Difference between revisions of "Talk:Metal Glen : The Flock Who Could Not Work Together"

From questden
(Created page with '==Combination Tools== [Grab on click] Tools made by MacGuyvering Basic Tools Combining tools makes things into more effective weapons. However, combined tools lose all of thei…')
 
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Combining tools makes things into more effective weapons. However, combined tools lose all of their previous benefits [with some exceptions]
 
Combining tools makes things into more effective weapons. However, combined tools lose all of their previous benefits [with some exceptions]
  
-Caneshovel [Shovel + Pole]
+
*Caneshovel [Shovel + Pole]
-Spear [Pokey + Pole]
+
*Spear [Pokey + Pole]
-Glaive [Slashing + Pole]
+
*Glaive [Slashing + Pole]
-Lobotomizer [Shovel + Pokey or Slashing; retains Shovel uses]
+
*Lobotomizer [Shovel + Pokey or Slashing; retains Shovel uses]
-Swiss Army Skewer [Slashing + Pokey]
+
*Swiss Army Skewer [Slashing + Pokey]
-Prickle Fist [Any Glove + barbed wire]
+
*Prickle Fist [Any Glove + barbed wire]
-Firestick [Heat + Pole + Not Flammable]
+
*Firestick [Heat + Pole + Not Flammable]
-Cauterizer [Heat + Slashing + Not Flammable]
+
*Cauterizer [Heat + Slashing + Not Flammable]
-Whirlygig [Rope + Slashing]
+
*Whirlygig [Rope + Slashing]
-Flamethrower [Fire + Spray Bottle w/anything other than Water or Blood in it]
+
*Flamethrower [Fire + Spray Bottle w/anything other than Water or Blood in it]
  
  
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Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.
 
Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.
  
-Beaker
+
*Beaker
-Vial
+
*Vial
-Flask
+
*Flask
-Wine Bottle
+
*Wine Bottle
-Pill Bottle
+
*Pill Bottle
-Chemical Bottle [think the big, 1-2 gallon sized bottles of Bleach]
+
*Chemical Bottle [think the big, 1-2 gallon sized bottles of Bleach]
-Syringe [Inject]
+
*Syringe [Inject]
-Spray Bottle [Spray]
+
*Spray Bottle [Spray]
  
  
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Objects which can be picked up. Don't provide a direct benefit, like tools do, but some uses can be found.
 
Objects which can be picked up. Don't provide a direct benefit, like tools do, but some uses can be found.
-Coins
+
*Coins
-Tin Can
+
*Tin Can
-Rag
+
*Rag
-Poster
+
*Poster
-Pen
+
*Pen
-Pencil
+
*Pencil
-Stapler
+
*Stapler
-Book
+
*Book
-Notebook
+
*Notebook
-Random body parts
+
*Random body parts
-Strange Key parts
+
*Strange Key parts
-Royal Diadem pieces
+
*Royal Diadem pieces
-Camera [Holds one photo]
+
*Camera [Holds one photo]
-Photograph
+
*Photograph
-Magazine
+
*Magazine
-Sheet of Paper [NOTE]
+
*Sheet of Paper [NOTE]
-Shard of Wood
+
*Shard of Wood
-Paper Towels
+
*Paper Towels
-Shower Curtain [can be worn or thrown; blinds for a few steps of movement?]
+
*Shower Curtain [can be worn or thrown; blinds for a few steps of movement?]
-Blanket [can be worn or thrown; blinds for a few steps of movement?]
+
*Blanket [can be worn or thrown; blinds for a few steps of movement?]
-[Randomname]'s Locket
+
*[Randomname]'s Locket
-Soap
+
*Soap
-Lamp
+
*Lamp
-Stethoscope
+
*Stethoscope
-Empty Box
+
*Empty Box
-Apple Core
+
*Apple Core
-Empty Can
+
*Empty Can
  
  
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Objects that can be used once for some effect, or have a limited amount of fuel. Consumables vanish upon being used up.
 
Objects that can be used once for some effect, or have a limited amount of fuel. Consumables vanish upon being used up.
  
