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File 161672789745.png - (358.06KB , 1500x1050 , FOG WORLD.png )
993129 No. 993129 ID: 8fb3ba

It came out of the oceans, like steam rising from a boiling pot. Then it swept over the shores, over the mountains, and down into the valleys. What was at one time a freak phenomenon quickly turned into a disaster as people, landmarks, and eventually small towns disappeared into the fog. So much was lost, even time became less and less reliable. No one's sure how long ago it was, that's been lost to the fog, but the survivors do their best to get by in the new fog world.

Among the survivors are an odd breed of rare human that have come into existence; Distinguished by an odd sort of affinity for the fog. Simply known as the Taken, these beings mingle amongst regular humans, some not even knowing they are Taken. Some people of the fog world believe these taken to be the next evolution of human, a new creature made to survive in a new world; Other's believe them to be servants of the fog, demons hell bent on destroying what's left. The Taken themselves suffer from odd dreams, strange visions, and are haunted by voices. it's hard to say what's true, the truth's been obscured by fog, either way the Taken too must struggle to survive…
809 posts omitted. Last 50 shown. Expand all images
>>
No. 1000403 ID: e13b1d

>>1000393
You got your smashing instrument. Sometimes karma ain't a total bitch. Enjoy the warm fuzzies. Briefly.

>>1000395
Chat with Dell about what you learned of Buford. Tell him the suggestion to build a wall is looking more urgent, so it's probably going to be more wood tomorrow.
>>
No. 1000419 ID: 28f029

Compliment Dells work, ask Dell to make Clyde a bed out of wood, since you failed to find textiles and he doesn't want to sleep on the ground. Ask him to make a grip for your new PISTON MACE so you can wield it effectively. Ask him to sharpen your Hook Flail, since one of the hooks corroded. It doesn't need to happen today though.
Also ask him how much wood used would need for a Palisade Wall, if it were large enough to fit say... 5-6 buildings, a windmill, and a Watertower? Also ask what he would need for a distillation column for clean water.
If there's daylight left to Burn collect wood and cook that rat, of you stoll trust it, of course.
>>
No. 1000441 ID: 3213e1

You should tell the boys of your expedition, explain them what to expect from it. I like the idea of starting to make defenses, perhaps some barricades, traps and spikes.
>>
No. 1000448 ID: f9464a

>>1000395
Time to get Clyde to patch you up. Hopefully he'll let you come anywhere close to him after you went through the sewers.
>>
No. 1000481 ID: ce39da

If it's possible to get that electro-hammer made now, we might want to go check on that robot; Luke might be having trouble with it soon if our hunch is right.
>>
No. 1000489 ID: 8fb3ba
File 162121310060.png - (468.08KB , 1500x1050 , Dell 2.png )
1000489

>Hey, Rita? You might want to find some women to recruit next. Because if you keep recruiting men, everyone might start thinking you’re making a harem or something.
I don't really know who'd think that and I'm not really sure I'd care if they thought it…Y'know what? Scratch that. I would care, because if someone thinks these jokers are who I'd pick for a harem then I'd be a little insulted.

RITA: Nice work Dell.
DELL: Oh! Hey Ri-

Dell turns to face me and immediately gags from the fetid smell clinging to my clothes.
DELL: UGH! W-why do you-
RITA: Sewer.
DELL:…Huh. Well, what'd you manage to find?
RITA: Trouble…

I explain the situation with Alton, Squid, and The Block. He doesn't look happy.
DELL: Does anyone at the Block know about us yet?
RITA: No, I don't know when they will either. I think the settlement's somewhere deep in the city, there's distance between us for sure. I still think we should start to focus on creating defenses for the base. No one knows about us, but on the off chance Alton or Squid blabs for some reason we should be ready. Do you think we could make a palisade? Large enough for at least 5 or 6 buildings, along with a windmill and a water tower.
DELL: Building shouldn't be an issue, but a palisade of that size will take time and materials. I won't be able to just throw it up like the huts either, this'll take some work. Focusing on the materials first…

Dell gets up and surveys the surrounding quickly.
DELL: A shorter wall will take 3500 Wood, and a taller one with towers to sit upon will take 7000. Clyde and I managed 300 Wood in the morning when we focused on it, So I think around a week-ish of work will get us that wood, and probably another few days to actually build the wall.
RITA: We're going to need more axes…

>Non-lethal traps
I don't know how to make a "non-lethal" trap. Dell suggests pit traps or snares, but I can't just set up snares anywhere and I need rope. I gotta get a shovel to dig a pit too.
>>
No. 1000490 ID: 8fb3ba
File 162121311617.png - (352.20KB , 1500x1050 , Dell 3.png )
1000490

DELL: Speaking of which! Your hatchet broke while we were chopping wood, So I made these!

