Guns for Hire Minions: Difference between revisions
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|Background= Starshina in the Russian Ground Forces, Russian Black Operations Army | |Background= Starshina in the Russian Ground Forces, Russian Black Operations Army | ||
|Strengths= Authoritatively Assertive, Bucolic Benevolent Beastmaster, Capable Commander, Dunter Dancer, Fleet Formless Fighter, Military Marksman, Streaking Striker, Chakra Apprentice | |Strengths= Authoritatively Assertive, Bucolic Benevolent Beastmaster, Capable Commander, Dunter Dancer, Fleet Formless Fighter, Military Marksman, Streaking Striker, Chakra Apprentice | ||
|Weaknesses=Seriously Stubborn | |Weaknesses=Seriously Stubborn | ||
|Languages= Russian, English, Turkish | |Languages= Russian, English, Turkish | ||
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*Ironhead Job #1: ...but I guess I should share ($5000 + $4000 driver bonus + $10,000 officer bonus) | *Ironhead Job #1: ...but I guess I should share ($5000 + $4000 driver bonus + $10,000 officer bonus) | ||
*Mafia v. Nazis III: Rapid Response and Rescue ($20,000) | *Mafia v. Nazis III: Rapid Response and Rescue ($20,000) | ||
*Armas Assignment #3: Into the Dragon's Den ($25,000 + $10,000 officer bonus) | |||
|Equipment= <br> | |Equipment= <br> | ||
Shuhadaku Zayin AKA Old Boss Dick: The self claimed oldest sword, an ancient magical blade that developed self-awareness just from the aggregate experience it absorbed from it's countless wielders. It's seen civilizations rise and fall, slain kings and stopped armies. This sword has, amongst it's 'notable kills throughout history': a Dragon clan for an island that no longer exists, a full dozen wizards, three of them Witch/Wizard Saints, one a God Wizard, has slain, if you add them together, as many gods as there are in the Greek pantheon, a Skinwalker infiltration party, eleven giants, thirty three cyclopii of 3+ eyes and one Hecatoncheires. | Shuhadaku Zayin AKA Old Boss Dick: The self claimed oldest sword, an ancient magical blade that developed self-awareness just from the aggregate experience it absorbed from it's countless wielders. It's seen civilizations rise and fall, slain kings and stopped armies. This sword has, amongst it's 'notable kills throughout history': a Dragon clan for an island that no longer exists, a full dozen wizards, three of them Witch/Wizard Saints, one a God Wizard, has slain, if you add them together, as many gods as there are in the Greek pantheon, a Skinwalker infiltration party, eleven giants, thirty three cyclopii of 3+ eyes and one Hecatoncheires. | ||
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8mm thick, 13cm wide, 8 decimeters long. Handle is full two-handed sword sized-or scaled for far meatier hands, approximately 24cm of handle. Shaped like a single-edged leaf blade with a hook at the base in lieu of an actual hand guard. It strikes one as simple and decidedly unshowy. Despite potent magic it almost appears to be rusting from the sheer weight of the ages. A day spent cleaning the blade removed the rust...and the skin from Matvey's palms. | 8mm thick, 13cm wide, 8 decimeters long. Handle is full two-handed sword sized-or scaled for far meatier hands, approximately 24cm of handle. Shaped like a single-edged leaf blade with a hook at the base in lieu of an actual hand guard. It strikes one as simple and decidedly unshowy. Despite potent magic it almost appears to be rusting from the sheer weight of the ages. A day spent cleaning the blade removed the rust...and the skin from Matvey's palms. | ||
Requests: | |||
-Insists on owner spending at least two hours a day meticulously polishing and cleaning them.<br> | |||
-Insists on pure formality of daily sharpening despite being forever sharp.<br> | |||
-Will attempt to drag wielder into fights if wielder does not sufficiently satisfy OBD's lust for combat.<br> | |||
-Insists on owner collecting bladed implements smaller than itself so that it may mock said blades.<br> | |||
-Will randomly simulate sounds of a creeping assassin while owner sleeps. If owner does not rouse to address possible threat, creates 130DB tuning fork-style soundwaves to force issue, and then lectures owner about lack of situational awareness.<br> | |||
