Guns for Hire Bloodline Directory: Difference between revisions
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The House of Kamehameha continued to lead Hawai'i for the following four generations, through a period which outlawed mysticism and even "craft" kahuna, until Kamehameha V's reign. Now relegated to figurehead status and then all but to history. | The House of Kamehameha continued to lead Hawai'i for the following four generations, through a period which outlawed mysticism and even "craft" kahuna, until Kamehameha V's reign. Now relegated to figurehead status and then all but to history. | ||
|Personalities= <br> | |Personalities= <br> | ||
*King Kamehameha I, the Lonely One | *King Kamehameha I, the Lonely One | ||
|Description=When a member of the Kamehameha family dies, their souls are collected into the god's keeping rather than left to the mercies of the Nevernever. In return for this which strengthens the god, Ku'ialua allows Kamehameha's descendents to call on ancestors through their shared blood, which take the form of spirit animals. This effectively allows the family to shift spirit animals as necessary, provided they can convince the ancestor to aid them.}} | |Description=When a member of the Kamehameha family dies, their souls are collected into the god's keeping rather than left to the mercies of the Nevernever. In return for this which strengthens the god, Ku'ialua allows Kamehameha's descendents to call on ancestors through their shared blood, which take the form of spirit animals. This effectively allows the family to shift spirit animals as necessary, provided they can convince the ancestor to aid them.}} | ||
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==Italy== | ==Italy== | ||
===Contadino=== | |||
{{GfH Clan | |||
|Approval=Approval Pending | |||
|Primary Focus=Agricultural | |||
|Type=Bloodline Family | |||
|Manipulation Orientation=External | |||
|Manipulation Type=Plant | |||
|Season=Spring | |||
|Age=~1200 years | |||
|Origin=Chakra-Generated | |||
|Home=Nevernever demense contiguous with most of Italy, Switzerland, and southeast France | |||
|Branches=None | |||
|Friends= <br> | |||
*Numerous | |||
|Enemies= <br> | |||
*Few | |||
|History= The Contadino family are an old and respected one. For most of their history they have been fairly quiet farmers, bending their arts first to making their fields prosperous, then exceptional, then to raising magical and ever more exotic plants. The quality of their products and a keen commercial sense won them a nevernever demense for their own private fields, which they have spent generations upon generations continually expanding and populating with assistants, servants, and guardians of various supernatural stripes. As it grew their operation grew with it, bringing them ever more wealth and opportunities thanks to the ideal- and carefully alterable- growing conditions within their home. Today it forms a massive region that exceeds the size of Italy itself, estimated at almost four hundred thousand square kilometers, a fact which the Contadino family made the heavy gamble to exploit during the second world war when they evacuated huge numbers of people (and creatures) into their realm. That paid off in spades, as a large fraction of them stayed on as subjects to the Contadinos. The current population of their realm is nearing a hundred thousand in humans alone- leaving their realm with vast swathes of wilderness considering its size, but precious few bloodlines on the planet can honestly claim to unquestioned and utterly uncontested rule over even a fraction that many people. | |||
|Personalities= <br> | |||
*Pending | |||
|Description= The Contadino talent is a powerful and compounded one, ill suited for combat but ideally suited for agriculture. Over the course of a day a trained scion of their bloodline can bring a hectare or more of plants from seed to full maturity; a few weeks can see them mutate or splice together entirely new breeds of plant, then refine it into something usable or delicious before putting it into mass production. Magical plants are more difficult for them to work with but not by much, and many of the most popular supernatural drugs, fruits, vegetables, and poisons on the market today are original creations of the Contadino clan refined over the centuries to near-perfection. The Contadino family generally eschews combat, leaving that to their dozen or so loyal servitor bloodlines and thousands of supernatural servants. Many of their hundreds of members are double-bloodliners with one of their servitor families and train in both disciplines for enjoyment and personal growth, but the Contadino philosophy of leaving violence to others while they focus on prosperity and governance tells even for them.}} | |||
