Guns for Hire Minions: Difference between revisions
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===Grisha=== | ===Grisha=== | ||
{{GfH Minion | {{GfH Minion | ||
|Short Descriptive Phrase= | |Short Descriptive Phrase= A Terrible Beauty | ||
|Player= | |Player= [[User:Ironybot|Ironybot]] | ||
|Appearance= 193cm tall, | |Appearance= 193cm tall, inhumanly sexy- every aspect of her appearance has been tweaked to be perfect. Grey eyes, medium-length dark blonde hair. | ||
|Date of Birth= December 14th, 1983 | |Date of Birth= December 14th, 1983 | ||
|Soul= Her soul feels playful, but determined: like life's a game for her to play, and that she will follow the rules she chose to play by. She seems to have transitioned rather well to the world of magic. | |Soul= Her soul feels playful, but determined: like life's a game for her to play, and that she will follow the rules she chose to play by. She seems to have transitioned rather well to the world of magic. | ||
|Background= Transferred from Russian Ground Forces to Russian Black Operations Army after several accidents in and out of the field. | |Background= Transferred from Russian Ground Forces to Russian Black Operations Army after several accidents in and out of the field. | ||
|Strengths= | |Strengths= Physical speed and durability, social magic, positive attitude | ||
|Weaknesses= | |Weaknesses= Mental instability, openly sadistic, insecurity, lack of caution | ||
|Languages= Russian, English, Turkish. | |Languages= Russian, English, Turkish. | ||
|Work History= <br> | |Work History= <br> | ||
*Armas v. Blackbeard: Raiding Party ($0) | *Armas v. Blackbeard: Raiding Party ($0) | ||
*Triads v. Yakuza: Golden Guard ($ | *Triads v. Yakuza: Golden Guard ($1,250) | ||
*Mafia v. Nazis II: Electric Snafu ($ | *Mafia v. Nazis II: Electric Snafu ($5,263.16 + $3,000 bonus) | ||
*Ito's Dojo Week #0: Trial Run ($50) | *Ito's Dojo Week #0: Trial Run ($50) | ||
*Armas Assignment #2: The Dooney Hit ($ | *Armas Assignment #2: The Dooney Hit ($3,000) | ||
*Ito's Dojo Week #1: Van Halen ($150) | *Ito's Dojo Week #1: Van Halen ($150) | ||
*Ironhead Job #1: I want it all... ($ | *Ironhead Job #1: I want it all... ($3,000) | ||
*Ironhead Job #1: ...but I guess I should share ($ | *Ironhead Job #1: ...but I guess I should share ($5,000) | ||
*Mafia v. Nazis III: Rapid Response and Rescue ($20,000) | *Mafia v. Nazis III: Rapid Response and Rescue ($20,000) | ||
*Ito's Dojo Week #2 through #5: Training Montage ($600) | |||
*Armas Assignment #3: Into the Dragon's Den ($25,000) | |||
*Lev & Grisha Arena: Painful Adventures ($3,802,815) | |||
*Deep Arena II: Seven's A Crowd ($4,129,746) | |||
|Equipment= <br> | |Equipment= <br> | ||
*AN-94 | * AN-94 with suppressor | ||
* | * 6 AN-94 magazines of cursed poison bullets | ||
*5 RGO Defensive Fragmentation Grenades | * 16 Demonic Flashbangs | ||
*5 RDG-1 Floating Smoke Grenades | * 60 Demonic Anti-Tank Grenades | ||
* | * 30 M84 Stun Grenades | ||
*Two bandoliers, hip wrap and thigh straps | * 5 Swastiskull Grenades | ||
*Russian military gear | * 100 RGN Offensive Fragmentation Grenades | ||
*Formal wear | * 5 RGO Defensive Fragmentation Grenades | ||
*Elegantly tailored and rifle-concealing jacket | * 5 RDG-1 Floating Smoke Grenades | ||
*Laptop from Andrei | * 4 RDG-3 Smoke Grenades | ||
*Bottle of Meat/Vodka thing from Vlad | * Two bandoliers, hip wrap and thigh straps | ||
*Bullet-proof Greatcoat | * Russian military gear | ||
* | * Formal wear | ||
* Elegantly tailored and rifle-concealing jacket | |||
* Laptop from Andrei | |||
* Bottle of Meat/Vodka thing from Vlad | |||
* Bullet-proof Greatcoat | |||
* Sweet, sweet money ($3,071,174 US) | |||
* Shapeshifting Mobility Boots: Boots from the Meat Circus which can shift their form into any type of footwear Grisha desires in under a second, so long as it remains some form of footwear. This can easily generate worn weapons and useful tools, including those of substantial complexity and which replicate specific materials. The boots will restore themselves automatically from any damage taken. While worn, they allow her to move ten times the distance that she normally would when running or jumping. They also allow her to effectively use any surface, including those which could never possibly support her weight or which are not oriented in a way that her feet would normally be able to grip, as an effective way to support her weight by locking the surface in place relative to the world and shifting her personal 'down' toward it. | |||
