Bubble Bucket: Difference between revisions
Dylan16807 (talk | contribs) No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|- | |- | ||
|Act I: Drunk | |Act I: Drunk | ||
|- | |||
| | |||
Chapter 1: [ [http://www.tgchan.org/kusaba/questarch/res/39302.html Hangover] ]<br> | Chapter 1: [ [http://www.tgchan.org/kusaba/questarch/res/39302.html Hangover] ]<br> |
Revision as of 02:24, 27 November 2009
Bubble Bucket by Insomnia |
Act I: Drunk |
Chapter 1: [ Hangover ] Chapter 2: [ Fear ] Chapter 3: [ Freedom ] Chapter 4: [ Tripping ] Chapter 5: [ Grave ] Chapter 6: [ Left ] |
Act II: In Progress |
Chapter 7: [ In Progress ] |
<br-->
Scheduled weekly session runs every Tuesday at 9:30 PM GMT (Which is 4:30 PM
Eastern).
Still in progress, Authored by Insomnia
(Inventory Icons sometimes done by Theta and Jake.)
Major Characters
This article contains spoilers! You were warned. |
Asali Nyonya Zakiya
Race: Sherbert Bubble Touched
Clan: Zakiya
Racial Ability: Teleportation
Psychic Ability: Pre-cognition
Psychic Well: Untrained
Trade: Mechanic
Weapon: Vibro Hammer
Defense: Clothes, Aura
Health: ****
Combat: *
Agility: **
Skill: ***
(On a scale of 1-4, where 3 is the natural high. 4 means beyond normal limitations).
Advantages: Psychic Aura, Spiritual Guidance(Great Spirit, Drunk)
Disadvantages: Aquaphobia, Schizophrenic, Alchoholic
Background: A member of the nomadic gypsy like clan of psychics, the Zakiya, she had just
lost her job in Pura Pura Village, a part of Mostro Island. She was a skilled Mechanic, but
now unemployed. She was getting drunk at a bar, and that's when the blank starts between
then and waking up in the house on Wormwood Island.
Her parents are a Sherbert (Father), and an Orach (Mother).
Since she is from the Zakiya clan, she is considered less than trustworthy, or loyal to most
causes, since she is more likely to get up and leave on a whim. Although some travel in
groups, Asali roamed by herself.
Skraig
Race: Monster Atrocity
Trade: Shopkeeper
About: A carnivorous four armed snake like creature. His general intelligence seems to be
low what with his poor spelling and improper speech. He seems interested in buying and
selling anything he finds rather than holding any real sense of values. Asali has bought all
of his goods, and she is looking for a fresh bone to give him. Judging by his eating a rat,
his taste is not fine tuned.
Eden
Race: Monster Abnormal
Trade: Bard
About: A mute satyr like creature that was inside of the temple of Rong found in the
mountain, through the mines. He took Asali's stick and bucket, and seems very happy with
them. He upgraded Asali's warp ability, and disappeared after leaving us with a weird
drawing in the sand.
Bucket
A busted up old bucket we bought from Skraig, used to solve a puzzle, and traded with Eden.
Ikit
Race: Furry Complete
Animal: Rat
Trade: HONEST Shopkeeper
A very short, and very loud shopkeeper who is very HONEST, and needs to feed his starving
children.
Mint
Race: Bubble Held
Clan: Orach
Trade: Drug Addict
A snappy bubble dragon who doesn't seem to care about anything but doing drugs, drinking
liquor and drowning the horrors around her away. She's warmed up to Asali but she isn't that
interested in company.
Gamma Gobaku
Race: Robot Machina
Trade: Assault Robot
A loud, angry Gobaku who is trying to get to Spare Parts to join the army of the Gobaku in
their genocide against the humans. After being bested in an insult battle he revealed he is
out of ammunition and currently thinks highly of Asali for reasons not fully explained.
Unknown
Race: ???
Trade: ???
A character of mysterious origin who appeared in the most recent pre-cognition in the
forest. It suggested we go to the left and their positions and tails especially seem to
suggest closeness.