-If the owner acts too laid back/formal/uptight/reserved/lazy/apathetic/anything that's not hot-blooded warrior behavior, will create a concussive wave to forcibly agitate owner's heart and manually place them into an energetic, adrenaline-fueled state. Particularly prone to this when waiting in line.<br> | |||
*AN-94 | *AN-94 | ||
*L129A1 Sharpshooter (with bipod, GL and magical suppressor) | *L129A1 Sharpshooter (with bipod, GL and magical suppressor) | ||
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*Bullet-proof greatcoat | *Bullet-proof greatcoat | ||
*Full Wardrobe | *Full Wardrobe | ||
*Roman retooled Egyptian Divinitech bracer - Is currently broken, requiring assistance from divine entities to repair. When functional can 'mantle' divine energy signatures to replicate the aggregate defensive measures of the contributing divine essence into a consumable shield-like customizable batteries. The armguard itself is NOT MAGICALLY DURABLE. | |||
*$63,638.16 on his cash card | *$63,638.16 on his cash card | ||
|Activities= <br> | |Activities= <br> | ||
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*Attend to weekly Brownie gifts (nominal amt. of time/week) | *Attend to weekly Brownie gifts (nominal amt. of time/week) | ||
|Description= <br> | |Description= <br> | ||
Traits: | |||
[Eye of the Tiger] root quirk - When putting in a static amount of 'effort' into something Matvey will slowly build a self-perpetuating level of growth in that investment. | *'Dunter Dancer' trait, Matvey is prone to performing particularly well on a high roll under pressure when using Dunter Footwork, and in general when shining, shines bright. It does not reduce his chance to screw up. | ||
*'Streaking Striker' trait, he has a +5 bonus to initiative, similar to having reactive speeds of a score-old vampire. This synnergizes with magic nerves to give him a generally superior reaction speed. | |||
[Heroic Spatial Awareness] quirk - Any object within his field of vision, whether he focuses on it or not, constantly has it's relative position known. This translates to all visible objects always being 'targeted' by Matvey. Can judge distances with ease and take into account environmental factors easily. This translates into being an nigh impeccable shot with any form of projectile weapons. Basically Bullseye. | Quirks: | ||
*[Eye of the Tiger] root quirk - When putting in a static amount of 'effort' into something Matvey will slowly build a self-perpetuating level of growth in that investment. | |||
[Over-Mind] quirk - Matvey's mind moves much more quickly when being invaded or in any way impacted by outside magical actions. His mental speed boost translates to mental defenses that rapidly accelerate and rail against his enemies with their speed and motion. | *[Heroic Spatial Awareness] quirk - Any object within his field of vision, whether he focuses on it or not, constantly has it's relative position known. This translates to all visible objects always being 'targeted' by Matvey. Can judge distances with ease and take into account environmental factors easily. This translates into being an nigh impeccable shot with any form of projectile weapons. Basically Bullseye. | ||
*[Over-Mind] quirk - Matvey's mind moves much more quickly when being invaded or in any way impacted by outside magical actions. His mental speed boost translates to mental defenses that rapidly accelerate and rail against his enemies with their speed and motion. | |||
[Slippery Soul] quirk - Matvey's Soul can lose cohesion and slip out of a manipulators grasp. It lets him treat some or all of his soul's total density, the weight of experience, as not being real. Over-use can result in soul rupture. | *[Slippery Soul] quirk - Matvey's Soul can lose cohesion and slip out of a manipulators grasp. It lets him treat some or all of his soul's total density, the weight of experience, as not being real. Over-use can result in soul rupture. | ||
*[Magic Nerves] quirk - Matvey's soul has supplanted his nerves as his method for turning thought into actions. Can react almost instantaneously so long as he has magic. If hit with an attack that would disrupt this he will have to revert to his standard nervous system which is staggering (half a minute at most). Does not equate to naturally faster thoughts, just faster translation of decided choice to action. With the effect of his root quirk his reflexes gradually get even more keen as he further invests himself. | |||
