Shoujen
Shoujen by Larro |
Discussion |
Plot
A quest by Larro. It follows the adventures of Cecil and his rapidly growing party on their quest to right wrongs save the world, and murder anybody who gets in their way - several times, if needed.
Cast
Protagonists
Cecil Von Central III, Human
- Cecil has been tasked with completing his family's mission of killing Dart. Unfortunately his attempt failed rather badly, with Dart placing a Shoujen curse on him and sending him out into the world as a final torment. Cecil entered a spiral of depression and drunkenness, which was eventually brought under control when he began hearing voices that coerced him into taking action. Cecil is the focal point of the group, acting as a sort of figurehead to keep the others together.
Spells
- Aer
- Fire
- Gravity
- Black Hole
- Heal
- Cure All
- Ice
- Minor Binding
- Minor Sealing
- Confine
- Banish
- Rune Thought
- Small Woodcraft
- Small Stonecraft
- Meteor
- Wind
- Wind Walk
Skills and Abilities
- Create Small Magical Objects
- Read Runes
Special Status
- Host (Voices)
- Curse: Shoujen (Partially sealed)
- Soul Bind: Nari
- Possesses dust remnants of a Philosopher's Stone shard
Alexis, Catkin/Human
- Alex was born and raised in Talimere, where she was subjected to derision and mockery due to her half-blooded status. A lifelong friend of Cecil, she caught up with Cecil soon after his voices coalesced into decent advice and immediately decided to help Cecil through this troublesome time. She planted a listening device on Cecil so she could hear his thoughts, but instead discovered the 'Cell Stone' she created only allowed her to interact with the voices in his head. After Cecil returned from the Dark Elf village, she turned the Dark Elf gem into a magic orb that protects Cecil's mind from his curse. She has recently come to terms with being a lesbian, and has confessed her feelings to Cecil. Their relationship is going well.
Spells
- Balle Serithe Isivu Mal Zeeth
- Create Golem
- Create Small Mana Gem
- Create Small Magic Object
- Create Small Object
- Create object
- Create Big Object
- Create Water
- Disrupt Mana
- Disrupt Thought
- Mal Hydra
- Manascir
- Move Earth
- Spike
Skills and Abilities
- Create Potions
- Create Acids
Special Status
- Implanted Object: Cell Stone (Cecil)
Nari, Dark Elf
- Nari is the daughter of Norar, a corrupt and sadistic leader of a Dark Elf settlement. She was badly scarred and wounded when Cecil first encountered her, and Cecil decided to rescue her. Upon returning Cecil discovered that Norar was about to have her executed via Soul Petrification so that he would have a soulless, mindless, living doll for his own amusement. Cecil confronted Norar, and with the help of Alex managed to bring Nari to safety. Nari immediately developed a crush on Cecil, and has pursued him since. She has recently become soul-bound to Cecil, and even more recently been united with her mother at last.
Spells
- Cure Light Wounds
- Soul Bind
- Soul Block
- Soul Heal
- Soul Lock
- Soul Slash
Skills and Abilities
- Open Small Locks
- See in the dark
- Read and Speak Elvish
Special Status
- Soul Bind: Cecil
- Implanted Object: Cell Stone (Cecil)
Rebecca Joslyn, Human
- RJ is a street rat who stole Cecil's orb. After its loss was noticed, Cecil confronted RJ. In spite of all expectations, Cecil managed to convince her to hand the orb over peacefully. She joined the party when she and Cecil accepted the same job, and has subsequently come into possession of the Goldeon watch. She has the unusual ability to see auras.
Spells
- ???
Skills and Abilities
- Aura Sight-Allows the person to see the auras, providing them with information about a person's emotions and intent, as well as seeing magic
Special Status
- Possesses the Goldeon Watch
Felix, Dark/Light Elf
- Felix first encounter with the party was as a member of Dart's Cerin Squad under orders to capture Cecil and kill the others, and came fairly close to succeeding. She was killed in the conflict, but was revived back to the brink of death thanks to the party's quick action. She was healed by the Catkin hospital, and it was soon revealed that Dart had cast Shoujen on her as well. The mental effects of the Shoujen curse have been removed, but she remained traumatized by the event until she lost her memories of her service to Dart. As of now she seems to be in relatively good mental health, and has elected to stay with the party for now.