-Radio Crackers
+
*Radio Crackers
-Apple
+
*Apple
-Can of Beans
+
*Can of Beans
-Antidote Pills
+
*Antidote Pills
-Pain Reliever pills
+
*Pain Reliever pills
-Adhesive Strips
+
*Adhesive Strips
-Medical Gauze
+
*Medical Gauze
-Anesthetics bottle [requires syringe to deliver to someone else]
+
*Anesthetics bottle [requires syringe to deliver to someone else]
-Cure bottle [requires syringe to deliver to someone else]
+
*Cure bottle [requires syringe to deliver to someone else]
-Chloroform [Rag allows multiple uses; otherwise can be used once by splashing it in someone's face]
+
*Chloroform [Rag allows multiple uses; otherwise can be used once by splashing it in someone's face]
-Surgical Tubing
+
*Surgical Tubing
-Disinfectant
+
*Disinfectant
-Burn Cream
+
*Burn Cream
-Syrup of Ipecac
+
*Syrup of Ipecac
-Eye Dial [opens any one door]
+
*Eye Dial [opens any one door]
-Keyring
+
*Keyring
-Color coded key cards [Red, Blue, Green]
+
*Color coded key cards [Red, Blue, Green]
-Teargas grenade
+
*Teargas grenade
-Pepperspray
+
*Pepperspray
-Wiring
+
*Wiring
-Loose Circuits
+
*Loose Circuits
-Batteries
+
*Batteries
-Nails
+
*Nails
-Plank of Wood
+
*Plank of Wood
-Metal Sheet
+
*Metal Sheet
-Timed Explosives
+
*Timed Explosives
-Detonation Charges
+
*Detonation Charges
-Detonator
+
*Detonator
-Bleach
+
*Bleach
-Car Battery [for generators and other big things]
+
*Car Battery [for generators and other big things]
-Radiation Burn Cream
+
*Radiation Burn Cream
-Emergency Rations
+
*Emergency Rations
-Cigarette
+
*Cigarette
-Lit Cigarette [Fire, Weapon, Light 1]
+
*Lit Cigarette [Fire, Weapon, Light 1]
-Hair Spray
+
*Hair Spray
-Candle
+
*Candle
-Lit Candle [Fire, Light 3]
+
*Lit Candle [Fire, Light 3]
 
 
  
 
==Large Objects==  
 
==Large Objects==  
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Objects too large to pick up [normally]. Can be pushed if strong enough.
 
Objects too large to pick up [normally]. Can be pushed if strong enough.
  
-Water Cooler
+
*Water Cooler
-Vending Machine
+
*Vending Machine
-Tables
+
*Tables
-Chair
+
*Chair
-Swivel Chair
+
*Swivel Chair
-Office Desk
+
*Office Desk
-AI Mainframe
+
*AI Mainframe
-Filing Cabinet
+
*Filing Cabinet
-Sink
+
*Sink
-Oven
+
*Oven
-Generator
+
*Generator
-Oil Drum
+
*Oil Drum
-Chemical Drum [these should be labeled, so Examine will tell you their contents]
+
*Chemical Drum [these should be labeled, so Examine will tell you their contents]
-"Cure" Drum [Optional. Might just have this be a subset of Chemical Drum, but I think it'd be nice if this particular chemical were stored differently]
+
*"Cure" Drum [Optional. Might just have this be a subset of Chemical Drum, but I think it'd be nice if this particular chemical were stored differently]
-Storage Lockers
+
*Storage Lockers
-"Cure" Lockers
+
*"Cure" Lockers
-Atropals [mutated giant fetuses]
+
*Atropals [mutated giant fetuses]
-Dummy
+
*Dummy
-Strange Totems
+
*Strange Totems
-Water Tank
+
*Water Tank
-Personal Shrines [This is a shrine dedicated to [randomplayer]]
+
*Personal Shrines [This is a shrine dedicated to [randomplayer]]
 
 
  
 
==Obstacles==  
 
==Obstacles==  
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things that impede movement and/or cause damage when moved over/through. Some can be moved with the right tools.
 
things that impede movement and/or cause damage when moved over/through. Some can be moved with the right tools.
  