[Magic Nerves] quirk - Matvey's soul has supplanted his nerves as his method for turning thought into actions. Can react almost instantaneously so long as he has magic. If hit with an attack that would disrupt this he will have to revert to his standard nervous system which is staggering (half a minute at most). Does not equate to naturally faster thoughts, just faster translation of decided choice to action. With the effect of his root quirk his reflexes gradually get even more keen as he further invests himself. | *[Danger Intuition] quirk - Only requires one sensory detail about an impending personal attack to automatically fill in the rest and be fully aware (as much as his aggregate senses would normally allow) of the threat's details. Effectively a limited spider-sense. The more he puts into being aware of his surroundings the better this ability functions due to the root. | ||
*[War is Home] quirk- While participating in a battle, Matvey is preternaturally aware of it's flow. He has a natural sense of who's winning, who any given fighter is affiliated with, and can roughly sense the morale of groups of combatants (but not individual morale). This also allows him to remain spiritually unfazed by any mundane manifestation of war, be it gas, burning babies or actual berserkers. Due to the root quirk the longer he is in battle the more preternaturally aware he becomes and the more able he is to direct it. | |||
[Danger Intuition] quirk - Only requires one sensory detail about an impending personal attack to automatically fill in the rest and be fully aware (as much as his aggregate senses would normally allow) of the threat's details. Effectively a limited spider-sense. The more he puts into being aware of his surroundings the better this ability functions due to the root. | *[Mister Rogers] quirk -Everyone finds him innately pleasant to be around, and thoughts that in any way could construe him as a threat seem to slip away. People do not wish to hurt him unless given personal cause. People who work under him want to trust, obey, and excel for him. His body language, words, and actions all key in on what the person would find trustworthy, compelling or deserving. The longer he is around someone and the more he is invested the more potent the ability due to the root quirk.}} | ||
[War is Home] quirk- While participating in a battle, Matvey is preternaturally aware of it's flow. He has a natural sense of who's winning, who any given fighter is affiliated with, and can roughly sense the morale of groups of combatants (but not individual morale). This also allows him to remain spiritually unfazed by any mundane manifestation of war, be it gas, burning babies or actual berserkers. Due to the root quirk the longer he is in battle the more preternaturally aware he becomes and the more able he is to direct it. | |||
[Mister Rogers] quirk -Everyone finds him innately pleasant to be around, and thoughts that in any way could construe him as a threat seem to slip away. People do not wish to hurt him unless given personal cause. People who work under him want to trust, obey, and excel for him. His body language, words, and actions all key in on what the person would find trustworthy, compelling or deserving. The longer he is around someone and the more he is invested the more potent the ability due to the root quirk. | |||
===Nikifor Kaveldun=== | ===Nikifor Kaveldun=== |
Revision as of 19:19, 12 August 2012
Descriptions of the minions of Armas Laine in the quest Guns for Hire, particularly those under the semi-direct control of the player base.
Template
Nameless Minion
Most Worthless Minion run by Your Name Goes Here Fool |
Appearance: Generic and underdeveloped
Equipment:
Activities:
Description: |
Minion Profiles
Put your individualized minion's profile here. Be sure to keep it updated regularly, as it may be referenced at any time to determine their status. Now arranged alphabetically by first name.
Andrei
The (Social) Hacker run by ManOfTroy |
Appearance: 5' 10", 160 pounds, dark hair, weak stubble, brown eyes, military buzz that's growing back in.