* Shapeshifting Armored Clothing: Clothing from the Meat Circus which can shift its form into whatever form Grisha desires in under a second, so long as it remains some form of clothing. This can easily generate worn weapons and useful tools, including those of substantial complexity and which replicate specific materials. The clothing will restore itself automatically from any damage taken, and will ablate kinetic energy equal to that of a point-blank fired .50 BMG round from any attack which touches any of its cloth. | |||
* Regenerative Blood Charm: A complex charm made of hydra and sceadugenga then dissolved into Grisha's blood by the Meat Circus, this can regrow a limb in fifteen minutes and restore Grisha to full health from any injury which leaves her with at least half her body mass intact. | |||
* Jewelry-Spear: A bone glaive from the Meat Circus which can shift its form to any length up to 150 meters or to or from any type of jewelry Grisha desires in a tenth of a second. The weapon will restore itself automatically from any damage taken. | |||
* Friction Blood Charm: A charm dissolved into Grisha's blood by the Meat Circus which renders her frictionless against any type of staining, adhesive, or clinging material unless she consciously decides otherwise. | |||
* Ashing Charm: A charm dissolved into Grisha's blood by the Meat Circus which causes any physical residue separated from her body to dissolve into ash over the course of a few seconds. | |||
* Grenade Choker: A custom-fitted choker of thousands of tiny interlinked black bones from the Meat Circus. It gleams darkly from any angle and is extremely durable, but not supernaturally so. At a touch, the wearer can transfer any item they consider a grenade into a tightly contained demiplane, which can hold up to 1000 kilograms of mass before refusing additional grenades. The wearer can mentally inventory the demiplane and retrieve any stored grenade with a touch. The demiplane is timeless; all grenades will exit it in precisely the same state they entered. | |||
|Activities= <br> | |Activities= <br> | ||
* | * Hanging in Italy | ||
* | * Learning to master pain with Anguisher | ||
* | * Sexing up Lev | ||
* | * Befriending everyone she meets | ||
* | * Making decisions of questionable wisdom | ||
* | |Description= | ||
* | Traits: | ||
* | * ''Glorious Grenades:'' A deep and abiding fondness for handheld explosives gives Grisha a timing bonus when using grenades. | ||
* ''Gunner Girl:'' Grisha is adept with semi-automatic weapons of all sorts, and has a reduced chance of mishaps of any kind when using them. | |||
* ''Spatial Sense:'' A solid awareness of the world around her and good physical intuition help Grisha to properly judge the trajectories of moving objects, granting helping with both accuracy of thrown objects and avoiding incoming strikes. | |||
* ''Absorbingly Attractive Agony:'' Grisha's experiences in the Black Army severely twisted her response to others' pain and death; she no longer sees it as horrible but rather something amusing, and her ability to feel sympathy via emotional ties is stunted; she will laugh and move on at the death or mutilation of a friend. Encouragement of this trait since entering Armas' service has seen it grow much stronger; while her reaction to most normal social situations remains the same, the prospect of seeing someone else physically hurt- or hurting them personally- is now a compelling draw for her and she will seek it out or incorporate it into other activities as a form of recreation. | |||
* ''Tailored Torturer's Touch:'' After many disturbing conversations with Amen, Grisha has learned enough about pain response from humanoid entities that she can quickly and accurately read their reaction to any form of attack for pain response. She can then incorporate this into how she approaches combat with those and others of their kind. | |||
* ''Sanguine Suffering:'' Experience training against vampires has taught Grisha how to crush and strangle blood vessels in combat in a way that they find agonizing. A newly turned vampire will have roughly the same pain response as a human against her attacks, but her ability to affect them fades to nothing as they grow in age and power. | |||
* ''Baneful Bullets:'' A background in fabrication and efforts to fabricate her own custom ammunition have given Grisha a solid knowledge of how to make fragmenting bullets which deliver a contained toxin to their targets. Studies with Amen have given Grisha introductory knowledge of how to use blood extracted by torture to render any such toxin cursed, making it much more agonizing and deadly. | |||