Dell takes a makeshift hatchet out of his pocket
DELL: I cut that pipe and circular saw we had in half and that put 'em together to make two hatchets! Clyde has the other one.

Dell hands me the hatchet. It's sturdy, well-made, but I guess I expect it to be at this point.

>Bedding
RITA: I couldn't find sleeping bags in the sewer surprisingly. Think you can make some wooden beds for the huts?
DELL: Already did that! Made some for the big hut and one for Clyde. We have 50 wood left in storage by the way.

> Ask him to make a grip for your new PISTON MACE so you can wield it effectively.
The mace has a grip, I can wield it fine.

>Ask him to sharpen your Hook Flail, since one of the hooks corroded.
I hand him the Hook Flail, he says fixing it will take some time.

>Water treatment
DELL: So the anomalous particulate from the fog makes a lot of the water that comes into contact with it dangerous to drink. I think with proper electrolysis, filtering, and boiling it can be made safe to drink once again.
RITA: We might want to make a water tower too.
DELL: I don't think we have the time to make a water distribution system, especially since there's only like 3 of us. I can just make some barrels for the clean water, maybe a shack to store them in too.

>Windmill
DELL: Lots of wood and metal, also magnets! Really for any form of generator we'll need good magnets. I can get copper wire from electronic scrap but you'll probably want to find some lodestones or something like that in the mountains.

>Electrify piston mace
I give Dell my mace, I half expect him to not be able to carry it but he hefts it just fine.
DELL: We should have what I need to electrify this.
>>
No. 1000491 ID: 8fb3ba
File 162121313030.png - (205.94KB , 1500x1050 , Rat Meat.png )
1000491

>Cook Rat meat
First things first I rinse myself off in the river to help with the smell. Next, I prepare a small spit and move the fire pit from the inside of the metro to the outside, I begin to cook the meat and set the fur aside. I'll need a tanning rack for that.
DELL: What kind of meat is that?
RITA: Rat, you got a problem with that?
DELL: I've had to live off a diet of mutant cockroach before, Rat is an upgrade…maybe lie to Clyde about that though.

Dell get's Clyde from his hut.
CLYDE: Ooh! What's cooking?
RITA: …Mutant boar.
CLYDE: Doesn't look like any boar I've seen.
RITA: Yeah. it was a mutant.

Clyde hands me 3 antiseptic bandages and says he might need better equipment to make different medicines. I tell him that's something for after lunch. We eat, the meat's tough and unseasoned. It's a pretty shitty meal all around but I do like eating with other people. The rest and food makes me feel a lot better after trudging through a sewer. Clyde gives me some light medical care while we eat.

(RITA'S HP is restored)

After lunch there's still time before the sun goes down. What should I do?

Dell comes to talk to me.
DELL: I was looking over our supplies. I can either electrify your mace, or I can actually make a scrap turret to help defend the base.

He waves around the old targeting chip I pulled from the weird machine a few days ago.
DELL: Which do you want?
>>
No. 1000502 ID: 031458

Hmm, If we electrify the mace and go slap that robot with it, I bet we could get that turret as well...
Though electrifying the robot would fry more of it's tasty, tasty insides... giving us less scrap....
But the mace being electrified would prevent us from being dead...
but we are a badass...

hmm.
Screw it. Go turret. This way it's a sure thing and we wont have proper defenses for a while, especially since the large wall is really the only one worth it.

Tell Dell to start planning the layout for the water system. Yes even the water tower, even if we wont be building it for quite some time, as it's one of those things that needs to be both large and central.

After were done here. Let's go kill a robot.
>>
No. 1000508 ID: ce39da

Yeah, honestly, the shock hammer's more situational, anyway, so we should go with the turret. Either way, though, we need to deal with the robot; there might be a potential buddy having trouble with it right about now-ish. (That's assuming he didn't already deal with it himself and that this is even the exit he's taking.)
>>
No. 1000511 ID: 3213e1

I think the turret is the way to go, especially after today. We can manage with what we have to deal with the robot, and in the future we can upgrade the mace too. We might also hurt the good stuff inside the robot with electricity.
>>
No. 1000514 ID: 36784c

Yeah, the other voices make a good point. Let’s get the turret for defense.
>>
No. 1000522 ID: e13b1d

Go turret.