Equipment:
Activities:
Description: |
Bagga Aksoy
The Fledgling Vampire run by Juroko |
Appearance: 5'4", 124 lbs, wiry build
Equipment:
Activities:
Description:
Prior to being made a vampire, Bagga was a driven high school student and a gifted featherweight boxer. Bagga was turned against his will, possibly accidentally, and managed to survive long enough to be inducted into the Orphanage for vampires. He impressed Armas during the night lessons at Ito's Dojo, and was subsequently offered a job. Bagga has a grafted arm (courtesy Gianni) which he named Aedes. It's 1.5 times stronger than his normal arm, can take a huge beating without breaking if both the elbow spike and palm spike are in. The palm spike can fully drain the blood from a body in a moment. His palm can mist out blood for future blood magic, or simply to mist out blood. When the spikes are retracted Aedes looks like Bagga's natural arm. He thinks of it as akin to a very advanced prosthetic limb instead of as his arm. Currently Bagga is trying to learn how to activate his bloodline's kinetic redirection power. |
Boris
The Minion Nobody Else Wanted run by MrTT |
Appearance: 6', Heavy frame, black hair, brown eyes, hairy all over.
Languages: Russian, English, Turkish
Equipment:
*H&K MSG90-A2 (Sniper rifle) *Škorpion vz. 68 (Submachinegun Sidearm) *H&K USP Compact Tactical .45 ACP (concealed Sidearm)
*AN-94 [Carried in Hand] (Advanced Assault Rifle) *Škorpion vz. 68 (Submachinegun Sidearm) *H&K USP Compact Tactical .45 ACP (concealed Sidearm)
Activities:
Description: |
Dmitrii
The Good Little Minion run by TMIoverload |
Appearance: 5'8", 150 pounds, green eyes, cropped blonde hair, chin scruff
Equipment:
Activities:
Description: In the company, and among the Mafia, Dmitrii has a reputation for liking to party with drugs, alcohol, and hookers. Chakra Apprentice II: Dmitrii has learned three chakra orientations to "fairly proficient" levels, and while he's no faster at changing orientations, he's skilled enough to count as a versatile Chakra Apprentice. Dmitrii's three orientations are for reinforcement, ghostriding, and goblinic chakra charm making. Deviously Daring Driver Dmitrii: Dimitrii has a soul quirk that makes him able to operate most vehicles with ease. |
Feodor Aleksandrovich Morozov
Getting Better run by Seventeen |
Appearance: 5'11"; short, light brown hair
Equipment:
Activities:
Description: |
Grisha
Fabricant Grenadier run by No one at the moment, talk to Bob if you want to play her. |
Appearance: 193cm tall, noticeably thick-limbed (for her height), somewhat wide shoulders. Grey eyes, short dark blonde hair.
Equipment:
Activities:
Description: |
Igor
Patient Armorer run by No one at the moment, talk to Bob if you want to play him |
Appearance: 6'2”, Dark Hair, not only a big man but a large one, he seems singularly solid.
Equipment:
Activities: |
Iosef Markovic
Heavy weapons guy run by Dkay |
Appearance: Generic and underdeveloped
Equipment:
*Current dosh: 15,513.16$ *[01.13.11]: Gave 3,000$ to Camella to buy ammo. *[01.21.11]: Bought a 32" HDTV and a Blue-ray player for 500$ Activities:
Description: Iosef is known around Ito's Dojo as 'the instructor that is totally okay with being a punching bag, great for working on practical form against a live partner with.' |
Ivan
Most Worthless Minion run by Seventeen |
Appearance: Generic and underdeveloped
Equipment:
Activities:
Description: |
Lev Soloyov
The Tainted Blade run by No one at the moment, talk to Bob if you want to play him |
Appearance: He has ash-blond hair, including a rugged beard and a veritable mane of hair. He is more wirey than bulky and is a bit on the short side. Green eyes and gnarled hands.