Modifications: | |||
* ''Boosted Immune System:'' Work by Gianni rendered Grisha extremely resistant or immune to infections, diseases, and ailments without direct magical components. This is a mundane body modification. | |||
* ''Fertility Control:'' Further work by Gianni gave Grisha conscious control of her reproductive systems; her cycle is effectively halted and she will never become pregnant unless she wishes otherwise, failing more powerful magical effects. She can induce herself to have single or multiple births at her option, can generally sense the condition of any carried children, and can easily induce abortion with no danger to herself at any point during pregnancy. This is a spring-aligned body modification. | |||
* ''Sculpted Beauty:'' Flesh sculpting from Gianni shifted Grisha's body from seeming too big and somewhat thick-limbed into a classic tall, blond, beautiful sexpot. This was later modified by the Meat Circus to include siren and dryad components, raising Grisha's ideal of herself-as-a-beauty to inhumanly impossible levels of attractiveness and incorporating many minor appearance, hygiene, and sex related conveniences. This is a spring-aligned body graft with divine components. | |||
** ''Memetic Allure:'' Initially a flesh-based memetic ability patterned after nymphs by Gianni which urged onlookers to perceive Grisha as slightly closer to their own ideal of beauty. The Meat Circus vastly improved this with dryad components to allow for more focused, flexible, and controlled memetic effects at high blood strength and flexibility. Aside from a variety of more subtle effects, Grisha's inhumanity is entirely masked from those unable to pierce her soul guise and she can halt hostilities from those without greater than low blood rated mental defenses on nothing more than the strength of her memetic demand for submissively oriented attraction to her. | |||
** ''Pheremone Control:'' Custom modifications incorporating some siren base components by the Meat Circus granted Grisha mind-altering pheremones rated at a high blood level. The exact effect of these can be controlled by Grisha, but always focuses on causing positive feelings and/or inducing obedience, particularly in response to issued commands. | |||
* ''Nervous System Replacement:'' Almost all of Grisha's nerves were replaced with that of a female Japanese ogre by Gianni, granting humanly impossible reaction speed and precision of movement, but also giving her low-level urges to be aggressive and establish dominance. This was later optimized by the Meat Circus to high blood level, fully replacing the rest of Grisha's nerves and parts of her brain to grant reflexes and precision that even the fastest unmodified ogre wouldn't be able to match. This is a winter-aligned body graft with fae components. | |||
* ''Muscular Amplification:'' Grisha's muscles have been replaced and improved by the Meat Circus to be able to exert force with the most speed that her newly boosted nerves can handle. The resulting set of muscles are extremely oriented toward enhanced speed, giving her fantastic reaction times and the physical strength to completely redirect what her body is doing almost as fast as she can think to do so. While sheer strength is not the focus of her upgrades, she is also strong enough to run at over two hundred fifty miles per hour, throw grenades over a mile, and leap multi-story buildings on nothing but muscle strength. This is a winter-aligned body modification. | |||
* ''Durable Body:'' The Meat Circus sculpted Grisha's body to be extremely resistant to impact damage; she is capable of slamming any part of her body into a fixed object at over two thousand miles per hour with no ill effects- even bruising. While she can still be knocked around fairly easily since she is only slightly heavier than a normal human of her size, she will take little or no damage from any sort of blunt strike unless it comes from a source vastly above her weight class or she is pinned in place. Her physical durability is much less effective against extremely focused force or non-kinetic sources of harm, but is still enough to shrug off damage which would incapacitate or kill a normal human. This is a winter-aligned body modification. | |||
* ''Implanted Masteries:'' A series of complex mental grafts from the Meat Circus gave Grisha the equivalent of decades of focused experience with a variety of requested skills, both individually and used in concert to achieve more potent effects. All of them are mundane mental modifications. | |||