Compliment Dell on being able to lift the bigass piston.
>>
No. 1000526 ID: 8fb3ba
File 162122801998.png - (367.19KB , 1500x1050 , Junk Turret.png )
1000526

>Turret
Using the scrap, targeting module, battery, and a few gun parts, Dell puts together the scrap turret.
DELL: This things running on that car battery you brought me. It takes scrap metal to fire and can only cover one direction. If you don't have a position in mind I'll face it toward the city I've loaded it with half of our remaining mechanical scrap.
DELL: You'll be able to handle the robot with your electric mace?
RITA: Yeah, the piston should still be good on it's own. Besides I still have these.

I show Dell the two grenades I got from the butchers.
DELL: How long have you had those?
RITA: For a while, haven’t needed 'em just yet. Can I have my mace back by the way?
DELL: Oh! Yeah. Here.

Dell hands the piston back to me.
RITA: You lift this thing no problem Dell. You could be good in a fight.
DELL: I panic too easily in a fight, I just don't have the head for combat.

>Tell Dell to start planning the layout for the water system. Yes even the water tower, even if we wont be building it for quite some time, as it's one of those things that needs to be both large and central.
DELL: Okay, I can start planning, but it's going to be a lot of metal. And scrap won't cut it, I'm going to need to forge things, to make this work.

>After were done here. Let's go kill a robot.
I should organize what I'm going to bring, I don't want to lug around crap I'm not going to use. I know I'm taking meds, my mace, and the grenades with me, but do I need the pipe shotgun? I hardly use it.
>>
No. 1000531 ID: 09f511

>>1000526
Unless we have more slugs for it, I don't think it's worth bringing. Buckshot might not have the necessary kick to it for something with heavy armor.
>>
No. 1000589 ID: 36784c

>>1000531
I agree with this. No need to bring the shotgun.
>>
No. 1000605 ID: 031458

Shotgun is really only useful for alpha-strike purposes, and as the others have said, only a slug will matter right now, buckshot wont cut it.

If were leaving it, tell Dell it would be nice if it were double barreled, and sawwed-off length, but also let him know your just adding that to the pile of projects, no rush.

Lastly, ask him if there's anything you should keep an eye peeled for an improved forge.

Beyond that, take the wagon if they aren't using it and an axe. You'll leave it a bit away from the fight.
If this thing is big, it'll be nice to have a way of hauling it back. If it's small, you'll be able to chop some wood on the way back.
>>
No. 1000611 ID: a8c24b

I say we leave the guns here. take the grenades just in case.

The cart might be usefull too.
>>
No. 1000631 ID: e13b1d

>>1000526
Nah, leave the shotgun. A grenade will make a good opening instead of it, and you're not great with guns. Better to save the shells for Alton to use. If he doesn't get cold feet on joining, the Block is going to take his gun.

Offer to help Dell train sometime. You'd prefer knowing he can take care of himself while you're out.
>>
No. 1000633 ID: e13b1d

I'd also suggest we wait until we meet up with Squid and Alton tomorrow, so we can take on the robot together. They're reasonably experienced and going solo is more risky.

I'd put our agenda on gathering wood for the palisade and draining Dell until then. And remember to register Alton and Squid as friendlies on the turret when we go pick them up, so it doesn't shoot them when they get close.
>>
No. 1000639 ID: 8fb3ba
File 162128618426.png - (331.74KB , 1500x1050 , Doesn't Look Safe.png )
1000639

>Leave pipe shotgun behind
I put the pipe shotgun in storage. Might hand it over to Alton when he comes over, doubt he'll get to keep that gun of his.

>I'd also suggest we wait until we meet up with Squid and Alton tomorrow
They're coming the day after tomorrow. Still that is true, I don't know if I want to bring Clyde and I don't think I want to go alone.

>Offer to help Dell train sometime
RITA: Y'know Dell I could probably teach you how to fight.
DELL: I uh…I don't know how well that'd go.
RITA: You're not weak, I'd even go so far as to say you've got a decent amount of muscle. It would be easy but it'd be possible. We'll give it a go at some point.