Equipment:
Activities: He never knew his blood parents, both died while trying to perform some bogus ritual, turns out candles are not the friend of dry wood. He ended up in a small Orphanage, run by a kindly old woman who's name Lev does not know to this day. She instilled in him a love of folklore and woodcarving. However, one day a circus came to town, Lev head filled with adventure joined it. Unfortunately the circus was more than a little, seedy. He Loved it though, even being used as target practice for the knife thrower. Once he was in, he couldn't get out, and the fun was only ever on the surface, a show. Later, he ended up getting three clowns, a fireeater, a snake charmer, a sword eater, a bearded lady and a Beast-trainer pregnant, there may have also been a bear. Lev was an adorable kid. The ringmaster raped Lev for his insolence and randyness, Lev killed the ringmaster and fled. Never did get to do the trapeze artist. He decided to hide in the army, offically, he died on duty. In actuality, he ended up through misfortune under Chuganov's domain, misfortune being seeing a few things he shouldn't of, not shutting up and savage murder of a target which was supposed to be captured. Until Armas "saved" him and the other russians, he spent most of his time wondering why he wasn't yet dead. |
Lyubov Ivanovna Khorobrova
The Witch Saint of Tesla run by CaptainButthead a.k.a. BUTTZ |
Appearance: 5'11", 150lbs, muscular build. Light skin, blue eyes, short brown hair. Strong family resemblance to Svetlana.
Equipment:
Activities:
Description:
Despite a year of fighting horrors and committing atrocities against innocent civilians in the name of keeping magic secret, the Black Army hasn't destroyed Lyubov's ability to face life with good cheer. It did leave her far more wary, though. Lyubov, foolish young person that she is, she didn't quite realize how much she'd taken her mother for granted until she read the news story about her own death. She has since reconciled with her mother and urged her to come live in Istanbul with her. Lyubov is known around Ito's Dojo as "Booze Foot" by the Night Lesson students, and as 'the instructor who will distract you constantly, don't look at her butt it's a trick' by the day students. In the company, Lyubov is known for being cheerful, chatty, and usually well-intentioned. She is best friends with Sake, thanks to their common prankster attitude. She encourages people to spoil him. |
Matvey Baich
The Cossack run by Grail |
Appearance: 6'1", brown hair and brown eyes. Has his hair clean cut and his face freshly shaved. He is usually well groomed and cleanly out of habit.
Equipment: It long ago lost its original magic from literal millions of uses, and so now, it's got a hole in it that is supposed to hold magic any time it's made to contact another magic weapon or intercept a magical attack, it replicates the ability into a single, consumable magical ability. It can repeat this as often as necessary. Indestructible and razor sharp or no, it's not magically able to ignore friction or able to seamlessly split steel-it needs muscle behind it to properly push it through defenses. Can temporarily bestow memories from past wielder's styles and allow the user to emulate them, amounting to a total of 12,768 collective fighting styles and their resultant hybridizations from 2,948 past users. If allowed it will alter budding soul quirks into nodes for weapon interfacing, allowing for memory-dumps and grabs and copies. Any amount of it's vast experience can be safely downloaded, although it lacks the inclination to do so. To start it simply grants the user knowledge of how to approach a foe to cut it and potential problem areas prior to engaging it. That ability replication will, at the beginning of any bout with someone, make a pale imitation-it's potent, but not as powerful as the real thing as the battle lasts and Matvey's primary quirk keeps applying it will slowly equal the real thing... and, when nearing soul-rupture levels, exceed it. 8mm thick, 13cm wide, 8 decimeters long. Handle is full two-handed sword sized-or scaled for far meatier hands, approximately 24cm of handle. Shaped like a single-edged leaf blade with a hook at the base in lieu of an actual hand guard. It strikes one as simple and decidedly unshowy. Despite potent magic it almost appears to be rusting from the sheer weight of the ages. A day spent cleaning the blade removed the rust...and the skin from Matvey's palms. Requests:
-Insists on owner spending at least two hours a day meticulously polishing and cleaning them.
Activities:
Description:
Quirks:
|
Nikifor Kaveldun
The Mad Gambler run by DoubleU and Captain-Lightning |
Appearance: Nikifor is a stocky muscular figure, weighing in at 176 pounds and 5'8" in height. Fair skinned, with a wide squarish jaw. Usually adorned with a thick coat of stubble. Brown haired and green eyed, Nikifor is most notable for his piercingly observant gaze. Identifiable by the wide scar close to his jugular.[Handsome bastard here.]
Equipment:
Activities:
Description: |
Rostislav
The Clawed Bear run by Seventeen |
Appearance: 6'1", thick build. Thick black beard growing back in. Black, untrusting eyes. A number of gang and prison tattoos hidden under his clothes.