** ''Footwork:'' Use of three magical movement styles. Ogre Footwork increases the effective weight of the user and all their equipment proportionately to their acceleration. Nymph Sway allows the user to draw the attention and attraction of any surrounding mortals to themselves. Vestal Virgin Footwork allows the user to draw the attention and attraction of the experienced and greedy to themselves, although Grisha's lack of virginity limits her potential prowess with this style. Grisha has a thorough enough understanding of the styles that she can combine and rapidly switch between them with no difficulty. | |||
** ''Magical:'' Using her improved body and its magical features. Using her memetic and pheremonal abilities with precision and maximum effectiveness, twisting them to creative applications, and recognizing when they aren't working or are being overcome is easy for someone of her artificial experience. She will automatically and near-unconsciously use her powers at a low level to best effect to achieve her desired results in social situations. She can accurately judge the limitations of her own magical abilities, and has an instinctive recognition for things which might do harm to her via her own magics. | |||
** ''Physical:'' Using her improved body and its physical features. Feats of inhuman dexterity, strength, and durability feel natural to her, and she can accurately judge her own physical abilities and their true limitations in most circumstances. She will naturally come up with courses of action and solutions to problems which rely on her improved prowess and would never occur to someone used to thinking in a paradigm limited by human physical prowess. | |||
** ''Allure:'' Using her improved body's appearance and capabilities to attract and compel others. She can maintain herself at peak appearance with minimal work, moves with seemingly natural and seductive feminine grace at all times, will instinctively use a synergistic combination of her magical movement styles to attract attention when she wishes it, and is an effortlessly skilled dancer and lover. She will automatically use her shapeshifting equipment to assist in presenting herself to the effect she desires when it is available. | |||
** ''Spear:'' Using her shapeshifting jewelry-spear. She can be considered to be a master a custom style devoted to that weapon, and just below skill master level in the use of any other spear. She also has an excellent sense of what kind of jewelry it can shift into, and can smoothly don and remove such jewelry in a fraction of a second as she shifts it in and out of spear form. | |||
** ''Clothing:'' Using her shapeshifting armored clothes. She can easily use them to adopt any form she wishes with no significant effort, and will easily and naturally think of shifting her clothes appropriately where that would provide a simple solution to any issue. She is adept at making use of the various inbuilt melee weapons which the clothing can generate. She has a well-honed sense of what its armoring attributes can and cannot protect her from. | |||
** ''Boots:'' Using her shapeshifting boots. She can be considered to use them as easily as a normal human casually walks, shift them into whatever form she wishes including unusual and weaponized forms with no significant effort or focus needed, and it will naturally occur to her to use their ability to move on unusual surfaces where beneficial. | |||
** ''Choker:'' Using her magical grenade-storing choker. She can place and retrieve specific items from it as easily as a normal person could transfer an item to or from a table in front of them, will recognize whether any given item is grenade-like enough to be stored, and has a keen sense of what items are in the choker and how much more it can hold whenever she is wearing it. She also has an excellent sense of what clothing it looks good with. | |||
** ''Gorgeous Glaive-Grenadier Grisha Style:'' Combat when making full use of her purchased equipment and abilities. She will naturally use synergistic applications of her abilities, move to position herself advantageously for the use of her various powers, smoothly switch to use the most effective tool for the situation as she perceives it, simultaneously conduct mental and physical assaults on her opponents, and avoid any simple mistake which might be attributed to inexperience.}} | |||
===Igor=== | ===Igor=== |
Revision as of 00:26, 3 November 2012
Descriptions of the minions of Armas Laine in the quest Guns for Hire, particularly those under the semi-direct control of the player base.