I mindlessly toss one of my grenades up and down as I think, all the while I hear Dell's nervous whines.
DELL: Uh…R-Rita? Rita.
RITA: Hmm? What?
DELL: Is that, y'know safe?
RITA: What? Tossing the grenade? It's not a nuclear bomb, Dell, it's a grenade. This is fine.
DELL: W-well I mean-
RITA: If it wasn't safe I wouldn't be doing it.
DELL: I know it's just…It makes me nervous is all.
RITA: Oh really?

I juggle the grenade between my hands, over my shoulder and between my legs. Dell's expression gets more and more worried.
RITA: You don't know a lot about grenades do you?
DELL: I know they EXPLODE Rita! They're DANGEROUS
RITA: Oh yeah?

Dell backs away slowly, but I approach him to make sure he's close enough to see what I do next.
RITA: Hey Dell?
DELL: W-what Rita?
RITA: Does this make you nervous?
>>
No. 1000640 ID: 8fb3ba
File 162128619729.png - (366.06KB , 1500x1050 , Does This Make You Nervous.png )
1000640

I pull the pin on the grenade. The look on Dell's visor is priceless
DELL: OH MY GOD, RITA!
RITA: What Dell?
DELL: W-THE FU-THE PIN RITA!!!
RITA: Yeah I wanted a new ring to wear. Maybe an earring, what do you think?

Dell immediately dashes away and hides behind the metro car. I let out the biggest laugh I've ever had in weeks, Clyde looks on confused. I put the pin back into the grenade.
RITA: The pin doesn’t set the grenade off Dell! You need to pull the strike lever to ignite it!

Dell peeks out from the back of the metro and see's me completely un-exploded. He stomps his way back to me.
DELL: That was not funny!
RITA: I got a really good laugh out of it Dell, so yeah it was kind of funny. Best laugh I had in a long time.

I forgot what I was doing…Oh yeah! Do I go alone, or bring Clyde or wait until the day after tomorrow for Alton and Squid?
>>
No. 1000647 ID: 9c1ef3

>>1000640
We can have Alton and Squid along and use this outing as a way of showing them into this bizarre community we're building.

Also we can have a little Intro To Savagery with Dell while we wait tomorrow. A bit of Melee 101. Basics of CQC, sorta thing. Sometimes teaching someone else can help refresh you on the basics, it'll be nice to have a break from horrible murder in terrible places.
>>
No. 1000653 ID: a8c24b

It's really not a bad idea to teach Dell how to fight, he will have to do it at some point, he wants to or not, and it's better to be prepared to throw hands.

Ah, por little thing. Maybe you should apologise to him, is not his fault you are impervious to death... Somewhat.

I was goignt to say to just go and take the robot on alone, but perhaps we can wait on that. If Dell wants' you can train him for a bit now, or you can go and chop some wood, we are really goign to need that. Is up to him.
>>
No. 1000656 ID: ce39da

The reason why we bought up dealing with the robot immediately is that Luke might be trying to leave the tunnels that way. I say we head as far as the tunnel entrance with Clyde. If Luke's there and needs help, we engage. If not, it's just another wood-getting run.
>>
No. 1000678 ID: e13b1d

>>1000656
This is a fair point. Seconding this.

>>1000640
"Not knowing how a grenade works is exactly why I need to teach you these things. If you were ever in trouble and had to blow something up, you'd pull the pin and toss a dud."
>>
No. 1000687 ID: 031458

I say we go kill the robot by ourselves now strictly because it's a bad idea, and bad ideas are fun.
>>
No. 1000695 ID: 36784c

>>1000656
This
>>
No. 1000777 ID: 8fb3ba
File 162134543668.png - (387.59KB , 987x911 , Into the Forest.png )
1000777

RITA: My point is not knowing how a grenade works is exactly why you should learn these things. If you ever needed to throw a grenade you'd have been giving your enemies free munition if they notice your mistake.
DELL: Fine, maybe I could use a little teaching. Just don't teach me like that ever again.
RITA: No promises.

>The reason why we bought up dealing with the robot immediately is that Luke might be trying to leave the tunnels that way.
Might be. I doubt that’s going to be an issue since the forest and the tunnels are quite large, but fine I'll be checking there just in case.