-Barbed Wire [Requires Gloves to pick up; can be slowly moved through. Painful to move through.
+
*Barbed Wire [Requires Gloves to pick up; can be slowly moved through. Painful to move through.
-Broken Glass [Requires Gloves/Broom to safely pick up; if not wearing shoes it hurts to move through.]
+
*Broken Glass [Requires Gloves/Broom to safely pick up; if not wearing shoes it hurts to move through.]
-Metal Grating [Requires Crowbar or some other tool to take down. Might be on the floor, in which case if pried up can then be used to block a hall.]
+
*Metal Grating [Requires Crowbar or some other tool to take down. Might be on the floor, in which case if pried up can then be used to block a hall.]
-Steam Vents [Can't be walked over without a Metal Grating; releases heated steam on a timer]
+
*Steam Vents [Can't be walked over without a Metal Grating; releases heated steam on a timer]
-Heated Grating [Metal Gratings that hurt to walk on due to being superheated by whatever is below]
+
*Heated Grating [Metal Gratings that hurt to walk on due to being superheated by whatever is below]
-Large Growths
+
*Large Growths
-Rubble
+
*Rubble
-Crates [Eventually, Crates should have goodies inside that can be accessed by opening/breaking them, like maybe a bottle of pills or rations. Should also eventually be put not in hallway.]
+
*Crates [Eventually, Crates should have goodies inside that can be accessed by opening/breaking them, like maybe a bottle of pills or rations. Should also eventually be put not in hallway.]
-Deep Water [Slow movement if over waist deep, makes noise to move through. Shallow water can be mopped up.]
+
*Deep Water [Slow movement if over waist deep, makes noise to move through. Shallow water can be mopped up.]
-Chemical Spill [As Water, except more dangerous. Shallow chemical spills can be mopped up]
+
*Chemical Spill [As Water, except more dangerous. Shallow chemical spills can be mopped up]
-Radiation Spill [need Haz Mat suit to approach without problem]
+
*Radiation Spill [need Haz Mat suit to approach without problem]
-Electricity Arcs
+
*Electricity Arcs
-Gas Leaks
+
*Gas Leaks
  
  
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things that can be worn.
 
things that can be worn.
  
-Manacles
+
*Manacles
-Straight Jacket
+
*Straight Jacket
-Armored Vest [1 pocket]
+
*Armored Vest [1 pocket]
-Armored Coat
+
*Armored Coat
-Haz Mat Glove [Left and Right]
+
*Haz Mat Glove [Left and Right]
-Haz Mat Helmet
+
*Haz Mat Helmet
-Haz Mat Suit
+
*Haz Mat Suit
-Oven Mitt [Left and Right]
+
*Oven Mitt [Left and Right]
-Insulated Glove [Left and Right]
+
*Insulated Glove [Left and Right]
-Gas Mask
+
*Gas Mask
-Medical Mask
+
*Medical Mask
-Backpack [Both Shoulders; 4 pockets]
+
*Backpack [Both Shoulders; 4 pockets]
-Side Satchel [Shoulder; 3 pockets]]
+
*Side Satchel [Shoulder; 3 pockets]]
 
 
  
 
==Backgrounds and Overlays==
 
==Backgrounds and Overlays==
 
Things that make up the terrain or change the floor terrain
 
Things that make up the terrain or change the floor terrain
  
-Vomit
+
*Vomit
-Shallow Water
+
*Shallow Water
-"Slanted" water tile [This tile would look like a ramp that dips into the water. It'd be a median tile, so we could have flooded rooms that don't flood everywhere.]
+
*"Slanted" water tile [This tile would look like a ramp that dips into the water. It'd be a median tile, so we could have flooded rooms that don't flood everywhere.]
-Blood
+
*Blood
-Fire
+
*Fire
-Chemical Spill [recolored water will do the trick]
+
*Chemical Spill [recolored water will do the trick]
-Damaged tiles
+
*Damaged tiles
-Gaping Pits
+
*Gaping Pits
-Color Coded doors [Red/Blue/Green]
+
*Color Coded doors [Red/Blue/Green]
-Mutatey Growths [At least 3 kinds]
+
*Mutatey Growths [At least 3 kinds]
-"Red Eyes" planted Growth Horrorshow ability
+
*"Red Eyes" planted Growth Horrorshow ability
-"Yellow Eye" planted Growth Horrorshow ability
+
*"Yellow Eye" planted Growth Horrorshow ability
-"Bloody Teeth" Horrowshow ability [Maybe 2 different versions]
+
*"Bloody Teeth" Horrowshow ability [Maybe 2 different versions]
-"Barbed Wheel" Horrorshow Ability
+
*"Barbed Wheel" Horrorshow Ability
-"Eye Stalk" Mutation ability
+
*"Eye Stalk" Mutation ability
-"Webbing" Mutation ability [Need to be able to see objects below]
+
*"Webbing" Mutation ability [Need to be able to see objects below]
-"Resin" Mutation ability [Need to be able to see objects below]
+
*"Resin" Mutation ability [Need to be able to see objects below]
-"Noise Spawn" Mutation ability
+
*"Noise Spawn" Mutation ability
 