Equipment:
Activities:
Description: Mikhail was a black-hearted criminal, but despite his utter lack of care for Rostislav, decided to humour the boy. After sitting through what seemed to him an endless stream of whining, Mikhail had an epiphany – “deniable assets” being so valuable in the world of criminal enterprise, why not use the boy? Mikhail set Rostislav up with a local gang of youths, and periodically gave him instructions – break into a certain business, rob a certain traveller, intimidate a certain witness. Mikhail was ecstatic, his plan was a magnificent success, and in the six years Rostislav worked for him, he rose steadily through the gang's ranks. At the age of nineteen, Rostislav received a fateful task from his father: kidnap the son of a local businessman. The night arrived. Rosti and his gang found the young man smoking outside of a nightclub, and prepared to grab him. Rosti went first, knife up, but the man got spooked and tried to run. Seconds later, he was dying against the wall with Rostislav's knife under his ribs. Rosti stood there, shocked, while his so-called friends ran away and the commotion drew onlookers – including the man that Rosti had been there to capture. Rosti had killed the son of a politician. Arrested and charged with murder, Rostislav couldn't believe what had happened and in his confusion accidentally led the police to his father. Mikhail managed to keep his freedom with a few large, well-placed bribes. He was furious. Rostislav's fuck-up had cost him a great deal of money as well as status within his gang. He spoke to Rostislav for the last time during his trial, telling him that if he ever saw him again, he'd kill him. Rostislav was convicted of murder and sentenced to life in prison. Prison life was much like life in the gang, though more violent – to cement his place in the hierarchy, Rostislav was forced to stab seven inmates with his rusted old bayonet. Soon after his last victim was discovered, he was taken from the prison and conscripted into the Black Ops Army. |
Satai
The Cautious Tinkerer run by Ironybot |
Appearance: 5'10", dark brown hair, average build leaning toward fast over strong, Siberian facial features and skin coloration.
Equipment:
Activities:
Description: |
Svetlana Khorobrova
Lyubov's Mother run by Abeo |
Appearance: 5'11", 120lbs. Light skin, brown hair, blue eyes. Strong family resemblance to Lyubov.
Activities:
Description: Svetlana thought her only child was a layabout for not going to a conservatory to pursue her guitar playing, a fool for dropping out of university, and was utterly worried when one day Lyubov announced she was going to enlist. The past three years have been a combination of Svetlana being very religious and praying for her foolish daughter, constantly reminding Lyubov to go to church when she can, and doing her job (which was no great shakes, but paid the bills). Between medical and funerary expenses for the father-in-law and her own parents, Svetlana doesn't have much left in the way of savings, so the lawsuit and loss of her job were just the icing on the cake of supposedly losing her daughter. The fact that Lyubov was alive was a huge relief. |
Titus Yakimov
The Nice Guy run by Guile |
Appearance: A short (5'9") bulldog of a man with thick brown hair, in the process of growing out a short moustache and full beard now that the squad is no longer part of any formalized military.
Equipment:
Activities:
Description:
|
Vladimir Maksimovich Volkov
The Man Who Arranges The Bombs run by Gunpowder Symphony |
Appearance: 6'5", 322lbs, light brown hair, perpetual five o'clock shadow, green eyes, heavyweight build
Equipment:
Activities:
Description: Vlad is known around Ito's Dojo as 'the other instructor that is totally okay with being a punching bag, great for working on practical form against a live partner with.' |
Zhenya Koslov
The Burned Gun run by The_Falcon |
Appearance: 5'3", 118 lbs, black hair usually bound up in a bun or ponytail, dark brown irises, clear complexion. She favors long-sleeved garments and long pants or skirts as a result of having lived most of her life with burn scars (now magically healed).
Equipment:
Activities:
Description: Zhenya is known around Ito's Dojo as 'one of the hot instructors.' |
Guns for Hire Group |
Guns for Hire | Armas Laine | Minions | Armory | Dossier Database | Sometimes Merchant | Amen | Timeline | Magical Mechanics | Bloodline Directory |