Minor Characters
Mechanics
Bubble Bucket uses a multiple d6 system for combat, skills, and contests of ability. The system and the world/races in this game are from Brackets, a homebrew setting and game also created by Insomnia. This means character death is possible.
Life: The amount of damage someone can manage before injury and death.
Combat: Attack accuracy, chances to hit.
Agility: Chances to dodge, move rolls.
Skills: Skill accuracy, chances to succeed, Attack Skills.
Plot
This article contains spoilers! You were warned. |
Chapter One
Asali wakes up in a room, drunk. She digs around the room and turns on the light. She is
impaled through the chest by a black creature and warps out of the building. She walks to a
broken down looking store and uses her pre-cognition ability and sees a frightening vision
of some monster. She leaves to the mine and finds a skeleton in some rubble. She takes the
Vibro-hammer the skeleton was carrying and goes into the Foreman's Trailer.
Inside of the Trailer she meets Bob, a ghost who used to work there. She goes outside with
the ghost and helps him cross over. Once he crosses over she opens the mine, but it's too
dark. She goes to the store finally and meets the Monster, Skraig. She buys all the items he
has for sale and finally enters the mine.
Chapter Two
Inside of the mine she goes through the first tunnel because she can't fix the power source
without tools. In the turning point, there's a white lizard strapped to a jetpack about to
explode. Asali frees the small lizard creature from the death trap and starts to get away,
but it explodes soon after. She is knocked into the next area.
In the next area, she finds a wrench, fixes the power, and then fixes the pipes on the
gateway. She mines some ore and puts it in the refinery which then breaks. She then enters
the door across from the still locked gate. Inside is water. Asali is deathly afraid of
water. She explores the room and starts to fix the draining system.
She leaves the entrance of the pool back into the mine and is confronted with a Large Large.
She dashes back into the pool and smashes its head with the Vibro-hammer when it tries to
squeeze through. She then finishes the drain, and travels through the Pools of water, to
find a deep chasm. She can't fix the bridge so she goes back into the mine and finds the
last piece of the gateway, entering what was locked away before.
Chapter Three
Inside is a large red temple to the deity, Rong. She hears a strange male voice tell her to
go inside of the temple. She uncovers a red arrow on the ground and then goes inside. Inside
she finds an Abnormal Monster of some sort. He is mute, and she gives him the stick (which
turned out to be an ancient flute), and the bucket. He then offers to improve her warping
power for 10 points, and she pays it. She picks up the first aid kit, and Eden was
gone.
She leaves the temple and goes to the other side of the stairs. She smells something nice
and finds a strange tablet against the wall. She goes back to the other side and finds a
loose tile before leaving. Out in the mines again she replaces her bandages and sees
something strange. She shines her flashlight on the Greatest Spirit, Skel-Monsta, who reigns
over Life and Death.
She tries to run but trips, forced to Warp away at the last second before she is almost
touched. In the pools again she begins running through the path all the way to the bridge.
Her warp was still locked so she fixes the bridge with the chain and everything else she
already had, and runs across. She barely escapes the snake like monster in the chasm and
makes it outside.
Upon going outside, she goes to one of the many areas now available, flipping a turtle to
its feet and entering HONEST IKIT'S QUALITY SHOP. She is greeted by the Complete Furry
Rat.
IKIT offers goggles for Asali's flashlight, and she hesitantly accepts the trade. She buys a
Rainbow Buster firework, and finds out that the town was killed by a Black Plague. She
leaves and goes to the town. The town of Chilitown's sign is damaged and covered in blood.
Chapter Four
Asali enters Chilitown. Four out of six buildings are wrecked. She checks the newspaper and
sees that a reporter named Fang Tian and some of the citizens were dealing with the Black
Plague. She checks the police station first. There is blood everywhere. She finds a locked
dressar drawer in one of the rooms. She checks out the place and instead of figuring out the
combination to the locker, she smashes and unhinges it. She gets some blood wine.
Asali enters the hut in between the in tact buildings. Inside is Mint, a drugged up Bubble
Held from the Orach clan. She has a hookah going and offers Asali some drugs. She doesn't
want Asali around but offers drugs for liquor or Points. Asali buy some drugs, and trades
the mushroom for a Rainbow Leaf, and gets some points back for the Blood Wine.