 
  
 
==Walls==
 
==Walls==
 
Things that go on wall tiles
 
Things that go on wall tiles
  
-Bulletin Board
+
*Bulletin Board
-Wall Terminal
+
*Wall Terminal
-AI Cameras
+
*AI Cameras
-Eyestalks
+
*Eyestalks
-Mutatey Growths [at least 3 kinds]
+
*Mutatey Growths [at least 3 kinds]
-Open wiring
+
*Open wiring
-Closed wiring
+
*Closed wiring
-Circuit Breakers [provide power to the room they are in]
+
*Circuit Breakers [provide power to the room they are in]
-Mirror
+
*Mirror
-Shattered mirror
+
*Shattered mirror
-Shower Nozzle
+
*Shower Nozzle
-Mouth of Madness
+
*Mouth of Madness
-Glyphs/Runes
+
*Glyphs/Runes
-Damaged Walls
+
*Damaged Walls

Revision as of 23:02, 16 September 2009

Combination Tools

[Grab on click]

Tools made by MacGuyvering Basic Tools

Combining tools makes things into more effective weapons. However, combined tools lose all of their previous benefits [with some exceptions]

  • Caneshovel [Shovel + Pole]
  • Spear [Pokey + Pole]
  • Glaive [Slashing + Pole]
  • Lobotomizer [Shovel + Pokey or Slashing; retains Shovel uses]
  • Swiss Army Skewer [Slashing + Pokey]
  • Prickle Fist [Any Glove + barbed wire]
  • Firestick [Heat + Pole + Not Flammable]
  • Cauterizer [Heat + Slashing + Not Flammable]
  • Whirlygig [Rope + Slashing]
  • Flamethrower [Fire + Spray Bottle w/anything other than Water or Blood in it]


==Containers== [Grab on click] Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.

  • Beaker
  • Vial
  • Flask
  • Wine Bottle
  • Pill Bottle
  • Chemical Bottle [think the big, 1-2 gallon sized bottles of Bleach]
  • Syringe [Inject]
  • Spray Bottle [Spray]


Small Objects

[Grab on click]

Objects which can be picked up. Don't provide a direct benefit, like tools do, but some uses can be found.

  • Coins
  • Tin Can
  • Rag
  • Poster
  • Pen
  • Pencil
  • Stapler
  • Book
  • Notebook
  • Random body parts
  • Strange Key parts
  • Royal Diadem pieces
  • Camera [Holds one photo]
  • Photograph
  • Magazine
  • Sheet of Paper [NOTE]
  • Shard of Wood
  • Paper Towels
  • Shower Curtain [can be worn or thrown; blinds for a few steps of movement?]
  • Blanket [can be worn or thrown; blinds for a few steps of movement?]
  • [Randomname]'s Locket
  • Soap
  • Lamp
  • Stethoscope
  • Empty Box
  • Apple Core
  • Empty Can


Consumables

[Grab on click; used with the Use command when held in active hand]

Objects that can be used once for some effect, or have a limited amount of fuel. Consumables vanish upon being used up.

  • Radio Crackers
  • Apple
  • Can of Beans
  • Antidote Pills
  • Pain Reliever pills
  • Adhesive Strips
  • Medical Gauze
  • Anesthetics bottle [requires syringe to deliver to someone else]
  • Cure bottle [requires syringe to deliver to someone else]
  • Chloroform [Rag allows multiple uses; otherwise can be used once by splashing it in someone's face]
  • Surgical Tubing
  • Disinfectant
  • Burn Cream
  • Syrup of Ipecac
  • Eye Dial [opens any one door]
  • Keyring
  • Color coded key cards [Red, Blue, Green]
  • Teargas grenade
  • Pepperspray
  • Wiring
  • Loose Circuits
  • Batteries
  • Nails
  • Plank of Wood
  • Metal Sheet
  • Timed Explosives
  • Detonation Charges
  • Detonator
  • Bleach
  • Car Battery [for generators and other big things]
  • Radiation Burn Cream
  • Emergency Rations
  • Cigarette
  • Lit Cigarette [Fire, Weapon, Light 1]
  • Hair Spray
  • Candle
  • Lit Candle [Fire, Light 3]

Large Objects

[Use on click]

Objects too large to pick up [normally]. Can be pushed if strong enough.

