Gridlock: Difference between revisions
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This is a relatively new quest, don't know much about it. Hoping this article will get filled out some. -Adept | This is a relatively new quest, don't know much about it. Hoping this article will get filled out some. -Adept | ||
In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting nodes and various functions, programs and data visualized as objects. Not a very original setting, but | In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus | ||
{{Stub}} | {{Stub}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Image Quests]] | [[Category:Image Quests]] |
Revision as of 13:17, 22 October 2009
This is a relatively new quest, don't know much about it. Hoping this article will get filled out some. -Adept
In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus
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