===de Cisena=== | |||
{{GfH Clan | |||
|Approval=Approval Pending | |||
|Primary Focus=Elder Sorcerer | |||
|Type=Bloodline Family | |||
|Manipulation Orientation=Internal or External | |||
|Manipulation Type=Elder | |||
|Season=Elder | |||
|Age=~400 years | |||
|Origin=Elder Contract | |||
|Home=Florence | |||
|Branches=None | |||
|Friends= <br> | |||
*Italian Ruling Dragon | |||
*Most people who have made a significant study of Elder magic | |||
|Enemies= <br> | |||
*Most dragons who aren't Italian | |||
|History= The de Cisena family can trace their line back to the 1400's, when they shifted from mere farmers to merchants. In the next couple centuries they gained quite a bit of wealth and prominence, but from their current perspective their founding occurred on March 18, 1622, when the young Arsenio de Cisena, bold merchant and student of the profoundly dangerous, accepted an Elder Contract on behalf of his family after three full days of speaking with the Italian Ruling Dragon. Its effects reverberated up and down the family line, and in subsequent generations a large fraction of the family began displaying Elder powers. In spite of Arsenio's efforts most of those who did went mad, but enough of the family carried on and benefited from the ones who survived that they continued to endure, if not prosper, and as more generations passed the surviving scions gathered the knowledge and numbers they needed to handle frequent eruptions of Elder-based catastrophe amongst their lineage. Eventually accumulated knowledge began to tell and their line gained respect not as merchants but as users of this most eldritch branch of magic. Today they are known almost exclusively for that reason- the "de Cisena Codex" constantly maintained and updated by the family is known as one of the most reliable, accurate works on Elder magics short of draconic materials, certainly the best in Europe without question. Of course, finding an unabridged edition is virtually impossible without the personal favor of the Italian ruling dragon, who still keeps a very close eye on the family even today. | |||
|Personalities= <br> | |||
*Arsenio de Cisena, forger of the de Cisena Elder Contract and grandmaster sorcerer. He's still alive thanks to some unknown working and is ridiculously steeped in Elder knowledge... when he can sift through all his loose screws to find the grains of staggering genius. He compulsively unleashes absurdly complex (and deadly) Elder magics against anyone he encounters other than de Cisena scions and the Italian Ruling Dragon, so between that and being totally loony they mostly keep him out of sight. | |||
|Description= The de Cisena bloodline comes in the form of a family-wide Elder Contract. Its precise details are largely unknown, but its most obvious effect is giving the second child (and only the second child) of any de Cisena a natural ability with Elder sorcery, either internal or external but usually the latter, which manifests during childhood. The specifics of what they can accomplish with this varies wildly based upon the scion in question, but those who survive to adulthood invariably become powerful and usually take significantly longer to completely lose it than others who intensively study Elder sorcery. The members of the clan who are not so 'gifted' generally find themselves blessed by suspicious good fortune for mundanes, particularly in surviving magical dangers and mishaps, but aside from that and the inevitable manifestation of powers in their second children are entirely mundane. They usually act as support for the clan's extremely powerful and somewhat unhinged leaders, and focus on keeping the clan prosperous and handling practical matters.}} | |||
===Savoy=== | ===Savoy=== | ||
{{GfH Clan | {{GfH Clan | ||
|Approval=Approval Pending | |Approval=Approval Pending | ||
|Primary Focus=Royal | |Primary Focus=Assassin Royal | ||
|Type=Bloodline Family | |Type=Bloodline Family | ||
|Manipulation Orientation=Internal | |Manipulation Orientation=Internal | ||
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*Galileo Savoy, a renegade Mafia assassin gone mad in the pursuit of power | *Galileo Savoy, a renegade Mafia assassin gone mad in the pursuit of power | ||
|Description= This bloodline has an extremely potent specialized teleportation ability that lets them be virtually anywhere, even without knowing the location they want to be in beyond a few stated parameters- but they can only teleport when no one else is aware of them.}} | |Description= This bloodline has an extremely potent specialized teleportation ability that lets them be virtually anywhere, even without knowing the location they want to be in beyond a few stated parameters- but they can only teleport when no one else is aware of them.}} | ||
==Mexico== | |||