Asali heads to the bank and tries to talk to a cardboard cutout she thought was a clerk for
a moment. She uses the code on the back to open the safe for a good chunk of money. She goes
to the wrecked site of all the buildings and almost dies twice to get a picture from a
box.
When she leaves the wrecked buildings the street is filled with Bombignants and a ghost. She
gets her hammer out just in case when a black creature kills all but one Bombignant. Asali
assaults the humanoid shadow monster and smashes it to the ground.
She talks to the Bombignant and it dances for her. She asks the ghost about it, and finds
out his name is Paul. (No, not Paul, it's Paul)! Paul, not Paul, requests help to write a
letter to Mint. Asali agrees so Paul possesses her and writes the letter. Asali delivers it
to Mint. Mint seems happy to hear from him, but jokes around the fact he is dead.
Asali then goes to HONEST IKIT'S and Trades her Bubble Dust and Rainbow Leaf for a Magic Jar
and Necromancy Book. Asali then heads to the Gardens and gets pummeled almost to death by
the Naviabull in the intersection. She then meets Queen Atasusa of the Fire Flowers in her
cave. She is dying and her people are all gone by the black plague. She requests Asali's
aid. Asali cannot figure out what to do so she takes the pine cone from the hollow tree
trunk and leaves.
She races across the intersection towards the other side of the gardens and is stopped by a
Flower Bouncer. Luckily Asali has the ticket from Dimitri and only needs to make one Mr. T
reference. She then dances at the party and notices a cane hooked up near the ceiling of the
flowers' cavern. She warps up, grabs it, and falls down to the floor without grace.
Chapter Five
Asali leaves the party and goes to the mountain. There is a gate missing wires and a fuse.
She picks up the porn magazine on the ground. She check the flies at the garden entrance and
leaves. She enters the graveyard, or attempts to. Asali is drawn into an insult battle with
Gamma. With some difficulty she defeats him and gains access to the Grave Site.
She Gives him the picture and fixes his washing machine. The Washing Machine is apparently a
female to Gamma, and is his only companion beyond yourself to a more recent extent. You are
informed the area has been looted by Gamma, and that he can't fit down into the
Mausoleum.
She then enters the Mausoleum and uses Pre-cognition. There are dials on the wall, a jar on
a shrine slab, and a statue. Asali takes the circlet off the statue, moves the statue, picks
up wires, and reads the Tablet. She then puts stuff into the jar to no avail. Eventually she
solves the dial puzzle. She gets the medallion from its hidden compartment.
Even with all of the items she thinks she can't seem to summon Duke Hoppite the III. She
tries saying his name a bit. Then she fiddles with the dials more. She removes the items
from the jar, including a vial of blood she finds inside of it trying to get the rest of her
stuff.
After some experimentation she pours the blood over the other items. The duke is summoned.
He turns out to be an arrogant prick. Apparently the murderer mentioned in Nisha's office
killed him. He asks for his whereabouts, and seems interested in revenge against the Shadow,
explaining how dangerous he is.
Hoppite awards Asali the key to the treasure room. The room has a trapped treasure chest.
With some help from her pre-cognition she manages to solve the death trap and leave with
another chunk of money.
Asali goes to the forest. The forest is closed in on itself due to the biggest tree at the
entrance being so angry. Angry Tree seems discontent with his pain and lack of brains. She
convinces him that a decorated pinecone are tree brains. He seems pleased by Asali's offer,
and is still angry and in pain WITH BRAINS. She wishes him an enraging day and goes deeper
into the forest.
In the forest path Asali smells the fragrance from the tablets. She finds it by tripping
over it. She goes towards the exit of the path and uses pre-cognition due to the noises
Asali hears. Her vision suggests, "To the left." Asali is shot.
Map
Visited Locations:
House by the Coast, DISKOWNT SHOP, Mining Site, Mine, Temple, Shallow Pools, Honest IKIT's Quality Shop, Chilitown, Gardens, Graveyard, Forest.
Unvisited Locations:
Marina, ???