Gridlock: Difference between revisions

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In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus
In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -[[Prometheus]]


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==ITQ==
Tycho and Bartholomew have made one appearance [[Inside the Quest]].  {{post|15711}}


[[Category:Image Quests]]
[[Category:On Hiatus]]
[[Category:On Hiatus]]
[[Category:Image Quests]]

Latest revision as of 20:09, 21 August 2019

Gridlock by Prometheus
Gridlock Title.png

In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus


Tav Stub.jpg This article is a stub. You can help improve Wikiquest by expanding it.

ITQ

Tycho and Bartholomew have made one appearance Inside the Quest. [1]