===Apizmiquizque=== | |||
{{GfH Clan | |||
|Approval=Approval Pending | |||
|Primary Focus= | |||
|Type=Bloodline Family | |||
|Manipulation Orientation= | |||
|Manipulation Type=Fear | |||
|Season=Winter | |||
|Age=490 years | |||
|Origin=Blood Crafted | |||
|Home=Tenochtitlan (now Mexico City) | |||
|Branches=Throughout Central America | |||
|Friends= <br> | |||
*Sinaloa, Gulf, and Knights Templar Cartels | |||
*Mara Salvatrucha | |||
|Enemies= <br> | |||
*Los Zetas | |||
*AORB | |||
*Former members | |||
|History= In 1520, Hernán Cortés' conquistadors entered Tenochtitlan, and within weeks held the emperor Moctezuma II prisoner in his own palace. A number of failed rebellions took place, the most dangerous of which involved a large ritual sacrifice to draw hungering spirits from the land of Tezcatlipoca, god of darkness, into subjects who could control them. Despite the ritual itself being successful, the rebellion failed when a number of the newly empowered subjects lost control and turned on their fellows. The Apizmiquizque family arose from the few survivors that remained. Since their blood-soaked founding, the Apizmiquizque have been involved in some of the worst atrocities Mexico has seen, especially during the Mexican Revolution and the modern Drug War. | |||
|Personalities= <br> | |||
*Tlacaelel: The new family head. A quiet young man, so strong-willed that his symbiote often cannot feed at all. Heavily involved in research on how to prevent the symbiotes from taking over their host without eroding the power of the bloodline. | |||
*Cuetlachtli: The previous head of the family who, after overseeing a massacre of Los Zetas members, temporarily lost control of his symbiote. Afterwards, he abdicated as an act of penance, and had himself bound – his symbiote can no longer attack, other than in defense of him. | |||
|Description= Black and roiling, their blood is a nightmarish charnel house of things that bite and rend and feast, a cage as close to home as the denizens of the Dark that find themselves within it can hope for. These entities feed on fear, a fact the family has come to capitalise on – when near a fearful enemy they attack, and feed, and when their host fears they defend him by doing the same. Over time, a number of these forced symbiotes have become more powerful than their hosts and the bindings that hold them have failed. These escapees are among the greatest danger to the family, having as they do an excessive hatred and desire for revenge.}} | |||
==Romania== | ==Romania== | ||
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*Erzsi, a vampire prone to sleeping with random drunk men in exchange for seeing their super-powerful magical artifacts. | *Erzsi, a vampire prone to sleeping with random drunk men in exchange for seeing their super-powerful magical artifacts. | ||
|Description= Insert absurdly detailed description of the group overall here}} | |Description= Insert absurdly detailed description of the group overall here}} | ||
===Ibruhem=== | |||
{{GfH Clan | |||
|Approval="Approval Pending" | |||
|Primary Focus=Kinetic redirection | |||
|Type=Vampire Clan | |||
|Manipulation Orientation=Internal, External, or Internal/External with the balance noted | |||
|Manipulation Type=Kinetic energy | |||
|Age=Unknown | |||
|Origin=Vampire | |||
|Home=Istanbul | |||
|Branches=Unknown | |||
|Friends= <br> | |||
*List any close allies | |||
|Enemies= <br> | |||
*List any feuds | |||
|History= Insert absurdly detailed historical description here | |||
|Personalities= <br> | |||
*Sire Jogda Ibruhem, the serious and absurdly skilled leader of the Ibruhem clan | |||
*Stick to members who are currently alive, and preferably not more than a couple sentences each | |||
|Description= The Ibruhem like to lurk in the district of the city dedicated to slaughterhouses and meat packing factories.}} | |||
===Muburak=== | ===Muburak=== | ||
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|History= Insert absurdly detailed historical description here | |History= Insert absurdly detailed historical description here | ||
|Personalities= <br> | |Personalities= <br> | ||
* | *Matron Witch Oggmum, a Witch who loves the clan head and has significant say in clan matters, presumably due to being generally wizardly and all-powerful. Has a reputation of staying true to her word and generally being a straight shooter and nice person. | ||
|Description= Insert absurdly detailed description of the group overall here}} | |Description= Insert absurdly detailed description of the group overall here}} | ||
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|Manipulation Type=Soul, Flesh (with individual examples of Shadow/Ice, Wind/Luck, and Blood/Soul/Shadow) | |Manipulation Type=Soul, Flesh (with individual examples of Shadow/Ice, Wind/Luck, and Blood/Soul/Shadow) | ||