Template
Nameless Minion
Most Worthless Minion run by Your Name Goes Here Fool |
Appearance: Generic and underdeveloped
Equipment:
Activities:
Description: |
Minion Profiles
Put your individualized minion's profile here. Be sure to keep it updated regularly, as it may be referenced at any time to determine their status. Now arranged alphabetically by first name.
Andrei
The (Social) Hacker run by Dunnet |
Appearance: 5' 10", 160 pounds, dark hair, weak stubble, brown eyes, military buzz that's growing back in.
Equipment:
Activities:
Description: |
Bagga Aksoy
The Fledgling Vampire run by Juroko |
Appearance: 5'4", 124 lbs, wiry build
Equipment:
Activities:
Description:
Prior to being made a vampire, Bagga was a driven high school student and a gifted featherweight boxer. Bagga was turned against his will, possibly accidentally, and managed to survive long enough to be inducted into the Orphanage for vampires. He impressed Armas during the night lessons at Ito's Dojo, and was subsequently offered a job. Bagga has a grafted arm (courtesy Gianni) which he named Aedes. It's 1.5 times stronger than his normal arm, can take a huge beating without breaking if both the elbow spike and palm spike are in. The palm spike can fully drain the blood from a body in a moment. His palm can mist out blood for future blood magic, or simply to mist out blood. When the spikes are retracted Aedes looks like Bagga's natural arm. He thinks of it as akin to a very advanced prosthetic limb instead of as his arm. Currently Bagga is trying to learn how to activate his bloodline's kinetic redirection power. |
Boris
The Otherwise Unremarkable Cook run by torac |
Appearance: 6', Heavy frame, black hair, brown eyes, hairy all over.
Languages: Russian, English, Turkish
Equipment:
*H&K MSG90-A2 (Sniper rifle) *Škorpion vz. 68 (Submachinegun Sidearm) *H&K USP Compact Tactical .45 ACP (concealed Sidearm)
*AN-94 [Carried in Hand] (Advanced Assault Rifle) *Škorpion vz. 68 (Submachinegun Sidearm) *H&K USP Compact Tactical .45 ACP (concealed Sidearm)
Activities:
Description: |
Dmitrii
The Good Little Minion run by TMIoverload |
Appearance: 5'8", 150 pounds, green eyes, cropped blonde hair, chin scruff
Equipment:
Activities:
Description: In the company, and among the Mafia, Dmitrii has a reputation for liking to party with drugs, alcohol, and hookers. Chakra Apprentice II: Dmitrii has learned three chakra orientations to "fairly proficient" levels, and while he's no faster at changing orientations, he's skilled enough to count as a versatile Chakra Apprentice. Dmitrii's three orientations are for reinforcement, ghostriding, and goblinic chakra charm making. Deviously Daring Driver Dmitrii: Dimitrii has a soul quirk that makes him able to operate most vehicles with ease. |
Feodor Aleksandrovich Morozov
Getting Better run by Seventeen |
Appearance: 5'11"; short, light brown hair
Equipment:
Activities:
Description: Traits: |
Grisha
A Terrible Beauty run by Ironybot |
Appearance: 193cm tall, inhumanly sexy- every aspect of her appearance has been tweaked to be perfect. Grey eyes, medium-length dark blonde hair.
Equipment:
Activities:
Description:
Modifications:
|
Igor
Patient Armorer run by No one at the moment, talk to Bob if you want to play him |
Appearance: 6'2”, Dark Hair, not only a big man but a large one, he seems singularly solid.
Equipment:
Activities: |
Iosef Markovic
Heavy weapons guy run by Grail |
Appearance: 6'5" and built like what most professional body builders strive for. Mussy, medium length brown hair tops his head. Oft glazed over green eyes regard with the world with a half interest.