Spells
- Soul Blade
- Soul Shot
- Soul Slash
- Warp (Not mastered)
Skills and Abilities
- See in the dark
- Read and speak Elvish
Special Status
- Curse: Shoujen (Physical only)
Chel Sils, Dark-Elf
- Nari's mother. Nari was unable to remember her, but did remember that her father forbade her from entering his room. This led to suspecting that Norar had Soul Petrified her and locked her in his room. This was confirmed when she was found in a room underneath Norar's bedroom. Upon becoming the first known person to be recovered from a Soul Petrification she revealed that her memories of that time were very fuzzy, with the only solid ones being Nari's birth, Nari's name, and that she had dreams of Nari. Although initially shocked, she has chosen to make-up for lost time with her daughter.
Spells
- Soul Lock
- Soul Slash
- Soul Block
- Soul Heal
- Soul Grace
- Soul Drain
- Soul Peer
Skills and Abilities
- See in the dark
- Read and speak Elvish
- Acting rich
Special Status
- Heir to the Dark Elf throne
Allies:
Kathrin, Tigerkin
- Kathrin lured Cecil and RJ into her lair under the pretense of recruiting mediators for a dispute. In reality, her plan was to use their souls to power a dark mana spell to kill the Catkin leader. Along the way Cecil battled and captured a Soulless, which convinced Kathrin to hire Cecil and RJ as assassins instead. She is motivated by a battle with Dart where her people were slaughtered while waiting for Catkin reinforcements that never came. She ceased her attempts on the life of the Catkin leader following the revelation that the so-called betrayal was orchestrated by Dart, and has now sworn vengeance on Dart. She has shown that while she's very determined, she's not very wise or competent.
Spells
- ???
Skills and Abilities
- ???
Special Status
- ???
Shera, Catkin
- Shera is the catkin leader which Kathrin wanted killed. She lead her forces to join the Tigerkin in battle, but Dart interfered to direct them into the Forbidden Zone where they were slaughtered. She was one of the few survivors. She is prideful and resistant to compromise, but ultimately does what is best for her people. She defeated Bella with a well placed backstab, quickly ending that battle.
Spells
- ???
Skills and Abilities
- ???
Special Status
- ???
Antagonists:
Dart, Human(?)
- Dart is the Master of Dark Mana. He has engaged in many horrific acts; he steals man's souls and makes them his slaves, then uses them to power his magic. His current goal appears to be killing world leaders in order to take their place. Dart is above the law.
Spells
- All known Dark Mana spells
Skills and Abilities
- ???
Special Status
- Master of Dark Mana
- Above the law
Norar, Dark Elf
- Nari's abusive father. Following Cecil's first visit to the Dark Elf settlement Norar decided to execute Nari via soul petrification. This prompted Cecil to brand him with a humiliating mark while rescuing Nari. He subsequently posted a 100,000G bounty for her return which only served to provide an impetus for the party returning to put an end to his shenanigans. Following the discovery of Nari's mother in his basement he confronted Nari, Alex, and RJ, and was crippled by guilt and sadness following an empathic attack. He has been arrested, and is awaiting the Dark Elf justice system. Nari is next in line for his position.
Spells
- Soul Petrification
- Soul Flare
Skills and Abilities
- Read and Speak Elvish
- See in the dark'
Special Status
- Humiliating mark
- Jailed
Wolfric Von Kaisen, Dark Elf
- Wolfric attempted to stop Cecil from rescuing Nari. Cecil killed him with a thrown knife to the throat. The Dark Elf settlement chose not to revive him.
Spells
- ???
Skills and Abilities
- ???