  • Water Cooler
  • Vending Machine
  • Tables
  • Chair
  • Swivel Chair
  • Office Desk
  • AI Mainframe
  • Filing Cabinet
  • Sink
  • Oven
  • Generator
  • Oil Drum
  • Chemical Drum [these should be labeled, so Examine will tell you their contents]
  • "Cure" Drum [Optional. Might just have this be a subset of Chemical Drum, but I think it'd be nice if this particular chemical were stored differently]
  • Storage Lockers
  • "Cure" Lockers
  • Atropals [mutated giant fetuses]
  • Dummy
  • Strange Totems
  • Water Tank
  • Personal Shrines [This is a shrine dedicated to [randomplayer]]

Obstacles

[Use/attempt to disassemble on click]

things that impede movement and/or cause damage when moved over/through. Some can be moved with the right tools.

  • Barbed Wire [Requires Gloves to pick up; can be slowly moved through. Painful to move through.
  • Broken Glass [Requires Gloves/Broom to safely pick up; if not wearing shoes it hurts to move through.]
  • Metal Grating [Requires Crowbar or some other tool to take down. Might be on the floor, in which case if pried up can then be used to block a hall.]
  • Steam Vents [Can't be walked over without a Metal Grating; releases heated steam on a timer]
  • Heated Grating [Metal Gratings that hurt to walk on due to being superheated by whatever is below]
  • Large Growths
  • Rubble
  • Crates [Eventually, Crates should have goodies inside that can be accessed by opening/breaking them, like maybe a bottle of pills or rations. Should also eventually be put not in hallway.]
  • Deep Water [Slow movement if over waist deep, makes noise to move through. Shallow water can be mopped up.]
  • Chemical Spill [As Water, except more dangerous. Shallow chemical spills can be mopped up]
  • Radiation Spill [need Haz Mat suit to approach without problem]
  • Electricity Arcs
  • Gas Leaks


Clothing

[Grab on click]

things that can be worn.

  • Manacles
  • Straight Jacket
  • Armored Vest [1 pocket]
  • Armored Coat
  • Haz Mat Glove [Left and Right]
  • Haz Mat Helmet
  • Haz Mat Suit
  • Oven Mitt [Left and Right]
  • Insulated Glove [Left and Right]
  • Gas Mask
  • Medical Mask
  • Backpack [Both Shoulders; 4 pockets]
  • Side Satchel [Shoulder; 3 pockets]]

Backgrounds and Overlays

Things that make up the terrain or change the floor terrain

  • Vomit
  • Shallow Water
  • "Slanted" water tile [This tile would look like a ramp that dips into the water. It'd be a median tile, so we could have flooded rooms that don't flood everywhere.]
  • Blood
  • Fire
  • Chemical Spill [recolored water will do the trick]
  • Damaged tiles
  • Gaping Pits
  • Color Coded doors [Red/Blue/Green]
  • Mutatey Growths [At least 3 kinds]
  • "Red Eyes" planted Growth Horrorshow ability
  • "Yellow Eye" planted Growth Horrorshow ability
  • "Bloody Teeth" Horrowshow ability [Maybe 2 different versions]
  • "Barbed Wheel" Horrorshow Ability
  • "Eye Stalk" Mutation ability
  • "Webbing" Mutation ability [Need to be able to see objects below]
  • "Resin" Mutation ability [Need to be able to see objects below]
  • "Noise Spawn" Mutation ability

Walls

Things that go on wall tiles

  • Bulletin Board
  • Wall Terminal
  • AI Cameras
  • Eyestalks
  • Mutatey Growths [at least 3 kinds]
  • Open wiring
  • Closed wiring
  • Circuit Breakers [provide power to the room they are in]
  • Mirror
  • Shattered mirror
  • Shower Nozzle
  • Mouth of Madness
  • Glyphs/Runes
  • Damaged Walls