|Season=Winter/Summer | |Season=Winter/Summer | ||
|Age= | |Age=Two Months | ||
|Origin=God/Divine | |Origin=God/Divine | ||
|Home=Istanbul | |Home=Istanbul | ||
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*Duke (Li Kui a.k.a. Iron Ox a.k.a. Black Whirlwind) | *Duke (Li Kui a.k.a. Iron Ox a.k.a. Black Whirlwind) | ||
|Enemies= <br> | |Enemies= <br> | ||
*Neo-Nazis | *Neo-Nazis | ||
*The Russian Black Operations Army (commanded by Major General Vladimir Chugainov) | *The Russian Black Operations Army (commanded by Major General Vladimir Chugainov) | ||
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|History= See the [[Guns_for_Hire_Timeline | Timeline]] | |History= See the [[Guns_for_Hire_Timeline | Timeline]] | ||
|Personalities= <br> | |Personalities= <br> | ||
*Armas Laine, clan head. Dual-bloodline godling, possessing Winter and Summer nodes. Effectively immortal, barring extreme circumstances. Chronologically 27, but thanks to time dilation effects from extensive sessions in NeverNever bubbles actually in his 60s. He has the attitude of a child, and enjoys playing elaborate pranks alongside his soul brothers. | *Armas Laine, clan head. Dual-bloodline godling, possessing Winter and Summer nodes. Effectively immortal, barring extreme circumstances. Chronologically 27, but thanks to time dilation effects from extensive sessions in NeverNever bubbles actually in his 60s. He has the attitude of a child, and enjoys playing elaborate pranks alongside his soul brothers. | ||
*"Shadowbro," soul-shadow to Armas, soul brother to Sake and Armas. Possesses a Winter and Summer node, and notably enjoys the benefits of having access to the regeneration aspects of the Summer bloodline. | *"Shadowbro," soul-shadow to Armas, soul brother to Sake and Armas. Possesses a Winter and Summer node, and notably enjoys the benefits of having access to the regeneration aspects of the Summer bloodline. | ||
*Sake, Kamaitachi triplet soul possessing a | *Sake, Kamaitachi triplet soul possessing a Ramidreju body. Soul brother to Armas Laine and "Shadowbro." Enjoys wind and luck manipulation powers. Often in the company of Lyubov Khorobrova. | ||
*Lyubov Khorobrova, the Witch Saint of Tesla. Possesses mathematically derived belief based powers that allow her to command and control divine magics and magic users up to and including weaker gods. Known for being very cheerful and talkative. Often in the company of Sake. | |||
*Amen, bound bloodfiend, currently calls Armas his master. A grandmaster-class bloodmage, with cross-specialties in Shadow, Flesh, and Soul manipulation. Bound to remain on the mansion property, but enormously powerful and actively malicious nevertheless. Hobbies: gardening, tailoring, plotting Armas' death | *Amen, bound bloodfiend, currently calls Armas his master. A grandmaster-class bloodmage, with cross-specialties in Shadow, Flesh, and Soul manipulation. Bound to remain on the mansion property, but enormously powerful and actively malicious nevertheless. Hobbies: gardening, tailoring, plotting Armas' death | ||
*Camella De Larosa (a.k.a. Camella Nardi), a slider from a magicless world and physical one-in-a-generation prodigy, Camella was taken in by Armas and nursed back to health after a nearly fatal escape from the Bones of the Earth. Currently second in command of the clan. No magic, minor chakra skills. Possesses a self-developed soul quirk granting her 108 spirit eyes. Determinator-type personality. | *Camella De Larosa (a.k.a. Camella Nardi), a slider from a magicless world and physical one-in-a-generation prodigy, Camella was taken in by Armas and nursed back to health after a nearly fatal escape from the Bones of the Earth. Currently second in command of the clan. No magic, minor chakra skills. Possesses a self-developed soul quirk granting her 108 spirit eyes. Determinator-type personality. | ||
*Hillevi Valkonen, currently Armas' ward for the year. A powerful ice manipulator who enjoys a deep well of personal magic energy, she is also in many ways a normal seventeen year old girl. | *Hillevi Valkonen, currently Armas' ward for the year. A powerful ice manipulator who enjoys a deep well of personal magic energy, she is also in many ways a normal seventeen year old girl. | ||
*Dávgon, an exile from one of the Sami shaman tribes, and former nomad. After talking with Einrik, he was convinced to try seeking his fortunes as a mercenary in the Company of Laine. He is a cautious sort of person, and is teaching Armas soul manipulation fundamentals. | |||
*Gianni Giammari, a hedonistic fleshcrafter who specializes in golemcraft. He's a member of the Mafia who is on permanent loan to Armas following events where Armas saved the majority of the Istanbul branch. | |||