Special Status
- Dead
Bella, Human(?)
- Bella was first encountered by Alex and RJ. At the time she had been presenting herself as a human girl being attacked by a soulless as a ruse to get close to the group. She immediately attempted and failed to subvert RJ with a magic puppet, giving away her intentions and spoiling the ploy. She confronted Cecil and triggered a failsafe spell on Felix before being run-through by Shera. She was inside the hospital when it vanished.
Spells
- ???
Skills and Abilities
- Voodoo Dolls
Special Status
- ???
Unknown, Soulless(?)
- An alleged hired thug, he menaced Bella as part of a trap and fought Alex for awhile before she managed to pin him with a rock spike. He escaped following the defeat of Bella. His identity is unknown.
Spells
- ???
Skills and Abilities
- ???
Special Status
- ???
Gaia, Unknown
- One of the Cerin and one of Dart's lieutenants. Gaia's mind is fractured, and is comprised of multiple voices debating what to do. Gaia was tricked into thinking he/she/it was ordered to report to Master L for orders instead of assassinating him, which lasted until Master L blew up Gaia's head. Current status is unknown.
Spells
- ???
Skills and Abilities
- ???
Special Status
- ???
Neutral or Indeterminate
Sir Gawain, Human
- Sir Gawain spoke to Nari while attempting to find Alex. He is a captain in the royal army. Sir Gawain is above the law.
Spells
- ???
Skills and Abilities
- ???
Special Status
- Captain in the Royal army
- Above the law
Master L, Human
- The most powerful alchemist known, Master L trained Alex in alchemy and taught Cecil the basics of it as well. He is cocky and confident, and believes himself to be completely immune to harm. He possesses a Philosopher's stone. Dart marked Master L for death, and made an assassination attempt which failed after the assassin was confused into switching sides. After fighting the would-have-been assassin, Master L gave Cecil a shard of his Philosopher's stone. Master L is above the law.
Spells
- All known Alchemy spells
Skills and Abilities
- ???
Special Status
- Master of Alchemy
- Possesses Philosopher's Stone.
- Immortal
- Above the law
King Rai, Human
- King Rai decides which spells are allowed to officially exist within his kingdom. He may have been responsible for the destruction of the old School of Magic. King Rai is above the law.
Spells
- ???
Skills and Abilities
- ???
Special Status
- King of Humans
- Above the law
Lord Z, Human(?)
- Lord Z taught Elemental magic to Cecil and was present for the destruction of the old School of Magic, at which point he went missing. Master Z is above the law.
Spells
- All Elemental Spells
Skills and Abilities
- ???
Special Status
- Master of Elemental Magic
- Missing
- Above the law
Selvia, Light Elf(?)
- Selvia is the master of Time magic. Selvia is above the law.
Spells
- All Time Spells
Skills and Abilities
- ???
Special Status
- Master of Time Magic
- Above the law
Sar the Elder, Dark Elf(?)
- Sar is the master of Soul magic. Sar is above the law.
Spells
- All Soul Spells
Skills and Abilities
- ???
Special Status
- Master of Soul Magic
- Above the law
King Calett Sils, Dark Elf
- King Calett Sils is the father of Princess Chel Sils and grandfather of Princess Nari Sils. Calett Sils is above the law.
Spells
- ???
Skills and Abilities
- ???
Special Status
- King of the Dark Elves
- Above the law
Magic
Alchemy
4 gold spells
- Balle Serithe Isivu Mal Zeeth-Powers up next spell used.
- Cereen Malterra Brosem-Creates a healing potion.
- Zaren Barusch Garu-Makes a ??? Potion which causes a different effect time drunk.
- Mana Mal Serith Pache-Make a magical item/container.
- Magistra Mana Matra-Gives your own MP to an ally.
- Mal Hydra-Causes a deathlike sleep for the one who drinks it.
- Move Earth-Allows the user to manipulate nearby earth and stone. Notable among its uses is that it allows the caster to 'rock surf' as a means of rapid transportation.