>If Luke's there and needs help, we engage. If not, it's just another wood-getting run.
Yeah, we need the wood anyway. Sounds like a plan. I grab the wagon, Clyde, and the scrap hatchet and head off.
>>
No. 1000778 ID: 8fb3ba
File 162134544604.png - (545.42KB , 1500x1050 , Red Dot.png )
1000778

We collect wood on the way to the drainage pipe. No noises or signs of struggle, It doesn't look like there's anyone we need to help. I can see the robots red eye shining out from the dark keeping watch. We leave before we're noticed.
>>
No. 1000781 ID: 8fb3ba
File 162134552340.png - (499.73KB , 1500x1050 , Gathered.png )
1000781

We collect wood and Clyde gathers some fruit he finds around the woods.
CLYDE: These lumpy berries are no good to eat, but I always wanted to see if they were useful for making anything.
CLYDE: These oblong fruit things are fine to eat though! I hear people make moonshine from these too.

I also see Clyde gathering rocks.
RITA: Dell says the wall only needs wood.
CLYDE: Yeah but he's also told me that some stone to reinforce the huts would be useful.

450 Wood is gathered and ,with a few short extra trips, so is 200 Stone.

--Gathered--
-Wood x450 (225)
-Stone x200 (140)
-Oblong Fruit x2 (1)
-Lumpy Berries (.1)

The days beginning to end by the time we're done. I'm very tired.
>>
No. 1000784 ID: 031458

Keep an eye out for a flat clearing near the forest edge on the way back. Somewhere an outpost or lodge could be built in the future.

Ever considered becoming a woodsman Clyde? You seem to have the botanical knowledge for it. Or do you prefer working with people?
>>
No. 1000786 ID: 36784c

>>1000781
If you’re tired, then it’s time to rest.
>>
No. 1000800 ID: a8c24b

I was beginning to think that at some point we are going to need to take roids guarding. Not now tho, seems you are still on teh clear on notoriety.
>>
No. 1000808 ID: e13b1d

>>1000781
"I'm not trying to start a labor camp, like that Buford guy. There are just too many things to get done before we can relax."
>>
No. 1000810 ID: a9af05

>>1000781
Time to rest.

Let's chat with Dell and Clyde. Ask them where they used to be before they joined you.
>>
No. 1000841 ID: 8fb3ba
File 162138224513.png - (253.06KB , 1500x1050 , Clyde.png )
1000841

RITA:Ever considered becoming a woodsman Clyde? You seem to have the botanical knowledge for it.
CLYDE: None of my knowledge of plants comes from any vested interest in them. Enough people come to you for medical care because they ate something they shouldn't have and you start to learn what is and isn't edible.
CLYDE: If I had it my way I wouldn't go into any part of nature for a long time.
RITA: Where were you before I found you in the cannibals house?
CLYDE: Traveling with another group of people. Remember how I told you my last group didn't work out? It all sort of fell apart, grudges and in fighting that led to an…unfortunate conflict between a couple of them.
RITA: They started killing each other over dumb arguments?
CLYDE: Well no, sure that was all a part of it, but the real kicker was a Souvenir we found. Everyone thought that thing would make us rich, but hang ups meant some people didn't want to share and it all went to shit.
CLYDE: Even I almost caught a bullet. "No loose ends", can you believe that shit? I think I was the only thing keeping those idiots together and I still almost end up dead. I trust you a lot more since you actually saved me from cannibals though.
>>
No. 1000842 ID: 8fb3ba
File 162138225670.png - (378.27KB , 1500x1050 , Imagine Almost Drowing in a Sewer, I'd Just W.png )
1000842

Clyde enters his home and I walk into the metro car. Dell's playing his guitar as I enter.
DELL: She said, "I love the night~"
DELL: The day's okay and the sun can be fun, but I live to see those rays slip away
DELL: I love night~ There's so much that I could show and give to you, if you will welcome me tonight

I remove my mantle and coat and take a seat.
>>
No. 1000843 ID: 8fb3ba
File 162138227555.png - (724.36KB , 1500x1050 , Tired.png )
1000843

DELL: Long day huh?
RITA: Yeah…Going through that sewer took a lot out of me.
DELL: And all this news of the local settlement being a work camp dictatorship isn't helping is it?
RITA: Not really no.
DELL: Well, I see no reason for them to be alerted to our presence just yet. Still defenses are looking good, got a turret working. I'd say the whole place is coming along nicely.
RITA: …Yeah, it is.
DELL: Thanks for letting me do this Rita.
RITA: Don't mention it.

Dell continues to play chords on his guitar.
RITA: Dell, what'd you do before you came here?
DELL: Uh…Nothing fun.
RITA: Is what we do here fun? Actually scratch that I know the answer. I had lots of fun teaching you how grenades work.
DELL: Ha…It's more fun than where I used to be.