Equipment:
Activities:
Description:
Iosef is known around Ito's Dojo as 'the instructor that is totally okay with being a punching bag, great for working on practical form against a live partner with.' |
Ivan
The one who watches you like a hawk run by Seventeen |
Appearance: Generic and undeveloped
Equipment:
Activities:
Description: [Sniper's Stillness]: Ivan is a traditionalist sniper, favouring accuracy over all else. When he chooses to fire, he stills himself, slowing his breathing and heart rate to improve his precision. For every five seconds he spends aiming at a target, he gains +1 to hit. This bonus is lost if he loses his target for even a fraction of a second. This trait has now upgraded to [Systemic Sniper's Stillness]. "Soul Eyes" quirk: Ivan can see the general position of a soul as a sort of glow. Ivan is known around Ito's Dojo as 'the instructor that's like Ito sensei.' |
Lev Soloyov
The Tainted Blade run by The_Falcon (for now, if a new guy wants him just contact me) |
Appearance: He has ash-blond hair, including a rugged beard and a veritable mane of hair. He is more wirey than bulky and is a bit on the short side. Green eyes and gnarled hands.
Equipment:
Activities: He never knew his blood parents, both died while trying to perform some bogus ritual, turns out candles are not the friend of dry wood. He ended up in a small Orphanage, run by a kindly old woman who's name Lev does not know to this day. She instilled in him a love of folklore and woodcarving. However, one day a circus came to town, Lev head filled with adventure joined it. Unfortunately the circus was more than a little, seedy. He Loved it though, even being used as target practice for the knife thrower. Once he was in, he couldn't get out, and the fun was only ever on the surface, a show. Later, he ended up getting three clowns, a fireeater, a snake charmer, a sword eater, a bearded lady and a Beast-trainer pregnant, there may have also been a bear. Lev was an adorable kid. The ringmaster raped Lev for his insolence and randyness, Lev killed the ringmaster and fled. Never did get to do the trapeze artist. He decided to hide in the army, offically, he died on duty. In actuality, he ended up through misfortune under Chuganov's domain, misfortune being seeing a few things he shouldn't of, not shutting up and savage murder of a target which was supposed to be captured. Until Armas "saved" him and the other russians, he spent most of his time wondering why he wasn't yet dead. Lev is a half- Hag super pretty boy. Skin is now grey and blue, hair is the colour of the sea under a stormy sky. Women will love him Men will want to punch him in the face Lots of fey things happenTHing. Lev has thermal immunity while in water, boiling/freezing doesn't matter. [Blade Buffer] - Lev's skin now turns away mundanely thrust knives
[Slick Slider] - Lev is now harder to grip and grapple
[Theatrical True Thrower] - (+4 to throwing)
[Crippling cutter ] - lv 2 knife fighting
[Ranged Roller] - (bonus to dodging while rolling)
[BIOARMOUR] - grants you a +5 to any dodge, mobility or strength-based d100 rolls |
Lyubov Ivanovna Khorobrova
The Witch Saint of Tesla run by CaptainButthead a.k.a. BUTTZ |
Appearance: 5'11", 150lbs, muscular build. Light skin, blue eyes, short brown hair. Strong family resemblance to Svetlana.
Equipment:
Activities:
Description:
Despite a year of fighting horrors and committing atrocities against innocent civilians in the name of keeping magic secret, the Black Army hasn't destroyed Lyubov's ability to face life with good cheer. It did leave her far more wary, though. Lyubov, foolish young person that she is, she didn't quite realize how much she'd taken her mother for granted until she read the news story about her own death. She has since reconciled with her mother and urged her to come live in Istanbul with her. Lyubov is known around Ito's Dojo as "Booze Foot" by the Night Lesson students, and as 'the instructor who will distract you constantly, don't look at her butt it's a trick' by the day students. In the company, Lyubov is known for being cheerful, chatty, and usually well-intentioned. She is best friends with Sake, thanks to their common prankster attitude. She encourages people to spoil him. |
Matvey Baich
The Cossack run by Grail |
Appearance: 6'1", clean cut brown hair, light brown eyes. Strong, athletic build. Typically wears practical and fitting clothing. Well groomed and cleanly out of habit.