- Manascir-Detects when Alchemy has been used on something, allowing for the detection of fake objects.
- Spike-Allows the user to project a column of rock or dirt. This can be used as a bludgeoning or piercing attack.
- Create Mana Gem-Allows the caster to create a gem that holds mana. Comes in small, normal, and big sizes.
- Create Object-Allows the caster to create non-magical items. Comes in small, normal, and big sizes.
- Create Magic Object-Allows the caster to create magical items. Comes in small, normal, and big sizes.
- Disturb Thought-Causes confusion in whoever the caster touches.
- Disturb Mana-Disrupts a target's mana, making it difficult and unreliable for them to cast spells.
10 gold spells
- The Spirit Spells. By summoning the spirits who rule over the elements the caster is granted a piece of their power. These spells make up for the lack of elemental spells alchemists have.
- Fire-Fire weapons and armor.
- Ice-Freezes the ground
- Water-Douses you foe in water
- Lightning-Shocks your foe
- Land-Makes a wall for defense
- Earth-Summons golem
- Rock-Gain rock armor
- Death-Kills instantly (Or would, if the spirit wasn't so lazy)
- Diamond-Encase foe in gems.
- Dark-Tortures foe
- Light-Heals allies
- Metal-Replaces lost body part
10,000 gold spells
- Philosophers Stone- Magister Manas Tarun Tu Seht Malhydra Deroon Al Alberia Tu Es Cremenius Purifico. Mori Etus Vivier. (The master of Mana, water to heal the wicked, The white wings of the pure. To live is to die.)
- Provides infinite mana, stops aging, and allows the transmutation of various metals to gold.
- TO CREATE THE
- STONE YOU
- MUST USE A SOUL
- A "LOST" SOUL
- PLACE THIS SEAL
- THE SOUL CAN NOT BE WHOLE
- Philosophers Stone- Magister Manas Tarun Tu Seht Malhydra Deroon Al Alberia Tu Es Cremenius Purifico. Mori Etus Vivier. (The master of Mana, water to heal the wicked, The white wings of the pure. To live is to die.)
Elemental
1-3 gold spells
- Wood Craft - 1G
- Stone Craft - 2G
- Gem Craft - 3G
- Fire - 1G
- Burn - 2G
- Inferno - 3G
- Ice - 1G
- Blizzard - 2G
- Sub 0 - 3G
- Lightning - 1G
- Shock - 2G
- Bolt - 3G
- Heal - 1G
- Cure All - 2G
- Major Heal - 3G
- Gravity - 1G
- Crush - 2G
- Black Hole - 3G
- Wind - 1G
- Gale - 2G
- Tornado - 3G
- Light - 2G
4 gold spells
- Aer-Weak wind spells that allows caster to move objects.
- Wind Shield-What it says on the can.
- Wind Walk-Allows rapid movement and easy avoidance of obstacles.
- Nill-Switch a item of yours with your opponents.
- Zaken-High level lightning spell.
- Electrical Storm-A field changing spell which makes a lightning storm break out.
- Alpha-Gives mana boost. Unlocks Beta
- Beta-Gives health boost. Unlocks Gamma
- Gamma-Gives defense boost. Unlocks Omega
- Omega-Fire out a concentrated mana blast. Leaves the user with no mana and little health.
- Thead-Kills instantly. Illegal.
- Zeroon- Heals any injury so long as the head is intact. Takes severe amounts of mana. Very hard to master.
- Giga Don-Pummels foe with rocks
- Giga Dondo-Higher form
- Aqua-Water spell
- Mereet-Heals self but takes time.
- Will of the Kings-Summons a 'King' to fight with you.
- Minor Sealing-Seals away a small object or curse
- Confine-Seals away bigger objects.
- Banish-Seals away spells curses and magical objects/beings. Can be disposed of.
- Minor Binding-WISOTC
- Baraast- Temporarily increases the target's breast size by one cup.