Dell stops playing for a bit.
DELL: Uh W-Well anyway, are we going to give this place a name? Or should that wait until we've got more than three buildings and actual settlers?
>>
No. 1000844 ID: 031458

Not just yet. Food, water, and wall first, then we can name this place.
We've got you on water, and with any luck tomorrow I'll be able to bring in someone to help with construction and maybe a hunter.
We'll need a woodsman to forage and make the forest safe and productive. I imagine the woods will be our main food source for a while.

You know I haven't thought about how were gonna govern either. I don't really want to boss people around forever... Maybe we can reinvent democracy once we get a name.

Anyway... It's to early to for that. The naming of this place should be symbolic. The mark of the true begining of this place.
>>
No. 1000846 ID: 36784c

>>1000841
>Everyone thought that thing would make us rich
Ha! That’s funny! Those guys are idiots! Money doesn’t have any value anymore!

>>1000843
Let’s wait on naming this place.

>>1000844
>with any luck tomorrow I'll be able to bring in someone to help with construction and maybe a hunter.
We’re not bringing anyone in tomorrow. Our meet up with Squid and Alton isn’t going to happen until the day after tomorrow.
>>
No. 1000848 ID: 031458

>>1000846
>day after tomorrow
Oh, well, that then
>>
No. 1000853 ID: ce39da

So, wait, someone went all "no loose ends" on Clyde, and he lived? I get the feeling there's a part of that story he isn't comfortable telling, even if it doesn't look like he wound up with the souvenir. And even if he was the "victor" of that little shitshow, it's all in the past now, and we, of all people, can't judge him.

> Name
Anything beyond "home," "base," or "the yard" would be plain delusional at this stage. Get back to me when we can't count our numbers on both hands anymore."

"... Er, sorry."

Say, all these signatures on the metro car wall... Maybe we should leave our name up there, too? Even if we aren't big enough to be a proper settlement, we can at least say we're here, right?
>>
No. 1000854 ID: e13b1d

>>1000843
Rally Point Metro Hill.
Just Rally Point when we're in the field so the location isn't too obvious to jackasses who overhear.
>>
No. 1000855 ID: 8fb3ba
File 162139339584.png - (220.78KB , 1500x1050 , Too Small.png )
1000855

>Ha! That’s funny! Those guys are idiots! Money doesn’t have any value anymore!
Wealth can come in more forms than just money. A stockade of bullets and weapons for example.

RITA: Dell I can count the people who'll be living here on one hand. How about we give the place a name when we can count them on two?
DELL: Can I borrow one of yours for that?

Dell wiggles his mechanical fingers
RITA: Ah…Sorry
DELL: It's fine, but you're right we should wait for this place to expand a bit. Making new buildings as well as enforcing the existing ones.
RITA: The windmill and the water. Lot of work ahead of us…

I look around the train car, I've noticed the graffiti scrawled on the walls before but now looking at them makes me think of something.

RITA: You got a marker?
DELL: Huh? Uh, Yeah! I have two here. Why?

I take the red marker and scrawl my name on the metro door.
RITA: No name yet, but this place is still mine. Gonna leave my mark, no matter how small it is.
DELL: I see…
RITA: Well? Put your name here too.
DELL: W-really?
RITA: Don't get me wrong this place is still mine, but it wouldn't be as good if you didn't help so…Yeah go ahead.
>>
No. 1000856 ID: 8fb3ba
File 162139340593.png - (252.32KB , 1500x1050 , Marked.png )
1000856

Dell writes his name next to mine on the metro door. He looks way too happy to have just written a name on a door, the fatigue finally hits me completely. I grab my Arrayan plush and settle into my sleeping bag. I doze off to the sound of Dell playing his guitar.

I have no idea where the future will take me. I may not die, but there are things worse than death I'll strive to avoid. Everything here's been coming along nicely, and even though it's hardly anything impressive I'm beginning to feel like I can call this place home…

DELL: Good night Rita.
RITA: Night.

--FOG WORLD: END THREAD 1--
>>
No. 1000857 ID: 96c896

Hmm... Subway Hill? New Metro Station?
>>
No. 1000860 ID: a8c24b

>>1000844
I am all for this.

You could make some lame ass names for shits and gigles. I dunno, "Pineapple express" sounds horrible, give it a go!
>>
No. 1000863 ID: 031458

Casa Delrita?

Nah...
>>
No. 1000938 ID: 094652

The Conjunction
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