Equipment:
Activities:
Description:
Quirks:
Ohotnik: Matvey's faithful chimeric dog-bear companion, guardian, and someday war mount.
|
Nikifor Kaveldun
The Mad Gambler run by DoubleU |
Appearance: Nikifor is a stocky muscular figure, weighing in at 176 pounds and 5'8" in height. Fair skinned, with a wide squarish jaw. Usually adorned with a thick coat of stubble. Brown haired and green eyed, Nikifor is most notable for his piercingly observant gaze. Identifiable by the wide scar close to his jugular.[Handsome bastard here.]
Equipment:
Activities:
Description: |
Rostislav
The Clawed Bear run by Seventeen |
Appearance: 6'1", thick build. Thick black beard growing back in. Black, untrusting eyes. A number of gang and prison tattoos hidden under his clothes.
Equipment:
Activities:
Description: Mikhail was a black-hearted criminal, but despite his utter lack of care for Rostislav, decided to humour the boy. After sitting through what seemed to him an endless stream of whining, Mikhail had an epiphany – “deniable assets” being so valuable in the world of criminal enterprise, why not use the boy? Mikhail set Rostislav up with a local gang of youths, and periodically gave him instructions – break into a certain business, rob a certain traveller, intimidate a certain witness. Mikhail was ecstatic, his plan was a magnificent success, and in the six years Rostislav worked for him, he rose steadily through the gang's ranks. At the age of nineteen, Rostislav received a fateful task from his father: kidnap the son of a local businessman. The night arrived. Rosti and his gang found the young man smoking outside of a nightclub, and prepared to grab him. Rosti went first, knife up, but the man got spooked and tried to run. Seconds later, he was dying against the wall with Rostislav's knife under his ribs. Rosti stood there, shocked, while his so-called friends ran away and the commotion drew onlookers – including the man that Rosti had been there to capture. Rosti had killed the son of a politician. Arrested and charged with murder, Rostislav couldn't believe what had happened and in his confusion accidentally led the police to his father. Mikhail managed to keep his freedom with a few large, well-placed bribes. He was furious. Rostislav's fuck-up had cost him a great deal of money as well as status within his gang. He spoke to Rostislav for the last time during his trial, telling him that if he ever saw him again, he'd kill him. Rostislav was convicted of murder and sentenced to life in prison. Prison life was much like life in the gang, though more violent – to cement his place in the hierarchy, Rostislav was forced to stab seven inmates with his rusted old bayonet. Soon after his last victim was discovered, he was taken from the prison and conscripted into the Black Ops Army. Rostislav has recently had all of his bone and muscle replaced, along with his heart, by the reprogrammed portion of Amen known as the Meat Circus. He now possesses flesh golem muscle and gargoyle bone, rendering him at least eight times as strong and four times as fast as he was prior to the grafting. He also possesses a [REDACTED] heart, that gives him regeneration. [Crude Cutter]: Rostislav is a very enthusiastic knifeman, but accuracy and efficiency are less important to his personal style than pure strength and speed. This leads to him doing strictly more damage than an average knife-fighter per strike, though he isn't suited to drawn out fights and will deteriorate in performance relatively quickly. [Monstrous Muscle]: Rostislav's grafted flesh golem muscle is, when Rostislav strains enough, able to tear itself out of his skin - shredding his incredibly tough gargoyle bone on the way. This results in Rostislav losing the function of his hands and arms, and gaining the function of a pair of amazingly strong tentacle-nodes, with ropes of muscles embedded with sharp pieces of shattered bone acting almost autonomously to attack anyone near him. Thus far, Rostislav has only evidenced this ability once, and required Armin's Masterful Hands to return his arms to their normal state. [Whore Whisperer]: Growing up in brothels throughout Moscow, Rostislav has picked up an affinity for communicating with prostitutes, and treats them like members of an extended family. Evil puppy (unnamed): An extremely hateful and violent Devil Dog with a tendency to go for the throat. |
Satai
The Cautious Tinkerer run by Ironybot |
Appearance: 5'10", dark brown hair, average build leaning toward fast over strong, Siberian facial features and skin coloration.
Equipment:
Activities:
Description: |
Svetlana Khorobrova
Lyubov's Mother run by Abeo |
Appearance: 5'11", 120lbs. Light skin, brown hair, blue eyes. Strong family resemblance to Lyubov.