- Debaraast- Temporarily decreases the target's breast size by one cup.
10 gold spells
- Electrical Storm Zaken-Channel the lightning in the sky into one attack
- Giga Dondoa- Strongest earth spell.
- Blazen-Make fire armor
- Rune Thought-Force target to use low level spells.
- Rune Speak-Translate any language.
- Hope-Gives the caster some luck
- Grace-Gives the caster more luck
- Miracle-Gives the caster a lot of luck.
- Bless-Minor light spell. Deals light damage.
- Holy-High level light spell.
200 gold spells
- Petrify-WISOTC
- Depetrify-WISOTC
- Zerin-A powerful explosion from ones soul. Costs half max health.
Dark Mana - Not available to the public
- Ol Rethono-High level purification
- Flare-A blast of Dark Mana
- Fiend-Summon demon
- Meteor-WISOTC
- Meteor Storm-Stronger form of meteor. Has never been used.
- Possess
- ReWrite-Erases or changes a person's memories.
- Shoujen-Gradually transforms the target from male to female, and alters their mind so they are completely loyal to the caster.
- Shenjou-Same as Shoujen, but from female to male. Still ends in mindslave.
Soul Magic - Cannot be bought
- Cure Wounds-Heals the target. Comes in light, moderate, and critical.
- Reth-Helps to purify a soul
- Ol Reth-Can force one to repent
- Soul Bind- Binds the targets soul to the user allowing them to share the same life span. Multiple Soul Binds are possible
- Permanent Soul Bind-By making a physical sign of love two or more beings enter into a permanent soul bind.
- Soul Lock-Places a small portion of ones soul near box or other such objects and prevents anyone from opening it. Soul piece can be retrieved.
- Soul Slash-Allows the user to force their soul into a small focused point on their fingertip. It is very sharp and can cut through most things non magical.
- Soul Block-Allows ones soul to form a thin shield around their body.
- Soul Heal-Repairs damage done to souls over time.
- Soul Grace-Allows you to let others share you emotions.
- Soul Drain-Makes the target feel weaker. They are easier to manipulate in this state.
- Soul Petrification- Forces the targets soul to turn to stone. The soul cannot be healed or replace. This turns the person into a living doll.
- Soul Peer-Lets the caster feel what the target is feeling and read their thoughts.
- Soul Blade-Makes a sword out of the soul which can cut through almost anything.
- Soul Shot-Fires out soul blades.
- Soul Flare-Magical flames that burn through whatever is in their path until they connect with living tissue, at which point they burn the victim's skin to ash. This spell is currently only known by Norar.
Time Magic
200 gold spells
- Rewind-Transports the user's soul back in time. No memories are carried over, yet the user gets premonitions of events that are about to happen.
- Stop
- Haste-Speeds up the caster
- Slow-Slows down the target
- Age
- Warp-Sends one object to a random time
Artifacts
Goldeon items
- These artifacts appear to be an normal gold items to a casual observer, but are quite potent in the hands of somebody who knows of them.
Goldeon watch
- A gold pocket watch which grants the one who holds it the ability to find the location of any person they can name and become undetectable for 10 seconds. It may have other powers, but they are not known.
The Goldeon Knife
- A gold knife that can cut through anything except living creatures.
The Alimentor
- Properties unknown.
Quests by Larro |
TGchan: The Game | Yon Quest | Sevi Quest | InSanity | Quests TCG | Wonder Land | My Life | 32 | Amorphia | Pirate Quest | Mallo Quest | Magical Adventure of Happiness | Doll | The Test | How to be an Overlord | Esper Quest | Balance | Love Quest | Tales of Serda | The Pathfinder | Hero Quest: Shining Star | Hoodie Quest | The World After The End Shoujen Timeline: Shoujen | Item Quest | Guardian Quest (2) Collaborations: R.A.M. vs G.A.C. | The TGchan Caravan | Dollmaker Quest 4chan: Magical Academy Quest | Audit Quest |