  • Tables
  • Chair
  • Swivel Chair
  • Office Desk
  • AI Mainframe
  • Filing Cabinet
  • Sink
  • Oven
  • Generator
  • Oil Drum
  • Chemical Drum [these should be labeled, so Examine will tell you their contents]
  • "Cure" Drum [Optional. Might just have this be a subset of Chemical Drum, but I think it'd be nice if this particular chemical were stored differently]
  • Storage Lockers
  • "Cure" Lockers
  • Atropals [mutated giant fetuses]
  • Dummy
  • Strange Totems
  • Water Tank
  • Personal Shrines [This is a shrine dedicated to [randomplayer]]

Obstacles

[Use/attempt to disassemble on click]

things that impede movement and/or cause damage when moved over/through. Some can be moved with the right tools.

  • Barbed Wire [Requires Gloves to pick up; can be slowly moved through. Painful to move through.
  • Broken Glass [Requires Gloves/Broom to safely pick up; if not wearing shoes it hurts to move through.]
  • Metal Grating [Requires Crowbar or some other tool to take down. Might be on the floor, in which case if pried up can then be used to block a hall.]
  • Steam Vents [Can't be walked over without a Metal Grating; releases heated steam on a timer]
  • Heated Grating [Metal Gratings that hurt to walk on due to being superheated by whatever is below]
  • Large Growths
  • Rubble
  • Crates [Eventually, Crates should have goodies inside that can be accessed by opening/breaking them, like maybe a bottle of pills or rations. Should also eventually be put not in hallway.]
  • Deep Water [Slow movement if over waist deep, makes noise to move through. Shallow water can be mopped up.]
  • Chemical Spill [As Water, except more dangerous. Shallow chemical spills can be mopped up]
  • Radiation Spill [need Haz Mat suit to approach without problem]
  • Electricity Arcs
  • Gas Leaks


Clothing

[Grab on click]

things that can be worn.

  • Manacles
  • Straight Jacket
  • Armored Vest [1 pocket]
  • Armored Coat
  • Haz Mat Glove [Left and Right]
  • Haz Mat Helmet
  • Haz Mat Suit
  • Oven Mitt [Left and Right]
  • Insulated Glove [Left and Right]
  • Gas Mask
  • Medical Mask
  • Backpack [Both Shoulders; 4 pockets]
  • Side Satchel [Shoulder; 3 pockets]]

Backgrounds and Overlays

Things that make up the terrain or change the floor terrain

  • Vomit
  • Shallow Water
  • "Slanted" water tile [This tile would look like a ramp that dips into the water. It'd be a median tile, so we could have flooded rooms that don't flood everywhere.]
  • Blood
  • Fire
  • Chemical Spill [recolored water will do the trick]
  • Damaged tiles
  • Gaping Pits
  • Color Coded doors [Red/Blue/Green]
  • Mutatey Growths [At least 3 kinds]
  • "Red Eyes" planted Growth Horrorshow ability
  • "Yellow Eye" planted Growth Horrorshow ability
  • "Bloody Teeth" Horrowshow ability [Maybe 2 different versions]
  • "Barbed Wheel" Horrorshow Ability
  • "Eye Stalk" Mutation ability
  • "Webbing" Mutation ability [Need to be able to see objects below]
  • "Resin" Mutation ability [Need to be able to see objects below]
  • "Noise Spawn" Mutation ability

Walls

Things that go on wall tiles

  • Bulletin Board
  • Wall Terminal
  • AI Cameras
  • Eyestalks
  • Mutatey Growths [at least 3 kinds]
  • Open wiring
  • Closed wiring
  • Circuit Breakers [provide power to the room they are in]
  • Mirror
  • Shattered mirror
  • Shower Nozzle
  • Mouth of Madness
  • Glyphs/Runes
  • Damaged Walls