*Matvey Baich, a transcendent soul human with numerous soul quirks, most of which make him a formidable field commander and soldier. Current owner of "Old Boss Dick," the oldest sword in the world, a sentient weapon that can teach its wielder all the techniques and fighting skill past owners had. | |||
*Assorted Russian minions hired after a failed attack against Armas (which they engaged in against their will, due to Chugainov's blood mage). | *Assorted Russian minions hired after a failed attack against Armas (which they engaged in against their will, due to Chugainov's blood mage). | ||
|Description= A mercenary company comprised of 24 to 28 individuals, with | |Description= A mercenary company comprised of 24 to 28 individuals, with several prominent members. Mundane clan assets estimated to be in the $25 million range in mundane property, material, and liquid assets. Blood assets in the $5 to 8 billion range, and additional magical assets of unknown value.}} | ||
===Zosimus=== | ===Zosimus=== |
Latest revision as of 13:04, 1 September 2012
Descriptions of the various supernatural clans in Guns for Hire.
Template
Example
[Two to three word description which gives a sense of the clan's real focus in life- not merely their powers, but what they do with them] [Bloodline Family, Were Clan, Vampire Dynasty, or some other description of what category of group this is] - [Unless you are Bob, write "Approval Pending" here] |
Manipulation: Internal, External, or Internal/External with the balance noted The thing manipulated by the clan's supernatural powers, like fire, borders, shadow, etc.
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Clan Profiles
Feel free to add new clans to the below. When a clan has been reviewed and confirmed as existing, Bob will change the "Approval Pending" part of its template to "Approved". If you modify it again afterward, change that back for him to review and rubber-stamp at some later convenience.
Finland
Riihivuori
Near-Extinct Bloodline Family - Approval Pending |
Manipulation: External Water Manipulation
Feuds:
History: The Riihivuori clan doubtless has a long and storied history (they verged on making a real name for themselves two generations back), but these days they're all dead except for two traumatized kids.
Description: |
Valkonen
Decayed Warrior Bloodline Family - Approved |
Manipulation: Balanced Internal/External Ice Manipulation
Feuds:
History: Lost to the ages/trapped within the minds of the Valkonens that became Einher. No living Valkonen has access to records dating back farther than ten generations.
Description: |
France
Loup Garou
Berserker Bloodline Family - Approval Pending |
Manipulation: Internal Rage Manipulation
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Hawai'i
Kamehameha
Royal Autumn Bloodline Family - Approval Pending |
Manipulation: Restricted Internal Blood-based Soul Manipulation
Feuds:
Description: |
India
Burabor
Combat Bloodline Family - Approval Pending |
Manipulation: Internal Flesh Manipulation
Feuds:
History: A new family which shot from poorly thought of and largely unknown to one of the most prominent combat practitioner bloodlines on their continent after the addition of The Most Powerful Mortal to their ranks some three decades ago.
Description: |
Italy
Contadino
Agricultural Bloodline Family - Approval Pending |
Manipulation: External Plant
Feuds:
History: The Contadino family are an old and respected one. For most of their history they have been fairly quiet farmers, bending their arts first to making their fields prosperous, then exceptional, then to raising magical and ever more exotic plants. The quality of their products and a keen commercial sense won them a nevernever demense for their own private fields, which they have spent generations upon generations continually expanding and populating with assistants, servants, and guardians of various supernatural stripes. As it grew their operation grew with it, bringing them ever more wealth and opportunities thanks to the ideal- and carefully alterable- growing conditions within their home. Today it forms a massive region that exceeds the size of Italy itself, estimated at almost four hundred thousand square kilometers, a fact which the Contadino family made the heavy gamble to exploit during the second world war when they evacuated huge numbers of people (and creatures) into their realm. That paid off in spades, as a large fraction of them stayed on as subjects to the Contadinos. The current population of their realm is nearing a hundred thousand in humans alone- leaving their realm with vast swathes of wilderness considering its size, but precious few bloodlines on the planet can honestly claim to unquestioned and utterly uncontested rule over even a fraction that many people.