Activities:
Description: Svetlana thought her only child was a layabout for not going to a conservatory to pursue her guitar playing, a fool for dropping out of university, and was utterly worried when one day Lyubov announced she was going to enlist. The past three years have been a combination of Svetlana being very religious and praying for her foolish daughter, constantly reminding Lyubov to go to church when she can, and doing her job (which was no great shakes, but paid the bills). Between medical and funerary expenses for the father-in-law and her own parents, Svetlana doesn't have much left in the way of savings, so the lawsuit and loss of her job were just the icing on the cake of supposedly losing her daughter. The fact that Lyubov was alive was a huge relief. |
Titus Yakimov
The Nice Guy run by Guile |
Appearance: A short (5'9") bulldog of a man with thick brown hair, in the process of growing out a short moustache and full beard now that the squad is no longer part of any formalized military.
Equipment:
*mk.I: Armstar Bodyguard 9XI-HD01 modified with the King Cobra taser for more power *mk.II: Kevlar/nomex blend glove backed by Raiju pelt (2/6), hard plastic backing on knuckles *mk.III: mk.II upgraded with divine lightning-charged opals as superconductors LR (Lightning Rod) and RLR (Ranged Lightning Rod) runeschemes *mk.IV (underway): Activities:
Description:
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Vladimir Maksimovich Volkov
The Man Who Arranges The Bombs run by Gunpowder Symphony |
Appearance: 7'7", 644lbs, light brown hair, perpetual five o'clock shadow, green eyes, heavyweight build
Fleshcrafting Modifications:
Equipment:
Activities:
Description: Vlad is known around Ito's Dojo as 'the other instructor that is totally okay with being a punching bag, great for working on practical form against a live partner with.' |
Zhenya Koslov
The Burned Gun run by The_Falcon |
Appearance: 5'3", 118 lbs, black hair usually bound up in a bun or ponytail, dark brown irises, clear complexion. She favors long-sleeved garments and long pants or skirts as a result of having lived most of her life with burn scars (now magically healed).
Equipment:
Activities:
Description: [Practiced Precise Pistolier]- Lv 3 pistol trait. Zhenya has practiced with pistols and has intimate knowledge about their workings and has become very comfortable and accurate with their use. [Diverse Duke Duelist] - Lv 3 Melee trait. Zhenya has dabbled in a wide variety of martial arts alongside the Sambo and Systema she learned in the army. She has a preference for one on one fight situations in melee and excells in this form when given a chance, with an emphasis on working with her hands, further augmented by interaction with Duke. [Patient Personage] - Lv2 Zhenya is approaches conflicts and situations with patience. [Vital Virtuosa] -Lv2 Trained in music from a young age, knows a bit about a variety of instruments, area of expertise is violins. This trait is recovering from years of disuse. [Laughable Liar] - can't convincingly lie for shit [Conceptual strength trait]ZHENYA WITHOUT THE BELT CAN MATCH IOSEF/VLAD, WHO RELY ON SIGNIFICANT FLESHCRAFTING/GREATER SIZE, DESPITE BEING SIMILARLY CHAKRATICALLY ENHANCED. WITH HER BELT, HER STRENGTH EXCEEDS THE THRESHOLD FOR MANUAL CONCEPTUAL USE, AND IS THEREFORE VARIABLE BASED ON DICE ROLLS. THAT SAID, IT HAS AN 'IDLE' STATE ROUGHLY EQUAL TO WHAT ONE MIGHT EXPECT FROM A LOW-GRADE WAR-FORM BIOARMOR, WHICH WOULD BE MORE OR LESS A DOONONGAES. THIS MEANS 'NO BELT, SHE CAN KOOLAID WALLS, AND SQUISH PEOPLE' 'WITH BELT, FINGERS THROUGH STEEL, FACE THROUGH STEEL, WHATEVER SHE FUCKING WANTS. WALLS ARE NOW OPTIONAL, BARRING MAGICAL REINFORCEMENT OR BANK-VAULT SHIT.'
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