Description: |
de Cisena
Elder Sorcerer Bloodline Family - Approval Pending |
Manipulation: Internal or External Elder
Feuds:
History: The de Cisena family can trace their line back to the 1400's, when they shifted from mere farmers to merchants. In the next couple centuries they gained quite a bit of wealth and prominence, but from their current perspective their founding occurred on March 18, 1622, when the young Arsenio de Cisena, bold merchant and student of the profoundly dangerous, accepted an Elder Contract on behalf of his family after three full days of speaking with the Italian Ruling Dragon. Its effects reverberated up and down the family line, and in subsequent generations a large fraction of the family began displaying Elder powers. In spite of Arsenio's efforts most of those who did went mad, but enough of the family carried on and benefited from the ones who survived that they continued to endure, if not prosper, and as more generations passed the surviving scions gathered the knowledge and numbers they needed to handle frequent eruptions of Elder-based catastrophe amongst their lineage. Eventually accumulated knowledge began to tell and their line gained respect not as merchants but as users of this most eldritch branch of magic. Today they are known almost exclusively for that reason- the "de Cisena Codex" constantly maintained and updated by the family is known as one of the most reliable, accurate works on Elder magics short of draconic materials, certainly the best in Europe without question. Of course, finding an unabridged edition is virtually impossible without the personal favor of the Italian ruling dragon, who still keeps a very close eye on the family even today.
Description: |
Savoy
Assassin Royal Bloodline Family - Approval Pending |
Manipulation: Internal Space Manipulation
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Mexico
Apizmiquizque
Bloodline Family - Approval Pending |
Manipulation: Fear
Feuds:
History: In 1520, Hernán Cortés' conquistadors entered Tenochtitlan, and within weeks held the emperor Moctezuma II prisoner in his own palace. A number of failed rebellions took place, the most dangerous of which involved a large ritual sacrifice to draw hungering spirits from the land of Tezcatlipoca, god of darkness, into subjects who could control them. Despite the ritual itself being successful, the rebellion failed when a number of the newly empowered subjects lost control and turned on their fellows. The Apizmiquizque family arose from the few survivors that remained. Since their blood-soaked founding, the Apizmiquizque have been involved in some of the worst atrocities Mexico has seen, especially during the Mexican Revolution and the modern Drug War.
Description: |
Romania
Hohenzollern-Sigmaringen
Specialized Divination Royal Bloodline Family - "Approval Pending" |
Manipulation: External Locating Desired Objects/Persons/Places
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Russia
Aldokushin
Combat Bloodline Family - Approval Pending |
Manipulation: Unknown Unknown
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Romanov
Near-Extinct Imperial Bloodline Family - Approval Pending |
Manipulation: Internal Soul
Feuds:
History: One of several dozen ancient Russian noble houses. Ruled Russia from 1613-1917. By 1918 supposedly every last one of them had been executed.
Description: |
Turkey
Aksoy
Combat Bloodline Family - Approval Pending |
Manipulation: External Corrosion/Decay Manipulation
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Ghanem
Bloodline Family - Approval Pending |
Manipulation: External Earth and Wind Manipulation
Feuds:
History: At some point, the family migrated from Arabia to Turkey.
Description: |
Hapsburg
Vampire Dynasty - Approval Pending |
Manipulation: Unknown Unknown
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Ibruhem
Kinetic redirection Vampire Clan - "Approval Pending" |
Manipulation: Internal, External, or Internal/External with the balance noted Kinetic energy
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Muburak
Were Clan - Approval Pending |
Manipulation: Unknown Unknown
Feuds:
History: Insert absurdly detailed historical description here
Description: |
Laine
Mercenary Start-up, Bloodline Founder and Associates - Approval Pending |
Manipulation: Internal/External Soul, Flesh (with individual examples of Shadow/Ice, Wind/Luck, and Blood/Soul/Shadow)
Feuds:
History: See the Timeline
Description: |
Zosimus
Information Broker Vampire Dynasty - Approval Pending |
Manipulation: External Shadow Manipulation
Feuds:
History: Started by Cornelius 300 years before the Roman empire was founded. It is publicaly claimed that Cornelius became a vampire due to being bitten by one of the fabled 'H' Clan members. No proof positive has ever been offered.
Description: |
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